Globally-accessible data storage in a menu driven program? - delphi

I'm new to Stack Overflow but I find myself seeking some of the best programming solutions on this site. So I have a question to ask.
I am writing a program in Delphi that is a TUI menu-driven program for a local business client. They have asked me to keep the user interface the same as in the old program (written in BASIC for MS-DOS, dated in 1982) so it is all menu driven with global data being stored in files and reloaded by the program. Each sub-menu is a program in and of itself run by the active menu (also a program).
I have written my own TUI framework and UI manager for displaying menus and sub-menus. The UI manager contains an overridden method called "Draw" to display the menu and another overridden method called "OnEvent" which handles keyboard events in the UI. My first question is would you consider this to be an appropriate method for making a menu-driven program containing sub-menus? An example of how this works is such:
type
TMenu1 = class(TExtendedUIManager)
private
procedure OnEvent (c: Char); override;
end;
type
TSubMenu1 = class(TExtendedUIManager)
end;
procedure TMenu1.OnEvent (c: Char);
var
Next: TExtendedUIManager;
begin
if c = '2' then begin
Next := TSubMenu1.Create;
Self.Start(Next);
Next.Free;
end;
end;
My other question is what would be an appropriate way of sharing data between menus? For example, if I wanted my TSubMenu1 class to return a string when a method is called, how would I make it accessible to other sub-menus that do not interact with it? (Sorry if the question is vague). I have the Singleton pattern in mind but I've also thought of having the UI manager store a reference to some object for data storage and each time a new sub-menu is run, pass in the reference to the new sub-menu (UI manager). The conundrum is finding out which one works best. Or even if my menu-driven framework is decent.
Opinions are welcomed and any advice is appreciated. Thanks for your time and help!
--Todd

"My other question is what would be an appropriate way of sharing data between menus?"
You can share the data by using class methods and properties. By using these, you can even access them even without create instance of the class. For more info go through this Link.
Below is sample code which will share List.
type
TForm1 = class(TForm)
---
---
private
{ Private declarations }
class var List: TStringList;
---
end;
var
Form1, Form2: TForm1;
implementation
{$R *.dfm}
procedure TForm1.FormCreate(Sender: TObject);
begin
Form1.List.Add('4');
Form2.List.Add('5');
ShowMessage(TForm1.List.Text);
end;
initialization
StrList := TStringList.Create;
TForm1.List := TStringList.Create;
TForm1.List.Add('1');
TForm1.List.Add('2');
TForm1.List.Add('3');
ShowMessage(TForm1.List.Text);
finalization
FreeAndNil(TForm1.List);
end.

I'll freely admit this is thinking aloud territory for me, but the first thing that caught my eye was this:
procedure TMenu1.OnEvent (c: Char);
var
Next: TExtendedUIManager;
begin
if c = '2' then begin
Next := TSubMenu1.Create;
Self.Start(Next);
Next.Free;
end;
end;
It feels like the end condition of this sort of programming is going to be huge decision trees of if c = '2' then ... else if c = '3' then ... else and so on. This does get tedious to write and maintain; if feasible, an array mapping input character with a function to execute is often far easier to maintain.
[['2', foo_create],
['3', foo_delete],
['4', foo_ship],
['d', foo_destroy_all],
['`', foo_return_to_previous_menu]]
When a new character comes in, you would look up the corresponding function in the table and execute it. Once you're done, return to waiting.
You could further extend this array to keep track of arguments that are required and values returned from each function. When you execute a function, store its return value in a global variable somewhere, and keep track of what types were returned. (Perhaps Delphi's type system is sophisticated enough that it is trivial, and not even worth mentioning.) When you execute a new function, check to see if the type of the 'current' returned result is suitable to pass to the desired function. (You could even grey-out the menu entries if the types are wrong, to indicate to the user that this combination won't work.)
/* key function arg ret types */
[['2', foo_create, NULL, FOO],
['3', foo_delete, FOO, NULL],
['4', foo_ship, FOO, NULL],
['d', foo_destroy_all, NULL, NULL],
['`', foo_return_to_previous_menu, NULL, NULL]]
I hope this is useful in some fashion. :)

