I need to test flash site using Flash Debugger version 10.1 in Google Chrome.
Issue:
cannot able to view debug version of flash player.
Steps Done:
Disabled integrated version of flash player by listing through "about:plugins".( Note: I saw adobe document stated that it has two plugins integrated and system. But can able to see only integrated plug-in).
Installed Flash player 10.1 plugin content debugger from Adobe http://www.adobe.com/support/flashplayer/downloads.html.
I tried to see the list of plugins through "about:plugins". But I cannot able to find the installed debugger in the list to enable.
After going to about:plugins , click on the "Details" link on the right , the plugins list will expand and you should be able to see both Flash plugins and disable the default one.
Workaround #1 worked for me here: http://www.timo-ernst.net/2010/04/chrome-flash-debugger-not-connecting-to-flexflash-builder/
And you can check your current flash player version at: www.flashplayerversion.com
Related
I am trying to use Unity to create an iOS app. I used Unity Hub to install Unity. I then opened Unity, went to File-Build Settings. I click on iOS, and it says "No iOS module loaded", so I clicked on the "Open Download page". I downloaded UnitySetup-iOS-Support-for-Editor-2018.4.7f1 and ran it. It looks like everything is going smoothly, and right at the end I get the message in the attached screen shot.
I have tried closing Xcode and Unity. I have tried restarting my computer. I have done several Google searches, but I haven't found anything that helps. Does anyone have any ideas?
I suspect the installation path got messed up.
You have to use the Unity Hub to install additional packages.
Go to Installs, click the 3 vertical dots and select Add Modules.
I had a similar problem with tvOS support and it seems that if you don’t have Unity installed to /Applications/Unity, installing addons will fail. (I had it in /Applications/Unity-2019.4.7f1.)
I moved my Unity to /Applications/Unity, installed the addon, and then moved Unity back.
The accepted answer did not work for me.
However, what did the job (Unity 2018, Unityhub 3.4.1) was copying the installed /Applications/Unity/PlaybackEngines to the current /Applications/Unity-[2018....]/PlaybackEngines
So I needed to install a new SDK to use the Compass ANE that I purchased. Which I did and the issue that I had with it was that the "TabbedViewNavigatorApplication" was not a supported component. So, after some research, the problem was with the new framework file. I took the framework file from the original 4.6.0 (file location shown below):
C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\sdks
and put that in the new SDK file. This fixed this issue but now I have another issue where the old code I had working has now broken.
GeolocationEvent.UPDATE is no longer being called
Camera.setMode() causes a crash
UIComponent.addChild(Video) causes a crash
I am able to run the program with no errors.
Event is not being triggered for Geolocation in Flex
This person had a similar problem to me and he says he fixed his issue but I can't work out what he did:
I worked out the ultimate cause of this specific problem. It stems from Flash Builder not installing the complete Android SDK or the IOS SDK. Once I manually installed these by copying the SDK folders to their correct paths in Adobe Flash Builder, my GPS events were called successfully.
To sum up, if you get this trouble where the code and everything looks alright but it wont call up your events, then check to make sure that your latest SDKs for Flex are installed correctly for Android and or iOS
I haven't done any work with flex SDKs and if anyone can either recommend a place to download one which supports these features or has any advice on how to fix my issue I would be most grateful.
Solved issue. In case anyone looks for this, my old SDK would allow me to run the app from a device without requesting for permission for geolocation event. The new SDk forces you to use the permission status event.
Makes sense to me now. Just wish I had an error pop up asking for permission rather than just doing nothing.
I started developing the iphone app using phonegap >>
I have used phonegap before for android app>and also fbconnect for android but for ios I am not able to configure it>> I gone through many tutorials and Questions from stackoverflow>
I am following this tutorial
https://github.com/davejohnson/phonegap-plugin-facebook-connect/
and every things goes right but the steps 11 to 14 >> and last ios URL SCHEME
thats are the steps which are confusing me aND I AM UNABLE TO COMPLETE THat steps>>
and if I compile without thats steps>>
its giving the following error>>
error: Cordova/CDV.h: No such file or directory
#Geeniewanted :: this is the screen
For 11. If you click on the top-level 'phonegapFacebookApplication' in your project navigator (with the blue x-code project icon to it's left), that should show you all the project settings on the main center window. There you will find a tab that says "Build Phases", and within that, you'll find an option to add Link binaries with Libraries. #Geeniewanted has nicely written out a solution to that above.
I should warn you though that if you're using the lastest PhoneGap Build, or Cordova, you'll notice that there isn't a Cordova.plist anymore. That is because with PhoneGap 2.3.0 they've changed that to the 'config.xml'. And so you'll have to add your plug-ins to there.
I would recommend that you follow the video tutorial from Facebook-Dev to set up your Facebook iOS SDK within x-code: https://developers.facebook.com/docs/getting-started/facebook-sdk-for-ios/3.1/#project
you can use the following link to use the childbrowser plugin and facebook
http://www.drewdahlman.com/meusLabs/?p=88#comment-1544
it's possible to update this to the new inappbrowser
I want to display an activity indicator when my app is busy on ios. So far I haven't been able to get it working.
I have tried using:
navigator.notification.activityStart();
Which seems like it's not supported in most recent versions of Phonegap/Cordova.
Does anyone know how to get this working with Phonegap and Jquery mobile?
I was accidentally removed in 1.5 but will be back in 1.6. If you just grab the code from the 1.4.1 JS version and paste it into the 1.5 version it should just work as well.
I had this same problem. Looks like the iOS notification stuff was once a part of the main distribution but now it's a plugin that you have to add to your app. I found the plugin here:
https://github.com/phonegap/phonegap-plugins/tree/master/iOS/NotificationEx
There is a README there with accurate install instructions for recent versions of PhoneGap / Cordova. I got it working pretty quick once I found the plugin.
I am new to that Blackberry development platform.
I installed eclipse plugin for blackberry successfully.
Now when creating the project its showing no jre click configure jre when clicked and configure and select whenever option its shows the same error then I go to that update site and install the sdk but after downloading its shows error like
An error occurred while collecting items to be installed
session context was:(profile=SDKProfile..
Please help me create my first BB app here.
Can't send more logs because I have 9 reputation and require 10 reputation for adding hyperlinks
Well, try this out
Remove BlackBerry plugin from Eclipse, shut eclipse down.
Next go to BlackBerry developer website (register, its free I think), get the correct SDK your handset has, install it.
Add the home directory of this SDK to your path.
Now launch Eclipse, go get the BlackBerry plugin and install it. Now try creating a BlackBerry project, it should work.
If it doesnt, try running one of the sample apps that get shipped with the SDK in Eclipse, say the "Hello World" app. If it works, modify it for your project.