Does anyone know the shortcut for Xcode 10 beta to reach the media part?
I already searched at google but I'm not able to find it. May its possible to get the old view if anyone knows what I mean?
Found the Shortcut to open the Media Library Tab:
⇧+⌘+M
At this point the official documentation does not cover some use cases at Xcode 10 beta so I'm not able to find a way to move the media part to the old position.
Related
I have a question regarding the title above. I try surfing the internet for almost 2 weeks, but my issues were not solved.
I have an iPhone (iOS 15) and MacBook (macOS 13.6.1), want use XCode 13 to test the app. I got instructions from the Leapwork guy, to list how to do it. My colleague wants to test an app on iPhone, and she asks me to setup it up for her.
But I am facing a few errors which I don't know what are and how to solve because this is my first time playing it.
Here link to the document I manage success following the step from 1 to 8. I’m afraid to step 9 I did something wrong because it asked me to change a few things may I miss out.
iOS Instruction
The error that I have on XCode is
Building for iOS, but the linked and embedded framework 'RoutingHTTPServer.framework' was build for iOS + iOS Simulator
'assign' property of object type may become a dangling reference; consider using 'unsafe_unretained'
Double-quoted include "HTTPConnection.h" in framework header, expected angle-bracketed instead.
Could not build module 'RoutingHTTPServer'
I'm running Appium but not sure need to configure it or not.
I hope anyone knows about this or has been through a similar situation, please help and guide me on the correct path. I think I already lost. :(
Thanks.
I have a game created in Unity which Apple does not accept because of the following:
It seems that the problem is in Google Mobile ADS
We identified one or more issues with a recent delivery for your app, "My Game" 10.0 (10). Please correct the following issues, then upload again.
ITMS-90809: Deprecated API Usage - New apps that use UIWebView are no longer accepted. Instead, use WKWebView for improved security and reliability. Learn more (https://developer.apple.com/documentation/uikit/uiwebview).
I have followed several answer that I found on stackoverflow:
UIWebView still exist in Google Mobile Ads
I have also followed other Unity forums and I can't find a solution
https://forum.unity.com/threads/itms-90809-deprecated-api-usage-new-apps-that-use-uiwebview-are-no-longer-accepted.883510/
My game is created with Unity, and at no time have I used Pod
I have run grep -r "UIWebView". , but this shows files that I can't see, not in xCode, and not in Visual Studio either
I don't know exactly in which folder I should run this command. When I do it in the Pod folder, it shows me files that I cannot open in the editorHow can I find where the files containing UIWebView are located?
I don't know how to find those files in xCode to modify them and try to get Apple to accept my game
Can you help me find those files in xCode?
What should i do to correct this problem?
Thanks
EDIT:
I need answers that solve my problem. The only answer there is, except for mine, offers data that I have tried and showed in my question. I do not see logical that the reward is given to someone who has not read my question, Thank you
I have to say you can add WebKit.framework at UnityFramework > Build Phases > Link Binary With Libraries. Then After Update pods from terminal and upload project and apple approved game.
It worked for me.
Finally and seeing that I do not receive a response, I have solved the problem by starting the project again in the Unity 2020.1.17f1 version.
This is not really a solution to the problem that I raised, but since it has solved my problem, I put it as an answer.
Thanks to those who have tried to help me. #AlexB
open terminal on macos and try :
grep -Ril "UIWebView" "/Users/yourUserName/yourProjectFolder"
I have recently updated my Xcode to Xcode 8 (not beta) and I was trying to upload an apps targeting IOS 8.2. I ran "upload to App Store" through Xcode and it said "submit successfully". However, when I check in the Activity tab after 24 hrs, the build is still not there. I tried to upload again and it gave me an error saying that the binary code is already exists. Does anyone know what the problem is?
I really appreciate any help you can give!
There might many reasons for that. I have faced same issue and my solution was:
Check informations in Info.plist ,Privacy Descriptions like Calender , Camera , PhotoLibrary or build code or version code are effected factors.
Or other issue may be in xcode - 9.1
If you haven't added proper appicon in asset with 1024 * 1024.
Appicon can't be transparent nor contain an alpha channel.
If any query, Please ask further
I tried to upload again and it gave me an error saying that the binary
code is already exists.
When you upload again a new build, please ensure that Build Number is incremented.
when I check in the Activity tab after 24 hrs, the build is still not
there.
First check you mail (associated with apple account) for build rejection details. Since you are using Xcode 8, iOS 10 SDK most probably you are missing mandatory usage description keys. You need to ask the use permission before access the user private data like contact number, photos , location , calendar , etc. in iOS 10 Apple is extending the scope of privacy control. You have to declare in Info.plist file access of any private data. Reference for more details here.
So I was just trying to create a simple instant messaging application on my Xcode 5.0.2. I downloaded the free beta SDK from c2call.com and I followed exactly what their video instructed. However once I tried to build, atleast a dozen issues popped up.
Heres the link to the tutorial:
http://www.youtube.com/watch?v=qyp_BFORvIk
One of the comments said that one possible reason might be because I need to set my Xcode 5 to default in build settings, but I'm not sure how. Does anyone know what I should do?
This question already has answers here:
XCode Documentation - Offline Reading
(6 answers)
Closed 5 years ago.
After upgrading to the latest iOS sdk, my developer documentation is is empty. When doing a search, the contents list on the left side bar appears but the main content is empty. Try to right click and load in browser but nothing happens too. Please help.
Thanks.
I had this problem after upgrading to xcode 4.5, and I eventually find that it's because the doc set file is not downloaded completely.
Here is how I resolve this:
In the xcode preferences -> Downloads -> Documentation, choose "iOS 6.0 Documentation Set", you'll see a brief about this set below. Scroll up this brief a little bit you'll see something like this:
Feed:
http://developer.apple.com/rss/com.apple.adc.documentation.AppleOSX10_8.atom
Web Root URL:
https://developer.apple.com/library/etc/redirect/xcode/mac/cc4e97/
Identifier: com.apple.adc.documentation.AppleOSX10_8.CoreReference
Installed Location:
/Applications/Xcode.app/Contents/Developer/Documentation/DocSets/com.apple.adc.documentation.AppleOSX10_8.CoreReference.docset
Save the Feed link to somewhere and click the "Installed Location" to locate the broken doc set in Finder. Delete it. You'll see it's gone in the Documentation list.
Click "+" to add a new doc set, fill in the feed URL you just saved.
Let the download complete and hopefully everything will come back again.