Detecting log-ins with SENS - windows-services

I have a .Net service that uses SENS to detect when a user logs on or off. I'm having two problems, though:
Even though the service seems to be
starting automatically, if there is
only one user on the computer and
that user doesn't have a password
(meaning windows will start right
away), the log-in doesn't seem to be
getting detected. Is it possible
that the service is getting started
too late? If so, what are my
options?
I don't seem to have a way to detect windows switches users. In other words, if I log in with person A, I can detect that. If I then switch users (meaning person A doesn't log out) to person B, person B logs in and I detect that. But if I switch back to person A, no log-on has taken place, and I don't know that the switch took place. Is there a way, via SENS, to catch these events. I seem to only be able to catch Display locks/unlocks, logging on/off, when the screensaver starts/stops, and when the shell starts. Is it possible to do more with SENS, or perhaps to detect when the user is switched using these operations? Or perhaps by some other technique?

ISensLogon2 gave me SessionDisconnect and SessionReconnect, which happen when the user is switched without logging off. I don't have a technical way to solve the second problem, so I'm just circumventing it.

Related

Delphi Code for Cancelling or Continuing the lock attempt and Display an Alert When User Locks Computer

This is a toughie (I am obviously new to Stack Overflow)! Delphi code for displaying an alert (reminder) to sign out when a user locks their PC. I believe this would need:
Detect locking their Windows 7 or 10 computer / workstation.
Display a MessageDlg with 2 buttons: "Lock" (proceed with locking computer) and "Cancel Lock" (so that they can sign out online and then lock their computer).
This could possibly be an executable installed on their local computer that would run on StartUp in the background.
Please note, I have created simple Delphi programs in Delphi 6 for years but this is way above my "pay grade". If this is even possible MANY thanks for your time !! You cannot begin to imagine how helpful this would be!
Scott
I tried copying "How Do I detect a user locking / unlocking a screen in Windows 7". It did not have the lock cancelling feature that would allow a user to perform another task before locking their computer.
As far as I know it is not possible to prevent user from locking the computer. In fact it is quite common practice to have computers set up in a way so that they lock themselves automatically after certain time of user inactivity.
This can greatly improves overall IT security as in most cases prevents random person getting access to unlocked computer just because person that is otherwise using this computer stepped away for a few minutes.
Now if your program would somehow prevent this from happening you would be potentially compromising IT security.
In fact I suspect that you might want to actually increase IT security by forcing your users to regularly log out of the online system. But this is not the way to do it.
It would be much better if your online service would use time limited session management. What I mean by this? I mean that online service session should time-out after user hasn't performed any activity in this online service for certain time.

iOS: Is it necessary to remove Firebase observers?

Why should I remove firebase references observers? I'm ok if all references get observed as long as the app is running. I'm not sure if references will still be observed after the user leaves the app, but if memory is only consumed while the user is using the app, why bother remove the observers? Especially if the data is mostly light weight texts.
I've looked into firebase documentation and there is no clear info about it.
There are several snippets saying that is a good practice to remove them on the opposite method you created them.
If you create them on onCreate, remove them on onDestroy. If you created them on viewWillAppear, remove them on viewWillDisappear.
In my experience I found out that is less cpu demanding to just leave them around if they are not firing very often. I have several observers on my app it's less cpu intensive to just quit the app than to remove them.
The case is not what can happen if the user leaves the app, after it's closed/killed it'll not be observed anymore. Neither is a problem because of CPU or internet usage, since you'll get light weight texts. The case is what can happen if the user is using the app and an observable is fired.
Let's say that in your app's home page you'll have an observable sending the user to a specific page if a value on the user's node changes, and if in the middle of the usage this value changes the user may be redirected to another page without knowing what happened, so bad UX.
Something that happened to me was leaving observables and them i signed out of my account, my app broke because there was no user connected, therefore i wasn't able to observe a node where i needed to be authenticated to query a value.
So that's why you should remove every observable as you go off a page or when quiting the app or signing out, because it can give the user some errors or uncommom behaviours that'll make them think that the app is broken or is not a good app.
Hope this helps :D

