I started work a lone developer last year and I found VSS is no longer a good option for source control so I decided to use TFS 2010 instead.
I have had to learn everything from a book - of which there are few.
I am currently creating a new build and in my workspaces I see a have 4. I want to delete one of them and rename another.
However I do not know what the consequences of doing this are. If I delete a workspace, will that remove the associated files under source control? How do I check which files these are? What happens if I change a status from active to cloaked?
As you can see, I am a beginner in all this.
Workspaces are only a mapping from SourceSontrol folders onto your local file system. Also workspace contains information about versions of the files you have locally, so when you hit 'Get Latest Version' only recent changes are sent from server to you, not the whole files. Information on what files are checked out is stored in workspace too, so if you have pending changes in the workspace and delete it then there'll be a bit of a challenge to check these changes in. Renaming of the workspace will not break anything as far as I know.
Article An introduction to TFS Workspaces may be interesting to you.
Like the others have said, the workspace only says what local files you have checked out, and the status, etc. Workspaces are pretty granulal (i.e. per user and per machine) so you could have mutliple workspaces with the same username in the same project. E.g. if you have a copy of Visual Studio at work and one at home, you could have different files checked out and you wouldn't run into any conflicts like you would have in VSS or something based on VSS Like like VSSConnect.
We've had a couple of people leave out project and have had to go in and remove their workspaces after the fact. This hasn't been a big deal in terms of any code losses but if you don't have access to the machine anymore you will have to use the TFS tools.
Try TFS Sidekicks, it provides a nice GUI to manage all the nitty-gritty back-end stuff in TFS
Related
I am developer and work with TFS for a while but never have the responsibility of TFS admin. We have a user that was let go and now his userId has been revoked so we cannot use his id anymore.
He has so many files checked out in TFS and a lot of stuff done, we don't want to lose these checked out files if possible. Is there a way to transfer all his checked out files to me or someone else? Or what is the best way to recover these files?
NOTE: we still have his laptop with all the files, we just cant login to it with his username.
Thank you for your help in advanced
Download TFS Sidekicks (get the right version for your TFS)
They have a Visual Studio Add-in if that is what you are using as your IDE
Backup his files that you want to keep
Use the Workspace Sidekick of TFS Sidekicks to delete his workspace(s)
(this won't delete his files).
This will release any exclusive locks that he has effectively undoing all his checkouts.
You can also use the Status Sidekick to see what files he has checked out.
Get latest source and copy his files over yours
If you are using TFS2012 or later, you can use a 'local' workspace and simply copy his files over. Team Explorer will create your pending changes for you. If you are using a 'server' workspace or a version of TFS prior to 2012, you will need to full check-out everything and THEN copy his files over.
It's not a great solution but it should work for you
The changes to the developer's files that are checked out will be stored locally on the developers machine (specifically in their workspace directories) - transferring "check out status" would seemingly not accomplish what you hope.
You would need to obtain access to the developer's workspace (perhaps via an admin account on the dev's machine), copy out all the contents to a new workspace you own to consolidate differences between "source" and "new workspace".
Once you've copied the developer's workspace to a new workspace you own, you can simply compare "source" to "workspace" to find all the changed files and which are needed vs. not needed. Note, this should be done sooner rather than later as the longer you wait the more differences there will be between the two, making it harder to identify what is actually needed.
I'm trying to write a very lightweight "build" script which will basically just get a few files from TF (based on a Changeset number). Then I'll run those files in SQLCMD.
I'm using this:
tf.exe get c:\tfs\ /version:c2681 /force /recursive
However, this appears to get EVERYTHING, not just the files in changeset #2681. I'd like to be able to point it to the root of my tfs workspace, give it a changeset number, and have it just update those few specific files. Also, it appears to be getting older versions (perhaps what was current when changeset #2681 was checked in)?
Is there a way to get just those specific files, WITHOUT needing to call them out specifically in the tf get itemspec?
EDIT: I actually had to add the /force option in order for it to do anything at all. Without force, it doesn't appear to even retrieve from the server a file I deleted locally, that's definitely in the changeset.
thanks,
Sylvia
Everything mentioned in Jason's and Richard's posts above is correct but I would like to add one thing that may help you. The TFS team ships a set of useful tools separate from VS known as the "Team Foundation Power Tools". One of the Power Tools is an additional command line utility known as tfpt.exe. tfpt.exe contains a "getcs" command which is equivalent to "get changeset" which seems to be exactly what you are looking for.
If you have VS 2010, then you can download the tools here. If you have an older version, a bing :) search should help you find the correct version of the tools. If you want to read more about the getcs command, check out Buck Hodges's post here.
The TFS server keeps track of what each workspace contains1. Any changes made locally with non-TFS client commands (whether tf.exe, Team Explorer or another client) will lead to differences between the TFS Server's view and what actually exist.
The force options on the various clients just gets everything removing such inconsistencies (effectively resetting both what is on the client and what the server thinks is there).
