I'm having a problem with making roll overs work in an interactive pdf for iPad and mobile devices. I've spent hours looking for a resolution, but have found nothing for this specific issue...
What I have is sections in the document where the viewer can answer questions via check boxes. The check boxes work fine. However the check boxes for the incorrect answers trigger, on roll over, a 'pop-up' window that will nudge them to the correct answer. I have tried doing this through InDesign at the design stage and through Acrobat. Right now the functionality is primarily through Acrobat (seems to be closer to the end goal).
I'm not sure if it's as simple as a setting or what? Any assistance would be greatly appreciated. More specific information can be given if needed. Thanks!
You have to look at the "documentation" for the various PDF viewers for iOS, and see what they support.
Opposed to the Windows and OSX platforms, Adobe Reader for iOS (and Android) is mediocre at best, when it comes to JavaScript support (which is most likely the base for the rollovers). For iOS, the leader of the pack is PDFExpert by Readdle. With some luck, this PDF viewer may support what you want to accomplish.
Is it possible to interactively remote debug an iOS App with xCode (or some other interactive debugger, if necessary)?
Has anyone got a neat framework I can stick in my App that will allow this? I can imagine Apple might not want this for live Apps, but for enterprise deployment and for Beta deployment, it would be ace.
A workflow that might work is a customer with a bug can get in touch and then I can email them with a link that will launch my app and connect it to my debug server. With magic.
There's an S.O. question from back in '11 about this – I'm hoping things might have moved on. However, a post here suggests it's probably not possible.
I want to be clear crash reporting, log acquiring and analytics are all very nice and everything (you're right – I use them too), but that is not what this question is about. Thank you :-)
Definitive answers along the lines of "This is just not possible because …" or, "It's possible but fearsomely involved because …", or ideally "Yeah, it's easy and cool, check out …" would be wonderful.
Thanks.
I think what you are searching is not possible. If you want, take a look at Bugfender, it's a product we have built that helps somewhat to do what you want.
With Bugfender you can get the logs from a remote device you choose, is not remote debugging but for now it might be the closest thing to what you want.
Is there an iPhone simulator plugin anywhere? We want to load some of our apps to our demo website for marketing purposes.
Does anyone know of anything that can do this?
Thanks
It's impossible, unless Apple releases some sort of plugin itself (which I can confidently say, will never ever happen). The closest you can get is to use some mockup templates/scripts to simulate the behavior of your app with Javascript/CSS/HTML5 canvas.
You can look into some web apps which provide similar functionality. Of course, not like the real thing, but at least, they can be a good starting point and even complete solutions for relatively simple projects. I've googled web iphone app mockup and got a few results: https://www.fluidui.com/editor/live/ or http://iphonemockup.lkmc.ch/ may be helpful.
I am just starting iOS development. I read some tutorials, watched stuff on iTunes U and wrote some sample code myself. Now I want to take the next step. I want to learn about best practices for iOS development in XCode.
Are there any well written and well organized iOS projects that one could take a look at?
(As I see it, iOS is not exactly the place for open source enthusiasts, however.)
Thanks
Mike.
I agree with several of the other answers that state that looking at many, many projects for mini-examples of what you want to do in your own app is the way to go.
However, you asked for an example of an app demonstrating best practices.
You could do worse than to read Matt Gallagher's blog, Cocoa with Love from beginning to end. However, the app example you asked for is right here.
Not only will it show a variety of techniques, some novel design and best-practices, but also he points out where he feels that he might have done something better.
It's a great read.
I would suggest the following process: (it worked for me)
Think of an advanced app. that you eventually want to be proficient enough to create.
Make a top-down problem-solving tree containing the necessary skills required to build your final app.
Use this tree to divide your final app. into 'sub apps'. Start at the bottom of the tree, find a tutorial specifically for that skill, and make a "Hello World" app. that uses that skill.
Keep progressing upwards, creating 'sub apps' as you go.
When you are finally ready to make your final app. (it will take a while), you will have a good handle on how iOS development works. It will also be a great test of your knowledge via direct application!
Getting the hang of iOS development can be tricky; it really does require a top-down approach, and every online resource I've found takes a linear one. The only way that I think a linear approach to learning iOS development would be manageable, is to take it one small task at a time.
As for specific resources, I always google "[what I want to do] iPhone SDK" and browse the tutorials and forum posts that come up.
Here are some open source iOS apps. However, they aren't very well documented and are also very advanced.
TKAWebView - A subclass of UIWebView that handles authentication and downloading.
Welcome to your Mac - An iOS app. to VNC into a PC/Mac and do some cool stuff.
InAppSettingsKit - A settings screen creator for your apps.
Good luck!
The people behind the Parse platform have made two complete projects.
For each project there is the complete source code, a tutorial and the resulting app is also available from the AppStore.
Anywall: https://parse.com/anywall
Anypic: https://parse.com/anypic
They both rely heavily on the Parse platform as the data source, but you still get a feel for an iOS project.
Molecules is a great open-source app that uses 3D OpenGL to render complex models of molecules.
Just keep coding my friend. You'll learn over a period of time. The best way to get dirty in a mud fight is to jump into it... Weird analogy but you get the point.
Maybe someday, we all will learn from you then !
Like you said there many and many source codes are available internet, but most are incomplete.
I found some Open source codes of REAL application currently available through Apple app store are given here
Free iPhone App Source Codes of real apps
and also, you can find many answers here on stackoverflow question - Are there any Open-source iPhone applications around?
You can download free IOS sample projects from http://devcodemarket.com
I realize this is an old thread but I've also been looking for good objective-c code examples recently and I just realized that TextEdit's source code is available at the Mac Developer Library webpage.
Also, here are some popular objective-c libraries that have caught my attention:
CocoaPods
AFNetworking.
you can also go through UICatalog from Developers Library and download the sample code. just google it and you will find a project containing all basics of iphone.
I don't think there is any perfect project that can demonstrate all the qualities of great code. Developers have stylistic preferences and may make mistakes. That said, you should look at a lot of different projects and try to look at the conventions used.
I'd suggest starting on GitHub. Besides for seeing code, you'll see what libraries are out there, which may help further your projects later on. Here's the Objective-C page on GitHub.
(Also, I (GitHub link) think you're wrong about iOS devs not being in favor open source. Yes, there's money to be made, but you can't sell a CSV paring library on the App Store as is.)
Have a look at https://github.com/mozilla/firefox-ios
That is Firefox for iOS, written in Swift.
Cocoacontrols has a wide range of controls written using Objective-C & Swift.
I believe these days, this is one of the most famous website for iOS Developers.
But, before you jump onto this, you have to learn Objective-C & Swift very well, so that you will understand how to use the controls in your app which makes your app smooth.
Are any squeak's etoys like apps available for download to the ipad?
Squeak running on iPad.
n.b. The Smalltalk mailing lists, accessible and searchable via http://forum.world.st/, are the first place to look for this type of question (the installation instructions below were the second hit for "iphone" there.
Bert ported eToys to the iPad, but as you can read here, it seems more like a proof of concept than something you would use every day.
IIRC, even though Apple changed course to allow other languages on the iPhone/iPad, you still can't download code, which means you will not find Bert's port in the app store (I think downloading projects, which are Smalltalk, is prohibited). If you want to install eToys or any other Squeak variant onto your personal iPhone, you can start here to find out how.