Is there an easy way to embed F# interactive (fsi.exe) terminal into an application? More generally, is the code for fsi.exe available to make tweaks to, etc?
The code for fsi.exe ships along with the CTP (check the license, but eventually I think we eventually want to make it MS-PL, if it is not already).
There is not a particularly easy way to embed it.
Related
I would like to write a syntax highlighting editor extension for VS 2019 in C++ (nothing else), are there any samples to get me started?
I can only find one example extension for VS 2019 written in C++ and it consists of a subclass with no explanations of how to do anything AFAI can see.
I believe I need a language editor extension, but am not 100%
The language it needs to highlight is similar to assembler.
If this was VS6, I might have just used the custom keyword colouriser.
I would like to write a syntax highlighting editor extension for VS
2019 in C++ (nothing else), are there any samples to get me started?
In current VS IDE, Microsoft does not advocate writing extensions in c++.
As Microsoft recommends, current extensions are more likely to use c# rather than c++.
Although some VS SDK APIs are probably written in c++, but the interfaces are still called using c#.
However, there is only one c++ project template called vspakcage
But this project provides various background services for VS IDE . It will only be loaded when needed. So for you to add the syntax highlighting feature permanently, this project is afraid of lacking.
Besides, there is no official documentation to guide the writing of the c++ project.
Suggestion
You can try to write such extension in c#, and you can refer to this official document and this.
In addition, if you still want your feature, I suggest you could suggest a feature on our User Voice Forum.(click suggest a feature). Then you can share the link with us here and anyone who is interested in this feature will vote for you so that it will get Microsoft's attention.
I want to write a simple editor with basic autocomplete functionality for the Go language as a pet project. How would one go about doing it? I took a look at the Go plugins for Eclipse and IntelliJ, but they were too big for me to comprehend (not to mention getting one to compile).
The Go standard library offers the building blocks for a Go parser which
you can use to parse the source files and look for function definitions and the like.
There's also the godoc command which
already does what you want: extracting method definitions and it's documentation. You may look in the
source code to see how godoc is
working or use godoc directly.
This editor written in Go projects has a manageable amount of code,
you may look into it.
The de facto standard approach to this problem is to use nsf's gocode. I have tried it only in Vim - it works very well.
Even though there's ready made support for specific editors, gocode is not editor specific. It's a daemon with a communication protocol. It is thus usable from any program.
I would like to add an F# REPL to my application for live debugging purposes. I am looking at the source code for fsi.exe (F# Interactive) and there is a ton of stuff going on that looks like it pokes around with F# compiler internals. I cannot get this same code to compile in the context of our application because of this.
Is there a nice simple example of implementing an F# REPL somewhere? I would have hoped for this to be fairly easy.
The short answer is that F# (unfortunatelly) doesn't currently provide any API for hosting F# Interactive in your applications. There are a lot of people asking for this - see for example this SO question.
There are essentially two things you could do about that:
You can modify the open-source release and compile fsi.exe as some DLL library that would provide the API you need. This isn't simple task - F# Interactive is tightly bound with the compiler (it compiles code you enter on the fly), but it should be doable to encapsulate the types implementing REPL into some type you could call (But you cannot just take some file out of it - you need to compile entire F# to get this working).
You can run fsi.exe as a separate process as Visual Studio does and send commands to it using standard input/output. You can get some more flexibility by loading your library when fsi.exe starts. The library could use .NET Remoting to connect back to your application and expose some data.
Unfortunatelly, these two options are probably the only things you can do at the moment.
EDIT I was thinking that I already answered this question somewhere (perhaps in email), but couldn't
find it! Thanks to Mauricio who found the exact duplicate (even with my duplicate answer... Doh!)
I've written a series of blog posts about using the open source F# interactive executable inside and WPF application.
The code base is available on github - https://github.com/oriches/Simple.Wpf.FSharp.Repl
The series of blog posts are:
http://awkwardcoder.blogspot.co.uk/2013/12/simple-f-repl-in-wpf-part-1.html
http://awkwardcoder.blogspot.co.uk/2013/12/simple-f-repl-in-wpf-part-2.html
http://awkwardcoder.blogspot.co.uk/2013/12/simple-f-repl-in-wpf-part-3.html
The final post is to follow soon.
Is there a site like try ruby that allows one to experiment in an F# interactive shell? I'd like to try a few commands without installing Visual Studio or Mono.
There is also now tryfs.net.
Not yet that I know of. (This is something the F# team would love to do if/when we can find the free time to put it together.)
(Note that you don't need VS or Mono - you can just have .Net and then install the F# CTP and just get the runtime, command-line compiler, and fsi.exe, and use that. But it would be nicer if there were a no-install web-site-visit try-it thingy.)
You can use codepad.org for experiments with OCaml. The core of F# and OCaml is similar, just remember not to use light version of syntax, advanced F# features and .net libraries :)
ideone.com now supports F# ! Here are some samples.
It's not really a REPL, but rather an online compiler.
Are there any support tools like coderush or resharper for F#?
Preview version of FSharpRefactor released in Visual Studio Gallery.
http://visualstudiogallery.msdn.microsoft.com/339cbae9-911d-4f99-9033-3c3564676f45
http://www.youtube.com/watch?v=T6-YjUULNCA/
F# Refactor open source project on CodePlex (Apache license).
Take a look at the open-source Visual F# Power Tools project. They've got a rename refactoring, some code generation stuff (eg. record stub generation), graying out of unused declarations, as well as some other things. They're moving pretty fast at the moment, with lots of new features getting added all the time.
There's an effort to support F# in ReSharper via an external plug-in (itself written in F#). You can find preliminary info here.
FSharpRefactor 0.1 (Preview version) Released on the Visual Studio Gallery.
http://visualstudiogallery.msdn.microsoft.com/339cbae9-911d-4f99-9033-3c3564676f45?SRC=Home
Not yet, as far as I know. I was also looking for something similar to no success. I suspect as soon as F# hits VS2010 as its integral part, or even a bit earlier, such tools will eventually emerge.
As far as ReSharper is concerned, you may want to drop JetBrains a quick email, it would be interesting to know whether these guys have any plans regarding F#.
Since the push in f# is towards light mode the reformatting possible is likely to be both limited, and hard to implement.
Normally reformatting takes the structural information and uses that to create the textual position. In the case of #light the textual position (of indenting at least) is the structure. As such any reformatting would be at best to sort inter symbol spacing, hardly onerous to do yourself.
I would therefore not expect a commercial product for it at least until the 'proper' integration with the IDE (I do not consider the current CTP proper in this regard since several outstanding bugs with it exist which will not be fixed in 2008)
CodeRush is working in F# editor. At least some code assistance and code templates. But code templates are not defined yet (you have to create your own).