Good test runner for OCUnit/XCode Unit Tests - ios

Is there a good GUI based test runner for the OCUnit/XCode 4 unit testing frameworks? I'm looking for a redlight/greenlight type GUI, maybe something that looks like the NUnit test runner. I found OCRunner, but it looks like it hasn't been maintained since 2009. It's unfortunate, because OCRunner looks like it was exactly what I was searching for. It loads on Lion, but I can't get it to pick up my test bundle and run it.
Any suggestions for an alternative or a way to get OCRunner to run on a unit test bundle against an iOS project?
*FYI - I'm running XCode 4 with the default unit testing bundle template

You should use GHUnit.
I've also managed it to run it automatically under Jenkins with the iOS Simulator. GHUnit can also export Jenkins valid XML's (JRun).

Related

How to write integration tests in Xcode?

There are three basic layers of testing:
Unit test — making sure each function/unit of code works as expected
Functional test — making sure units interact with each other as expected
Integration test — making sure our app integrate with other app/api/services as expected
I can handle cases 1. and 2. using Xcode's iOS Unit Testing Bundle and iOS UI Testing Bundle I don't know how to write tests from point 3.
I would like to write to tests to check if me app correctly integrate with backend, BLE device, etc.
Note that I have already written unit tests which I run using CI.
Integration test should not be run in CI because it depends on external environment. I would like to run its only manually.
How to handle it in Xcode? Second Unit Testing Target? Any advice? How are you dealing with it in yours systems?
Depending on the style of integration test that you are after you may want to use dedicated a unit or UI tests target.
From your question I'm guessing the style you want to have leans towards black box testing with other real systems. If that's the case a dedicated UI tests target would do the job.
With UI tests you can do stuff like opening other apps on the device and test how your app interacts with them. For example, this post shows how to write a UI test that uses the Messages app to test Universal Links.
I'd reach for using a dedicated unit tests target only if you need to control part of the code in your app, for example stubbing network requests. But that doesn't really fit with the definition of integration test you have given.

How I do I automate Xamarin.iOS unit test project

How I do I automate Xamarin.iOS unit test project.
For Android, I found this link which worked fine.
https://developer.xamarin.com/guides/android/troubleshooting/questions/automate-android-nunit-test/
Is there any references like this for Xamarin.iOS too?
At the time of writing this, I don't believe what you'd like to do is possible. If I take your meaning, you'd probably like to say "Run All" with some test runner (presumably in XS or VS) and then get the results immediately, but that's not how it works with Xamarin.iOS. I'm sure you've already glanced at Xamarin's iOS testing quick-start, but if not here that is.
You have to set up a Unit Test app that uses the Touch.Unit framework, fire up the test app, and "touch" the tests you'd like to run. My experience doing this has not been so great. The runner itself seems buggy and you're limited with in what other tools you can use (e.g., mocking frameworks won't work, assertions made with Shouldly won't register). I guess it's better than nothing, though!

iOS CI: How to run calabash tests using bots?

I am using Calabash to perform UI tests in my iOS app.
Calabash is chosen because tests could be written using Gherkin-style and I can use RubyMine.
Good things: any time during writing gherkin scenarios I can easily get a list of already implemented functions (like: When user successfully logged in) and also RubyMine will create functions for every new scenario. These are actually huge benefits.
Bad things: In addition to UI tests in Calabash I also have native unit tests which I run using bots, but I didn't figure out how run Calabash tests using bots on OS X Server.
So in ideal world I would like to have something what KIF does: bots could run UI tests and give nice OS X Server web page results, but at the same time I'd like to have all benefits of using Calabash + RubyMine
Or maybe there is a way to run calabash cucumber tests on OS X Server using bots? And I am not really comfortable using OS X Server for native unit tests and Jenkins for cucumber tests. I just want one tool do whole thing.
Any suggestions?
Create a new bot and set its Schmeme to your Calabash scheme, e.g., MyXcodeScheme-cal. Then for example add an iPhone in the testing tab as target.
But unfortunately a successful integration does not mean that the Calabash tests has passed - only that the test were executed! So the Calabash test results itself has to be investigated manually afterwards :S
:)

Is it possible to perform GUI testing using Xcode Unit test

I would like to perform the following iPad/iPhone testing scenario automatically:
Tap Edit box A
Type text "abcd"
Verify button B is high-lightened
I understand UIAutomation 4.0 allow you to write a simple JavaScript to perform the above steps. However, UIAutomation does not have test infrastructure ready. For example it lacks testing macros to show if any tests failed and does not have a clear way to run setup and shutdown for each test cases.
That is why I look back to XCode unit testing. Logic tests won't work for me. How about Application tests?
Basically, I am looking for something that can do GUI testing and at the same time has test infrastructure. It is even better if it can be integrated to continuous build environment.
Check out Zucchini. It's just come out and I saw a demo at a recent YOW! conference. It's basically a BDD testing framework that uses coffeescript for scripting and runs against an actual device. It's also fully runnable from CI servers which makes it perfect for agile teams.
I haven't run it myself yet, but it seems to exactly what I'm looking for and No I don't work for PlayUp :-)

Running FlexUnit4 tests in Hudson with ant

I'm just starting to try figure out how to go about continuous integration and test driven development, specifically in Flex 4.
I'd like to run FlexUnit4 tests from an ant script initiated in Hudson. I can get hudson to compile my app but how do I then go about running/seeing results of my tests?
I did get this working, based on these answers I got from over on the adobe forums:
http://forums.adobe.com/thread/504046?tstart=0
http://forums.adobe.com/thread/505090?tstart=0
We run our flash/flex tests on hudson by using the command-line AIR test runner that is running a wrapped version of our flash/flex test application and having that write out a file in the jUnit file format. Hudson can make a nice visualisation if you use that format.
If you are on a linux host you've got to remember to set up Xvfb to give AIR a 'screen', otherwise it will not work.
Google 'hudson air unittest' or for example http://www.subotnik.com/blog/?p=100 for more.
One of the developers from the FlexUnit4 team has suggested a solution using ant/maven on the adobe forums. I'm trying this out now.

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