Preventing crash when doing time consuming task with COM (SKYPE4COM) - delphi

I am using the Skype4COM control. My program is trying to delete around 3K contacts from my contact list in Skype using a For loop, however
1) It takes a lot of time
2) it may crash, with a "MyApp has stopped working"
My guess is that somehow I need to "slow down" what I am doing.
Would I do that with Sleep();? Because I am not sure if that is also gonna "pause" the connection between Skype and my program.
To summarize: I am doing an action with a huge ammount of entries, and because of that big ammount, my program is hanging for a long time, and eventually crashes (sometimes). Is there a way to prevent that?
Skype4COM is STA by the way.
Thanks!

Move the processing into a separate thread. Your problem appears to be that Windows thinks the app has stopped responding because it's not processing it's message loop.
Calling Application.ProcessMessages is the wrong solution, because it does a lot more than you might think. You can end up with problems with reentrancy, or things happening that you don't expect.
Make sure that the thread calls CoInitialize before it creates the COM object, and calls CoUnitialize when it's done. You can find examples of using COM in a thread here; the article refers to ADO, but demonstrates the use of CoInitialize/CoUninitialize.
EDIT: After the comments, I'm adding an example of receiving a custom message in a Delphi app. The thread will need access to the UM_IDDELETED constant; you can do this by (preferably) adding it to a separate unit and using that unit in both your main form's unit and the thread's unit, or simply by defining it in both units.
// uCustomMsg.pas
const
UM_IDDELETED = WM_APP + 100;
// Form's unit
interface
uses ..., uCustomMsg;
type
TForm1=class(TForm)
// ...
private
procedure UMIDDeleted(var Msg: TMessage); message UM_IDDELETED;
//...
end;
implementation
procedure TForm1.UMIDDeleted(var Msg: TMessage);
var
DeletedID: Integer;
begin
DeletedID := Msg.WParam;
// Remove this item from the tree
end;
// Thread unit
implementation
uses
uCustomMsg;
// IDListIdx is an integer index into the list or array
// of IDs you're deleting.
//
// TheFormHandle is the main form's handle you passed in
// to the thread's constructor, along with the IDList
// array or list.
procedure TYourThread.Execute;
var
IDToDelete: Integer; // Your ID to delete
begin
while not Terminated and (IDListIdx < IdList.Count) do
begin
IDToDelete := IDList[IDListIdx];
// ... Do whatever to delete ID
PostMessage(TheFormHandle, UM_IDDELETED, IDToDelete, 0);
end;
end;

if you are using a loop to delete each contact you can place a call to Application.ProcessMessages this should fix the issue
[edit]
the call should be in the loop

Related

How to check if the Application.MainForm is valid?

How can I be sure that in some point of my VCL application lifetime the Application.MainForm is valid so I could post a message to it (from a MadExcept ExceptionHandler).
This could be at any point (in the context of any thread) in my application (also initialization, finalization etc...)
I was thinking:
if Assigned(Application)
and (not Application.Terminated)
and Assigned(Application.MainForm)
and Application.MainForm.HandleAllocated then
begin
PostMessage(Application.MainForm.Handle, MyMessage, 0, 0);
end;
Is this correct?
How can I be sure that in some point of my VCL application lifetime the Application.MainForm is valid so I could post a message to it.
OK.
This could be at any point (in the context of any thread) in my application (also initialization, finalization etc...)
Uh oh.
....
Is this correct?
No it certainly is not. Your code can never be made threadsafe because it is not permitted to access VCL objects from outside the main thread.
In your particular case consider the following sequence of events:
You perform your tests in the if culminating in your evaluating Application.MainForm.HandleAllocated as True. Ignore for a moment the fact that you are doing this outside the main thread.
You then set about preparing the call to PostMessage. But at this very instance, the main form is destroyed.
By the time your thread gets round to accessing Application.MainForm, it has gone.
You are going to need to work a little harder here. You'll need to do something like this:
// interface section of some unit
procedure RegisterMainFormHandle(Wnd: HWND);
procedure UnregisterMainFormHandle;
procedure PostMessageToMainForm(...);
// implementation section
var
MainFormHandleLock: TCriticalSection;
MainFormHandle: HWND;
procedure RegisterMainFormHandle(Wnd: HWND);
begin
MainFormHandleLock.Acquire;
try
MainFormHandle := Wnd;
finally
MainFormHandleLock.Release;
end;
end;
procedure UnregisterMainFormHandle;
begin
MainFormHandleLock.Acquire;
try
MainFormHandle := 0;
finally
MainFormHandleLock.Release;
end;
end;
procedure PostMessageToMainForm(...);
begin
MainFormHandleLock.Acquire;
try
if MainFormHandle <> 0 then
PostMessage(MainFormHandle, ...)
finally
MainFormHandleLock.Release;
end;
end;
You also need to create and destroy the critical section, but I assume that you know how to do that.
In your main form you override CreateWnd and DestroyWnd and arrange that they call RegisterMainFormHandle and UnregisterMainFormHandle.
Then you can call PostMessageToMainForm from any thread at any time.
Of course, if the main form's window is recreated then you'll lose some messages. Which sounds like it could be a problem. Using AllocateHwnd to have a window whose lifetime you control is usually a better option than using the main form's window like this.
Make some global variable flag = false at the beginning.
Make your mainform turn it to true.
Check that flag to see if main form was already initialised or not yet.
You can make it from such places as mainform's OnActivate event or overridden TMainForm.Loaded method
Similarly when your application would be terminating and the mainform would get hidden (and later even destroyed) - you would reset the flag back to false

