Web Capacity Analysis Tool (WCAT) Tutorial - load-testing

I'm finding it very difficult to find any decent tutorials on how to get up and running with WCAT quickly. Does anyone have a link to a decent tutorial on it that they found useful when trying to get to grips with WCAT?

For me the best thing that I used to get going with WCAT was to get their "sample" running, which tied to a base IIS installation with a single file.
Once I got that done, i found that the help documentation was very easy to understand, it is just the initial setup that was tricky.
Otherwise, this blog posting is pretty straightforward as well.

Just another option that helped me getting into this:
Using the WCAT Fiddler Extension.
This extension automatically generates all the necessary files and also calls them for you.
If you want to understand what's going behind the scenes, a good starting point for me was to use Process Explorer to see which files the Fiddler extension generates and how it calls them.

Somehow the WCAT Fiddler Extension was not working on my side and does not support POST so I decided to create my own. I shared the source code on github just incase your interested.
Here's the link: https://github.com/francischie/FiddlerWCAT

I've also found this article which combines LogParser 2.2 with WCAT. You may find that interesting too.

Related

Zapier cli : how can I retrieve my pushed source code?

I've been converting my zapier app with zapier-cli and I've used the push command to send some beautiful precious features in my app.
Unfortunately - and I blame myself for it -, I didn't push it on github or either not in any versioning tool. And of course I can't access my code anymore -_- So my question is, is there any way to retrieve or pull my source code from the web app?
I've checked the documentations and I couldn't find any pull-likely command
ANd On the web app, there is no way to see the code from the developper platform.
Does someone know if there is a way ? Any advice (except for versioning advice) would be great :)
David here, from the Zapier Platform team.
Bad news and good news. First off, there's no direct way for you to pull it down.
The good news part of that is that we do keep a copy of a lot of pieces of it (so we can run it!) so if you write into partners#zapier.com and reference this question, we should be able to sort you out.
Note that this should not be considered a primary backup method and it's important to always have access to your code. Do be careful in the future. :)

Controlling Docker from a Golang-Webserver

I am looking for a way to control my docker-containers on a server from a golang-webserver. So far i found "github.com/docker/docker/client" and "docker.io/go-docker". both do the same thing i guess, but neither of them have a decent documentation nor examples to work with. Does someone have any experience with those libs?
https://godoc.org/github.com/docker/docker/client docs looks good to me. For some more example use can look at my project https://github.com/loqutus/rws/blob/master/server/server.go

Implementing Google Play Games Services in Swift

Hello fellow developers :)
I have been trying to implement Google Play Games Services in my newest app project, but find myself being completely lost. I find GMS to be quite complicated and therefore need some sort of tutorial to stand a chance.
Unfortunately the official guide on Googles websites (https://developers.google.com/games/services/ios/quickstart) only describes the setup process for Objective-C.
My question is therefore, as ambiguous as is, if anyone knows anything that could help me implement GMS. This includes links to tutorials, code-snippets, personal tips, or anything else that could come in handy.
And yes, I am aware that questions like these are often frowned upon due to their ambiguous nature. What must be understood is that this question is a desperate last attempt before giving up and going with GameCenter instead. I simply have not found the information needed anywhere else.
Thank you! :)
You may need to use a bridging header for this. Check out the following link by gguuss in GitHub: http://github.com/gguuss/gplus-ios-swift.

STM32f4-Discovery board FreeRTOS

I'm new to RTOS and I'm trying to get freertos working with stm32f4 discovery board to get a better grip with embedded RTOS. I have searched all that I can to find a working version of freertos with the discovery board but I haven't found any that works.
I have tried all that I can to get it working but I'm probably missing something trivial which I can't seem to put my finger on. If anyone could provide me with a tutorial/project of a working blink example that would be amazing.
I have tried to make the example in the freertos website to work but I still haven't been able to, that is why I'm asking for help here.
All I need is a coocox project which I can open,build and flash it to the board and have an LED blinking. from there I can possibly find my away.
I have been at this for 2-3 weeks now so if anyone can provide the project I will be extremely. thankful. E-mail ID supriya213ss#gmail.com
best regards,
supriya
You don't give enough information about what you have done, or what is not working (you don't even say if it is compiling), to be able to give you more than an educated guess as a reply.
If you have followed the instructions to create a new project (http://www.freertos.org/Creating-a-new-FreeRTOS-project.html) then my educated guess would be that you have not installed the interrupt handlers (see "my application compiles but it does not run" http://www.freertos.org/FAQHelp.html)

