Does cocos2d framework work on iPad? - ipad

Does Cocos2d iPhone framework work on iPad?
My guess would be yes, but wanted to check if someone has a definitive answer after porting iPhone project with cocos2d to iPad, or starting a new one.

Cocos2d v0.99.0-rc was released today which formally supports the iPad.
http://www.cocos2d-iphone.org/archives/511

Apple confirms that all applications available in the app store can be run on iPad
See this link: http://www.apple.com/ipad/app-store/
With that said, Cocos2D is just an opensource library which consists mostly of Objective-c/Cocoa code. It will work just fine.
Also, Apple developer program (link here: http://developer.apple.com/iphone) mentions: "iPhone Developer Program Members can begin developing iPad applications with iPhone SDK 3.2 beta".
Go ahead and get started...

According to Engadget, the iPad runs all iPhone apps with no modifications which means that it supports the Cocos2d library.
Engadget

Related

iOS application - Don't support iPad

I have developed a new iOS application (it supports iOS6 and older versions). It has been tested in iPhone4 and iPhone5, both work perfectly.
When uploading the application to the AppStore, Apple is asking me to provide screenshots for iPad. The problem is that I haven't tested the application in iPad as I don't want it to be used there. Is it possible to specify somewhere that the application is not iPad supported? Will I still have to provide the iPad screenshots when uploading the application?
Thank you,
skull
In Xcode you can specify which devices your application will work with before submitting it to the store.
In the project build window you can specify what platform it works on in the device family field.
If set to iphone it will not publish to ipad

Can I start building iOS apps using only iPad 2 and iPhone?

I do not have a Mac so I was wondering if I can start building iOS apps using my iPad 2 and iPhone only?
Very short answer: No.
Xcode doesn't run on iOS.
if u want short answer, it's "No"
long answers:
there are some intresting apps on ipad2 for creating another app.... but only for play, totally not practical.
if u have a PC(windows or linux), u can run VMvare, install OSX. then u can install Xcode, and develop ios app. Remember, Xcode is the key for apple platform developing.
Buy a Mac, if u want develop app more than a try.
read this for more info: Starting iPhone app development in Linux?
you can use third-party software, but in the end you always need to compile a XCode. Except if you use web solutions. Consider that still does not have the same user's native programming expirence.
Link to watch:
http://phonegap.com/
http://www.appcelerator.com
http://www.melablog.it/post/10228/creare-applicazioni-per-iphone-senza-conoscere-objective-c-e-cocoa-5-idee-per-tutte-le-necessita
....
Short answer: NO
If remove your ONLY word in question, you can remote connect to Mac thru your iPad or iPhone
You can, actually create installable web apps in iOS, using an html editing app like Koder, however do not expect to utilize hardware features like the camera or vibrator, since you are still a webpage running on a chrome less browser. Anyways good luck building web apps!

Is sparrow framework compatible with iOS 3.0?

I am new to iOS development. I want to build a simple game with sparrow or cocos2d (whichever of these i find more useful). I want to know that whether sparrow framework is compatible with iOS 3.0. I wanted it so that the game also works on iPhone 1. I also want my game to work in iPAD. Lastly which one of these would be more useful to develop simple 2D games on iPhone- Cocos2D or Sparrow?
Sparrow Framework has a System Requirement for at least iOS 3.0 which must mean it supports iOS 3.0 which works on the iPhone. It also says it runs on all hardware generations which includes the iPhone 1.
Source: http://www.sparrow-framework.org/info/features/

iPad iOS3.2 and advertising

Are there (good) ways to deliver paid-for ads to iPads running iOS3.2?
iAd works on iOS4.0 and higher, and AdMob seems to support only the iPhone/iPod Touch devices, not the iPad.
AdMob supports the iPad, and they provide a couple of different banner sizes specifically for it: 320x270, 488x80, and 748x110, all defined in AdMobView.h. If you don't have those options available, you probably need to download an updated version of the AdMob SDK.
Every iPad running iO S3.2 is eligible for a free upgrade to iOS 4; the situation is different from iPhone and iPod touch, where various versions co-exist.
So, I don't think you have to care for iOS 3.2 users on iPad. I think people who buy apps on iPad would surely have updated to iOS 4 by now.

iPad application frameworks

what are the frameworks available for iPad application development?
Last I looked, there are none. You can use the iPad development kit, but that's it. The Apple license for developing on the iPad/iPhone (used to) preclude the creation of frameworks.

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