Again same question title but requirement is somewhat different.
We have implemented push notification in our application. For some reason there is some problem and lots of push notifications sent to all the participant of our application.
Is there any way to delete notifications sent to apple for delivery ? i.e. messages already send to apple server for delivery of notification.
Sounds weird but need help if possible.
No. As soon as the message is transmitted to Apple, you lose control of it. There are no APIs to cancel a delivery.
For the record: I've built a system we use internally that works as a proxy to Apple's servers. If a message is queued there, we can cancel delivery. But this is completely custom, and the message hasn't actually been delivered to Apple yet.
Related
I am using push notification in an app. Everything is going fine.
Sometimes message sent from server but in app side it does not receive.
In this situation I have to know which message is missing to deliver(app did not receive).
Is there any way to know from server side which message is received by app and which are not?
Nopes, push notifications are fire-and-forget.
Apple will not tell you the following:
Will not tell whether the message was sent successfully or not
Will not tell if the user has opted out of Push Notifications
Many other things but anyways...
However
On the other hand, when the user has opted for Push Notifications then your app can handle this but to a certain extent:
Basically, you could add logic in the -didReceiveRemoteNotification: and -didFinishLaunchingWithOptions: to contact your server and tell your server that the message was received.
If it wasn't received within a particular time slot then you can resend it.
But as you see, this could lead to a possible scenario of flooding an innocent user with the same push notifications.
In a sense, harassing him to tap your stupid push notification, which in turn may lead him to switch off push notifications for your app entirely but mostly he would delete the app and maybe even give it a low rating?
Serves you right, I'll say.
Anyways, if you go ahead with this, you would need to implement an identification pattern where you insert a unique message identifier into the payload of the push notification and when your app gets this push notification, it should send this message identifier back to the server.
Your server should then log that a particular device token returned a message identifier, which means it received that particular push notification.
Your server can check on a hourly/daily/whateverly basis and resend a particular message to those device tokens that have not reported back with the relative message identifier.
Again, this means your server might need to work OT sometimes.
There are other issues with this whole approach:
User received push notification but dismisses it rather than opening your app with it
Your server will assume the user did not see the push notification and will send this push notification again
Ghost device tokens
User accepted push notifications at first but later revoked this privilege
User uninstalled the app
Basically, device tokens that once use to receive push notification but no longer do, most probably due to your message flooding reputation
User received push notification but taps it at a later time
might get same push notification multiple times (very irritating)
User received push notification but taps it when there is no internet connectivity
User received push notification but your server is down, possibly fried \m/
You can circumvent the last 3 scenarios by having even more logic in your app that queues the message id's that are to be sent to the server and removes it only when the server responds successfully.
So you see, too much work, server-side + client-side.
Plus it's a massive performance degrader on the server-side when dealing with a good volume of users as well as lowering the performance of your app by a wee bit.
The Feedback Service
The Apple Push Notification Service includes a feedback service to
give you information about failed push notifications. When a push
notification cannot be delivered because the intended app does not
exist on the device, the feedback service adds that device’s token to
its list. Push notifications that expire before being delivered are
not considered a failed delivery and don’t impact the feedback
service. By using this information to stop sending push notifications
that will fail to be delivered, you reduce unnecessary message
overhead and improve overall system performance.
Query the feedback service daily to get the list of device tokens. Use
the timestamp to verify that the device tokens haven’t been
reregistered since the feedback entry was generated. For each device
that has not been reregistered, stop sending notifications. APNs
monitors providers for their diligence in checking the feedback
service and refraining from sending push notifications to nonexistent
applications on devices.
1. If you are asking about notifications not delivered on a device which has application installed on the device and just because of notification getting expired before it is delivered or something else, notifications are not delivererd.
Then the answer is
Nope.
It does not provide support where in you can check if the Notifications is expired and not delivered on a valid device:
any option to know if apple app get the push notification?
Refer to Moshe's answer in above link. I am including his answer here so that it is useful to everyone in future even in case the link becomes dead.
The short answer, you can't, since APNS is one way. However, since an
app can execute arbitrary code upon receipt of a notification, you can
use this to say, send an http request to your own server when the
notification is recieved.
2. If you asking of the notifications not delivered as user has uninstalled the application then you can refer to meda's answer in this post.
Hope this helps you and let me know if you have any queries regarding my explanation.
You can get the the delivery report of Push notification, Not from server but from your app, using "Service Extension" and modifying little bit in your Push json. Checkout this link for detailed explanation.
The topic I want to discuss may be a duplicate of this question. But still I've a few queries regarding Apple Push Notifications.
I have one app supported on both Android and iOS. The app needs a background service which hits a remote server every minute. The job is simple for Android app but since background tasking is not supported in iOS I need to employ push notifications for iOS app. I am using PushSharp library to deliver push notifications. Apple says that the delivery of push notification is not acknowledged. I cannot afford push notification failure since I need to send a very crucial message through notification. My questions are:
1) What is the failure rate of push notifications?
2) Are push notifications always reliable to send important messages?
3) Assume that the server which is supposed to send push notifications sends a large number of push notifications every minute. What are the chances of push notification failure in such a case?
4) Which circumstances cause push notification delivery to fail?
If you have any useful resources please provide the same. Thanks.
