How do I debug random Timeout::Error: execution expired - ruby-on-rails

We are using Rails 2.3.5 and have been experiencing seemingly random Timeout::Error: execution expired errors. The errors reported by Hoptoad are not consistently in any particular controller and show up everywhere from user sessions to account settings to some of our core functionality controllers.
The vast majority of requests do not Timeout but there are enough to cause concern.
Is this normal? If so, what are some things to look at to decrease the occurance? If not, has anyone run into this and what are some common problems that can trigger an error like this.

It is normal for requests to timeout, if your server is running under a heavy load. You should look to see if the timeouts are coincident with long-running SQL requests or some other activity that takes a lot of time. Often, you can decrease your timeouts by upgrading your hardware, or by optimizing your code in general. If you can't upgrade your hardware, try optimizing your longest running and most frequently accessed actions.

Related

My server gets overloaded even though I keep a limit on the requests I send it

I have a server on Heroku - 3 dynos, 2 processes each.
The server does 2 things:
It responds to requests from the browser (AJAX and some web pages), based on data stored in a postgresql database
It exposes a REST API to update the data in the database. This API is called by another server. The rate of calls is limited: The other server only calls my server through a queue with a single worker, which makes sure the other server doesn't issue more than one request in parallel to my server (I verified that indeed it doesn't).
When I look at new relic, I see the following graph, which suggests that even though I keep the other server at one parallel request at most, it still loads my server which creates peaks.
I'd expect that since the rate of calls from the other server is limited, my server will not get overloaded, since a request will only start when the previous request ended (I'm guessing that maybe the database gets overloaded if it gets an update request and returns but continue processing after that).
What can explain this behaviour?
Where else can I look at in order to understand what's going on?
Is there a way to avoid this behaviour?
There are whole lot of directions this investigation could go, but from your screenshot and some inferences, I have two guesses.
A long query—You'd see this graph if your other server or a browser occasionally hits a slow query. If it's just a long read query and your DB isn't hitting its limits, it should only affect the process running the query, but if the query is taking an exclusive lock, all dynos will have to wait on it. Since the spikes are so regular, first think of anything you have running on a schedule - if the cadence matches, you probably have your culprit. The next simple thing to do is run heroku pg:long-running-queries and heroku pg:seq-scans. The former shows queries that might need optimization, and the latter shows full table scans you can probably fix with a different query or a better index. You can find similar information in NewRelic's Database tab, which has time and throughput graphs you can try to match agains your queueing spikes. Finally, look at NewRelic's Transactions tab.
There are various ways to sort - slowest average response time is probably going to help, but check out all the options and see if any transactions stand out.
Click on a suspicious transaction and look at the graph on the right. If you see spikes matching your queueing buildups, that could be it, but since it looks to be affecting your whole site, watch out for several transactions seeing correlated slowdowns.
Check out the transaction traces at the bottom. Something in there taking a long time to run is as close to a smoking gun as you'll get. This should correlate with pg:long-running-queries.
Look at the breakdown table between the graph and the transaction traces. Check for things that are taking a long time (eg. a 2 second external request) or happening often (eg, a partial that gets rendered 2500 times per request). Those are places for caching or optimization.
Garbage collection—This is less likely because Ruby GCs all the time and there's no reason it would show spikes on that regular cadence, but if there's a regular request that allocates a ton of objects, both building the objects and cleaning them up will take time. It would only affect one dyno at once, and it would be correlated with a long or highly repetitive query in your NewRelic investigation. You can see some stats about this in NewRelic's Ruby VM tab.
Take a look at your dyno and DB memory usage too. Both are printed to the Heroku logs, and if you add Librato, they'll build some automatic graphs that are quite helpful. If your dyno is swapping, performance will suffer and you should either upgrade to a bigger dyno or run fewer processes per dyno. Processes will typically accumulate memory as they run and never quite release as much as you'd like, so tune it so that right before a restart, your dyno is just under its available RAM. Similarly for the DB, if you're hitting swap there, query performance will suffer and you should upgrade.
Other things it could be, but probably isn't in this case:
Sleeping dynos—Heroku puts a dyno to sleep if it hasn't served a request in a while, but only if you have just 1 dyno running. You have 3, so this isn't it.
Web Server Concurrency—If at any given moment, there are more requests than available processes, requests will be queued. The obvious fix is to increase the available dynos/processes, which will put more load on your DB and potentially move the issue there. Since some regular request is visible every time, I'm guessing request volume is low and this also isn't your problem.
Heroku Instability—Sometimes, for no obvious reason, Heroku starts queueing requests more than it should and doesn't report any issues at status.heroku.com. Restarting the dynos typically fixes that temporarily while Heroku gets their head back on straight.

