see the content of an TImagelist in runtime - delphi

is possible invoke in runtime the TImagelist editor to see the contents of my TImagelist?

That editor is a design-time editor and is not available at runtime, but you can draw any of the images saved inside an ImageList on any canvas by calling its Draw method and specifying index of the image which you want to draw. The sample code below draws all images saved inside ImageList1 on Form1 in a vertical list:
var
i : Integer;
begin
for i := 0 to ImageList1.Count-1 do
ImageList1.Draw(Form1.Canvas, 16, 16 + (i * ImageList1.Height),i,True);
end;

You can drop a ListView on some form and do something like this:
var
i: Integer;
li: TListItem;
begin
ListView1.LargeImages := ImageList1;
ListView1.Items.BeginUpdate;
try
for i := 0 to Pred(ImageList1.Count) do
begin
li := ListView1.Items.Add;
li.Caption := Format('Image %d', [i]);
li.ImageIndex := i;
end;
finally
ListView1.Items.EndUpdate;
end;
end;

CodeSite has a pretty code logger. You can use it to dump bitmap objects, and see it in the logger window.
http://www.raize.com/DevTools/CodeSite/Default.asp

Related

How i can assign differents tags to various objects at runtime in Delphi

How i can to assign differents tags to various objects (e.j: TCircle) of the same type at runtime?
Lets me explain that: I want to create various Circles at runtime and to assign to each one of them a different tag and then with on click event to show the Circle that i clicked.
This is a fragment of my code:
procedure
TPhotoX.FormCreate(Sender:
TObject);
var
FilesN: String;
S: TBitmap;
Cir: TCircle;
begin
FlowLayout1.DeleteChildren;
GetFP:= TDirectory.GetFiles(GetPathIma, '*jpg', TSearchOption.soTopDirectoryOnly);
for FilesN in GetFP do
VertScrollBox1.BeginUpdate;
Cir.TCircle.Create(Self);
Cir.Parent:= FlowLayOut1;
Cir.Fill.Bitmap.WrapMode:=TWrapMode.TileOriginal;
Cir.Fill.Kind:= TBrushkind.Bitmap;
Cir.Height:= 85;
Cir.Width:= 85;
//...more circle's properties next including the Circle's Tag property that i ignore to implement
// Sorry i'm Delphi's Beginner but Delphi's power believer too!!! :-)
Cir.OnClick: CirClick;
try
S.TBitmap.Create;
FlowLayout1.AddObject(Cir);
S.LoadThumbnailsFromFile(FilesN, 150, 150);
Cir.Fill.Bitmap.Bitmap:=S;
Cir.Repaint;
VertScrollBox1.EndUpdate;
finally
S.Free;
end;
end;
//in the code above, how i can to assign differents tags for each circle for referencing later with this handler:
procedure TPhotoX.CirClick(Sender:TObject);
begin
case TCircle(Sender).Tag of
1: //event to show the image
inside the circle
2: // event to show another
image inside the circle
end;
end;
end;
I appreciate any kind of help... Thanks you
As pointed out in comments, there are several mistakes in your code. You are not creating the TBitmap and TCircle objects correctly. You are not adequately protecting resources. And your for loop lacks a required begin/end block to contain your loop logic.
And, to answer your question, since you are using a for..in loop, if you want to assign index-based Tag values then you need to use a separate variable to keep track of the current index as you iterate through the collection.
Try something more like this:
procedure TPhotoX.FormCreate(Sender: TObject);
var
FilesN: String;
S: TBitmap;
Cir: TCircle;
I: Integer;
begin
FlowLayout1.DeleteChildren;
GetFP := TDirectory.GetFiles(GetPathIma, '*jpg', TSearchOption.soTopDirectoryOnly);
if GetFP <> nil then Exit;
VertScrollBox1.BeginUpdate;
try
I := 1;
for FilesN in GetFP do
begin
Cir := TCircle.Create(Self);
try
Cir.Parent := FlowLayOut1;
Cir.Fill.Bitmap.WrapMode := TWrapMode.TileOriginal;
Cir.Fill.Kind := TBrushkind.Bitmap;
Cir.Height := 85;
Cir.Width := 85;
Cir.Tag := I; // <-- or whatever you need
Inc(I);
Cir.OnClick := CirClick;
S := TBitmap.Create;
try
S.LoadThumbnailsFromFile(FilesN, 150, 150);
Cir.Fill.Bitmap.Bitmap := S;
finally
S.Free;
end;
FlowLayout1.AddObject(Cir);
except
Cir.Free;
raise;
end;
//Cir.Repaint;
end;
finally
VertScrollBox1.EndUpdate;
end;
end;
procedure TPhotoX.CirClick(Sender: TObject);
begin
case TCircle(Sender).Tag of
1: // event to show the image inside the circle
2: // event to show another image inside the circle
end;
end;