Related

Delphi - connecting similar procedures

I am currently working on one a little bit complex application and I have found one problem. I am going to try to reduce complexity of my application into one simple application, just for example. The point is, that I have 16 regions and there is variables and procedures for each one of them. Each procedure have to be universal for each region. Currently I resolve that by writing one "if" on the beginning of the procedure and them copy that 15 times bellow and changing it little bit, because for each region it makes difference just in a few words. So I have to change that word in each one of them. This makes the code sooo unclear and it is wasting of time. Is there any way, how to write those 16 "ifs" into one? Using something like template or something like that?
Example application:
key code:
procedure TForm1.WriteItem;
var item:integer;
begin
if currentFile='FirstFile' then begin
Seek(FirstFile,filesize(firstfile)-1);
read(FirstFile,item);
inc(item);
write(FirstFile,item);
end;
if currentFile='SecondFile' then begin
Seek(SecondFile,filesize(SecondFile)-1);
read(SecondFile,item);
inc(item);
write(SecondFile,item);
end;
end;
full version:
https://drive.google.com/drive/folders/0BzhR4bZa5iBuazJuX0FWQzBXcHM?usp=sharing
I am guessing that FirstFile, SecondFile and so on are all of type TFile or some descendant of it, so the first change I would make would be to make 'currentFile' of the same type (or ancestor of it). Then, instead of setting your currentFile as a string, you put something like
currentFile := FifthFile;
for instance.
Then your procedure just becomes
procedure TForm1.WriteItem;
var item:integer;
begin
Seek(CurrentFile,filesize(CurrentFilefile)-1);
read(CurrentFile,item);
inc(item);
write(CurrentFile,item);
end;
Better, though, you could pass your file as a parameter, like this
procedure TForm1.WriteItem( const CurremtFile : TYourFileType);
var item:integer;
begin
Seek(CurrentFile,filesize(CurrentFilefile)-1);
read(CurrentFile,item);
inc(item);
write(CurrentFile,item);
end;
Edit
As pointed out in the comments, this procedure does not required any object variables (although your real procedure may). You can make this independent of any object one of two ways: Either move the function out of the object altogether
procedure WriteItem( const CurremtFile : TYourFileType);
or make it a class procedure
class procedure TForm1.WriteItem( const CurremtFile : TYourFileType);
As a general principle I prefer the latter method, but I would probably move it to a different class specifically designed to handle this type of functionality (not my form).

Delphi TDictionary : values are replace automatically when have the same key

I am using delphi XE5.
This a resume of my code, Next code works, but there have to be something in my code that destroy normal behaviour:
unit Class1;
type
TClass1 = class
private
FDic:TDictionary<String,String>.Create;
public
constructor create;
procedure insertValue(key,value:String);
end;
implementation
constructor TClass1.create;
begin
FDic:=TDictionary<String,String>.Create;
end;
procedure insertValue(key,value:String);
begin
if(FDic.ContainsKey(key))then
FDic[key] := value
else
begin
FDic.Add(key,value);
end;
end.
And now another unit:
unit Class2;
type
uses Class2;
TClass1 = class
public
class2 :TClass2;
TS: TStringList;
procedure DoSomething;
end;
implementation
procedure TClass1.DoSomething;
var
i: Integer;
c,test: TClass1;
begin
c := TClass1.create;
c.insertValue('height','.34cm');
c.insertValue('width','22cm');
c.insertValue('radio','2cm');
TS.AddObject('square',c);
c := TClass1.create;
c.insertValue('height','.88cm');
c.insertValue('width','11cm');
c.insertValue('top','12cm');
TS.AddObject('circle',c);
test := TS.Objects[0] as TClass1;//test.FDic height should be .34cm but gets the value of the last object create, the same for width an common keys.
//here when I look for the values of FDic test.FDic.Items['height'] the value is .88cm instead of .34cm, each time the values of any element of the Dictionary is replace with the previous of the last object created. And the memory address is the same. Why don't create a new memory address for any new element if it is a different object.
That is a resume of my code, I can put all my code because is too big, but I would like to know where I can search to resolve this problem. I am not is not easy, maybe I am not the only one with that problema, maybe some class in the uses, class variables, there is something that causes a memory problema in that dictionary, but no way to find it.
It's a little hard to be sure of the problem because you posted code that does not compile. For future reference, please don't do that. It's good to cut down the code to a small size, but you should then make it into a small console application that compiles and runs and demonstrates the fault. In spite of this, I think that I can see where the problem is.
You are creating objects and then adding them to a string list with
TS.AddObject(...);
But then you never free those objects. That, I guess, is the source of the leak. You can deal with this by setting the OwnsObjects property of the string list to True.
Specifies whether the string list owns the objects it contains.
The OwnsObjects property specifies whether the string list owns the
stored objects or not. If the OwnsObjects property is set to True,
then the Destroy destructor will free up the memory allocated for
those objects.
That I think will explain the leaks. The other part of your question is why index 0 contains the item that you added second. The only explanation for that, given the code in the question, is that your string list has the Sorted property set to True.
Again, I'm inferring this with a little intuition, but if you have only posted a complete program that compiled and run then your question could have been answered with complete certainty.
I do wonder whether or not a string list is the correct class to be using here. Perhaps you would be better with TObjectDictionary<string, TClass1>. You would create it like this:
dict := TObjectDictionary<string, TClass1>.Create([doOwnsValues]);
The use of doOwnsValues tells the dictionary that it is take assume ownership of the objects that you add as values and destroy them when they are removed from the dictionary, or when the dictionary is destroyed.
Note also that your insertValue method can be implemented in a far simpler way using the AddOrSetValue method.