OnShown event for TForm?

At program start, in the OnActivate event handler, I need to do something which blocks the program for a few seconds. During this time the form's client area is still not completely painted, which looks ugly for the user. (During this blocked time I don't need the program to respond to clicks or other user actions, so there is no need to put the blocking operation into a thread - I just need the form to be completely painted). So I use TForm.Update and Application-ProcessMessages to update the form before the blocking operation which works very well:
procedure TForm1.FormActivate(Sender: TObject);
begin
Form1.Update;
Application.ProcessMessages;
Sleep(7000);
end;
However, I wonder whether there is not another more elegant solution for this problem. This could be for example a OnShown event implemented in a descendant of TForm which will be fired AFTER the form has been completely painted. How could such an event be implemented?
Your real problem is that you are blocking the UI thread. Simply put, you must never do that. Move the long running task onto a different thread and thus allow the UI to remain responsive.
If you are looking for event which is fired when application finishes loading/repainting you should use TApplication.OnIdle event
http://docwiki.embarcadero.com/Libraries/XE3/en/Vcl.Forms.TApplication.OnIdle
This event is fired once application is read to recieve users input. NOTE this event will be fired every time application becomes idle so you need to implement some controll variable which will tel you when OnIdle even was fired for the first time.
But as David already pointed out it is not good to block your UI (main thread). Why? When you block your main thread the application can't normally process its messages. This could lead to OS recognizing your application as being "Hanged". And aou definitly wanna avoid this becouse it could cause the users to go and forcefully kill your application whihc would probably lead to data loss. Also if you ever wanna design your application for any other platforms than Windows your application might fail the certification proces becouse of that.
In the past a simple PostMessage did the trick.
Essentially you fire it during DoShow of the base form:
procedure TBaseForm.DoShow;
begin
inherited;
PostMessage(Handle, APP_AFTERSHOW, 0, 0);
end;
then catch the msg and create an AfterShow event for all forms inherited from this base form.
But that no longer works, well not if you are skinning and have a good number of VCL controls.
My next trick was to spawn a simple thread in DoShow and check for IsWindowVisible(Handle) and IsWindowEnabled(Handle). That really sped things up it cut 250ms from load time since db opening and other stuff was already in the AfterShow event.
Then finally I thought of madHooks, easy enough to hook the API ShowWindow for my application and fire APP_AFTERSHOW from that.
function ShowWindowCB(hWnd: HWND; nCmdShow: Integer): BOOL; stdcall;
begin
Result := ShowWindowNext(hWnd, nCmdShow);
PostMessage(hWnd, APP_AFTERSHOW, 0, 0);
end;
procedure TBaseForm.Loaded;
begin
inherited;
if not Assigned(Application.MainForm) then // Must be Mainform it gets assigned after creation completes
HookAPI(user32, 'ShowWindow', #ShowWindowCB, #ShowWindowNext);
end;
To get the whole thing to completely paint before AfterShow it still needed a ProcessPaintMessages call
procedure TBaseForm.APPAFTERSHOW(var AMessage: TMessage);
begin
ProcessPaintMessages;
AfterShow;
end;
procedure ProcessPaintMessages; // << not tested, pulled out of code
var
msg: TMsg;
begin
while PeekMessage(msg, 0, WM_PAINT, WM_PAINT, PM_REMOVE) do
DispatchMessage(msg);
end;
My final test was to add a Sleep to the AfterShow event and see the Form fully painted with empty db containers since the AfterShow events had not yet completed.
procedure TMainForm.AfterShow;
begin
inherited;
Sleep(8*1000);
......

