iOS alternative PDF Renderer [closed] - ios

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 10 years ago.
I am looking for a good alternative PDF Renderer.
Currently I am using Quartz Core for PDF rendering, which is great and pretty fast, but I find it still slow compared to other iOS Apps (GoodReader has an own renderer or has adapted some kind of alternative renderer and is not disclosing any information about it).
I am wondering if there are some good open source or payd PDF Renderers for iOS that I could try out.
I tried muPDF, but it does not support iOS and it would take a lot of time to make it compatible.
Thank you!

I don't believe GoodReader has a custom render engine. It's all a matter of caching and using the idle times.

You can try this viewer: http://www.vfr.org/2011/06/pdf-reader-viewer-v1-2-1/

MuPDF compiles and runs just fine on iOS.
All you need to do is create an Xcode project for it, drop in the MuPDF, thirdparty and generated data file sources and compile. I used to have an iOS demo app for testing on the platform, but I haven't been paying the Apple developer tax so it's not up to date.

The best open source project I've found yet for iOS (iPhone/iPad) is http://www.vfr.org/ ( source code available here : https://github.com/vfr/Reader ).
It has a very nice design and some nice features !

Related

Is it professional to use jquery mobile for an iPhone app [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 9 years ago.
I have a question, I was wondering if it is professional to use jQuery mobile for a iPhone app? I mean, i just needed to create photo galleries and i used jQuery mobile, and then created a webview for it.
Is it OK to create an iPhone app this way? Or is it not professional? Thanks!
Everyone will have an opinion about whether it is professional or not... it all depends on how you deliver your final product.
If your app looks polished, performs well and adheres to the HIG guidelines, then yes, it could be acceptable.
If you however throw something together which looks bad, performs poorly and doesn't function, then don't bother. You'd likely not make it past the approval process.
Take a look at: http://www.jqmgallery.com/. Lots of people have used jQuery Mobile to produce really slick looking apps.
Ask the basic questions -
Can I maintain it easily
Can someone else maintain it easily
Does it work with my SCM
Does it meet the requirements - fast enough, no crashing, etc.
It's professional, as long as you use best practices, and write decent scripts.

What is a good framework for creating interactive books on the iPad? [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 9 years ago.
I was wondering if anyone knew the best way to create interactive books for the iPad (such as the Alice in Wonderland and Dr. Seuss books currently available in the App Store)? I am looking at using Cocos2D which seems like it could be a good option. Thanks in advance!
If you want an intermediate solution (i.e. more than epub but less than cocos2d), try http://bakerframework.com/ It is an HTML5 ebook framework. The "book" portion is developed in HTML5 and the project includes an XCode app to compile the HTML5 into an app that manages page turns, etc. Project is BSD license.
cocos2d is definitely doable, have a look here. You could also use core animation depending on how interactive you want the book to be.

How to get started with Blackberry programming in J2ME? [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 10 years ago.
I am new to Blackberry development and having problems getting started.
Could anyone guide me to relevant resources like tutorials and/or simple sample programs?
Start here
a tutorial with a general approach and a Hello World code snippet.
or if you are already familiar with J2ME programming in general, Polish supports some parts of the BlackBerry API, too. See here.
When I'm starting my Blackberry development for the first time, I'm downloading all samples in the Blackberry Developer site, and load in my Eclipse (with Blackberry Java plugin 1.3)
If you are using Eclipse with Blackberry Java Plugin as the editor too, you can go to menu
Blackberry > Import > Blackberry Samples
It should download all blackberry samples that you can review and learn, including the simple Hello World application demo.
If you are using Blackberry JDE, after install, go to the installation directory, you will find "samples" folder. you can get all the samples too.

Cocoa Graphing/Plotting Framework on iOS [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 10 years ago.
Looking at adding some data graphing to a new iPhone app in development (ala the Stocks app).
I realize I could buckle down and do some Quartz drawing but I'm hoping that someone somewhere has a tip on a Cocoa graphing framework that works on iOS.
Core Plot
There's a plotting framework in active development on Core Plot.
It works on both Mac and iPhone.
Despite eisernWolf spamming links to his Google Code page, it is actually pretty OK.
Core Plot is by far the more advanced library, and the way you want to go for math type applications.
But if your goal is some simple data visualisation, s7graphview has the following going for it:
Much simpler than core plot.
Distributed as source code. Just drop the files into your project.
It's a good way to learn how some of the Core Animation stuff works.
Also I think the default style is a little nicer than Core Plot.
If all you need to do is draw line graphs, take a look at the Seismic example that Apple posted - you can yank large quantities of code from that.
I was wondering the same thing and came across this sample code (AccelerometerGraph).
link to Apple Dev site.
I have begun to play with core-plot as well. It is quite nice.

does a good swf to exe wrapper open source exists? [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 10 years ago.
I think the best part of flash is the possibility to create not squared user interfaces, so I like the idea to create desktop apps using flash. I know AIR is for that but it doesn't allow real access to OperatingSystem apis and dlls and the commercial options are kind of difficult to customize.
You can try ScreenweaverHX:
http://haxe.org/com/libs/swhx
It's the Haxe-based successor of the old Screenweaver. However, it's not as simple as the old version used to be. Most likely you need to take a look to the basics of Haxe and Neko, the 2 technologies it's based on.
There's another project on top of SWHX that it's called HippoHX. It aims to "complete" SWHX providing that extra functionality you might miss (simple ActionScript APIs and a GUI). However, it's in its early stages:
http://hippohx.com
DISCLAIMER: I'm the owner of HippoHX, so my point is obviously biased.
As far as I know SWHX is the only Open Source alternative at this point.
Try flajector. it's powerfull converter from flash to exe. You can to develop your application using AIR. And then you can convert it into desktop application .exe

Resources