How to Start Creating My Own Classes with Delphi?

I posted a question a few days ago, and the answers told me to create my own classes.
I'm an old-school programmer from the pre-OOP days my programming is well structured, efficient and organized, but lacks in any custom OOPing other than using Delphi and 3rd party objects.
I had looked at how Delphi's object oriented classes worked back when I started using Delphi 2, but they seemed foreign to my programming background. I understand how they were and are excellent for developers designing components and for visual controls on the user interface. But I never found the need to use them in the coding of my program itself.
So now I look again, 15 years later, at Delphi's classes and OOPing. If I take, for example, a structure that I have such as:
type
TPeopleIncluded = record
IndiPtr: pointer;
Relationship: string;
end;
var
PeopleIncluded: TList<TPeopleIncluded>;
Then an OOP advocator will probably tell me to make this a class. Logically, I would think this would be a class inherited from the generic TList. I would guess this would be done like this:
TPeopleIncluded<T: class> = class(TList<T>)
But that's where I get stuck, and don't have good instructions on how ot do the rest.
When I look at some class that Delphi has as an example in the Generics.Collections unit, I see:
TObjectList<T: class> = class(TList<T>)
private
FOwnsObjects: Boolean;
protected
procedure Notify(const Value: T; Action: TCollectionNotification); override;
public
constructor Create(AOwnsObjects: Boolean = True); overload;
constructor Create(const AComparer: IComparer<T>; AOwnsObjects: Boolean = True); overload;
constructor Create(Collection: TEnumerable<T>; AOwnsObjects: Boolean = True); overload;
property OwnsObjects: Boolean read FOwnsObjects write FOwnsObjects;
end;
and then their definitions of the constructors and procedures are:
{ TObjectList<T> }
constructor TObjectList<T>.Create(AOwnsObjects: Boolean);
begin
inherited;
FOwnsObjects := AOwnsObjects;
end;
constructor TObjectList<T>.Create(const AComparer: IComparer<T>; AOwnsObjects: Boolean);
begin
inherited Create(AComparer);
FOwnsObjects := AOwnsObjects;
end;
constructor TObjectList<T>.Create(Collection: TEnumerable<T>; AOwnsObjects: Boolean);
begin
inherited Create(Collection);
FOwnsObjects := AOwnsObjects;
end;
procedure TObjectList<T>.Notify(const Value: T; Action: TCollectionNotification);
begin
inherited;
if OwnsObjects and (Action = cnRemoved) then
Value.Free;
end;
Let me tell you that this "simple" class definition may be obvious to those of you who have used OOP in Delphi for years, but to me it only provides me with hundreds of unanswered questions on what do I use and how do I use it.
To me, this does not appear to be a science. It appears to be an art of how to best structure your information into objects.
So this question, and I hope it doesn't get closed because I really need help with this, is where or how do I get the best instruction on using Delphi to create classes - and how to do it the proper Delphi way.
To me, this does not appear to be a science. It appears to be an art
of how to best structure your information into objects.
Well... Yeah. There really aren't a lot of formal requirements. It's really just a set of tools to help you organize your ideas, and eliminate a lot of duplication along the way.
Then an OOP advocator will probably tell me to make this a class. Logically, I would think this would be a class inherited from the generic TList.
Actually, the whole point of generic containers is that you don't have to make a new container class for each type of object. Instead, you'd make a new content class and then create a TList<TWhatever>.
Think of a class instance as a pointers to a record.
Now: why use a class when you could use a pointer to a record? A couple reasons:
encapsulation: You can hide some aspects of the implementation with the private keyword so that other developers (including your future self) know not to depend on implementation details that may change or that just aren't important to understanding the concept.
polymorphism: You can avoid a lot of special dispatch logic by giving each of your records a set of pointers to functions. Then, rather than having a large case statement where you do different things for each type of object, you loop through your list and send each object the same message, then it follows the function pointer to decide what to do.
inheritance: As you start making records with pointers to functions and procedures, you find that you often have cases where you need a new function-dispatch record that's very much like one you already have, except you need to change one or two of the procedures. Subclassing is just a handy way to make that happen.
So in your other post, you indicated that your overall program looks like this:
procedure PrintIndiEntry(JumpID: string);
var PeopleIncluded : TList<...>;
begin
PeopleIncluded := result_of_some_loop;
DoSomeProcess(PeopleIncluded);
end;
It's not clear to me what Indi or JumpID mean, so I'm going to pretend that your company does skydiving weddings, and that Indi means "individual" and JumpID is a primary key in a database, indicating a flight where all those individuals are in the wedding party and scheduled to jump out of the same plane... And it's vitally important to know their Relationship to the happy couple so that you can give them the right color parachute.
Obviously, that isn't going to match your domain exactly, but since you're asking a general question here, the details don't really matter.
What the people in the other post were trying to tell you (my guess anyway) wasn't to replace your list with a class, but to replace the JumpID with one.
In other words, rather than passing JumpID to a procedure and using that to fetch the list of people from a database, you create a Jump class.
And if your JumpID actually indicates a jump as in goto, then you'd probably actually a bunch of classes that all subclass the same thing, and override the same method in different ways.
In fact, let's assume that you do some parties that aren't weddings, and in that case, you don't need the Relationships, but only a simple list of people:
