Adding components to a component folder - delphi

I'm working on a Delphi project and I want to add a parser to it. The parser comes with components that should be added to the project
So it works great if I add the files to the same folder that my project is in, but I would like it to be in a separate components folder (to keep it cleaner, since I'm not going to be modifying those files anyway).
However, when I add create a components folder and add the files there, when I add it to the project through delphi, it has trouble finding the files. So it adds the .psu files to the right folder, but it says it can't find the unit 'Calculator', for example, until I copy the Calculator.dcu file from the component directory to the source directory.
How do I tell Delphi to look for those files where I put them?
Thanks

You have some options:
Add the units folder to the Projects' Search Path (Menu: Project\Options...) - only affects the project you're working now.
Add the units folder to the Environment's Library Path (Menu: Tools\Options...\Environment Options\Delphi Options\Library - Win32) if you want all projects in this ide install to find that units (not only the project you are working).
Just to complement: if, in the near future, you add components to your pallete and the compilation fail not finding the units; you'll have to update your system path as well. For details give a search on SO on this, as this is a common source of questions on the delphi tag... ;-)

Take a look at the Search Path for the project in the project options. Make sure your .pas and/or .dcu files are in that search path, i.e. add the folder in which the units are to your project's search path.

Related

Copied Delphi projects doesn't use new directory

Delphi Rio. I have a project I have worked on called PasteParser. I am now wanting to create a new project called Clarity which is similar to PasteParser. So outside of Delphi, I copy the PasteParser entire directory structure to a directory called Clarity. I start Delphi, and open the project CALLED PasteParser in the Clarity directory. I right click on the project name, and select rename. I save, close the project, and reopen...The project now has the right name, and I am thinking all is good. I move a few buttons around, compile and then run. What comes up is the ORIGINAL program. What I am finding is that even though I have a new directory, and a new project, the project seems to have hard-coded the PasteParser directory into the files the the project uses. I look at Clarity Project Source, and none of the files have a hard coded directory.
Why is the Clarity project still using the Main.pas, etc. files from the PasteParser project?
*** FOLLOWUP: The only place (to my knowledge) which shows what files are in the project is the .dpr file. Here is the file contents. Note that the glib_ files are correct in their location. The remaining files do NOT have a directory listed, so they should be using the Clarity directory, yet they are not.
Here is the View/Project Source listing...
program Clarity;
uses
Vcl.Forms,
MainPas in 'MainPas.pas' {Main},
ParserUtils in 'ParserUtils.pas',
ParserGlobals in 'ParserGlobals.pas',
helpPas in 'helpPas.pas' {help_form},
FormatsWinPas in 'FormatsWinPas.pas' {FormatsForm},
ParseContacts in 'V1\ParseContacts.pas',
ParseOpps in 'V1\ParseOpps.pas',
ParseSalesActivities in 'V1\ParseSalesActivities.pas',
ParseSR in 'V1\ParseSR.pas',
Parse_IB_TABLE in 'V2\Parse_IB_TABLE.pas',
StatusBar_Utils in 'StatusBar_Utils.pas',
RB_Class in 'RB_Class.pas',
glib_excel in 'D:\VCL_RIO\MISC\GLIB2\glib_excel.pas',
glib_globals in 'D:\VCL_RIO\MISC\GLIB2\glib_globals.pas',
glib_utils in 'D:\VCL_RIO\MISC\GLIB2\glib_utils.pas',
glib_ORCL in 'D:\VCL_RIO\MISC\GLIB2\glib_ORCL.pas';
Try to delete all *.dproj.local, *.identcache, *.dsk from the new project directory
The only way I could get this to work is by opening my project, and then in the projects window (which lists all of my pas/dfm files), right click on each of the pas files and choose 'Save As', and giving it the new location.