How to wait for COM port receive event before sending more data in a loop

I'm working on a small component for writing and reading AT Commands using an old Sony Ericsson phone.
Sending and writing to/from the phone is no problem at all, however I would like to be able to pause my SendATCmd function and wait for the COM Port component to notify me with a Notification Event, and then resume the SendATCmd function again.
Scenario: I want to get the count of SMS messages in the phone.
Normally I'd just tell the phone: Hey, how many SMS messages do you have?
and the phone would reply in the notification event.
Thats all good.
But what I really want to do is something like
if SendATCmd('CountSMS')>0 then
for 0 to SMSCount do
AddSMSToList;
The code for SendATCmd looks like this:
function TSE_Z1010.SendATCmd(Cmd: string): TATResult;
begin
fCOMPort.PutString(Cmd); //Sending AT command
//Here is where I would like to pause this function
//wait for the fCOMPort to notify me when data is available
//and then resume this function again.
result:=fTMPATResult;
end;
I've tried using a while-loop, pause, etc etc, but nothing's worked except for one thing, and that's when I put a ShowMessage where the pause should be.
I don't know how ShowMessage works internally but it seems that it doesn't halt the program like while-loop and pause do.
====================
Fixed it.
All I had to do was to add Forms in the uses clause, and then I added while fTMPATResult.Full=false do Application.ProcessMessages; in the part where I wanted to pause the procedure.
"fTMPATResult" is the variable where the incoming COM Port data is stored, globally within the component.
While AsyncPro does have some solutions for this (ontriggerdata), they are event based and make code difficult to read/understand.
here is SendAndWaitForResponse with AsyncPro (like Remy suggested):
TForm1 = class(TForm)
...
private
IOEvent : THandle; // used for IO events
IORx : string;
Comport : TapdComport;
...
procedure TForm1.ComportTriggerAvail(CP: TObject; Count: Word);
var i : integer;
begin
for i:=1 to Count do
IORx:=IORx+Comport.GetChar;
SetEvent(IOEvent);
end;
function TForm1.SerialSAWR(tx : string; TimeOut : integer) : boolean;
begin
Result := False;
try
IORx := ''; // your global var
ResetEvent(IOEvent);
Comport.PutString(tx);
Result := WaitForSingleObject(IOEvent, TimeOut) = WAIT_OBJECT_0;
except
on E : Exception do
// dosomething with exception
end;
end;
// constructor part
IOEvent := CreateEvent(nil, True, False, nil);
// destructor part
if IOEvent <> 0 then
CloseHandle(IOEvent);
Best solution is to create a thread with the comport so your GUI won't be blocked.
I have several applications in production with Asyncpro this way and it works like a charm...
Any time you need to call Application.ProcessMessages() manually, you need to rethink your code design. Doubly so when calling it in a loop.
I do not know how Asynch Pro works, but the Win32 API has a WaitCommEvent() function that does what you are asking for. You call that function to ask the serial port for notification of the desired event(s) and then you can use either WaitForOverlappedResult() or WaitForSingleObject() to wait for those events to actually occur, depending on whether the serial port is operating in overlapped mode or not. No message processing is needed. I would be surprised if Asynch Pro does not somehow expose that functionality.

Thread Message Loop Hangs in Delphi

I have a simple Delphi program that I'm working on, in which I am attempting to use threading to separate the functionality of the program from its GUI, and to keep the GUI responsive during more lengthy tasks, etc. Basically, I have a 'controller' TThread, and a 'view' TForm. The view knows the controller's handle, which it uses to send the controller messages via PostThreadMessage. I have had no problem in the past using this sort of model for forms which are not the main form, but for some reason, when I attempt to use this model for the main form, the message loop of the thread just quits.
Here is my code for the threads message loop:
procedure TController.Execute;
var
Msg : TMsg;
begin
while not Terminated do begin
if (Integer(GetMessage(Msg, hwnd(0), 0, 0)) = -1) then begin
Synchronize(Terminate);
end;
TranslateMessage(Msg);
DispatchMessage(Msg);
case Msg.message of
// ...call different methods based on message
end;
end;
end;
To set up the controller, I do this:
Controller := TController.Create(true); // Create suspended
Controller.FreeOnTerminate := True;
Controller.Resume;
For processing the main form's messages, I have tried using both Application.Run and the following loop (immediately after Controller.Resume)
while not Application.Terminated do begin
Application.ProcessMessages;
end;
I've run stuck here - any help would be greatly appreciated.
I tested your code basically as-is and it worked fine. Try adding a call to GetLastError after GetMessage returns -1 to see what the problem is.
It's not completely clear from the code whether you're creating windows within the controller thread, but if not, I'd suggest passing -1 instead of 0 as the HWND to GetMessage, and remove the TranslateMessage/DispatchMessage calls, since the case statement that follows them should handle any messages you receive.
Also, you don't need to do "Synchronize(Terminate)" on an error. Terminate just sets the "Terminated" boolean to true, so you don't need to synchronize it, and you could just as easily use "Break" to break out of the loop with the same effect.
Where's the "end" for the while loop?
I think you're missing and end. So maybe (depending on the actual code), you're stuck in the while not Terminated do looping endlessly on a single statement.