Indy Telnet SendString robustness best practice

I have a simple Firemonkey application with a series of buttons and sliders (track bar) that when a user interacts with these controls it send a command using IdTelnet. i.e.
IdTelnet1.SendString(' '+str+#13);
The problem is that very occasionally the users experience total lockup of the app and windows reports the app as "Not responding" when clicking on something. I have not reproduced this myself however I suspect its related to clicking on buttons in quick succession.
My current theory is that I am getting re-entry into SendString and IdTelnet is not handling this well.
Before jumping into writing a queued sending system I wanted to ask for any best practice advice. Is this a known issue and what is the best way to do quick fire sends that are user initiated?

Can I prevent an iOS user from changing the date and time?

I want to deploy managed iOS devices to employees of the company, and the app they will use will timestamp data that will be recorded locally, then forwarded. I need those timestamps to be correct, so I must prevent the user from adjusting the time on the device, recording a value, then resetting the date and time. Date and time will be configured to come from the network automatically, but the device may not have network connectivity at all times (otherwise I would just read network time every time a data value is recorded). I haven't seen an option in Apple Configurator to prevent changing the date and time, so is there some other way to do this?
You won't be able to prevent a user either changing their clock or just hitting your API directly as other commentators have posted. These are two separate issues and can be solved by having a local time that you control on the device and by generating a hashed key of what you send to the server.
Local Time on Device:
To start, make an API call when you start the app which sends back a timestamp from the server; this is your 'actual time'. Now store this on the device and run a timer which uses a phone uptime function (not mach_absolute_time() or CACurrentMediaTime() - these get weird when your phone is in standby mode) and a bit of math to increase that actual time every second. I've written an article on how I did this for one of my apps at (be sure to read the follow up as the original article used CACurrentMediaTime() but that has some bugs). You can periodically make that initial API call (i.e. if the phone goes into the background and comes back again) to make sure that everything is staying accurate but the time should always be correct so long as you don't restart the phone (which should prompt an API call when you next open the app to update the time).
Securing the API:
You now have a guaranteed* accurate time on your device but you still have an issue in that somebody could send the wrong time to your API directly (i.e. not from your device). To counteract this, I would use some form of salt/hash with the data you are sending similar to OAuth. For example, take all of the parameters you are sending, join them together and hash them with a salt only you know and send that generated key as an extra parameter. On your server, you know the hash you are using and the salt so you can rebuild that key and check it with the one that was sent; if they don't match, somebody is trying to play with your timestamp.
*Caveat: A skilled attacked could hi-jack the connection so that any calls to example.com/api/timestamp come from a different machine they have set up which returns the time they want so that the phone is given the wrong time as the starting base. There are ways to prevent this (obfuscation, pairing it with other data, encryption) but that becomes a very open-ended question very quickly so best asked elsewhere. A combination of the above plus a monitor to notice weird times might be the best thing.
There doesn't appear to be any way to accomplish what you're asking for. There doesn't seem to be a way to stop the user from being able to change the time. But beyond that, even if you could prevent them from changing the time, they could let their device battery die, then plug it in and turn it on where they don't have a net connection, and their clock will be wrong until it has a chance to set itself over a network. So even preventing them from changing the time won't guarantee accuracy.
What you could do is require a network connection to record values, so that you can verify the time on a server. If you must allow it to work without a net connection, you could at least always log the current time when the app is brought up and note if the time ever seems to go backwards. You'll know something is up if the timestamp suddenly is earlier than the previous timestamp. You could also do this check perhaps only when they try to record a value. If they record a value that has a timestamp earlier than any previous recorded value, you could reject it, or log the event so that the person can be questioned about it at a later time.
This is also one of those cases where maybe you just have to trust the user not to do this, because there doesn't seem to be a perfect solution to this.
The first thing to note is that the user will always be able to forge messages to your server in order to create incorrect records.
But there are some useful things you can use to at least notice problems. Most of the time the best way to secure this kind of system is to focus on detection, and then publicly discipline anyone who has gone out of their way to circumvent policy. Strong locks are meaningless unless there's a cop who's eventually going to show up and stop you.
Of course you should first assume that any time mistakes are accidental. But just publicly "noticing" that someone's device seems to be "misbehaving" is often enough to make bad behaviors go away.
So what can you do? The first thing is to note the timestamps of things when they show up at the server. Timestamps should always move forward in time. So if you've already seen records from a device for Monday, you should not later receive records for the previous Sunday. The same should be true for your app. You can keep track of when you are terminated in NSUserDefaults (as well as posting this information to the server). You should not generally wake up in the past. If you do, complain to your server.
Watch for UIApplicationSignificantTimeChangeNotification. I believe you'll receive it if the time is manually changed (you'll receive it in several other cases as well, most of them benign). Watch for time moving significantly backwards. Complain to your server.
Pay attention to mach_absolute_time(). This is the time since the device was booted and is not otherwise modifiable by the user without jailbreaking. It's useful for distinguishing between reboots and other events. It's in a weird time unit, but it can be converted to human time as described in QA1398. If the mach time difference is more than an hour greater than the wall clock time, something is weird (DST changes can cause 1 hour). Complain to your sever.
All of these things could be benign. A human will need to investigate and make a decision.
None of these things will ensure that your records are correct if there is a dedicated and skilled attacker involved. As I said, a dedicated and skilled attacker could just send you fake messages. But these things, coupled with monitoring and disciplinary action, make it dangerous for insiders to even experiment with how to beat the system.
You cannot prevent the user from changing time.
Even the time of an Location is adjusted by Apple, and not a real GPS time.
You could look at mach kernel time, which is a relative time.
Compare that to the time when having last network connection.
But this all sounds not reliable.

