I'm new to OpenCV. I have completed my project but I'm having difficulty with the GUI.
Can you provide me some links that can help me out? I'm using C++ and OpenCV 2.1 and Visual Studio 2005.
regards
sidra shahbaz
highgui.h handles the GUI functionality and more. The High-level GUI Wiki entry describes all the function in detail.
Related
I have been doing some programming in VB.NET on Visual Studio Express 2015 for Desktop. I recently started looking into F# and like the functional paradigm. As a result I have been trying to find a way to use VSE2015 as my IDE for F#. However, I have hit some problems. First of all, it has been difficult to find out if it is officially supported. The .NET blog suggests that it is (at least version 3.1.1, and the announcement for 4.0 RTM does not mention otherwise), but when I try to install F# Tools (4.0) it seems to choke on some components called VWD and WD(?). 3.1.1 seems to install OK, but then I still can't open any F# projects (fsproj). When I try to install FSharpVSPowerTools, it tells me that my platform is not supported.
Am I trying to do something that is not possible? Have I missed some steps? Any pointers would be appreciated. Thanks.
(Incidentally, I can't use the Community edition because of the licensing restrictions)
Edit: I have tried VS Code, but it works differently from VSE, and I would have to do a whole more learning. In addition, I want to use the VS template for creating XLL's. Edit 2: it has been pointed out that you can reference excel-dna in VS Code, but setting it up is not as straightforward as in VSE2015 (at least for VB.NET and C#.NET.
I'm using Visual Studio 2013 and I have a Virtual Computer with Windows Embedded Compact 2013.
I already have tested some simple C++ applications, just to see if they work on WEC2013 - they do.
Now I am looking for a way to use Lua as a scripting language.
I guess it would work if I embed the right libraries to my project, unfortunately I could not find any libraries that work with the WEC2013-platform.
I have already embeded Lua into a C++ application on win32-platform succesfully.
Now my question is:
Are there some Lua-libraries for WEC2013 or is there any software I could use to reach my aim?
I hope you understand what I'm trying to say, thanks.
I generated my own Lua-library with Visual Studio, by using the latest sources of Lua, which I have downloaded.
Then I just had to add the library-path and the include directory to my project to make it work.
I am a beginning programmer university student and I want to apply myself outside of class with a side project. I wanted to start programming some simple directX stuff in C++ for practice and preparation for future classes.
However, I have Visual Studios 2013 installed and the DirectX SDK June version installed, and I can't seem to find any directX templates in visual studios. In tutorials I have watched, when a person goes into visual studios 2013 and clicks on "Visual C++", they have a lot more templates show up, including DirectX ones.
What step am I missing to be able to see these things in my Visual Studios 2013 professional?
Thank you in advance for the help!
There is no built-in templates for desktop DirectX, since you have installed the DirectX SDK, I recommend you use the Samples/Demos from the SDK(you can find it from DirectX Sample Browser), there is a sample called Empty Project, you can install that sample and write your code based on it.
There are only templates for DirectX Windows Store Apps. I cannot remember if it ever was DirectX Desktop templates in Visual Studio.
On a picture here you can see two default DirectX Windows Store Apps templates and new templates which you can to download.
Probably, in your tutorial there are some home made templates, or those which can be fond on a web. You can easily make your own template too.
If you really want to learn program for Desktop (and as you are trying to use DirectX SDK it is probably what you want), just follow the code that you can find in books and tutorials. Also it is a good idea not to copy any code, but to start your own projects(s) which will develop as long as you will develop your knowledge.
Note, that DirectX SDK was deprecated a while ago (latest version is dating June 2010). You must use Windows SDK for any new code. Though, you can compile old samples (which requires stuff not present in new SDK) with DirectX SDK. You could find interesting some of Q&A on that topic:
DirectX SDK vs Windows SDK: which one to use?
Working with Direct X and VS2012
and this blog on MSDN by Chuck Walbourn - MSFT :
Where is the DirectX SDK?
Where is the DirectX SDK (2013 Edition)?
Living without D3DX
Happy coding! ;)
When I look for development in C#, I get the following terms/frameworks/libraries:
Xamarin
Mono
Monotouch
Monogame(for games)
Are there more?
My first doubt is that are Xamarin, Mono and Monotouch same? If no, what is the difference?
Secondly Monogame is open-source implementation of Microsoft XNA. What is the meaning of open-source implementation? And if it is XNA-like, then why cant we just use XNA and why is XNA being made obsolete?
For questions like this why not visit http://www.reddit.com/r/gamedev who are generally happy to help with these kind of questions.
So Xamarin are the company that develop monogame which mentioned above is a clone of the now obsolete XNA framework which for some unknown reason MS have ditched. There isn't much work needed to port your XNA game to monogame. Developing for PC is free and always will be. You can pay for the tools required to develop on ios and android.
It really is a great cross platform choice especially if you have experience with XNA. For another C# alternative check out Unity.
Are there any good text editors for F#?
Instead of firing up resource-intensive Visual Studio, I would like to know if there are any text editors that can pretty-format F# code.
I am just getting started with F# and learning through FSI.exe with Notepad is giving me so much trouble...
Check this out:
F# Without Visual Studio
Not to be too much of a tease, but looking ahead, VS2010 uses a new rehostable editor component, you can hear some about it here: Hanselminutes Podcast 147 - The new WPF-based Text Editor in Visual Studio 2010 - Interview with a Dev
Anyway, this means that the F# editing experience in VS can, in theory, be completely decoupled from VS and hosted in a lightweight editor. Which means it's possible F# could ship a sample or something that's 'the VS editing experience' (tooltips, squiggles, intellisense, ...) without VS.
To be clear, we on the F# team don't yet have any concrete plans to ship such a thing, but the new internal factoring of VS and the editor and MEF and whatnot should make this easy to do (we've prototyped it over a weekend, and it mostly works). So hopefully look forward to cool things in the future.
Two other options:
SharpDevelop with F# plugin from Robert Pickering.
Visual Studio 2008 Shell with F# CTP
Any editor which will handle OCaml should handle F# -okay-. Mostly you just needs tabs. I'd recommend KomodoEdit, personally.
For notepad ++ someone made a file and put it up on the wiki:
http://notepad-plus.sourceforge.net/commun/userDefinedLang/userDefineLang_Fsharp.xml
One other option:
xacc.ide, a small ide that supports a bunch of .NET languages. But frankly, I haven't use it for a while since I'm really happy with Visual Studio 2008 (IntelliSense, interactive syntax checking, fsi, etc...).
You can setup Sublime Text 2 to work with F# as described here http://blog.kulman.sk/using-sublime-text-2-as-f-repl/
You can use Ionide package to integrate with Visual Studio Code (VS Code) or Atom editors.
Here is an article "F# Support in Visual Studio Code with Ionide"