PostMessage in service applications

There is a problem I am unable to solve. I created two service applications in Delphi and tried to post messages within them. Of course, there are no windows in such applications and PostMessage needs a window handle parameter to send a message.
Therefore, I created a window handle using the AllocateHWnd(MyMethod: TWndMethod) function and passed, as the 'MyMethod' parameter, a procedure I want to be called when a message is received. If it was a windowed application, PostMessage() called using the handle returned by the AllocateHWnd method would certainly send a message that would then be received by the 'MyMethod' procedure.
The situation, however, is different in my service applications. I do not understand why, but in one of them posting messages this way works fine, whereas in the second one it does not (the messages are not received at all). Only when the service is being stopped do I notice that two messages are received by 'MyMethod': WM_DESTROY and WM_NCDESTROY. The messages I send using PostMessage are never received by this procedure. On the other hand, the first service always receives all messages I send.
Could you please give me a clue that would help me find the reason of the second service not receiving my messages? I do not know in what way they can differ. I checked the settings of the services and they seem to be identical. Why then one of them works fine and the second one does not (as far as sending messages is concerned)?
Thanks for any advice.
Mariusz.
Without more information it will be difficult to help you debug this, especially why it works in one service but not in the other. However:
Instead of trying to fix the problem in your code you might want to remove the windows altogether, and use PostThreadMessage() instead of PostMessage(). For the posting of messages to work correctly you need a message loop, but not necessarily receiving windows.
Edit: I'm trying to reply to all your answers in one go.
First - if you want to make your life easy you should really check out OmniThreadLibrary by gabr. I don't know whether it does work in a Windows service application, I don't even know whether that has been tried yet. You could ask in the forum. It has however a lot of great features and is worth looking into, if only for the learning effect.
But of course you can also program this for yourself, and you will have to for Delphi versions prior to Delphi 2007. I will simply add some snippets from our internal library, which has evolved over the years and works in several dozen programs. I don't claim it to be bug-free though. You can compare it with your code, and if anything sticks out, feel free to ask and I'll try to clarify.
This is the simplified Execute() method of the worker thread base class:
procedure TCustomTestThread.Execute;
var
Msg: TMsg;
begin
try
while not Terminated do begin
if (integer(GetMessage(Msg, HWND(0), 0, 0)) = -1) or Terminated then
break;
TranslateMessage(Msg);
DispatchMessage(Msg);
if Msg.Message = WM_USER then begin
// handle differently according to wParam and lParam
// ...
end;
end;
except
on E: Exception do begin
...
end;
end;
end;
It is important to not let exceptions get unhandled, so there is a top-level exception handler around everything. What you do with the exception is your choice and depends on the application, but all exceptions have to be caught, otherwise the application will get terminated. In a service your only option is probably to log them.
There is a special method to initiate thread shutdown, because the thread needs to be woken up when it is inside of GetMessage():
procedure TCustomTestThread.Shutdown;
begin
Terminate;
Cancel; // internal method dealing with worker objects used in thread
DoSendMessage(WM_QUIT);
end;
procedure TCustomTestThread.DoSendMessage(AMessage: Cardinal;
AWParam: integer = 0; ALParam: integer = 0);
begin
PostThreadMessage(ThreadID, AMessage, AWParam, ALParam);
end;
Posting WM_QUIT will cause the message loop to exit. There is however the problem that code in descendant classes could rely on Windows messages being properly handled during shutdown of the thread, especially when COM interfaces are used. That's why instead of a simple WaitFor() the following code is used to free all running threads:
procedure TCustomTestController.BeforeDestruction;
var
i: integer;
ThreadHandle: THandle;
WaitRes: LongWord;
Msg: TMsg;
begin
inherited;
for i := Low(fPositionThreads) to High(fPositionThreads) do begin
if fPositionThreads[i] <> nil then try
ThreadHandle := fPositionThreads[i].Handle;
fPositionThreads[i].Shutdown;
while TRUE do begin