iOS sample projects to learn from

I am just starting iOS development. I read some tutorials, watched stuff on iTunes U and wrote some sample code myself. Now I want to take the next step. I want to learn about best practices for iOS development in XCode.
Are there any well written and well organized iOS projects that one could take a look at?
(As I see it, iOS is not exactly the place for open source enthusiasts, however.)
Thanks
Mike.
I agree with several of the other answers that state that looking at many, many projects for mini-examples of what you want to do in your own app is the way to go.
However, you asked for an example of an app demonstrating best practices.
You could do worse than to read Matt Gallagher's blog, Cocoa with Love from beginning to end. However, the app example you asked for is right here.
Not only will it show a variety of techniques, some novel design and best-practices, but also he points out where he feels that he might have done something better.
It's a great read.
I would suggest the following process: (it worked for me)
Think of an advanced app. that you eventually want to be proficient enough to create.
Make a top-down problem-solving tree containing the necessary skills required to build your final app.
Use this tree to divide your final app. into 'sub apps'. Start at the bottom of the tree, find a tutorial specifically for that skill, and make a "Hello World" app. that uses that skill.
Keep progressing upwards, creating 'sub apps' as you go.
When you are finally ready to make your final app. (it will take a while), you will have a good handle on how iOS development works. It will also be a great test of your knowledge via direct application!
Getting the hang of iOS development can be tricky; it really does require a top-down approach, and every online resource I've found takes a linear one. The only way that I think a linear approach to learning iOS development would be manageable, is to take it one small task at a time.
As for specific resources, I always google "[what I want to do] iPhone SDK" and browse the tutorials and forum posts that come up.
Here are some open source iOS apps. However, they aren't very well documented and are also very advanced.
TKAWebView - A subclass of UIWebView that handles authentication and downloading.
Welcome to your Mac - An iOS app. to VNC into a PC/Mac and do some cool stuff.
InAppSettingsKit - A settings screen creator for your apps.
Good luck!
The people behind the Parse platform have made two complete projects.
For each project there is the complete source code, a tutorial and the resulting app is also available from the AppStore.
Anywall: https://parse.com/anywall
Anypic: https://parse.com/anypic
They both rely heavily on the Parse platform as the data source, but you still get a feel for an iOS project.
Molecules is a great open-source app that uses 3D OpenGL to render complex models of molecules.
Just keep coding my friend. You'll learn over a period of time. The best way to get dirty in a mud fight is to jump into it... Weird analogy but you get the point.
Maybe someday, we all will learn from you then !
Like you said there many and many source codes are available internet, but most are incomplete.
I found some Open source codes of REAL application currently available through Apple app store are given here
Free iPhone App Source Codes of real apps
and also, you can find many answers here on stackoverflow question - Are there any Open-source iPhone applications around?
You can download free IOS sample projects from http://devcodemarket.com
I realize this is an old thread but I've also been looking for good objective-c code examples recently and I just realized that TextEdit's source code is available at the Mac Developer Library webpage.
Also, here are some popular objective-c libraries that have caught my attention:
CocoaPods
AFNetworking.
you can also go through UICatalog from Developers Library and download the sample code. just google it and you will find a project containing all basics of iphone.
I don't think there is any perfect project that can demonstrate all the qualities of great code. Developers have stylistic preferences and may make mistakes. That said, you should look at a lot of different projects and try to look at the conventions used.
I'd suggest starting on GitHub. Besides for seeing code, you'll see what libraries are out there, which may help further your projects later on. Here's the Objective-C page on GitHub.
(Also, I (GitHub link) think you're wrong about iOS devs not being in favor open source. Yes, there's money to be made, but you can't sell a CSV paring library on the App Store as is.)
Have a look at https://github.com/mozilla/firefox-ios
That is Firefox for iOS, written in Swift.
Cocoacontrols has a wide range of controls written using Objective-C & Swift.
I believe these days, this is one of the most famous website for iOS Developers.
But, before you jump onto this, you have to learn Objective-C & Swift very well, so that you will understand how to use the controls in your app which makes your app smooth.

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