How to add library paths in Delphi 10

I am trying to install GLscene but getting problems with the source file locations.
It says in the install instructions to add the GLscene source directories into the global library path in tool/options/Delphi options/Library, which I have done but it has no effect.
I can add the source directories into each package project directory and it then compiles, but I would rather have it accessible globally.
The GLscene library items I have entered are,
C:\Users\Andy\Documents\Embarcadero\Studio\Projects\GLScene_VCL\Source
C:\Users\Andy\Documents\Embarcadero\Studio\Projects\GLScene_VCL\Source\Shaders
C:\Users\Andy\Documents\Embarcadero\Studio\Projects\GLScene_VCL\Source\DesignTime
Which are all correct,
anybody know any reason why the compiler can't find the files in these directories?
The compiler will search for source files on the library path. Note that there are separate library paths for different targets, e.g. Win32, Win64 etc.
If you have source files that cannot be found, then they are not in the library path that you specified.
Personally I don't like the approach of using search paths for source files. I like everything under my project directory so that I can check out from my VCS and have everything I need to build right there. A search path based approach makes serious development very difficult because you cannot maintain branches. What if you have old versions to maintain that use old versions of your libraries?
Well this is a bit late but it could help someone else.
Try and add the paths to both the Library Path and the Debug DCU Path.
Recent Delphi versions have different build configurations for Release and Debug and my guess is that the Debug configuration only searches in the Debug DCU Path.

How do I make my changes to XML-related source files take effect?

I want to make changes to the xmldom and XMLDoc files. I tried to, but I don't know how to test those changes because the program does not seem to be running the code in those files. I tried using a ShowMessage to see if that code was being accessed but it never showed up. Even if I rename the directory the files are in, the program still compiles fine as if it is not actively reading the files at run time but instead has the information stored elsewhere.
How can I change these namespaces and then make sure that the changes are being included in my next compile?
Update
Well i'm looking for an answer in general.. Because I have had this problem in multiple situations.. But for specifics Changing XML node attribute value gives "Namespace error" (here the answer talks about changing the 'AdomCore_4_3') I want to be able to change it and have the change show up when I compile.
If you've removed the compiled DCU files from your environment, and your changes still aren't being compiled into your project, then you either aren't really using those units at all, or you have run-time packages enabled.
With run-time packages, the compiled code is accessed from the BPL file, not the DCUs. You're not allowed to distribute modified BPL files, so if you're going to modify the Delphi-provided source code, you need to make sure you're not linking the package with the XML units to your project. You can control that in your project's linker options.
As long as you are not making changes in the interface section of the units, only the implementation section, then you can disable use of Runtime Packages in your Project Options and then add the modified source files directly to your project. The compiler will compile them into new .DCU files and use them instead of the default .DCU files.

Inter-project dependencies

I'm doing some Delphi (2010) work this summer, and I've stumbled upon this problem:
My project consists of reusable backend library and a bunch of GUIs that tap into its interface. In this circumstances I've decided to make the backend and GUIs separate projects within single project group (I hope my train of thought is correct). The problem is, how can I include units from the backend in a GUI project?
I've tried to modify Project Options > Directories and Conditionals but compiler still complains about being unable to find proper .dcu's.
Any ideas? Your help will be appreciated.
In D2010, the Directories and Conditionals in the project option refers to (and is specific for?) the resource compiler.
I guess what you are looking for is the Project Options->Delphi Compiler->Search Path
Search where the compiler is generating the DCU files. (2)
In project options you must add the source directory on you have de PAS files (1) or the directory where compiler generate de DCU files.
(1) In the "Search path" edit.
(2) This directory is the "Unit Output Directory" edit.
Regards