When you perform a get against a specified version (whether date, changeset or label) you get everything up to and including that point in time, whether on not specifically changed at that point. So getting
tf get /version:D2012-03-30
will get changes made on or before that date.
To get only the items included in a changeset you'll have to do some work yourself, using a command to get a listing of the content of a changeset and parse that to perform the right actions (a changeset can include more than just updates and adds of files2).
It seems to me that if you want to perform a build at each changeset affecting a particular TFS folder you would be better off looking at using TFS Build which is all about doing exactly that – avoid reinventing the wheel – and focus on the build part (other continuous build solutions are available).
1 This will change with TFS11 local workspaces.
2 Eg. handing the rename of a folder will take some non-trivial work.
The command will get all the sources for the given changeset. By default it will only get the files that it thinks are different between your workspace and the server. However, by using the /force option you are asking it to get everything regardless of the state it thinks your workspace is in (which is much slower but has the benefit of ensuring your workspace is fully in sync with the server).
So just removing /force will probably achieve what you want.
edit
As I said above, tfs will get all files that it thinks are different from the server. If you manually delete a file from your local workspace, TFS won't know that it is missing from your local version, so it won't think it needs to update the file. There are three solutions to this:
Use /force to make sure things are in sync, and put up with it being very slow.
Don't modify files in your workspace with anything other than TFS tools (tf.exe, Visual Studio, TFS power tool for the explorer shell). You shouldn't just delete files on your local hard drive - if they really need to be deleted, then delete them in source control.
Go offline in TFS before you make changes manually. Then when you go online, TFS will search for all the changes you have made and add them to your pending changes so that TFS is aware of them.
I have been using SourceGear vault for some personal projects and Team Foundation Server for work projects. One thing TFS is missing is a simple feature that Vault has on its check in dialog window.
In the Vault client, you can see if the checked out file changed from the previous version checked in. Here is a screen shot. Notice the column "Details"? That tells you there is a difference. The way this is super helpful is if you have to check out a entire project because you are going to do code re-generation. I'll check out my class library project and then regenerate my CodeSmith templates. Doing this may result in just a few specific files from changing. When I view the pending check-in screen, I see the files that really changed and I can compare to see the impact.
SO... can TFS do this? Maybe there is a 3rd-party tool that will do it for me? Is there a TFS SDK or PowerTool that I have to get. Anyone want to build it?
Select all the files in "Pending changes" window and activate the context menu. Then click "Undo..." > "Undo Changes" > "No to All".
The files without changes will be rolled back.
Per this page, you can run this command from the Visual Studio Command Prompt.
tfpt uu /noget /r *
You'll need to have TFS Power Tools installed for this to work. Also, make sure you browse to the root of your mapped folder within the command prompt (ie - C:\TFS for example).
TFS Power Tools links (if you don't already have it)
TFS Power Tools for 2010
TFS Power Tools for 2012
There is no need to undo the unchanged files, as TFS will notice they're unchanged upon checkin and will only associate the truly changed files. Any files checked out but unchanged are reverted to their last known checked in version and will not be associated with your checkin. It is impossible in TFS (though not very clearly documented) to check in an unchanged file. It will always revert to the previous version if there are no changes.
You can quickly undo your unchanged files by calling 'tfpt.exe uu /r' from the command line (you need to have the Team Foundation Power tools for this) or by using the "Undo unchanged" button in the Pending changes window. This removed any items from the list that are unchanged immediately. So that you can see exactly what you're checking in.
Though it might be that this option is added by the Team Foundation Power Tools or the TFS Source Control Explorer Extensions (which are a must have for every TFS user anyways).
See also:
https://stackoverflow.com/a/2100981/736079
https://stackoverflow.com/a/6387656/736079
https://jessehouwing.net/vsts-tfs-why-i-like-them/
I don't like answering my own questions, but it looks like there might not be a real Microsoft solution out there. For me, this is how I handle the problem at the office using Visual Studio.
Before I re-generate the business objects, I make a copy of the entire folder structure
I check out the entire project or the root generated folder
I start the code generator. Sometimes, I know exactly what is changing, but other times, I might make a lot of changes and I don't want to miss anything. My code generator at work also generates all the SQL files needed to DROP / CREATE stored procedures.
Using SourceGear DiffMerge, I compare the folders of the just generated and the previously backed up folder.
This is pretty time consuming. I never thought of it as a problem until I saw Vault identifying that a file was different on disk from the repository.
Maybe you all can say how you do code generation / regeneration when working with a source control repository.
I work in a corporate development environment where many developers may be working on the same file, and we have TFS as our source control as well. In our document of Best Practices for TFS, we really discourage checking out files that the developers don't intend on changing, that way we naturally exclude files without differences when submitting a changeset.
To answer your question, I normally just look at the "Pending Changes" window and run a Compare on the "changed" files that I'm unsure of--the Compare tool should immediately tell you if your local copy is the same as the server copy. Unfortunately, there's no real workaround other than what I suggested, but I don't see the scenario where I absolutely must check out an entire project branch for editing.