type TPassenger = record
FirstName, LastName: string;
end;
type TJump = class
private
JumpID : string;
manifest : TList< TPassenger >;
public
constructor Init( JumpID: string );
function GetManifest( ) : TList< TPassenger >;
procedure PrintManifest( ); virtual;
end;
So now PrintManifest() does the job of your PrintIndyEntry(), but instead of calculating the list inline, it calls Self.GetManifest().
Now maybe your database doesn't change much, and your TJump instance is always short lived, so you decide to just populate Self.manifest in the constructor. In that case, GetManifest() just returns that list.
Or maybe your database changes frequently, or the TJump sticks around long enough that the database may change underneath it. In that case, GetManifest() rebuilds the list each time it's called... Or perhaps you add another private value indicating the last time you queried, and only update after the information expires.
The point is that PrintManifest doesn't have to care how GetManifest works, because you've hidden that information away.
Of course, in Delphi, you could have done the same thing with a unit, hiding a list of cached passenger lists in your implementation section.
But clasess bring a little more to the table, when it comes time to implement the wedding-party-specific features:
type TWeddingGuest = record
public
passenger : TPassenger;
Relationship : string;
end;
type TWeddingJump = class ( TJump )
private
procedure GetWeddingManifest( ) : TList< TWeddingGuest >;
procedure PrintManifest( ); override;
end;
So here, the TWeddingJump inherits the Init and GetManifest from the TJump, but it also adds a GetWeddingManifest( );, and it's going to override the behavior of PrintManifest() with some custom implementation. (You know it's doing this because of the override marker here, which corresponds to the virtual marker in TJump.
But now, suppose that PrintManifest is actually a rather complicated procedure, and you don't want to duplicate all that code when all you want to do is add one column in the header, and another column in the body listing the relationship field. You can do that like so:
type TJump = class
// ... same as earlier, but add:
procedure PrintManfestHeader(); virtual;
procedure PrintManfiestRow(passenger:TPassenger); virtual;
end;
type TWeddingJump = class (TJump)
// ... same as earlier, but:
// * remove the PrintManifest override
// * add:
procedure PrintManfestHeader(); override;
procedure PrintManfiestRow(passenger:TPassenger); override;
end;
Now, you want to do this:
procedure TJump.PrintManifest( )
var passenger: TPassenger;
begin;
// ...
Self.PrintManifestHeader();
for guest in Self.GetManifest() do begin
Self.PrintManifestRow();
end;
// ...
end;
But you can't, yet, because GetManifest() returns TList< TPassenger >; and for TWeddingJump, you need it to return TList< TWeddingGuest >.
Well, how can you handle that?
In your original code, you have this:
IndiPtr: pointer
Pointer to what? My guess is that, just like this example, you have different types of individual, and you need them to do different things, so you just use a generic pointer, and let it point to different kinds of records, and hope you cast it to the right thing later. But classes give you several better ways to solve this problem:
You could make TPassenger a class and add a GetRelationship() method. This would eliminate the need for TWeddingGuest, but it means that GetRelationship method is always around, even when you're not talking about weddings.
You could add a GetRelationship(guest:TPassenger) in the TWeddingGuest class, and just call that inside TWeddingGuest.PrintManifestRow().
But suppose you have to query a database to populate that information. With the two methods above, you're issuing a new query for each passenger, and that might bog down your database. You really want to fetch everything in one pass, in GetManifest().
So, instead, you apply inheritance again:
type TPassenger = class
public
firstname, lastname: string;
end;
type TWeddingGuest = class (TPassenger)
public
relationship: string;
end;
Because GetManifest() returns a list of passengers, and all wedding guests are passengers, you can now do this:
type TWeddingJump = class (TJump)
// ... same as before, but:
// replace: procedure GetWeddingManfiest...
// with:
procedure GetManifest( ) : TList<TPassenger>; override;
// (remember to add the corresponding 'virtual' in TJump)
end;
And now, you fill in the details for TWeddingJump.PrintManifestRow, and the same version of PrintManifest works for both TJump and TWeddingJump.
There's still one problem: we declared PrintManifestRow(passenger:TPassenger) but we're actually passing in a TWeddingGuest. This is legal, because TWeddingGuest is a subclass of TPassenger... But we need to get at the .relationship field, and TPassenger doesn't have that field.
How can the compiler trust that inside a TWeddingJump, you're always going to pass in a TWeddingGuest rather than just an ordinary TPassenger? You have to assure it that the relationship field is actually there.
You can't just declare it as TWeddingJupmp.(passenger:TWeddingGuest) because by subclassing, you're basically promising to do all the things the parent class can do, and the parent class can handle any TPassenger.
So you could go back to checking the type by hand and casting it, just like an untyped pointer, but again, there are better ways to handle this:
Polymorphism approach: move the PrintManifestRow() method to the TPassenger class (removing the passenger:TPassenger parameter, as this is now the implicit parameter Self), override that method in TWeddingGuest, and then just have TJump.PrintManifest call passenger.PrintManifestRow().
Generic class approach: make TJump itself a generic class (type TJump<T:TPassenger> = class), and instead of having GetManifest() return a TList<TPassenger>, you have it return TList<T>. Likewise, PrintManifestRow(passenger:TPassenger) becomes PrintManifestRow(passenger:T);. Now you can say: TWeddingJump = class(TJump<TWeddingGuest>) and now you're free to declare the overridden version as PrintManifestRow(passenger:TWeddingGuest).
Anyway, that's way more than I expected to write about all this. I hope it helped. :)

