What programming language is used to make iPod Touch apps? Will you tell me a litle basics about it?
ios apps are written in objective-c and built using xcode ide on Mac osx.
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In the past, it was only possible to compile iOS apps on a Mac. However, Apple has recently open sourced Swift.
There are downloads available for the Linux compiler on swift.org.
What I am wondering is whether or not this will allow me to write programs for iOS and release them on the app store without a Mac?
There's a huge difference between the Swift language being available on other platforms such as Linux and being able to create OS X or iOS apps. OS X and iOS require many specific frameworks that will never be part of the basic open sourced language.
The open source Swift will let you write general programs in the Swift language.
The creation of iOS and OS X apps still requires a much larger infrastructure and toolset only available on a Mac.
tl;dr; - No. You still need a Mac to write iOS and OS X apps with Swift.
I am pretty new to app development, so I have a pretty basic question. I currently use windows, but have an iphone 5s. I have read that you can write and compile objective-c on windows, but will have problems when trying to run and test the app through the iOS environment. My question is can I develop/write/compile objective-c with windows, and then test/run the application through iOS on my iphone? Is this method possible? Or would it be best to use a mac mini with my windows environment?
NO window can't install xcode compatible. but you install virtual mac on your system and then work ios app. Else you need to buy mini mac it will very compatible for you.
I am evaluating HTML 5 framework for mobile platforms. One thing I particularly want to know is that does Sencha Touch still require a MAC to develop iOS app?
Sencha Touch 2 can develop iOS apps on Windows. I know many people who are doing it, too.
In their documentation they do mention that the most serious drawback of windows development is that you will not be able to use the iOS Simulator
You can try using tools like:
The Ripple Extension for chrome.
Also try iEmu, which an ios emulator for windows.
iPadian.
I do not have a Mac so I was wondering if I can start building iOS apps using my iPad 2 and iPhone only?
Very short answer: No.
Xcode doesn't run on iOS.
if u want short answer, it's "No"
long answers:
there are some intresting apps on ipad2 for creating another app.... but only for play, totally not practical.
if u have a PC(windows or linux), u can run VMvare, install OSX. then u can install Xcode, and develop ios app. Remember, Xcode is the key for apple platform developing.
Buy a Mac, if u want develop app more than a try.
read this for more info: Starting iPhone app development in Linux?
you can use third-party software, but in the end you always need to compile a XCode. Except if you use web solutions. Consider that still does not have the same user's native programming expirence.
Link to watch:
http://phonegap.com/
http://www.appcelerator.com
http://www.melablog.it/post/10228/creare-applicazioni-per-iphone-senza-conoscere-objective-c-e-cocoa-5-idee-per-tutte-le-necessita
....
Short answer: NO
If remove your ONLY word in question, you can remote connect to Mac thru your iPad or iPhone
You can, actually create installable web apps in iOS, using an html editing app like Koder, however do not expect to utilize hardware features like the camera or vibrator, since you are still a webpage running on a chrome less browser. Anyways good luck building web apps!
Does Cocos2d iPhone framework work on iPad?
My guess would be yes, but wanted to check if someone has a definitive answer after porting iPhone project with cocos2d to iPad, or starting a new one.
Cocos2d v0.99.0-rc was released today which formally supports the iPad.
http://www.cocos2d-iphone.org/archives/511
Apple confirms that all applications available in the app store can be run on iPad
See this link: http://www.apple.com/ipad/app-store/
With that said, Cocos2D is just an opensource library which consists mostly of Objective-c/Cocoa code. It will work just fine.
Also, Apple developer program (link here: http://developer.apple.com/iphone) mentions: "iPhone Developer Program Members can begin developing iPad applications with iPhone SDK 3.2 beta".
Go ahead and get started...
According to Engadget, the iPad runs all iPhone apps with no modifications which means that it supports the Cocos2d library.
Engadget