How to profile inconsistent H12 timeouts on Heroku

My users are seeing occasional request timeouts on Heroku. Unfortunately I can not consistently reproduce them which makes them really hard to debug. There's plenty of opportunity to improve performance - e.g. by reducing the huge number of database queries per request and by adding more caching - but without profiling that's a shot in the dark.
According to our New Relic analytics, many requests take between 1 and 5 seconds on the server. I know that's too slow, but it nowhere near the 30 seconds needed for the timeout.
The error tab on New Relic shows me several different database queries where the timeout occurs, but these aren't particularly slow queries and it can be different queries for each crash. Also for the same URL it sometimes does and sometimes does not show a database query.
How do I find out what's going on in these particular cases? E.g. how do I see how much time it was spending in the database when the timeout occurred, as opposed to the time it spends in the database when there's no error?
One hypothesis I have is that the database gets locked in some cases; perhaps a combination of reading and writing.
You may have already seen it, but Heroku has a doc with some good background about request timeouts.
If your requests are taking a long time, and the processes servicing them are not being killed before the requests complete, then they should be generating transaction traces that will provide details about individual transactions that took too long.
If you're using Unicorn, it's possible that this is not happening because the requests are taking long enough that they're hitting up against Unicorn's timeout (after which the workers servicing those requests will be forcibly killed, not giving the New Relic agent enough time to report back in).
I'd recommend a two-step approach:
Configure the rack-timeout middleware to have a timeout below Heroku's 30s timeout. If this works, it will terminate requests taking longer than the timeout by raising a Timeout::Error, and such requests should generate transaction traces in New Relic.
If that yields nothing (which it might, because rack-timeout relies on Ruby's stdlib Timeout class, which has some limitations), you can try bumping the Unicorn request handling timeout up from its default of 60s (assuming you're using Unicorn). Be aware that long-running requests will tie up a Unicorn worker for a longer period in this case, which may further slow down your site, so use this as a last resort.
Two years late here. I have minimal experience with Ruby, but for Django the issue with Gunicorn is that it does not properly handle slow clients on Heroku because requests are not pre-buffered, meaning a server connection could be left waiting (blocking). This might be a helpful article to you, although it applies primarily to Gunicorn and Python.
You're pretty clearly hitting the issue with long running requests. Check out http://artsy.github.com/blog/2013/02/17/impact-of-heroku-routing-mesh-and-random-routing/ and upgrade to NewRelic RPM 3.5.7.59 - the wait time measuring will be accurately reported.