How to group constant strings together in Delphi

I application that uses strings for different status an item can be during its life.
ie
OPEN,
ACTIVE,
CLOSED,
DELETE,
and so on, at the moment they are all hard coded into code like so
MyVar := 'OPEN';
I am working on changing this as it can be a maintenance problem, so I want to change them all to a constants, I was going to do it like so
MyVar := STATUS_OPEN;
but I would like to group them together into one data structure like so
MyVar := TStatus.Open;
What is the best way to do this in delphi 2007?
I know I can make a record for this, but how do I populate it with the values, so that it is available to all objects in the system without then having to create a variable and populating the values each time?
Ideal I would like to have one central place for the data structure and values, and have them easily accessible (like TStatus.Open) without having to assign it to a variable or creating an object each time I use it.
I am sure there is a simple solution that i am just missing. any ideas?
As Jim mentioned you could use class constants or an enumerated type:
type
TItemStatus = (isOpen, isActive, isClosed);
const
ItemStatusStrings: array[TItemStatus] of string = ('Open', 'Active', 'Closed');
See http://edn.embarcadero.com/article/34324 ("New Delphi language features since Delphi 7".
A class constant would do nicely. From that link above:
type
TClassWithConstant = class
public
const SomeConst = 'This is a class constant';
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
ShowMessage(TClassWithConstant.SomeConst);
end;
I personally have used TOndrej's approach extensively in several large mission critical data processing platforms. The benefit of enumerations is that they can be easily passed around within an application, are very compact (an ordinal type), work perfectly in case statements and are completely type safe. The later point is important for maintenance since deleting or changing enumeration values will cause a compile error (a good think IMHO).
Some gotcha's to look out for with this approach:
Changing the declared order of enum values will foo bar the enum->string lookup array.
If you use the enum in case statements (a nice feature) be sure to take into account new values being added. I usually add an else to the case and throw an exception on unknown values. Much better than falling through the case.
If you are very concerned about the first gotcha, you can use a record in the lookup array and include the enum value in each record and validate the ordering from the unit initialization. This has saved my bacon many times in mission critical systems where maintenance is frequent. This approach can also be used to add additional meta data to each value (a very handy feature).
Best of luck!
unit Unit1;
interface
type
TItemStatusEnum = (isOpen, isActive, isClosed);
TItemStatusConst = class
class function EnumToString(EnumValue : TItemStatusEnum): string;
property OPEN: string index isOpen read EnumToString;
property CLOSED: string index isClosed read EnumToString;
property ACTIVE: string index isActive read EnumToString;
end;
var
ItemStatusConst : TItemStatusConst;
implementation
uses
SysUtils;
type
TItemStatusRec = record
Enum : TItemStatusEnum;
Value : string;
end;
const
ITEM_STATUS_LOOKUP : array[TItemStatusEnum] of TItemStatusRec =
((Enum: isOpen; Value: 'OPEN'),
(Enum: isActive; Value: 'ACTIVE'),
(Enum: isClosed; Value: 'CLOSED'));
procedure ValidateStatusLookupOrder;
var
Status : TItemStatusEnum;
begin
for Status := low(Status) to high(Status) do
if (ITEM_STATUS_LOOKUP[Status].Enum <> Status) then
raise Exception.Create('ITEM_STATUS_LOOKUP values out of order!');
end;
class function TItemStatusConst.EnumToString(EnumValue: TItemStatusEnum): string;
begin
Result := ITEM_STATUS_LOOKUP[EnumValue].Value;
end;
initialization
ValidateStatusLookupOrder;
end.
Update:
Thanks for the critique - you are absolutely correct in that I was solving what I perceived as the problem underlying the question. Below is a much simpler approach if you can live with the constraint that this must ONLY work in Delphi 2007 or later versions (might work in D2006?). Hard to shed those nagging thoughts of backward compatibility ;)
type
ItemStatusConst = record
const OPEN = 'OPEN';
const ACTIVE = 'ACTIVE';
const CLOSED = 'CLOSED';
end;
This approach is simple and has a similar feel to what one might do in a Java or .Net application. Usage semantics are as expected and will work with code completion. A big plus is that the constants are scoped at a record level so there is no risk of clashes with other definitions as happens with unit scoped types.
Sample usage:
ShowMessage(ItemStatusConst.ACTIVE);
ShowMessage(ItemStatusConst.CLOSED);
Just for fun, I have also revised my earlier approach to directly address the original question with a similar outcome. This time I made use of "simulated class properties" (see here) with a property indexer. This is clearly more complex than the record approach, but retains the ability to work with enum values, sets, strings AND can also be extended to implement additional meta data features where required. I believe this works for Delphi versions going as far back as Delphi 5 IIRC.
An example of where I used this technique to great effect was a parsing framework I created in Delphi to handle the full IBM AFPDS print data stream grammar. This flexibility is why I love working in Delphi - it is like a Swiss army knife ;)
Or you could combine #Jim and #TOndrej
TGlobalConsts = class
type
TItemStatus = (isOpen, isActive, isClosed);
const
ItemStatusStrings: array[TItemStatus] of string = ('Open', 'Active', 'Closed');
end;
Although you could make it a class or a record really. Although if it is a class you can add the class functions like #mghie suggested, and instead just get the values from the const array. Personally I prefer having all the strings in a const array in the interface instead of peppered in the function bodies in the implementation.
class function TGlobalConsts.Active: string;
begin
Result := ItemStatusStrings[itsActive];
end;
class function TGlobalConsts.Open: string;
begin
Result := ItemStatusStrings[itsOpen];
end;
There are a lot of ways to do it, that is for sure.
This is something that you can do in all versions of Delphi:
type
TStatus = class
class function Active: string;
class function Open: string;
...
end;
class function TStatus.Active: string;
begin
Result := 'ACTIVE';
end;
class function TStatus.Open: string;
begin
Result := 'OPEN';
end;
You can use this exactly as you want:
MyVar := TStatus.Open;
there is exactly one place to change the strings, and there is only code involved, no runtime instantiation. New features of recent Delphi versions aren't always necessary to do stuff like that...
In addition to what TOndrej said:
One can also declare a record constant:
type
TRecordName = record
Field1: Integer;
Field2: String
end;
const
itemstatus : TRecordName = (
Field1: 0;
Field2: 'valueoffield2'
);
An array of records is also possible, by combining the const record syntax above and the array syntax shown by TOndrej.
However, the way I usually prefer needs initialization:
populating a TStringDynArray with the names of an enum via RTTI
If it then turns out that the names should be configurable, the persistance (however it is arranged) can simply load/store the dynarray.
You could have a global variable of a record type. The record type must have a field for each status you have.
You can populate the record in the Initialize section of any unit, calling a procedure or function declared in that unit. You could have a single unit to specifically do this work, something like StatusTypes.pas.
In the interface section you could declare something like:
type
TStatus = record
OPEN: string;
end;
var
Status: TStatus;