Please find my comments below.Hope this helps.
What is the failure rate of push notifications?
Apple has not disclosed it so far.
Are push notifications always reliable to send important messages?
Delivery of notifications is a “best effort”, not guaranteed. It is not intended to deliver data to your app, only to notify the user that there is new data available.
Please refer - https://developer.apple.com/library/ios/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/Chapters/ApplePushService.html
Assume that the server which is supposed to send push notifications sends a large number of push notifications every minute. What are the chances of push notification failure in such a case?
Only one recent notification for a particular application is stored. If multiple notifications are sent while the device is offline, each new notification causes the prior notification to be discarded. This behavior of keeping only the newest notification is referred to as coalescing notifications.
Please refer - https://developer.apple.com/library/ios/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/Chapters/ApplePushService.html
Which circumstances cause push notification delivery to fail?
If APNs attempts to deliver a notification but the device is offline, the notification is stored for a limited period of time, and delivered to the device when it becomes available.
Please refer - https://developer.apple.com/library/ios/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/Chapters/ApplePushService.html
I think I had once seen a way to tell the Apple Push Notification Service to re-send notifications that were unsuccessfully delivered on their first attempt. Is there a way to do this and can you point me to some information regarding this?
My goal is to send a notification to 100 people and if 10 of them fail to be delivered, have those 10 failures retry.
Unfortunately, as far as I know, no such functionality exists directly. You can check that the notification time to live is long enough, go with a persistent notification solution (Urban Airship), or do your own delivery verification and redelivery through some back end service of your own which would work with Apple's feedback service.
If a delivery failed (APNS connection is lost), APNS would attempt to deliver only the latest notification when the connection to APNS is re-established. Your other notifications would not be delivered if this is the case. If you are looking for something persistent, look at Urban Airship and similar services (Pusher may be another, though I have not used it) that offer functionality similar to an e-mail inbox for various mobile platforms including iOS.
If you're seeing issues with the latest notification not making it through, you might want to check that the TTL is not too short on that notification. That's all that comes to mind.
we're doing chat application for mobile phones using push technology.
The idea is that messages are sent in pushes, so that we keep battery life, avoiding background loop with constant requests to server.
Currently the main problem is iOS message limitation of payload to 256.
Has anyone encounter this problem? What would be the best way to solve it?
Building a chat application using push notification is not a good idea, because push notification is not intended to deliver data, so payload is not your main issue, since there is no guarantee of delivery of push notifications according to apple:
Delivery of notifications is a “best effort”, not guaranteed. It is
not intended to deliver data to your app, only to notify the user that
there is new data available.
Thus you need to use something else until iOS7 is released, because iOS 7 has new background fetching modes, unfortunately I can explain more due to the NDA, so you can log to apple's forum and read about that.
Until that you cant start with Socket based iphone app awesome tutorial by Cesare Rocchi.
What you should do is to instead send an identifier to distinguish the data in the push message, and then have the application download it once the message is opened.
Our app uses APNS to receive Push Notifications. However, our client claims that some of their devices were not receiving notifications and argues to they 'must' make sure the notifications to be delivered 100%. But I have read somewhere that APNS is not 100% reliable and there should be cases which the notifications are not delivered.
I'm currently panic at how we could make sure APNS to received anytime. I have read that a case which may APNS not delivered (device may offline). But our test showing that even the device is online (Wifi or 3G), sometimes APNS were not delivered.
Is there any specific case which may APNS will not delivered? Or is there anything we (developers) can do with codes to make sure to receive all notifications? What I have done in the code is just registering the app to remote notification and write didRegisterForRemoteNotificationsWithDeviceToken, then throw the device token to our server.
Any help would be appreciated, for our client almost kill us if ALL of their devices not receiving APNS!
APNS is based on Apple Servers, and Apple doesn't give any guarantee on successful message delivery.
If the app is open (i.e. the user is using the app) while the notification arrives, iOS doesn't show a notification message, you need to handle it.
Notification shows up only when the app is backgrounded or killed.
Also implement feedback service on your server side; will help you get rid of old unwanted tokens (users who deleted the app or disabled notifications through settings).
Don't send too many notifications to a device within a short span of time, because APNS caches only 1 message/device (if the device is offline). So it can deliver the message when the device comes online. Am not sure how long the message is cached though.
Or just implement Pusher... http://pusher.com
We're facing the same problem. As everybody said, APNS is a best effort service so you can't be sure every notification will be delivered, but what you can do is to be sure of which ones have been received. This is what we're about to do. We register in our backend each notification que ship and the mobile app reports back each notification it receives. Then we set a maximum time of waiting for a notification to be received, if we don't receive the report back we try again.
I hope it might be helpful to someone (even 2 years later)
It says it quite clearly in the Apple Docs that it is not 100% gauranteed and nor should it be used as so. Its sent with "best effort".
As per Apple's guidelines, APNS is not 100% reliable service which means your app may not get push notifications from Apple servers due to some of the following reasons:
Device is offline
Your app is in the foreground state, you need to manage the push notification.
Note: Apple rejects apps which make compulsion to use notification services. (I have faced it in one of my App)
For more information, you can look into this answer
https://stackoverflow.com/a/25830955/3278326