Array of TImage (Delphi Android)

procedure TForm1.controlClick(Sender: TObject);
var
i: Integer;
begin
for i := 2 to Dest.Count-1 do
begin
img[i-2].Create(Form1);
with img[i-2] do begin
Parent:= Panel1;
Width:= 100;
Height:= 150;
Top:= 10;
Left:= (i-2)*100;
end;
end;
end;
img type is array of TImage, control is a tab. I want to timages to show like an android gallery. But this gives me an error Access Violation.
This looks like the classic error in creating an object. Instead of
obj.Create;
you must write:
obj := TSomeClass.Create;
In your case you need to first of all allocate the array:
SetLength(img, Dest.Count-2);
And then in the loop you write:
img[i-2] := TImage.Create(Form1);
to instantiate the images.

How do I make a bitmap version of a WMF file that is loaded into a TImage.Picture and move that to a TSpeedButton.Glyph

For the sake of a minimal complete question, I have a WMF file loaded into a TImage control on a form. This control contains the property Picture, which is a TPicture type. I am trying to "rasterize" the WMF file that I loaded into the TImage, and store that into a TSpeedButton.Glyph.
What is interesting about this process is I am able to use this technique to create a resolution independent custom control (a button in my case) that will redraw its glyph for any resolution you like.
In real world usage, I would not have a TImage or a TSpeedButton, but this question is fundamentally about the process of moving content from TPicture to a TBitmap.
Here is the relevant semi-working code:
procedure CopyBitmap( Source:TImage; DestSpeedButton:TSpeedButton );
var
bmp: TBitmap;
begin
bmp:=TBitmap.Create;
try
// note: with WMF loaded, Source.Picture.Bitmap.Width and Height are 0.
bmp.Width := Source.Width; // originally I had Source.Picture.Bitmap.Width, which didn't work.
bmp.Height := Source.Height; //because Source.Picture.Bitmap.Height, doesn't work.
bmp.Canvas.Draw(0,0, Source.Picture.Graphic );
DestSpeedButton.Glyph:=bmp;
finally
bmp.Free;
end;
end;
Is this the correct approach? Why does the image invert during copy?
A sample WMF file, the exact file I'm using, is found here.
Thanks David, for suggesting that I draw the background. This works.
Note that in production I would change the code below to use Vcl.GraphUtils helper called ScaleImage as the results are much prettier. See the second code sample.
// Quick and Dirty : No sub-pixel anti-aliasing.
// Also does not modifies Source, so set Source's size before you
// call this.
procedure CopyBitmap( Source:TImage; DestSpeedButton:TSpeedButton );
var
bmp: TBitmap;
begin
bmp:=TBitmap.Create;
try
bmp.SetSize( Source.Width, Source.Height);
bmp.Canvas.Pen.Style := psClear;
bmp.Canvas.Brush.Style := bsSolid;
bmp.Canvas.Brush.Color := clFuchsia;
bmp.Canvas.Rectangle(0,0, Source.Width+1,Source.Height+1 );
bmp.Canvas.Draw(0,0, Source.Picture.Graphic );
bmp.TransparentColor := clFuchsia;
DestSpeedButton.Glyph:=bmp;
finally
bmp.Free;
end;
end;
Alternative that uses more memory, and is using the TPicture type instead of TImage because in real use I don't even have a TImage just a TPicture, also this looks nicer. Note that it is written around some custom control of my own design (or yours) that has some property type TBitmap. You have to substitute your own controls, or change TMyControlWithAGlyph to TSpeedButton if that's what you want to do:
// A Bit Better Looking. Uses Vcl.GraphUtils function ScaleImage
procedure CopyBitmap( Source:TPicture;
Dest:TMyControlWithAGlyph;
DestType:TCopyDestTypeEnum;
AWidth,AHeight:Integer;
DoInvert:Boolean;
TransparentColor:TColor=clFuchsia );
var
bmp,bmpFullSize: TBitmap;
ARect:TRect;
ScaleAmount:Double;
begin
if not Assigned(Source) then
exit;
if not Assigned(Dest) then
exit;
if not Assigned(Source.Graphic) then
exit;
bmp:=TBitmap.Create;
bmpFullSize := TBitmap.Create;
try
bmpFullSize.SetSize( Source.Width, Source.Height );
bmpFullSize.PixelFormat := pf24bit;
bmpFullSize.Canvas.Pen.Style := psClear;
bmpFullSize.Canvas.Brush.Style := bsSolid;
bmpFullSize.Canvas.Brush.Color := TransparentColor;
bmpFullSize.Canvas.Rectangle(0,0, Source.Width+1,Source.Height+1 );
bmpFullSize.Canvas.Draw(0,0, Source.Graphic );
bmp.SetSize( AWidth, AHeight);
bmp.PixelFormat := pf24bit;
// Vcl.GraphiUtil version needs a floating point scale.
ScaleAmount := AWidth / Source.Width;
ScaleImage(bmpFullSize,bmp,ScaleAmount );
// This lets me have a white icon and turn it black if I want to
// or vice versa
if DoInvert then
InvertBitmap(bmp);
if DestType=DestLargeGlyph then
begin
Dest.LargeGlyph := bmp;
end
else
begin
Dest.Glyph:=bmp;
end;
finally
bmp.Free;
bmpFullSize.Free;
end;
end;
The above code also calls this little helper:
function InvertBitmap(ABitmap: TBitmap): TBitmap;
var
x, y: Integer;
ByteArray: PByteArray;
begin
ABitmap.PixelFormat := pf24Bit;
for y := 0 to ABitmap.Height - 1 do
begin
ByteArray := ABitmap.ScanLine[y];
for x := 0 to ABitmap.Width * 3 - 1 do
begin
ByteArray[x] := 255 - ByteArray[x];
end;
end;
Result := ABitmap;
end;

png to bmp conversion (maintaining transparency)