WaitRes := MsgWaitForMultipleObjects(1, ThreadHandle, FALSE, 30000,
QS_POSTMESSAGE or QS_SENDMESSAGE);
if WaitRes = WAIT_OBJECT_0 then begin
FreeAndNil(fPositionThreads[i]);
break;
end;
if WaitRes = WAIT_TIMEOUT then
break;
while PeekMessage(Msg, 0, 0, 0, PM_REMOVE) do begin
TranslateMessage(Msg);
DispatchMessage(Msg);
end;
end;
except
on E: Exception do
// ...
end;
fPositionThreads[i] := nil;
end;
end;
This is in the overridden BeforeDestruction() method because all threads need to be freed before the destructor of the descendant controller class begins to free any objects the threads might use.
I'd suggest you consider using named pipes for IPC. That is what they are designed to do:
Looking for an alternative to windows messages used in inter-process communication
As Mghie mentioned, you need a message processing loop. That's why PeekMessage returns the messages correctly. It's not that the messages aren't there, it's that you aren't processing them. In a standard application, Delphi creates a TApplication class and calls Application.Run. This IS the message processing loop for a normal app. It basically consists of:
repeat
try
HandleMessage;
except
HandleException(Self);
end;
until Terminated;
If you want your service application to handle messages, you'll need to perform the same kind of work.
There's an example of using a service and handling PostThreadMessage dispatches here. Keep in mind, as Mick mentioned, you cannot use message handling between applications of differing security contexts (particularly in Vista). You should use named pipes or similar. Microsoft discusses this here.
Edit:
Based on the code snippet that you posted, you may just be fighting a threading issue. AllocHWnd is not thread safe. See here for a really detailed explanation of the issue and a version that works correctly in threads.
Of course, this still leads us back to why you aren't using PostThreadMessage instead. The way your code sample is structured, it would be trivial to make the message handling a function of the thread and then pass it down into the class for disposition.
Thanks for all your answers. I think we can forget about the problem. I created a new service application and performed quick post message tests. The messages were delivered correctly, so I hope I can now state that normally everything works fine and something is wrong only with this one service I described. I know it is stupid, but I will just try to copy one fragment of code after another from the 'bad' service to a new one. Maybe this will help me find the reason of the problem.
I hope I can now consider the message-waiting loop unnecessary as long as everything works fine without it, can't I?
If it comes to the privileges, Microsoft says: "UAC uses WIM to block Windows messages from being sent between processes of different privilege levels.". My Vista's UAC is off and I did not set any privileges for those services I described. Apart from that I do not send messages between different processes. Messages are sent within one process.
To give you the idea of what I am doing, I'll show you a code snippet from a test service application.
uses ...;
type
TMyThread = class;
TMyClass = class
private
FThread: TMyThread;
procedure ReadMessage(var Msg: TMessage);
public
FHandle: HWND;
constructor Create;
destructor Destroy; override;
end;
TMyThread = class(TThread)
private
FMyClass: TMyClass;
protected
procedure Execute; override;
constructor Create(MyClass: TMyClass); reintroduce;
end;
implementation
{ TMyClass }
constructor TMyClass.Create;
begin
inherited Create;
FHandle := AllocateHWnd(ReadMessage);
FThread := TMyThread.Create(Self);
end;
destructor TMyClass.Destroy;
begin
FThread.Terminate;
FThread.WaitFor;
FThread.Free;
DeallocateHWnd(FHandle);
inherited Destroy;
end;
procedure TMyClass.ReadMessage(var Msg: TMessage);
begin
Log.Log('message read: ' + IntToStr(Msg.Msg));
end;
{ TMyThread }
constructor TMyThread.Create(MyClass: TMyClass);
begin
inherited Create(True);
FMyClass := MyClass;
Resume;
end;
procedure TMyThread.Execute;
begin
while not Terminated do
begin
//do some work and
//send a message when finished
if PostMessage(FMyClass.FHandle, WM_USER, 0, 0) then
Log.Log('message sent')
else
Log.Log('message not sent: ' + SysErrorMessage(GetLastError));
//do something else...
Sleep(1000);
end;
end;
This is only an example, but functioning of my real code bases on the same idea. When you create an object of this class, it will create a thread that will start sending messages to that class. Log.Log() saves data into a text file. When I use this code in a new service application, everything works fine. When i put it into the 'broken' service, it does not. Please note that I do not use any message-waiting loop to receive messages. I created a new service and just put the code above into it, then created an object of the class. That's all.
