How to delete items from ListField - blackberry

I want to delete items and refresh it. I have been trying for 2 days, no luck.
listField.delete(index) doesn't work.
If you can provide me appropriate solution, I will give you all of my reputation.

You'll probably have to override it to remove the item from your data backing the list, and then call listField.setSize(newSize). Since it doesn't know what sort of data structure you are using to push elements into it, it can't be sure how to remove them.
For example, if you have a Vector that stores your data, override delete() to remove the element, and then call setSize(vector.size()). If your ListFieldCallback is stored somewhere else, just make a wrapper call to a similar delete() method in your callback.

Related

Fix uneccessary copy of NSManagedObject

I'm sorry the title may mislead you, since I'm not so good at English. Let me describe my problem as below (You may skip to the TL;DR version at the bottom of this question).
In Coredata, I design a Product entity. In app, I download products from a server. It return JSON string, I defragment it then save to CoreData.
After sometimes has passed, I search a product from that server again, having some interaction with server. Now, I call the online product XProduct. This product may not exist in CoreData, and I also don't want to save it to CoreData since it may not belong to this system (it come from other warehouse, not my current warehouse).
Assume this XProduct has the same properties as Product, but not belong to CoreData, the developer from before has designed another Object, the XProduct, and copy everything (the code) from Product. Wow. The another difference between these two is, XProduct has some method to interact with server, like: - (void)updateStock:(NSInteger)qty;
Now, I want to upgrade the Product properties, I'll have to update the XProduct also. And I have to use these two separately, like:
id product = anArrayContainsProducts[indexPath.row];
if ([product isKindOfClass:[XProduct class]] {
// Some stuff with the xproduct
}
else {
// Probably the same display to the cell.
}
TL;DR
Basically, I want to create a scenario like this:
Get data from server.
Check existed in CoreData.
2 == true => add to array (also may update some data from server).
2 == false => create object (contains same structure as NSManagedObject from JSON dictionary => add to array.
The object created in step 4 will never exist in CoreData.
Questions
How can I create an NSManagedObject without having it add to NSMangedObjectContext and make sure the app would run fine?
If 1 is not encouragement, please suggest me a better approach to this. I really don't like to duplicate so many codes like that.
Update
I was thinking about inheritance (XProduct : Product) but it still make XProduct the subclass of NSManagedObject, so I don't think that is a good approach.
There are a couple of possibilities that might work.
One is just to create the managed objects but not insert them into a context. When you create a managed object, the context argument is allowed to be nil. For example, calling insertNewObjectForEntityForName(_:inManagedObjectContext:) with no context. That gives you an instance of the managed object that's not going to be saved. They have the same lifetime as any other object.
Another is to use a second Core Data stack for these objects, with an in-memory persistent store. If you use NSInMemoryStoreType when adding the persistent store (instead of NSSQLiteStoreType), you get a complete, working Core Data stack. Except that when you save changes, they only get saved in memory. It's not really persistent, since it disappears when the app exits, but aside from that it's exactly the same as any other Core Data stack.
I'd probably use the second approach, especially if these objects have any relationships, but either should work.

