Nokogiri with error parsing xml - ruby-on-rails

Why this code always returns zero ?
doc = Nokogiri::XML('<?xml version="1.0" encoding="UTF-8"?><root><l1><x:Menu xmlns:x="http://www.xworld.org/">OK</Menu></l1></root>')
ret = doc.xpath("//Menu")
ret.size() # return zero

I figured out that I have to declare the namespace.
doc.xpath("//x:Menu", "x" => "http://www.xworld.org/").text()
:)

Related

VBA force SAX to encode UTF-8 and indent

I'm writing VBA to export xml.
I use SAXXMLReader because I need pretty indented output.
This is what I want the declaration to look like:
<?xml version="1.0" encoding="UTF-8"?>
This is what it turns out as:
<?xml version="1.0" encoding="UTF-16" standalone="no"?>
Why is SAX ignoring my encoding selection and how do I force it to use 8.
Sub XML_Format_Indent_Save(xmlDoc1 As MSXML2.DOMDocument60, strOutputFile As String)
Dim xmlWriter As MSXML2.MXXMLWriter60
Dim strWhole As String
Set xmlWriter = CreateObject("MSXML2.MXXMLWriter")
xmlWriter.omitXMLDeclaration = False
xmlWriter.Indent = True
xmlWriter.Encoding = "utf-8"
With CreateObject("MSXML2.SAXXMLReader")
Set .contentHandler = xmlWriter
.putProperty "http://xml.org/sax/properties/lexical-handler", xmlWriter
.Parse xmlDoc1
End With
strWhole = xmlWriter.output
ExportStringToTextFile strOutputFile, strWhole
End Sub
From what I read in another post, you need to set .byteOrderMark to either true or false, otherwise the .encoding is ignored.

Simple LZW Compression doesnt work

I wrote simple class to compress data. Here it is:
LZWCompressor = {}
function LZWCompressor.new()
local self = {}
self.mDictionary = {}
self.mDictionaryLen = 0
-- ...
self.Encode = function(sInput)
self:InitDictionary(true)
local s = ""
local ch = ""
local len = string.len(sInput)
local result = {}
local dic = self.mDictionary
local temp = 0
for i = 1, len do
ch = string.sub(sInput, i, i)
temp = s..ch
if dic[temp] then
s = temp
else
result[#result + 1] = dic[s]
self.mDictionaryLen = self.mDictionaryLen + 1
dic[temp] = self.mDictionaryLen
s = ch
end
end
result[#result + 1] = dic[s]
return result
end
-- ...
return self
end
And i run it by:
local compressor = LZWCompression.new()
local encodedData = compressor:Encode("I like LZW, but it doesnt want to compress this text.")
print("Input length:",string.len(originalString))
print("Output length:",#encodedData)
local decodedString = compressor:Decode(encodedData)
print(decodedString)
print(originalString == decodedString)
But when i finally run it by lua, it shows that interpreter expected string, not Table. That was strange thing, because I pass argument of type string. To test Lua's logs, i wrote at beggining of function:
print(typeof(sInput))
I got output "Table" and lua's error. So how to fix it? Why lua displays that string (That i have passed) is a table? I use Lua 5.3.
Issue is in definition of method Encode(), and most likely Decode() has same problem.
You create Encode() method using dot syntax: self.Encode = function(sInput),
but then you're calling it with colon syntax: compressor:Encode(data)
When you call Encode() with colon syntax, its first implicit argument will be compressor itself (table from your error), not the data.
To fix it, declare Encode() method with colon syntax: function self:Encode(sInput), or add 'self' as first argument explicitly self.Encode = function(self, sInput)
The code you provided should not run at all.
You define function LZWCompressor.new() but call CLZWCompression.new()
Inside Encode you call self:InitDictionary(true) which has not been defined.
Maybe you did not paste all relevant code here.
The reason for the error you get though is that you call compressor:Encode(sInput) which is equivalent to compressor.Encode(self, sInput). (syntactic sugar) As function parameters are not passed by name but by their position sInput inside Encode is now compressor, not your string.
Your first argument (which happens to be self, a table) is then passed to string.len which expects a string.
So you acutally call string.len(compressor) which of course results in an error.
Please make sure you know how to call and define functions and how to use self properly!

lua's loadstring() not working with tables

I have some text and I'm trying to load it via load string. The following works:
local m = loadstring("data = 5")()
But when the data is a table it doesn't work and gives the error "attempt to call a nil"
local m = loadstring("data = { 1 = 10}")()
The table declaration in lua require integer keys to be put inside square brackets:
data = {
[1] = value,
}
The enclosing of keys in square brackets is always allowed, valid and possible. It can be skipped iff your key follows the pattern: [A-Za-z_][A-Za-z0-9_]* (which is the same as a valid variable name in lua)
If you had added an assert you would have got a more helpful message:
local m = assert (loadstring("data = { 1 = 10}"))()
Result:
stdin:1: [string "data = { 1 = 10}"]:1: '}' expected near '='
stack traceback:
[C]: in function 'assert'
stdin:1: in main chunk
[C]: ?
And to actually answer the question, unless the table key happens to follow Lua variable naming rules, you have to put it inside square brackets, eg.
local m = assert (loadstring("data = { [1] = 10}"))()
m is still nil when I do this
What does that matter? The loadstring is done.
Just do this:
assert (loadstring("data = { 1 = 10}"))()
print (data [1])
You don't need the variable m. The loadstring puts a table into data - that is the important thing.

lua table global/local var getting confused

I have a lua table which I used to share values between files. But I am getting confused in the following case
utility.lua file
M = {}
M.host_url = '192.168.0.1'
function M.myFunc()
print(M.host_url )
end
return M
in my main.lua
utility = require('utility')
utility.myFunc() -- this gives me 'a nil value' error
I get an error (nil value) for the host_url?
In M.myFunc doing only print action that function nothing will be return.in your utility file returning whole array see he below code that will clear your doudt.
In main.lua
utility = require('util')
value = utility.host_url
print(value)

ob_get_clean and ob_get_contents return content to screen instead of putting it into variable when used with var_dump

I use this function for debugging:
function d($v,$tofile=null) {
static $wasused;
ob_start();
var_dump($v);
$dump = ob_get_clean();
if (is_array($v)) $dump = preg_replace("#=>\n#",'=>',$dump);
if (strlen($dump)>1000 or $tofile) {
fileput('debug.txt',$dump,$wasused);
echo n.n."strlen=".strlen($dump)." >> debug.txt".n.n;
}
elseif (strlen($dump)<80) echo $dump;
else echo n.n.$dump.n.n;
$wasused=true;
}
the problem is it sometimes return content to console, particularly when this content is var_dump result on a big array,
anyone of you have seen this problem before ?
If this is in your php.ini:
implicit_flush = On
change it to this:
implicit_flush = Off
Before assuming that there is a problem with var_dump itself, one would need to verify that fileput() does exactly what the question implies.

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