Remove watermark imagemagick [closed] - imagemagick

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How can I remove the watermark of images?

Photoshop.
If you have an original image and the image with the watermark, you can subtract them to see what what watermark did. You can then subtract this watermark from other images. Note that this won't always work and will result in artifacts unless you know exactly how the watermark was applied.

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Detect hand using CIDetector [closed]

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Is there any way to detect hand or palm using CIDetector? I have googled but only face detection is found, is there any way to do it? please help.
In iOS 8 you can detect QR codes and rectangles too, but alas, not hands or palms.

Direct2D and custom shaped window [closed]

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Does Direct2D support custom shaped windows? Say, drawing a circle over all other windows. If yes, could anyone give a link to an article or sample of such technique? Thanks.
Yep, it does.
Here is an article with examples, unfortunately, it goes in Russian, so use an online translator:
http://teran.karelia.pro/articles/item_5710.html

Latex- flipping figures [closed]

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How can I flip a figure in my LaTeX file around horizontal axis? The figures reside in subfigure.
here is the solution:
add to preamble
\usepackage{graphics}
then the following does the trick.
\scalebox{1}[-1]{ \includegraphics[width=0.50\columnwidth] {test.eps} }

How to load already existing texture in OpenGL [closed]

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I have loaded an image in OpenGL by using texture. Now I want to draw same image after some time in future. So I keep texture for that image in my texture array. Now how can I load that image directly from that stored texture.
glBindTexture(GL_TEXTURE_…, textureID);

What is the average color of a star? [closed]

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I am trying to procedurally generate point stars to create a starfield background for my game. I want to weight the color production based on an average star's real color. Can anyone point me in the direction of this sort of data?
I found a nice overview here. It shows some real examples. Maybe this will help you.
It is White. To be closer to the real thing apply redshift as the stars are further away and add or remove blue to account for star temperature and age.

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