Creating a copy of a PFObject

I am in a situation where I allow the user to download a PFObject and modify it locally, and they can then either cancel the changes or hit Done, which will dismiss the editing interface but NOT upload the changes to Parse yet. They need to hit Save on the previous screen to write all changes to the database at once.
The problem is once the PFObject is modified, you cannot revert it to its prior state without refetching from the database. But I cannot always refetch the data from the database every time they hit Cancel because the prior state may not be uploaded to Parse yet (and that's a bad UX making them wait to discard changes that are only stored locally).
For example, imagine the user taps to edit the PFObject, they make changes then hit Done, then tap on it again and further edit the object, then hit Cancel. In this case, the object needs to be reverted to its prior state, but that state has not been uploaded to Parse yet. So I cannot refetch the data from the database to revert changes otherwise it would overwrite the changes they made the first time.
To solve this problem, I would simply fetch the PFObject and store a copy of it. I'd call that the transient object. I would have another property that stores the real object. The user would modify the transient object, and when they hit Cancel I would simply set that to nil, if they instead hit Done I would set the real object equal to the transient object, and once they finally hit Save I would save the real object to the database. That way I can be sure changes aren't being made to the real object until the user commits the changes. The problem is, PFObject does not adopt the NSCopying protocol (not sure why), therefore I cannot create a copy of the PFObject. Any change I make to it affects the real object.
How can this be resolved, without modifying the app's design that allows control over when the data is committed and later saved? Is there a way to extend PFObject and adopt NSCopying, has it been done before?
I did consider storing the attributes of the object in a dictionary and allow the user to edit that instead, then upon commit set each of those attributes on the PFObject. The problem with this solution arises with complex structures. In this app, I allow the user to modify multiple arrays that contain multiple PFObjects. It's just infeasible to try to recreate and later merge changes with complex structures like this beyond a single simple PFObject.
I ran into this same problem. I did not make any changes directly to the PFObject, but rather, saved the updates in an NSDictionary. When the user clicks the done button, I then update the PFObject and saveInBackground. I don't think there is a "discard local changes" option for PFObject. If you don't do this, the only option is to throw out the existing PFObject and fetch again.
Regarding the NSDictionary comment, perhaps NSArray would be better. The implementation really depends on your specific program, but I'll give a quick example. The NSArray we'll call instructionArray. Imagine there are 3 sections in a tableView. Also assume that the data source for each section is an NSArray of PFObjects. Now say you want to set the age property of each PFObject in Section 2 to 35.
Add an NSArray object (corresponding to an instruction to carry out) to the instructionArray. This instruction to carry out could have the form
Section to update
Property to update
Value to update to
So the object you'll add is #[#(2),#"age",#(35)];
Given that the user is probably carrying out a finite amount of instructions, it might not be that performance heavy to loop through the instructionArray in cellForRowAtIndexPath so when a cell uses its corresponding PFObject to figure out what to display, it can loop through the instructions after and change what is displayed as if the PFObject was updated.
When the save button is touched, loop through the instructions and actually edit the PFObjects themselves.
If you need the instructions to handle specific objects rather than sections, then you just have to update the structure of the instructionArray. Maybe you could include an identifier to indicate what type of instruction it is.

Init object with asynchronously downloaded data

I have an object that needs to be initialised with data from network and doesn't really make sense without the downloaded data. But it seems to me that doing an asynchronous network call in its init method is not a good idea because the object will not be ready to user right away and it might cause confusion. Should I only use a basic init method that will alloc init all its properties to create an empty object, and have other (non-init) methods populate the data from the network which will be called explicitly by other objects (such as the view controller using this object)? What would be a good way to approach this?
I think that the solution comes from having the right order of code running:
1) Go to network and fetch data (show the user acivity indicator in this time)
2) Server return response -> fetch the response into your object
3) Show the data or use it

list to NSIndexPath monotouch

I am trying to add records dynamically to an already populated UITable. In my UITableView class I have a custom List object
List<CustomObject> _data=new List<CustomObject>();
where I add records to from my webservice call like so:
_data.Add(Json(Object));// Json returns a list of CustomObject
//table is a UITableView
//this.table.InsertRows(_data);
I know this above line won't work because its expecting an NSIndexPath[] but I am not sure how to go about adding the new items an load only the new items added. I don't really follow objective C very well so examples I found don't help so much
Generally, you will add data to your List, and then call ReloadData() on your TableView. You usually only call InsertRows() if you want to insert data at a particular spot in the table based on some sort of user action.
You are trying to add a List of CusomObject as CusomObject to a List<CusomObject> ,that is not quite right.you should be adding a CusomObject to List<CusomObject>.

Getting a key in the ActionScript Dictionary

I am using a Dictionary in ActionScript as a queue, sort of, still reading most of the time as an associative container, but I need one time to make a loop to run through the whole dictionary, such as for (var key:String in queue) . Inside this for loop I perform some actions on an element and then call delete on that key.
My issue is that I would like to wait for an Event before fetching the next element in this queue. Basically my for loop runs too fast. I would like to fetch the next key all the time, but I know there is no built in method.
A solution I thought is to add a break to the loop, as the for.. in will automatically fetch the next key, but it would be a loop which always executes one time, simply to fetch the next key. This sounds a bit counter intuitive.
I hope my problem makes sense and I really look for some better ideas than what I currently have. Thanks for your help!
Rudy
haha, that is an interesting problem indeed. there doesn't seem to be any way of retrieving a list of keys from the dictionary, short of the method you've outlined. an alternative would be caching the list of the keys on the first run, but that might get out of sync and is quite untidy anyway.
i guess my main question is why can't you do what you want to do with a list? if you need 2 values (eg strings) then just make a list of objects :)
var lInfo:Object = ObjectUtil.getClassInfo(lDict);
for each(var lProperty:String in lInfo.properties)
{
var lItem:* = lDict[lProperty];
}

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