How do I test Flex App on iOS device(IPAD) without Registration to Developer Program? - ios

Is there any way I can test my Flex application on Ipad device without registration to developer program?
I have heard that there are some converters, that converts .swf to app for mac. Is there some tools for iOS?
Device is jailbroken.

You can't create IPA without certificate. The only one way - find shared apple certificate (as i did). After that you will be able to convert and test on your device.
But be aware that non-jailbroken devices would not be able to install you application. So, if you rely to sell you product or install on other device the only one way - buy apple cert.

Check here: Adobe Air apps for ios
even if you have an jailbroken iPad, you can`t put your own apps inside. All of the need to be previously signed by a developer. The easiest way is to ask for a friend...

"Is there any way I can test my Flex application on Ipad device without registration to developer program?"
No. iPhone is just like that - thank Steve Jobs.
http://help.adobe.com/en_US/flex/mobileapps/WS064a3073e805330f6c6abf312e7545f65e-8000.html#WSe4e4b720da9dedb5-27e02e9a12ee20e4a60-7fff
If you know an iPhone developer, you'll have to borrow his. Or pay the $100/year.

Related

Can I test my Codename One app on my iOS device for free?

I have written a simple to-do list app in Codename One, and so far I have used the simulator to test it. I want to see how it looks on a real device (iPhone 5s or 8 Plus), but I don't want to purchase the Apple Developer membership. I really don't want to pay $99/year (I'm a beginner).
I know I can get the app on my device by jailbreaking it, but is that the only way?
So basically my question is, is there any method of installing my Codename One app on my iOS device (without paying for the membership or jailbreaking it)?
Clarification: I need to know how to test Codename One apps on my device. This is not the usual concern about how to test iOS apps on a device without membership or jailbreaking. I understand how to do this if I am coding in Swift.
This video from Codename One shows how I can generate native projects. This alone would be sufficient, but building the iOS app requires a certificate, which requires an Apple Developer membership.
You need a certificate from Apple to test on a device without using xcode and we can't realistically provide a way around it.
Getting a certificate for free from Apple is a different thing. Educational institutes usually have access to an educational apple developer account that allows you to do just that for free so if you are a student or know a student you can get access to one of those and use it to test your app on your device for free.
Since Xcode7 you can simply build on your device with Xcode, if you don't use any restricted capabilities. That said you would need to run your cross compiled code from Codename One in Xcode, to be able to run it on a device without a membership. (Not sure if it is possible to retrieve the cross compiled code.)
More context on building on device using Xcode:
Test iOS app on device without apple developer program or jailbreak

Xcode- no devices registered in your account- Work around?

I am a new Apple Developer, I am looking to explore Metal API, not developing for iPhones or iPad, at this moment. I am building basic triangles right now, working with iOS Generic Device.
I have been facing this bug while trying to build-
Failed to create provisioning profile.
There are no devices registered in your account on the developer website. Plug in and select a device to have Xcode register it.
and the other is-
Xcode couldn't find a provisioning profile matching 'com.anuragazad.MBE-2-1'
Now, I have signed into one of my Apple IDs, going by the errors, it seems the IDE wants me to plugin my iPhone or iPad and register it, I do not want to do that. Is there a work around for this? I just want to explore Metal and use Build for Generic iOS devices.
PS. Please bear with any incorrect usage I might have had in the question, very new to graphics/metal/xcode
Metal apps do not run on the iOS simulator; they require a device with an Apple A7 chip or later. Apps created for macOS/OS X will of course run on macOS.
Apple Staff Reply: Metal is not supported in the iOS Simulator.
↳ https://forums.developer.apple.com/thread/31120

Can I test my app on IPhone without enrolling in developer program?

I'm relatively new to Swift, and I've been using the iOS simulator. It works, but I want to test my program on my iPhone. I've done a lot of searching for a way, and it looks like I'll have to pay $$99 to test an app I created on my iPhone. I don't want to release it on the app store. Did I overlook something, or will I have to pay $99?
EDIT: I may have been unclear about where I'd pay the 99$. It says I have to enroll in a developer program ($99).
Yes, you will have to pay to enroll in the Developer Program. This permits you to test your application on your phone and release it on the App Store. Please take a read through https://developer.apple.com/support/ for more information.
2016 Edit: This is no longer the case. You can test on your device before enrolling in the Developer Program. https://developer.apple.com/library/mac/documentation/IDEs/Conceptual/AppDistributionGuide/LaunchingYourApponDevices/LaunchingYourApponDevices.html
It Seems that starting from Xcode 7 you won't need a paid account to test on your device anymore.
http://gadgets.ndtv.com/mobiles/news/paid-membership-no-longer-required-to-develop-and-test-ios-apps-swift-2-will-be-open-source-701507
To test on real device without paying you have to jailbreak your iPhone. Or you can use the simulator.
see : tutorial to debug on jailbroken iphone
You must enroll in iOS Developer Program if you want to test your code on the iPhone and release on the APP Store. You can use iPhone Simulator otherwise for learning for normal use. Here is the link for developer program and for more details use this https://developer.apple.com/support/

Testing SMS in the iOS Simulator

Is it possible to open the message composer interface in the iPhone simulator in xcode? if it is can someone tell me how.. I really need it now and having hard times finding a solution how and why my code does not work on simulator.
It is not possible. This is one of the limitations of iOS Simulator. You also cannot test push notifications, iCloud, etc. If you need to test your code, you will have to join Apple's iOS Developer Program and test the app on your device. It's $99 per year.
Just as an update to this post, it's still true that you can't test these features on the iOS simulator; however, you CAN run your apps on your own personal device without having to pay for the $99/year developer license.
You can now just plug your phone in, wait for XCode to download and process some files, and then select your device from the "Devices" dropdown.
Here are a couple of resources that helped me out when getting this set up:
Xcode "Device Locked" When iPhone is unlocked
https://developer.apple.com/library/content/documentation/IDEs/Conceptual/AppDistributionGuide/LaunchingYourApponDevices/LaunchingYourApponDevices.html
iOS Simulator is just a simulator that emulates the actual thing but Apple waters it down for developer usage. Many features are not available on the iOS Simulator because those features are not required for developers. Also Apple might have watered it down just to save storage and clear out unneeded features for iOS developers.

Writing apps for the iPad

I would like to know if one can write apps on the iPad without having a developer account.
I'm well aware that you need a developer account to sell apps on the app store; but if you write an app can you use it on your own iPad?
You can certainly write applications and use the emulator, but you won't be able to deploy the application to your iPad without a developer account.
No, but you can run it on the Simulator.
You can practice writing apps without being able to try on a real iPad/iPhone/iPod for free.

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