I am wondering if it's possible to get information on which iOS device (iPhone, iPad, iPod) my applications were downloaded?
Obviously no one is looking for download statistics for their apps.
I have found the answer from Apple technician that as of now there is now way to drill-down to device level in statistics. But they are looking to implement this feature.
Also the iTc Mobile app is more powerful than web based instance.
You can either by building your own iTunes Connect app or using a third party like AppFigures.
Currently there is no way of getting this information from within iTunes Connect.
I'm also looking for iOS version stats, but can't find any anywhere.
Related
(I've tried google but couldn't find a direct answer.)
I've created an app, mostly as a joke and published it to Android without much effort. Now my friends with iPhones want to try it too, but I don't own any Apple devices nor do I have an apple account.
Buying a macbook and an iPhone just to publish a joke seems a bit much, but I'd be willing to pay a few dollars to have it published to IOS.
Does such a service exist?
As MStoner told you, look at build.phonegap.com
If you can get the .IPA from build.phonegap.com (if not use the MAC of a friend), once getting the file you can use https://www.diawi.com to deploy the app on your friend's phone.
Interesting links about your question :
Is it possible to publish an iPhone App without having an iPhone?
Is it possible to make a PhoneGap app for iOS without Mac?
https://nickalchemist.wordpress.com/2012/07/04/installing-iphone-apps-without-a-mac-using-apple-developer-account-and-phonegap-build-3/
I would like to know that is it possible to implement and run a new app store for iOS apps? I know, iOS devices must download apps only from AppStore, but is there any way to run an independence iOS AppStore website or app?
The answer is NO. period.
3.2.2 Unacceptable
(i) Creating an interface for displaying third party apps, extensions, or plug-ins similar to the App Store or as a general-interest collection.
App Store Guidelines
Jailbreak app stores: something like Cydia. You can do pretty much anything with / on jailbroken devices.
You can easily create a website that is a subset of the official AppStore with different filters / rankings / search capabilites etc. In the end you can only support the apps available in the real AppStore since that is the only place to install apps from
Create an entire development environment and ecosystem to create apps which can be installed inside your new AppStore2.0 app. But good luck doing that complex task and good luck getting it through the apple review process.
Enter to Apple enterprise program - https://developer.apple.com/programs/enterprise/
My app has been rejected by Apple for the following reason "Our team is aware that iHasApp is using publicly available APIs, however this specific implementation abuses canOpenURL: to detect all apps on a given device".So I start to look for another way to list all the installed app in the user's phone.So my questions are:
1/Are they some web apps which can detect the installed apps?
2/is it possible to detect apps using their icones?
If you implement a workaround, the chances are that Apple will still reject your app anyway.
Obtaining a list of applications installed on the phone is evidently disallowed. Apple has rejected apps using lots of methods to detect this:
Your solution of "canOpenURL"
This solution using private apis List of all apps installed on iOS device and their position on the Home Screen (Springboard)
This (dated) answer using file path manipulation and private apis: get list of installed applications on iphone objective-c
Today i noticed that iTunes Connect sales and trends section has a new skin and some new functionality, however it seems that the app (solely for iPad/iPhone) of my company has downloads on a desktop?
Does anyone know what "desktop" could mean for iOS apps?
it is for mac app store applications. since it is a new content on iTunes they are still ironing it out. it will function properly in a short while. like everything else apple does. i actually called the iTunes department for that.
edit:
as apple advisors let me know: that means someone downloaded the app from their desktop. so it seems that consumers have the ability to download the iOS apps from their desktop. ha, good to know.:)
This is a tool that provides information about installs, not usage. It doesn't really tell you anything about how people are using the application. I would expect "Desktop" to mean that somebody bought the application through iTunes running on a Mac.
By desktop, it simply means on a Mac or PC someone downloaded the app from iTunes (which stores in your iTunes until you connect your device and sync). Sometimes when you are at your computer it's easier to grab something on sale from iTunes even if you don't sync. The app is still flagged as bought, and if the price goes up you don't have to pay anything.
When browsing or grabbing lots of apps, the computer is usually a bit faster to navigate and easier to flip to app reviews and videos.
For us developers it's an irritating category because we don't know if they are getting the app for an iPad, iPhone or iPod touch.
Background:
We are developing an application for one of our customer to go along with their device. The application by itself cannot do anything, and must be connected to the device via Wi-Fi in order to function.
Question:
Do we:
just submit the app the standard way, even though there's no way for Apple to really test the functionality of the app?
or
do we need to provide a test device to Apple to really test the functionality of the app? If so, what's the procedure for doing this?
Edit:
Apple's Not-Very-Helpful Response
While we cannot pre-approve apps, we can address compliance questions about specific App Store Review Guidelines or sections of the iOS Developer Program License Agreement (PLA). I understand that this may be a little frustrating and I apologize for any inconvenience this may cause, however, we may only answer specific questions concerning the following resources, unless the app is submitted for review so that we may test the functionality.
App Store Review Guidelines: https://developer.apple.com/appstore/resources/approval/guidelines.html
iOS Developer Program License Agreement: http://developer.apple.com/membercenter/index.action#agreements
There are a few possibilites that have been reported.
One is to submit a video of the app running with your companion device, with a complete walk-through of the app's functionality using that device.
Another is to provide a device emulator as a test mode built into the app (perhaps requiring two devices).
Another is to provide an demo account in the Review notes; and have that account wifi tunnel out to control a remote wifi device at your location, maybe with a webcam aimed at that device and viewable by Apple.
Include proper contact info for that possibility where Apple may want you to send them a sample device for evaluation.
I have the same issue: a third-party device with which the app communicates. Without the device, the app is useless. One screen with one label. I submitted the app to the store, explaining what it does and how it communicates.
The app got approved 5 days later, without Apple asking any questions whatsoever.