Strange TTFB (time to first byte) issue on Heroku

We're in the process of improving performance of the our rails app hosted at Heroku (rails 3.2.8 and ruby 1.9.3). During this we've come across one alarming problem for which the source seems to be extremely difficult to track. Let me quickly explain how we experience the problem and how we've tried to isolate it.
--
Since around June we've experienced weird lag behavior in Time to First Byte all over the site. The problems is obvious from using the site (sometimes the application doesn't respond for 10-20 seconds), and it's also present in waterfall analysis via webpagetest.org.
We're based in Denmark but get this result from any host.
To confirm the problem we've performed a benchmark test where we send 300 identical requests to a simple page and measured the response time.
If we send 300 requests to the front page the median response time is below 1 second, which is fairly good. What scares us is that 60 requests takes more that double that time and 40 of those takes more than 4 seconds. Some requests take as much as 16 seconds.
None of these slow requests show up in New Relic, which we use for performance monitoring. No request queuing shows up and the results are the same no matter how high we scale our web processes.
Still, we couldn't reject that the problem was caused by application code, so we tried another experiment where we responded to the request via rack middleware.
By placing this middleware (TestMiddleware) at the beginning of the rack stack, we returned a request before it even hit the application, ensuring that none of the following middleware or the rails app could cause the delay.
Middleware setup:
$ heroku run rake middleware
use Rack::Cache
use ActionDispatch::Static
use TestMiddleware
use Rack::Rewrite
use Rack::Lock
use Rack::Runtime
use Rack::MethodOverride
use ActionDispatch::RequestId
use Rails::Rack::Logger
use ActionDispatch::ShowExceptions
use ActionDispatch::DebugExceptions
use ActionDispatch::RemoteIp
use Rack::Sendfile
use ActionDispatch::Callbacks
use ActiveRecord::ConnectionAdapters::ConnectionManagement
use ActiveRecord::QueryCache
use ActionDispatch::Cookies
use ActionDispatch::Session::DalliStore
use ActionDispatch::Flash
use ActionDispatch::ParamsParser
use ActionDispatch::Head
use Rack::ConditionalGet
use Rack::ETag
use ActionDispatch::BestStandardsSupport
use NewRelic::Rack::BrowserMonitoring
use Rack::RailsExceptional
use OmniAuth::Builder
run AU::Application.routes
We then ran the same script to document response time and got pretty much the same result. The median response time was around 130ms (obviously faster because it doesn't hit the app. But still 60 requests took more than 400ms and 25 requests took more than 1 second. Again, with some requests as slow as 16 seconds.
One explanation could be related to slow hops on the network or DNS setup, but the results of traceroute looks perfectly OK.
This result was confirmed from running the response script on another rails 3.2 and ruby 1.9.3 application hosted on Heroku - no weird behavior at all.
The DNS setup follows Heroku's recommendations.
--
We're confused to say the least. Could there be something fishy with Heroku's routing network?
Why the heck are we seeing this weird behavior? How do we get rid of it? And why can't we see it in New Relic?
It Turned out that it was a kind of request queuing. Sometimes, that web server was busy, and since heroku just routs randomly incoming requests randomly to any dyno, then I could end up in a queue behind a dyno, which was totally stuck due to e.g. database problems. The strange thing is, that this was hardly noticeable in new relic (it's a good idea to uncheck all other resources when viewing thins in their charts, then the queuing suddenly appears)
EDIT 21/2 2013: It has turned out, that the reason why it wasn't hardly noticeable in Newrelic was, that it wasn't measured! http://rapgenius.com/Lemon-money-trees-rap-genius-response-to-heroku-lyrics
We find this very frustrating, and we ended up leaving Heroku in favor of dedicated servers. This gave us 20 times better performance at a 1/10 of the cost. Additionally I must say that we are disappointed by Heroku who at the time this happened, denied that the slowness was due to their infrastructure even though we suspected it and highlighted it several times. We even got answers like this back:
Heroku 28/8 2012: "If you're not seeing request queueing or other slowness reported in New Relic, then this is likely not a server-side issue. Heroku's internal routing should take <1ms. None of our monitoring systems are indicating any routing problems currently."
Additionally we spoke to Newrelic who also seemed unaware of the issue, even though they according to them selfs has a very close work relationship with Heroku.
Newrelic 29/8 2012: "It looks like whatever is causing this is happening before the Ruby agent's visibility starts. The queue time that the agent records is from the time the request enters a dyno, so the slow down is occurring before then."
The bottom-line was, that we ended up spending hours and hours on optimizing code that wasn't really the bottleneck. Additionally running with a too high dyno scale in a desperate try to boost our performance, but the only thing that we really got from this was bigger receipts from both Heroku and Newrelic - NOT COOL. I'm glad that we changed.
PS. At that time there even was a bug that caused newrelic pro to be charged on ALL dynos even though we, (according to Newrelics own advice), had disabled the monitoring on our background worker processes. It took a lot of time and many emails before the mistake was admitted by both parties.
PPS. If you are not aware of the current ongoing discussion, then here is the link http://rapgenius.com/James-somers-herokus-ugly-secret-lyrics
EDIT 26/2 2013
Heroku has just announced in their newsletter, that Newrelic has released an update that apparently should cast some light on the situation at Heroku.
EDIT 8/4 2013
Heroku has just released an FAQ over the topic
traceroute is not a good measure of problems in the network, its a tool that can find failures along the network, but it will not show you the best view.
Try just putting up a static webpage and hit it with the ip address from your webpage tester. If it is still slow, blame the network.
If for some reason it is fast, then you have a different issue.

