Does anyone know if Dotfuscator supports WinPhone7 and XNA applications ?
Currently Dotfuscator does support full XNA applications, both obfuscation and injecting Runtime Intelligence analytics functionality.
Dotfuscator will fully support Windows Phone 7 applications, both Silverlight and XNA. We have been working on it for a while and are currently putting the final touches on a beta that will be released soon. You will also experience a high level of protection of your Silverlight win phone applications due to Dotfuscator's ability to analyze and obfuscate your XAML markup.
Watch our blog for details of when we are ready to open up the beta. Also, Dotfuscator will not only obfuscate Windows Phone 7 applications but if you subscribe to Runtime Intelligence you will be able to easily track how people are using your apps.
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Autodesk's FormIt software exists on Windows,Web,Android and IOS.
Does anyone know what technology stack they are using?
For Desktop is C++ with Qt Framework. For Android is Java and for Web is HTML5 and JS
Because app is made for multiple platforms not means use same language in all. Only way to do that is using HTML5/JS in all platforms and that is not used in this case.
Is there a way to use OpenCV libraries on a UWP application for Windows 10 without needing to create my own wrappers around openCV or purchasing Emgu CV wrappers? I am aware that there is Android and iOS support (as stated in their page) but no reference for UWP or Windows 8 store apps whatsoever. It just states that Windows is supported.
Yes there is, but I think it is not offical yet, or maybe not finished/tested. It is developed at Microsoft and most of it should be merged into master branch of OpenCV now.
Source: https://msopentech.com/blog/2014/08/20/opencv-support-for-windows-universal-apps-now-available-on-github/#
Initial pull-request with WinRT support: https://github.com/Itseez/opencv/pull/3700
I am a beginning programmer university student and I want to apply myself outside of class with a side project. I wanted to start programming some simple directX stuff in C++ for practice and preparation for future classes.
However, I have Visual Studios 2013 installed and the DirectX SDK June version installed, and I can't seem to find any directX templates in visual studios. In tutorials I have watched, when a person goes into visual studios 2013 and clicks on "Visual C++", they have a lot more templates show up, including DirectX ones.
What step am I missing to be able to see these things in my Visual Studios 2013 professional?
Thank you in advance for the help!
There is no built-in templates for desktop DirectX, since you have installed the DirectX SDK, I recommend you use the Samples/Demos from the SDK(you can find it from DirectX Sample Browser), there is a sample called Empty Project, you can install that sample and write your code based on it.
There are only templates for DirectX Windows Store Apps. I cannot remember if it ever was DirectX Desktop templates in Visual Studio.
On a picture here you can see two default DirectX Windows Store Apps templates and new templates which you can to download.
Probably, in your tutorial there are some home made templates, or those which can be fond on a web. You can easily make your own template too.
If you really want to learn program for Desktop (and as you are trying to use DirectX SDK it is probably what you want), just follow the code that you can find in books and tutorials. Also it is a good idea not to copy any code, but to start your own projects(s) which will develop as long as you will develop your knowledge.
Note, that DirectX SDK was deprecated a while ago (latest version is dating June 2010). You must use Windows SDK for any new code. Though, you can compile old samples (which requires stuff not present in new SDK) with DirectX SDK. You could find interesting some of Q&A on that topic:
DirectX SDK vs Windows SDK: which one to use?
Working with Direct X and VS2012
and this blog on MSDN by Chuck Walbourn - MSFT :
Where is the DirectX SDK?
Where is the DirectX SDK (2013 Edition)?
Living without D3DX
Happy coding! ;)
I have just developed and android app using eclipse and now I want to develope its IOS version. I want to use Visual Studio and C# (I feel pretty much comfortable in these environments).
I read that, to achieve this I can use Xamarine. Everything is OK with configuring Xamarine on Visual Studio and using it in Visual Studio (I understood this part). I couldnt understant the "mac" part. They are saying that in order to build this app I need a mac running in my local network. Unfortunately I have no idea about Mac. Instead of using it in a local network, could I just install it in a Virtual Machine in windows and configure it on that way that I can see this mac from Visual Studio (How can I do this ?! :S).
I am sorry if my question is unclear but I would be greateful if any of you helps me understand these issues and help me develop my first IOS app in Visual Studio.
If you are going to do iOS development using Xamarin you need a Mac. A Mac will always be required to submit the app to the app store, and the way Xamarin works, you need to use a Mac to create the UI for iOS apps as well.
To get the most of the Xamarin, you ideally would develop your base code using Xamarin and C#, then build separate UI's for both Android and iOS. While your UIs are separate, your base core code is all the same for both apps.
It really does not make sense to have a native Android app all in Java, and then write the entire iOS app in C#. Either stick to completely native apps for both platforms, or use a wrapper like Xamarin for both.
Xamarin.iOS for Visual Studio makes it possible to develop iOS
applications on Windows, but you will still need a Mac in order to
compile and run the code.
Today, Xamarin.iOS integration in Visual Studio is focused on enabling
developers to develop in C#. Xamarin developers who write Xamarin.iOS
applications on Windows typically hand-code their user interfaces—or
they will need to switch to the Mac to use Xcode (or a beta version of
Xamarin’s new iOS Designer) to interactively design an iOS user
interface layout.
"or use a wrapper like Xamarin for both"
I have discovered the term wrapping is not correct for this product.
Unlike other products (Corona, Phonegap, Titanium, ...) that wrap up in a common, genericized library, Xamarin compiles at core level with no penalty. It is 100% native. All functionality in all it's supported platforms is 100% available and not watered down.
Wrappers can be faster to program in, in theory, but when you factor in the time you will spend looking for workarounds for the one piece of functionality that is available natively but not in your wrapper library. When you factor in the constant bugs because wrapping for 3 or more platforms is a constantly moving target and you can't count on it working from day to day.
When you factor all those things in, writing native in c# for all platforms is the better option.
I tried them all, and xamarin was my last choice as I was distracted chasing that perfect golden goose wrapper product.
I'm curious about what it takes to program for mobile devices (Windows Mobile 6.1) and if I can use the IDE's we're already used to (RAD Studio 2009).
Is there a Mobile Development Community around where Delphi or C++Builder users can learn from?
Are there differences in development techniques, like: Drivers, Memory Limits, Device Specific Considerations and others?
Links to Documentation and Tutorials are always awesome!
Thanks!
You can do Compact Framework development in Delphi.NET (Prism?) but not natively in 2009.
It was a hot topic in the community a few years ago when I was involved, and it basically came down to resources, cost of implementation and potential license fees that made it not worth doing for Borland (as they were at the time).
That may have changed now, but reading the 2009 feature sheet it appears not...
Edit: It appears there is no designer support for CF in Prism.
If you prefer using Pascal you can use FreePascal to develop for Windows Mobile 6.1