Is there a function like PHP's vardump in Delphi?

I've given up on the Delphi 7 debugger and am pretty much relying on outputdebugstrings. Is there a standard function I can call to get the contents of an object as a string like the debugger would if I set a breakpoint?
Not exactly what your looking for, but you can use RTTI to get access to the values of various published properties. The magical routines are in the TypInfo unit. The ones you are probably most interested in are GetPropList which will return a list of the objects properties, and GetPropValue which will allow you to get the values of the properties.
procedure TForm1.DumpObject( YourObjectInstance : tObject );
var
PropList: PPropList;
PropCnt: integer;
iX: integer;
vValue: Variant;
sValue: String;
begin
PropCnt := GetPropList(YourObjectInstance,PropList);
for iX := 0 to PropCnt-1 do
begin
vValue := GetPropValue(YourObjectInstance,PropList[ix].Name,True);
sValue := VarToStr( vValue );
Memo1.Lines.Add(PropList[ix].Name+' = '+sValue );
end;
end;
for example, run this with DumpObject(Self) on the button click of the main form and it will dump all of the properties of the current form into the memo. This is only published properties, and requires that the main class either descends from TPersistent, OR was compiled with {$M+} turned on before the object.
Rumor has it that a "reflector" like ability will be available in a future version of Delphi (possibly 2010).
Consider something like Codesite which is a much more complete tracing solution. It allows you to output much more complex info, and then search, print, and analyse the data. But for your purposes, you can simply send an object to it with Codesite.Send('Before', self); and you get all the RTTI available properties in the log. Do an "After" one too, and then you can compare the two in the Codesite output just by selecting both. It's saved me many times.
if delphi 7 is the .NET version, then you could do (some of) that with reflection. (not easy, but not terribly hard). if it's the normal, compiled thing, then it's a hard problem and the debugger is you best bet, apart from specialized printing functions/methods.

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