How to tell what module has called the program - x++

When using [Dynamics] [AX] is there a system function that can be used
to determine which module the user was in when the program was called?
I want to execute different X++ lookup code for employee,
for the ProjJournalTable form, but this would
be a different employee-list depending on which module is calling
the form. Hope that's clear! - Maeve

There is no concept of "module" in the execution context of a form or report. Therefore there is no system function to return that.
How to get around context dependant behaviour, where the behaviour depends on the caller?
The usual method in say a lookup form is to inspect element.args() for one of:
element.args().dataset() and/or element.args().record()
element.args().parmEnumType() and element.args().parmEnum()
element.args().parm()
element.args().caller()
element.args().parmObject()
Take a look on the form LedgerAccountLookup for example, you can find many more by searching for "args" in form methods named "init".

Related

Is it possible to call Gdk.Seat.grab() in GJS?

It seems when I call Gdk.Seat.grab() in GJS I get an error:
Gjs-WARNING **: JS ERROR: TypeError: Gdk.Seat.grab is not a function
This function and class is listed in the GJS Docs, but maybe I'm calling it wrong? If I call typeof on Gdk.Seat.grab it comes back undefined. Is this not possible, or is there another way I can grab focus in this way?
My use case is gathering a keybinding from a user, for which I can use Gtk.CellRendererAccel, but I would prefer not to use a Gtk.TreeView. The docs say about CellRenderers that:
These objects are used primarily by the GtkTreeView widget, though they aren’t tied to them in any specific way.
and...
The primary use of a GtkCellRenderer is for drawing a certain graphical elements on a cairo_t.
Which implies I could use it outside of TreeView, but with no hints as to how.
grab() is a method of Gdk.Seat, so you need a Gdk.Seat object to call it on. It looks like you're calling it as a static method, Gdk.Seat.grab(). So, you'll need something like Gdk.DeviceManager.get().get_default_display().get_default_seat() or you can get a Gdk.Seat object from a Gdk.Event.
It's not clear from the described use case what you are trying to do with the grab, but there may be an easier way to accomplish it.

How autocomplete in delphi?

I am using Delphi 7, when I write code in the unit, I want autocomplete the words of the tree's objects.
For example, I have the next objets: LabelName, LabelEdge, LabelWindow, I want start write LabelN and have the possibility of autocomplete to LabelName.
Is it possible?
As David Heffernan said in the comments you need to press the CTRL+Space key in order for code insight to provide you with available choices for auto-completion.
The available choices then depend on the part of the component name, method name, variable name, or constant name you have already written.
They also depend on your current code scope which means that code insight won't provide you choice to use some method, variable or constant if it can't be accessed from the method you are writing code in (local variables/constants that belong to other methods, private members of a different class, etc.)
You can invoke code insight to provide you choices even when you haven't written any partial name. In this case code insight will show you all available methods, variables, constants and objects (both components and classes) that can be accessed from within the current code scope. This is most useful when you are searching for specific method but you can't remember its name.

Proper organization of server side code?

I'm relatively new to rails, but I've made a few basic CRUD apps. However, this time, I'm making something different, and I'm not sure how to organize it.
It's essentially a one page app. The user fills out a form, and the code does some calculations based on those values. I have all the code written, but it's all just sitting in the controller. I'm assuming that this isn't correct.
There are two parts:
Using an external API, 2 constant arrays are generated. I need these variables to be global, or at least accessible for the calculator function.
I have a function that takes some inputs from the form that also calls other functions. A simplified version is below. I could put all the code into one function if that's necessary. I have them separate just so that the code is more readable.
def calc(input)
func1(input)
func2(input)
# do more stuff
return answer #I need to show this in the view
end
def func1(a)
end
def func2(b)
end
So, where should I put each part of this code?
To make your controllers thin, you can keep business logic at Service Objects.
Just create "services" directory at "app", add there some class like "user_searcher.rb".
And call it in the controller, passing all necessary data.
Such technique will help you to isolate business logic and incapsulate it in separate class.
BTW read this article http://blog.codeclimate.com/blog/2012/10/17/7-ways-to-decompose-fat-activerecord-models/
I think, from what I understand of you question, is this code should be placed in the helper classes. If you have dedicated class for this calculation, you can use class attributes to access array to access anywhere in the class or declare them constant, in case they are constant.
I don't think making global is a good practice, just because this is needed in some other function, instead return that variable and pass them as parameter where they are needed.

Is it bad design to base control flow/conditionals around an object's class?

I'm currently working on a Rails project, and have found times where it's easiest to do
if object.class == Foo
...
else if object.class == Bar
...
else
...
I started doing this in views where I needed to display different objects in different ways, but have found myself using it in other places now, such as in functions that take objects as arguments. I'm not precisely sure why, but I feel like this is not good practice.
If it's not good practice, why so?
If it's totally fine, when are times that one might want to use this specifically?
Thanks!
Not sure why that works for you at all. When you need to test whether object is instance of class Foo you should use
object.is_a? Foo
But it's not a good practice in Ruby anyway. It'd much better to use polymorphism whenever it's possible. For example, if somewhere in the code you can have object of two different classes and you need to display them differently you can define display method in both classes. After that you can call object.display and object will be displayed using method defined in the corresponding class.
Advantage of that approach is that when you need to add support for the third class or a whole bunch of new classes all you'll need to do is define display method in every one of them. But nothing will change in places where you actually using this method.
It's better to express type specific behavior using subtyping.
Let the objects know how they are displays. Create a method Display() and pass all you need from outside as parameter. Let "Foo" know to display foo and "Bar" know how to display bar.
There are many articles on replacing conditionals with polymorphism.
It’s not a good idea for several reasons. One of them is duck typing – once you start explicitly checking for object class in the code, you can no longer simply pass an instance of a different class that conforms to a similar interface as the original object. This makes proxying, mocking and other common design tricks harder. (The point can be also generalized as breaking encapsulation. It can be argued that the object’s class is an implementation detail that you as a consumer should not be interested in. Broken encapsulation ≈ tight coupling ≈ pain.)
Another reason is extensibility. When you have a giant switch over the object type and want to add one more case, you have to alter the switch code. If this code is embedded in a library, for example, the library users can’t simply extend the library’s behaviour without altering the library code. Ideally all behaviour of an object should be a part of the object itself, so that you can add new behaviour just by adding more object types.
If you need to display different objects in a different way, can’t you simply make the drawing code a part of the object?

Grails internals : Auto mapping and Domain object creation

I am trying to make a taglib to represent an object (to read and display at the UI). When creating an object (save method in the controller), I see the domain class and association are created by the auto assignment of parameter
def Book = new Book(params)
It also maps complex types (for eg: joda time). I wonder about the naming convention necessary to facilitate this mapping. Out of curiosity, can someone also point where in the grails source code I could see how grails handles this mapping. I'm still learning Spring and probably this would be a good exercise.
Thanks,
Babu.
AFAIK the naming conventions are rather straightforward. If there's a field params.foo and the object you are binding to has a field foo, it will bind the value, assuming the type conversion works properly. If there's a params.bar.id set with an Long value and your object has a complex property of type Bar, it will lookup this instance and inject it.
If you need more control over the binding process, you might want to use bindData.
If you are interested into the details of the binding process, have a look at Java's PropertyEditor as this is what is being used in the background. I wrote a blog post on how to create and register PropertyEditors a while ago, maybe it helps you getting started with that stuff.

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