I am using delphi XE-5 and I am loading button information from a JSON file, in order to create buttons on a TMS ADVToolBar control. Each button is 50X35 and in png format with transparency.
I am getting each url, using the idHTTP component to retrieve it to a stream and then load it into a png. I then draw it onto a transparent BMP. However, I dont think this is the correct way. Anyway, the bmp is then added to a TImageList where it is assigned to a button using the index. The Image shows up on the button, but with no transparency.
see my code below:
imgUrl:= //code to get img url from JSON file;
MS := TMemoryStream.Create;
png := TPngImage.Create;
png.Transparent:= True;
try
idHTTP1.get(imgUrl,MS);
Ms.Seek(0,soFromBeginning);
png.LoadFromStream(MS);
bmp:= TBitmap.Create;
bmp.Transparent:= True;
bmp.Width:= 50;
bmp.Height:= 50;
png.Draw(bmp.Canvas, Rect(7, 7, png.Width, png.Height));
ImageList1.Add(bmp, nil);
AdvGlowBtn.Images:= ImageList1;
AdvGlowBtn.Layout:= blGlyphTop;
AdvGlowBtn.WordWrap:= False;
AdvGlowBtn.AutoSize:= True;
AdvGlowBtn.ImageIndex:= ImageList1.Count-1;
bmp.Free;
finally
FreeAndNil(png);
FreeAndNil(MS);
end;
At first you have to enable the runtime themes (Project Manager) otherwise you will have no transparency of your images.
And this is the code to load the PNG image into your ImageList1
bmp := TBitmap.Create;
try
// everything done before to bmp has no effect
bmp.Assign( png );
// if for some reason the loaded image is smaller
// set the size to avoid the invalid image size error
bmp.Width := ImageList1.Width;
bmp.Height := ImageList1.Height;
AdvGlowBtn.Images:= ImageList1;
...
// now add the Bitmap to the ImageList
AdvGlowBtn.ImageIndex := ImageList1.Add( bmp, nil );
finally
bmp.Free;
end;
I have an old project in Delphi 5 and I still using it sometimes.
This is my solution using the png object.
procedure ImageList2Alpha(const ImageList: TImageList);
const
Mask: array[Boolean] of Longint = (0, ILC_MASK);
var
TempList: TImageList;
begin
if Assigned(ImageList) then
begin
TempList := TImageList.Create(nil);
try
TempList.Assign(ImageList);
with ImageList do
begin
Handle := ImageList_Create(Width, Height, ILC_COLOR32 or Mask[Masked], 0, AllocBy);
if not HandleAllocated then
raise EInvalidOperation.Create(SInvalidImageList);
end;
Imagelist.AddImages(TempList);
finally
FreeAndNil(TempList);
end;
end;
end;
procedure LoadPngToBmp(var Dest: TBitmap; AFilename: TFilename);
type
TRGB32 = packed record