If I get to know why this does not work in the 'broken' service, I'll write about it.
Thanks for the time you devoted me.
Mariusz.
Here's what I would try:
Check the return value and GetLastError of PostMessage
Is this a Vista/2008 machine? If yes, check if the sending application have sufficient priviliges to do send the message.
I have to have more information to help you further.
I spent long hours trying to find the reason of the messages not being received. As I showed in my code snippet, the constructor of the class creates a window handle which I used to send messages to. As long as the class was constructed by the main thread, everything worked fine for the window handle (if I understand it correctly) existed in the context of the main thread which, by default, awaits messages. In the 'broken' service, as I called it by mistake, my class was created by another thread, so the handle must have existed in the context of that thread. Therefore, when I sent messages using this window handle, they were received by that thread, not by the main one. Because of the fact that this thread did not have any message-waiting loop, my messages were not received at all.
I just did not know it worked this way. To solve the problem in an easy way, I create and destroy the class in the main thread even though I use it in the second one.
Thanks for your time and all the information you gave me.
Mghie, I think you are absolutely right. I implemented a message waiting loop this way:
procedure TAsyncSerialPort.Execute;
var
Msg: tagMSG;
begin
while GetMessage(Msg, 0, 0, 0) do
begin
{thread message}
if Msg.hwnd = 0 then
begin
case Msg.message of
WM_DATA_READ: Log.Log('data read');
WM_READ_TIMEOUT: Log.Log('read timeout');
WM_DATA_WRITTEN: Log.Log('data written');
WM_COMM_ERROR: Log.Log('comm error');
else
DispatchMessage(Msg);
end;
end
else
DispatchMessage(Msg);
end;
end;
I'm doing it for the first time, so please, could you check the code whether it is correct? In fact, this is my real class code snippet (the logs will be substituted with a real code). It handles overlapped comm port. There are two threads that send thread messages to the thread above, informing it that they wrote or received some data from comm port, etc. When the thread gets such a message, it takes an action - it gets the received data from a queue, where the threads first put it and then calls an external method that, lets say, analyses the received data. I don't want to go into details for it is unimportant :). I send thread messages like this: PostThreadMessage(MyThreadId, WM_DATA_READ, 0, 0).
This code works properly as I checked, but I would like to be sure everything is correct, so I'm asking you about that. I would be grateful if you answered.
To free the thread I do the following:
destructor TAsyncSerialPort.Destroy;
begin
{send a quit message to the thread so that GetMessage returns false and the loop ends}
PostThreadMessage(ThreadID, WM_QUIT, 0, 0);
{terminate the thread but wait until it finishes before the following objects
(critical sections) are destroyed for the thread might use them before it quits}
Terminate;
if Suspended then
Resume;
WaitFor;
FreeAndNil(FLock);
FreeAndNil(FCallMethodsLock);
inherited Destroy;
end;
I hope this is the proper way to end the message loop.
Thank you very much for your help.
BTW, I hope my English language is understandable, isn't it? :) Sorry if you have difficulties understanding me.
There's one trick in message loops in threads. Windows won't create a message queue for a thread immediately so there will be some time when posting messages to a thread will fail. Details are here. In my msg loop thread I use the technique MS proposes:
constructor TMsgLoopThread.Create;
begin
inherited Create(True);
FEvMsgQueueReady := CreateEvent(nil, True, False, nil);
if FEvMsgQueueReady = 0 then
Error('CreateEvent: '+LastErrMsg);
end;
procedure TMsgLoopThread.Execute;
var
MsgRec: TMsg;
begin
// Call fake PeekMessage for OS to create message queue for the thread.
// When it finishes, signal the event. In the main app execution will wait
// for this event.
PeekMessage(MsgRec, 0, WM_USER, WM_USER, PM_NOREMOVE);
SetEvent(FEvMsgQueueReady);
...
end;
// Start the thread with waitinig for it to get ready
function TMsgLoopThread.Start(WaitInterval: DWORD): DWORD;
begin
inherited Start;
Result := WaitForSingleObject(FEvMsgQueueReady, WaitInterval);
end;
But in your case I'd strongly recommend using other means of IPC.

Resources