Sending a message to an application running on a secondary logged in user account

I'm trying to send a message to an application running under a different user account (a user that is also logged in with a different account on the computer, using quick user switch on XP and later, and executed the application).
The background is that my application can update itself, but in order to do that all running instances must be closed first.
The instances need to be shut down (instead of just killing the process), so the updater does that by sending a custom message to them (with SendMessage). In order to send a message I need a handle to the main window of the process.
This works fine using EnumWindows - as long as the instances are running under the same user account, because EnumWindows does not list windows belonging to a different user.
So I tried a different approach. I used CreateToolhelp32Snapshot to first list all running processes on the system, and then iterating through the threads calling CreateToolhelp32Snapshot again. With those thread ids I could then list their windows using EnumThreadWindows.
Once again this works fine, but.. once again only for the current logged in user. The problem here is that even though CreateToolhelp32Snapshot lists process ids belonging to a different user it does not list thread ids belonging to them. The code for this is a little lengthy, but if it's required I can edit it in - please leave a comment for that.
So, how could I get the main window handle of my application running on a different logged in user account?
Use something that's known to work across sessions; This kind of stuff is often used for desktop-service communications, so look for that if you want to google. Here's my suggestion:
Create an event that will only be used to trigger the "need to shut down" state. Use the CreateEvent function make sure you start your name with Global\ so it's valid across sessions.
On application startup create a thread that opens the named event (uses the same CreateEvent function, pay close attention to the ERROR_ALREADY_EXISTS non-error). That thread should simply wait for the event. When the event is triggered, send the required message to your main window. That thread can easily and safely do that because it's running inside your process. The thread will mostly be idle, waiting for the event to be triggered, so don't worry about CPU penalty.
Your application updateer should simply trigger the named event.
This is just one idea, I'm sure there are others.
Pipes are overkill. A global manual-reset event (e.g. "Global\MyApplicationShutdownEvent") which causes application instances to kill themselves should be enough.
At the risk of being scoffed at, have you looked at zeroMQ, this is a perfect use for it and it very reliable and stable.
There is a Delphi wrapper

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