Let's say I have my TFS team project setup the way I want it, and all the code between my machine and the team project is in sync (i.e. if I do a get latest it says everything is up to date).
What I would like to do is test whether or not I can pull the project back down to my local machine from TFS source control have everything work properly. By work properly, I mean I'm able to build all the projects, run the web sites, etc.
I thought what I could do is just blow away the code on my local machine and then do a get latest. But TFS seems to think that my local machine and TFS are still in sync (this is a bit different from the way Visual Source Safe worked).
In a nutshell, I'm just trying to test whether or not if another developer were to pull this team project down to their machine, that I know the project is setup correctly with all the necessary dependencies, etc. such that the other developer could build and run the project. But since I only have one machine to test this with currently, I need to do this test on the same machine.
The only way I've found to do it is to use "Get specific version" and force it to overwrite existing files, but it seems like if I delete the stuff off my hard drive, it should know when I do a get latest that "hey, the files aren't there anymore, I need to pull them down".
Any ideas on how I can do this? Thanks.
Not withstanding the answer above highlighting the merits of having an automated build process and continuous integration...
The easiest way to validate what you've checked-in is to create a new workspace with the same folder mappings, albeit to a different location on your hard-drive. You can then 'Get Latest' into this new workspace and confirm that everything builds locally, this should prove that:
The correct versions of existing files are in source control
All the required files have actually been added to source control
Alternatively if you'd rather not check-in your changes until you've validated your pending changes, then your best bet is to 'Shelve' all your changes (ticking the box to undo your pending changes), and then 'Unshelve' that shelveset into a new Workspace and do your testing against that instance of the codebase... or even ask a colleague to pull down your shelveset and do the validation (typically this called a 'Buddy Build').
TFS is a little different that VSS in that local workspaces are maintained so that every file doesn't have to be compared with every GET. In addition to removing the code from your development machine, you should also delete your local workspace. Check out "Working with Version Control Workspaces" on MSDN:
http://msdn.microsoft.com/en-us/library/ms181383.aspx
Really, though, the best way to make sure that your code can be pulled down and built easily is to create an automated build in TFS for continuous integration. That way you know immediately if you have done something that would make the solution un-buildable.
Check out the overviews of Team Foundation Build on MSDN:
http://msdn.microsoft.com/en-us/library/ms181710.aspx
The answers above are good. Except it will not completely test you entire scenario. If you have references outside of your solution (such as dll in the GAC, or dll from an SDK installed on your machine), creating a new workspace or deleting and getting latest code won't found those problems.
The only way to make sure is to pull down the code on another computer. If you don't have another computer handy, you can use a Virtual machine.
Do Get Specific Version and specify the latest. This will force TFS to download everything, ignoring the current synchronisation status.
TFS uses your workspace to know what is synched between the server and local.
I don't think there is an option to make Get Latest to behave like you want (Get Specific Version and specifying Latest Version and Overwrite).
I have a Project on CodePlex which is using TFS and I am using the TFS Plugin for Visual Studio. Now I have copied this project and worked on another PC without TFS and done some refactoring. Foolishly, I have then just used copy/paste and manual text editing to merge my changes, expecting that TFS just picks up the changes.
Apparantly, that is not the case.
Here is a screenshot of my local directory:
My Local TFS http://img259.imageshack.us/img259/2897/tfslocal.jpg
Notice how some files are missing the lock symbol - those are missing. If you look at the current TFS Tree on Codeplex, there are some files which do not exist locally anymore, i.e. WikiPlexExtensions.cs in the main folder.
Is there any way to easily tell TFS to compare my local to the remote repository and pick up the changes? I could re-add the local files using "Exclude from local project" and re-adding them, and I could create the "deleted" files as empty files just to delete them, but if I can avoid the manual messing around that would be good as well :)
The easiest way is to exploit VS 2008's "online" feature. Basically you want to set your solution offline, then bring it online while connected to the proper Codeplex server. TFS should figure out the rest.
Feature overview: http://msdn.microsoft.com/en-us/teamsystem/bb898913.aspx
Tweaking the settings by hand: http://blogs.msdn.com/benryan/archive/2008/07/09/using-tfs-2008-power-tools-to-modify-server-s-offline-state.aspx
To compare local and server folders, you can check out TFS Power Tool. After installing it, you can bring up the source control explorer, right click on the server folder and then select 'Compare'. Folder difference window will display the differences. You can also right click on the differences to see available commands such as 'Get Latest' to update your local folder for example. Check out Bryan Harry's blog post on the power tool
I don't think there is an easy fix... What I've done in the past is back up those files that I have edited, then do a "Get Latest Version..." for the files I edited. This should change the files back to being read-only etc... Now, check out the files the regular way and paste the backups you had into the checked out files. Obviously this really only works when there are a couple of files you have edited.
TFS (in Visual Studio) has a "Reconcile" command for this, see Microsoft documentation, or this answer with steps.
BTW: This command may not haven been existing at time of original question, but this question came first when I was searching.