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XCode Documentation - Offline Reading
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Closed 5 years ago.
After upgrading to the latest iOS sdk, my developer documentation is is empty. When doing a search, the contents list on the left side bar appears but the main content is empty. Try to right click and load in browser but nothing happens too. Please help.
Thanks.
I had this problem after upgrading to xcode 4.5, and I eventually find that it's because the doc set file is not downloaded completely.
Here is how I resolve this:
In the xcode preferences -> Downloads -> Documentation, choose "iOS 6.0 Documentation Set", you'll see a brief about this set below. Scroll up this brief a little bit you'll see something like this:
Feed:
http://developer.apple.com/rss/com.apple.adc.documentation.AppleOSX10_8.atom
Web Root URL:
https://developer.apple.com/library/etc/redirect/xcode/mac/cc4e97/
Identifier: com.apple.adc.documentation.AppleOSX10_8.CoreReference
Installed Location:
/Applications/Xcode.app/Contents/Developer/Documentation/DocSets/com.apple.adc.documentation.AppleOSX10_8.CoreReference.docset
Save the Feed link to somewhere and click the "Installed Location" to locate the broken doc set in Finder. Delete it. You'll see it's gone in the Documentation list.
Click "+" to add a new doc set, fill in the feed URL you just saved.
Let the download complete and hopefully everything will come back again.
Related
Does anyone know the shortcut for Xcode 10 beta to reach the media part?
I already searched at google but I'm not able to find it. May its possible to get the old view if anyone knows what I mean?
Found the Shortcut to open the Media Library Tab:
⇧+⌘+M
At this point the official documentation does not cover some use cases at Xcode 10 beta so I'm not able to find a way to move the media part to the old position.
I have recently updated my Xcode to Xcode 8 (not beta) and I was trying to upload an apps targeting IOS 8.2. I ran "upload to App Store" through Xcode and it said "submit successfully". However, when I check in the Activity tab after 24 hrs, the build is still not there. I tried to upload again and it gave me an error saying that the binary code is already exists. Does anyone know what the problem is?
I really appreciate any help you can give!
There might many reasons for that. I have faced same issue and my solution was:
Check informations in Info.plist ,Privacy Descriptions like Calender , Camera , PhotoLibrary or build code or version code are effected factors.
Or other issue may be in xcode - 9.1
If you haven't added proper appicon in asset with 1024 * 1024.
Appicon can't be transparent nor contain an alpha channel.
If any query, Please ask further
I tried to upload again and it gave me an error saying that the binary
code is already exists.
When you upload again a new build, please ensure that Build Number is incremented.
when I check in the Activity tab after 24 hrs, the build is still not
there.
First check you mail (associated with apple account) for build rejection details. Since you are using Xcode 8, iOS 10 SDK most probably you are missing mandatory usage description keys. You need to ask the use permission before access the user private data like contact number, photos , location , calendar , etc. in iOS 10 Apple is extending the scope of privacy control. You have to declare in Info.plist file access of any private data. Reference for more details here.
I don't know what is happening with Itunes Connect, I cannot upload a new version of my application. The problem is that the button IOS into the Add New version or platform doesn't work!!!
I click on the 'Add New version or platform' and it show me the popup, but when I press on the ios item, nothing happens I inspected the web of the Itunes and it just throw me css warning. See the image attached, as you can see the button is disable
I really need to upload the new version to production, there is a big bug that need to be resolved as soon as posible.[enter image description here]
UPDATE
It is a bug of Itunes connect. Apple will fix, but a quick solution to this issue is explained in the response to this post.
Apple reply me that they will take care about it, but they didn't say that it is a bug of their page. I coudln't wait for a solution from apple so I inspected the elements of the web an try to find out a way to solve my problem, and finally I found it!!
The solution
Image of the DOM
As you can see in the image there are a list of < a > where only two of them the ng-show is true, so my solution is delete the < a > where the ng-show contains the attribute !canCreateVersions and into the first < a > delete the ng-show attribute, and the ng-hide class, so the button that works is the first that appears in the first place of the list where the ng-click action is openVersionModal.
iOS
The li should looks like this :
Solution
There is a great discussion here about the recent changes that have come from Xcode 7 in regards to deploying an app to your iOS device. It is one of the only sources of information about iOS app deployment that is remotely up-to-date on SO it seems (Issue for Meta I guess...)
I have 2 questions about a particular comment in that post that I was hoping for enlightenment on
And to distribute an app, just target "Generic iOS Device", hit Build, then grab your .app, drop it into iTunes, and you'll have an IPA, read to distribute however you want. – dadude999
My first question is: Where is the .app file/folder that this user is talking about?
and my second question: Will this .app work in anyones iTunes that I provide it to? Or will it only work with the one that is linked to my Xcode?
EDIT: First Question Resolved
Thanks to luk2302 for clarifying that this is indeed the same .app file that has been previously asked about in this post. When I asked, I was unsure about this. Now, however, my primary concern falls to the second question.
Regarding question 1:
You normally see that AppName.app file in your Xcode and can simply open it in the Finder to see where it is. In my case:
/Users/myUser/Library/Developer/Xcode/DerivedData/SomeAppHash/Build/Products/Debug-iphoneos/
Alternatively archive your App, in the archiver choose to show in finder and in there select the "show package contents" option. That would result in the following path:
/Users/myUser/Library/Developer/Xcode/Archives/2015-12-22/Flip 22.12.15 19.10.xcarchive/Products/Applications
Regarding question 2:
No idea so far, but you could simply try it out, create an demo app, which is just on of the presets, build it and try to get it on someones phone from their iTunes.
I was trying to do the ToDOList project explained in the tutorial from Apple "Start developing iOS app Today". I downloaded the XCode 6 and created a new "Empty Application". The IDE looks different than how it is in the tutorial, it doesn't give me the option to choose the target device. Also, there was no code files created upon creating the project. I also see an error that says "Base SDK missing". Can anyone tell me how to resolve this.
Xcode 6 doesn’t have the “Empty Application” template any more. The one I think you used is just called “Empty”, and it creates a project with nothing at all in it. That’s not what you want.
You can start with the “Single View Application” template. If you want to empty it out, follow the instructions in this answer.