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Closed 10 years ago.
I am new to Blackberry development and having problems getting started.
Could anyone guide me to relevant resources like tutorials and/or simple sample programs?
Start here
a tutorial with a general approach and a Hello World code snippet.
or if you are already familiar with J2ME programming in general, Polish supports some parts of the BlackBerry API, too. See here.
When I'm starting my Blackberry development for the first time, I'm downloading all samples in the Blackberry Developer site, and load in my Eclipse (with Blackberry Java plugin 1.3)
If you are using Eclipse with Blackberry Java Plugin as the editor too, you can go to menu
Blackberry > Import > Blackberry Samples
It should download all blackberry samples that you can review and learn, including the simple Hello World application demo.
If you are using Blackberry JDE, after install, go to the installation directory, you will find "samples" folder. you can get all the samples too.
Related
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Closed 11 years ago.
I am going to start blackberry development (java) but I am confused in these two things that, eclipse with blackberry plugin will be better or BlackBerry® Java® SDK v7.0. My project is NFC related so which software will be ease for beginner and good for nfc development.and if any good pdf or blog for beginner then please share that.
BlackBerry JDE Plugin is the main tool for making native BlackBerry applications with java.
It is possible to make native apps for OS 7.0 with BlackBerry Plugin For Eclipse.
I guess you mean BlackBerry JDE when you speak about "BlackBerry Java SDK v7.0"
BlackBerry JDE is a legacy tool and it is not a convenient way to develop complex apps.
Even making "Hello world" on JDE is a non-trivial task for a novice BlackBerry developer.
Consider this resource for further reading: http://us.blackberry.com/developers/
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Closed 10 years ago.
I am looking for a good alternative PDF Renderer.
Currently I am using Quartz Core for PDF rendering, which is great and pretty fast, but I find it still slow compared to other iOS Apps (GoodReader has an own renderer or has adapted some kind of alternative renderer and is not disclosing any information about it).
I am wondering if there are some good open source or payd PDF Renderers for iOS that I could try out.
I tried muPDF, but it does not support iOS and it would take a lot of time to make it compatible.
Thank you!
I don't believe GoodReader has a custom render engine. It's all a matter of caching and using the idle times.
You can try this viewer: http://www.vfr.org/2011/06/pdf-reader-viewer-v1-2-1/
MuPDF compiles and runs just fine on iOS.
All you need to do is create an Xcode project for it, drop in the MuPDF, thirdparty and generated data file sources and compile. I used to have an iOS demo app for testing on the platform, but I haven't been paying the Apple developer tax so it's not up to date.
The best open source project I've found yet for iOS (iPhone/iPad) is http://www.vfr.org/ ( source code available here : https://github.com/vfr/Reader ).
It has a very nice design and some nice features !
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Closed 9 years ago.
I was wondering if anyone knew the best way to create interactive books for the iPad (such as the Alice in Wonderland and Dr. Seuss books currently available in the App Store)? I am looking at using Cocos2D which seems like it could be a good option. Thanks in advance!
If you want an intermediate solution (i.e. more than epub but less than cocos2d), try http://bakerframework.com/ It is an HTML5 ebook framework. The "book" portion is developed in HTML5 and the project includes an XCode app to compile the HTML5 into an app that manages page turns, etc. Project is BSD license.
cocos2d is definitely doable, have a look here. You could also use core animation depending on how interactive you want the book to be.
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Closed 9 years ago.
Which kind of application would anyone suggest to start working on/developing for a novice BlackBerry who has hardly spent 4-5 days checking out the API's and the simulator.
If you want to write some simple application, you may port small open source game from J2ME. You will not have to think about business logic and resources.
My first BlackBerry application was plain puzzle.
There are several articles about writing fully functional applications:
Creating a Blackberry Game by Toni Westbrook
Thinking BlackBerry - GPS application
CodeProject - End-to-End Real World BlackBerry Application By MiamiCoder
Also I recommend the complete BlackBerry Java Development Environment Labs.
http://supportforums.blackberry.com/t5/Java-Development/Useful-links-for-novice-and-experienced-programmers/td-p/116924
Hello world might be a nice start.
My first BlackBerry Java Application.
A Stack Overflow application! ;^)
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Closed 10 years ago.
I think the best part of flash is the possibility to create not squared user interfaces, so I like the idea to create desktop apps using flash. I know AIR is for that but it doesn't allow real access to OperatingSystem apis and dlls and the commercial options are kind of difficult to customize.
You can try ScreenweaverHX:
http://haxe.org/com/libs/swhx
It's the Haxe-based successor of the old Screenweaver. However, it's not as simple as the old version used to be. Most likely you need to take a look to the basics of Haxe and Neko, the 2 technologies it's based on.
There's another project on top of SWHX that it's called HippoHX. It aims to "complete" SWHX providing that extra functionality you might miss (simple ActionScript APIs and a GUI). However, it's in its early stages:
http://hippohx.com
DISCLAIMER: I'm the owner of HippoHX, so my point is obviously biased.
As far as I know SWHX is the only Open Source alternative at this point.
Try flajector. it's powerfull converter from flash to exe. You can to develop your application using AIR. And then you can convert it into desktop application .exe