Scaling Dynos with Heroku

I've currently got a ruby on rails app hosted on Heroku that I'm monitoring with New Relic. My app is somewhat laggy when using it, and my New Relic monitor shows me the following:
Given that majority of the time is spent in Request Queuing, does this mean my app would scale better if I used an extra worker dynos? Or is this something that I can fix by optimizing my code? Sorry if this is a silly question, but I'm a complete newbie, and appreciate all the help. Thanks!
== EDIT ==
Just wanted to make sure I was crystal clear on this before having to shell out additional moolah. So New Relic also gave me the following statistics on the browser side as you can see here:
This graph shows that majority of the time spent by the user is in waiting for the web application. Can I attribute this to the fact that my app is spending majority of its time in a requesting queue? In other words that the 1.3 second response time that the end user is experiencing is currently something that code optimization alone will do little to cut down? (Basically I'm asking if I have to spend money or not) Thanks!
Request Queueing basically means 'waiting for a web instance to be available to process a request'.
So the easiest and fastest way to gain some speed in response time would be to increase the number of web instances to allow your app to process more requests faster.
It might be posible to optimize your code to speed up each individual request to the point where your application can process more requests per minute -- which would pull requests off the queue faster and reduce the overall request queueing problem.
In time, it would still be a good idea to do everything you can to optimize the code anyway. But to begin with, add more workers and your request queueing issue will more than likely be reduced or disappear.
edit
with your additional information, in general I believe the story is still the same -- though nice work in getting to a deep understanding prior to spending the money.
When you have request queuing it's because requests are waiting for web instances to become available to service their request. Adding more web instances directly impacts this by making more instances available.
It's possible that you could optimize the app so well that you significantly reduce the time to process each request. If this happened, then it would reduce request queueing as well by making requests wait a shorter period of time to be serviced.
I'd recommend giving users more web instances for now to immediately address the queueing problem, then working on optimizing the code as much as you can (assuming it's your biggest priority). And regardless of how fast you get your app to respond, if your users grow you'll need to implement more web instances to keep up -- which by the way is a good problem since your users are growing too.
Best of luck!
I just want to throw this in, even though this particular question seems answered. I found this blog post from New Relic and the guys over at Engine Yard: Blog Post.
The tl;dr here is that Request Queuing in New Relic is not necessarily requests actually lining up in the queue and not being able to get processed. Due to how New Relic calculates this metric, it essentially reads a time stamp set in a header by nginx and subtracts it from Time.now when the New Relic method gets a hold of it. However, New Relic gets run after any of your code's before_filter hooks get called. So, if you have a bunch of computationally intensive or database intensive code being run in these before_filters, it's possible that what you're seeing is actually request latency, not queuing.
You can actually examine the queue to see what's in there. If you're using Passenger, this is really easy -- just type passenger status on the command line. This will show you a ton of information about each of your Passenger workers, including how many requests are sitting in the queue. If you run with preceded with watch, the command will execute every 2 seconds so you can see how the queue changes over time (so just execute watch passenger status).
For Unicorn servers, it's a little bit more difficult, but there's a ruby script you can run, available here. This script actually examines how many requests are sitting in the unicorn socket, waiting to be picked up by workers. Because it's examining the socket itself, you shouldn't run this command any more frequently than ~3 seconds or so. The example on GitHub uses 10.
If you see a high number of queued requests, then adding horizontal scaling (via more web workers on Heroku) is probably an appropriate measure. If, however, the queue is low, yet New Relic reports high request queuing, what you're actually seeing is request latency, and you should examine your before_filters, and either scope them to only those methods that absolutely need them, or work on optimizing the code those filters are executing.
I hope this helps anyone coming to this thread in the future!

Rails: Execution expired (and memory error)

Using: Rails 3.0.3 & Heroku & Execution Notifier & New Relic
I get a lot of execution expired all throughout my website. I have recently realized that I have a part of the website that caused an infinite loop (and thus a memory error).
Question #1: Is it very likely that, when this infinite loop occured, that it would affect the entire website making all others have to wait for it to stop/crash and thus causing them execution expired (which I believe is 30 sec at Heroku).
Question #2: It seems like my website is quite slow. Can you recommend any service I can use to pinpoint what is actually taking time? I have seen some graphical service before with columns on how much each part took to load (like image2 = 3 ms, this javascript = 3002 ms and so on). How else can I troubleshoot or handle Execution Expired errors (referrals to good guides etc is appreciated).
1) likely depends on how many dynos you have, but if it's a common issue then they could potentially all be locked up simultaneously.
2) New Relic is excellent. It'll let you pinpoint slow actions, drill in and inspect queries, etc.

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