Delphi Search path vs Library Path vs Browsing Path

In Delphi, I can include a folder's source code by adding it to the project Search Path, or adding it to the Library Path. The Search Path applies only to the current project, while the Library Path applies to any project opened with the IDE.
Other than that, is there any functional difference between the Search and Library paths?
My reason for asking: I have a folder X with source used by project A. When I include that folder under Project A's search path, it says it cannot find a specific file in that folder. When I include it under the Library path, then project A compiles fine.
Until now, I was always under the impression that the only difference was that one was project-specific, and the other was global.
While we're on the topic (and at the risk of making a fool of myself): What is the functional difference between "library path" and "browsing path"?
As far as I know, browsing path is where the debugger should look for files when breaking/stepping into source files thats not in the library path.
Lets say that you have a thirdparty component that you use. You point the library path to the directory where the pre-compiled dcu-files of that component are. Your project will use these dcu-files when you compile. This is good, because it wont be recompiled every time you do a build.
But by including the compiled dcu files, you loose the possibility to debug the thirparty component. If you include the path to where the source files are in the browse path, the debugger will find the source, and allow you to step in to it.
The default settings for the vcl show this. In library path they have put $(BSD)\Lib, and in the browsing path they have put $(BDS)\SOURCE\WIN32...
Update: There are two different kind of search paths: Compiler search path and debugger search path. The first is there the compiler looks for files during compiling, and the second is where the debugger looks for source files during debugging.
The compiler will only find files in the Library path or the projects search path.
The debugger will find identifiers in the compilers search path plus the browsing path, the debug source path for the project, and the global debug search path.
There should not be any difference in specifying things globally or pr project.
The “Library path” field
This is the path where the compiler looks for files that it needs when it compiles our project.
There are three main categories of paths that we will find here:
On the first lines we can see listed Delphi’s own precompiled DCUs. We will talk about precompiled DCUs soon.
These paths are added here by Delphi’s installer. Don’t touch them, or you will fuckup the whole Delphi and you will have to reinstall - unless you have a backup of the appropriate registry key, which is: KEY_CURRENT_USER\SOFTWARE\Embarcadero\BDS\21.0\Library\
Next, if you installed 3rd party packages/libraries using their automatic installers, you will see their paths here. Usually, only the folder containing the DCU files (not the Pas files) will be listed here. Here are some examples:
These paths are automatically added by the above-mentioned installers.
If you want to use 3rd party libraries (such as LightSaber) that don’t have an automatic installer, you will have to enter their path manually, as described below (point 3).
Finally, if we built our own library, we would want to manually put the path to this library here.
The “Browsing path” field
If we Ctrl+Click in the IDE on a routine (like Application.ProcessMessages), the IDE will take us to the source code of ProcessMessages which is in:
c:\Delphi\source\vcl\Vcl.Forms.pas
How can the IDE know where to look for Vcl.Forms.pas when the “c:\Delphi\source\vcl” folder is not in Library Path?
This is done by Browsing Path. If we look into the “Browsing Path” we see that the VCL folder is already there:
When the IDE cannot find an identifier (function, variable, etc) in project’s “Search path” it starts to search in “Library path”. If the identifier is also not there, the IDE looks into the Browsing Folder.
It is critical to understand that the folders listed in the “Browsing Path” are accessible to the IDE (and also to the debugger, so we can step into the source code of our libraries while debugging) but not to the compiler.
So, in “Browsing Path” we add the folders that hold units that we want to be able to see/browse with Ctrl+Click in the IDE, but we don’t want to be found by the compiler.
I think Embarcadero team screwed up a bit here. They should have used “Compiler paths” instead of “Library paths” and “IDE paths” instead of “Browsing paths”.
The “Debug DCU path” field
The documentation says, “Specifies the path for the Delphi-compiled units used for debugging”. What it means is that it contains the folder where the Delphi’s debug DCUs are located (see the “Precompiled DCUs” section). We should not touch this.
Usually, we will only have a single folder listed here:
The “Debug source path” field
“Debug source path” is a less obvious place where we can enter paths. Here we enter paths to the Pas files that we have them precompiled to speed up the general compilation speed of your project. Note that this is located under the “Embarcadero debuggers” page and not under the “Library” page:
The “Use debug DCUs” field
Delphi’s units are coming precompiled in two “flavors”: the debug and the release flavor.
So, one might be inclined to think that when we compile our application in Debug mode, the compiler will implicitly use the debug DCUs for RTL/VCL framework. It doesn’t. The compiler will use the debug DCUs for our code, but not the debug DCUs for the RTL/VCL library.
And we can test that easily: we simply build our application in Debug mode and put a breakpoint somewhere in its source code. We will speak about breakpoints and debugging soon. We will see that we can step into our routines when we press the F7 key. But if we try to step into a Delphi routine (let’s say Application.ProcessMessages), we simply can’t. The debugger won’t go in that routine because Delphi compiled the “release” version of Vcl.Forms.pas (the unit where ProcessMessages resides) even if our app was compiled in “Debug” mode.
To force the compiler to link the “debug” version of its VCL/RTL library, we need to activate the “Use Debug DCUs” check box in “Project options”. Careful here! I said, “Project options”, not Delphi’s “Global options”:
When to activate the “Use debug DCUs”?
If “Use Debug DCUs” option is not activated, and we debug our application, we can only single step through our own code. This is what we want in the most cases, because it is our code that is buggy, not Delphi’s code. It will be quite annoying to keep stepping into Delphi’s code.
We activate “Use Debug DCUs”:
• If we want to see how Delphi is working internally – for example, when we want put a break point inside ProcessMessages to see when it is executed.
• If we think we have found a bug in the RTL/VCL
Note: After we activate this option, we need to rebuild our project! For some changes it is enough to compile, but for others it is not enough. I haven't spent the time to make a list about which ones need to compile and which ones need to build. So, as any lazy person, I always Build, after changing project's options.
Debugger will also find files in Library Path.

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