B, G, R, A : Byte;
end;
PRGBArray32 = ^TRGBArray32;
TRGBArray32 = array[0..0] of TRGB32;
type
TRG24 = packed record
rgbtBlue, rgbtGreen, rgbtRed : Byte;
end;
PRGBArray24 = ^TPRGBArray24;
TPRGBArray24 = array[0..0] of TRG24;
type
TByteArray = Array[Word] of Byte;
PByteArray = ^TByteArray;
TPByteArray = array[0..0] of TByteArray;
var
BMP : TBitmap;
PNG: TPNGObject;
x, y: Integer;
BmpRow: PRGBArray32;
PngRow : PRGBArray24;
AlphaRow: PByteArray;
begin
Bmp := TBitmap.Create;
PNG := TPNGObject.Create;
try
if AFilename <> '' then
begin
PNG.LoadFromFile(AFilename);
BMP.PixelFormat := pf32bit;
BMP.Height := PNG.Height;
BMP.Width := PNG.Width;
if ( PNG.TransparencyMode = ptmPartial ) then
begin
for Y := 0 to BMP.Height-1 do
begin
BmpRow := PRGBArray32(BMP.ScanLine[Y]);
PngRow := PRGBArray24(PNG.ScanLine[Y]);
AlphaRow := PByteArray(PNG.AlphaScanline[Y]);
for X := 0 to BMP.Width - 1 do
begin
with BmpRow[X] do
begin
with PngRow[X] do
begin
R := rgbtRed; G := rgbtGreen; B := rgbtBlue;
end;
A := Byte(AlphaRow[X]);
end;
end;
end;
end else
begin
for Y := 0 to BMP.Height-1 do
begin
BmpRow := PRGBArray32(BMP.ScanLine[Y]);
PngRow := PRGBArray24(PNG.ScanLine[Y]);
for X := 0 to BMP.Width - 1 do
begin
with BmpRow[X] do
begin
with PngRow[X] do
begin
R := rgbtRed; G := rgbtGreen; B := rgbtBlue;
end;
A := 255;
end;
end;
end;
end;
Dest.Assign(BMP);
end;
finally
Bmp.Free;
PNG.Free;
end;
end;
Call ImageList2Alpha(YourImageList) on the OnCreate of the Form (FormCreate), and the ImageList will be ready to store your Bitmaps32 keeping the transparency.
Call the LoadPngToBmp procedure to convert a PNG to Bitmap32 and then, store it on your ImageList.
The TBitmap class uses Windows own libraries to manipulate Bitmaps. Depending on you Windows version, the underlying Operating System libraries does not support 32 bits BMPs, despite the libraries header files declares a BITMAPQUAD struct.
For newer versions of Windows (Vista and above afaik), the field BITMAPQUAD.reserved is used to store the alpha channel. For older versions, this field must remain zero (0x00).
If you are using a "recent" version of Windows, the only possible explanation I see is that the TBitmap class were not updated to support the alpha channel.
Using the class TPNGImage should not be an issue instead of converting it to BMP before using, unless you have some more specific needs.
Use it like that:
ABitmap.SetSize(png.Width, png.Height);
png.AssignTo(ABitmap);

How to preserve the PNGImage mask when loaded from resource using Delphi XE

I am upgrading my code to Delphi XE (from Delphi 7) and am trying to eliminate all unnecessary libraries. I've used PNGComponents for ages but it is time to move on and use the native TImageList and TPNGImage.
Part of my code loads an image list at runtime from linked in resources. My working PNGComponents code for this is:
function CreateAndLoadImageList( ASize : integer ) : TPngImageList;
var
PngObject : TPngObject;
I : integer;
begin
Result := TPngImageList.Create( nil );
Result.BeginUpdate;
try
Result.Width := ASize;
Result.Height := ASize;
PngObject := TPngObject.create;
try
For I := 0 to Length( ArtImageNames ) -1 do
begin
PngObject.LoadFromResourceName( hInstance, Format( 'AImg%d_%d', [ASize, I]));
Result.PngImages.Add( False).PngImage := PngObject;
end;
finally
PngObject.Free;
end;
finally
Result.EndUpdate;
end;
end;
Using an answer in this question I am now trying the code below which shows the images but with black backgrounds, presumably because the mask is lost. I guess I need a mask bitmap to pass to ImageList_Add where the '0' is but I'm poor on this stuff. Does anyone know how I might get this working?
function CreateAndLoadImageList( ASize : integer ) : TImageList;
var
PngImage : TPngImage;
bmp : TBitmap;
I : integer;
begin
Result := TImageList.Create( nil );
Result.Masked := False;
Result.DrawingStyle := dsTransparent;
Result.BeginUpdate;
try
Result.Width := ASize;
Result.Height := ASize;
Result.Masked := False;
PngImage := TPngImage.create;
try
For I := 0 to Length( ArtImageNames ) -1 do
begin
PngImage.LoadFromResourceName( hInstance, Format( 'AImg%d_%d', [ASize, I]));
bmp:=TBitmap.Create;
PngImage.AssignTo(bmp);
bmp.AlphaFormat:=afIgnored;
ImageList_Add( Result.Handle, bmp.Handle, 0);
Bmp.Free;
end;
finally
PngImage.Free;
end;
finally
Result.EndUpdate;
end;
end;
PNG images do partial transparency using alpha channels. They do not use masks. I imagine that your problem is that you are not retaining the alpha in your image list.
You should set your image list's ColorDepth to cd32Bit.
I would expect the bitmap's properties to be set correctly when you assign your PNG image to it so remove the line which sets AlphaFormat.
As an aside it is intended that you use Assign rather than AssignTo. AssignTo is an internal method that enables a mild form of double dispatch for TPersistent.

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