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Closed 9 years ago.
I started playing around with Pascal Script today and I cannot find any good documentation. I found these (one, two) articles. The are helpful but they are just examples.
edit: Separated this into two questions. New question is here.
I don't know if this will help but last week, I started working with FastScript. The first kinds of errors I ran into were the same as what you are seeing. After studying the slightly helpful documentation and the much more helpful code, I saw that I needed to add a constructor for a class by using an AddConstructor call and any other methods of a class with a call to AddMethod. I'm getting a better idea of just how their parsing works and it looks like I can assemble a reference to an arbitrarily complex class just by mirroring it with a series of calls to AddMethod, AddProperty, AddIndexProperty and so on. Just like in Pascal, you start first by defining the simpler class and then use that simpler class in your more complex class.
Thinking about it over the weekend, it seems like this is one very practical way to build a scripter. It could be that PascalScript has the same arrangement although undoubtedly, the names will be different.
I decided to add some documentation of my own. Its not very thorough but it should help out anyone who is new to Pascal Script.
Heres the link.
Some of us are using PascalScript here but docs are a little thin. You can take a look at the source of Innosetup (the installer) since this uses an editor and script engine from PascalScript to provide its own pascal scripting.
Brian
The samples folder that comes with PascalScript is very useful, and performs reasonably well as a form of applied documentation.
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Closed 10 years ago.
Hi although this is not technical question, it is important to know where can someone find best from the experts.I am new in JQuery, I am using http://jquery.com/ for learning purposes. But it would be appreciable if I could have some better reference learning site for JQuery where videos and demos are available
So presuming you're somewhat familiar with jQuery, I would advise starting with JavaScript.
Code Academy run through the whole thing and you will understand JavaScript
jQuery's official site has a long, comprehensive list of tutorials. Pick the ones you think are down your alley and run with it.
After that, there are many, many good sites dedicated to jQuery.
Some that you might like are:
http://www.learningjquery.com/
http://jqueryfordesigners.com/
http://visualjquery.com/1.1.2.html (doesn't teach, just think of it as visual docs for the framework)
The New Boston jQuery Video Tutorials
This is a very good site.
I have gone through many tutorials and they are extremely helpful
Just try few videos first and see how much you get from it.
http://listic.ru/jQuery_Cookbook.pdf
found this quite organised and useful.
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Closed 10 years ago.
My C and Objective-C skills are ok but i really could do with a better grasp on building binary's and libraries using configure and make files. Is there a book or consolidated reference I should be aiming to look at. Ive googled but given the generic nature of the search terms and plethora of related information i would be grateful if someone could point me at a recommended source
The autoconf manual is the authoritative source of information on writing configure scripts, and includes sections on portable 'make' and shell programming. As well as being a reference, it also contains a reasonable tutorial.
If you want to build libraries as well, then you want to look at libtool, but unfortunately libtool can be a bit of a beast to work with unless you're also using automake, so this is turning into a rather long reading list.
O'Reilly have a book called 'Autotools'. I don't know it, but given my experience with other O'Reilly books, that's the first I'd take off the shelf and browse through.
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Closed 10 years ago.
hey all
i need some good tutorials demonstrating all the aspects of grails shiro securty, that how to use them using some example.
i already have read the tutorials explained in grails site but i need some tutorials with examples.
Please help friends...
m waiting for some positive response.
the shiro-plugin is great regarding it's functionality, but not too well documented - I agree.
So I guess you will not find any additional tutorials beyond what you already know.
As with most of the plugins, they are mostly simple wrappers around the main library, so a good start to understand shiro is the shiro documentation.
Next problem is to understand how Peter Ledbrook mapped the shiro functionality to grails features. For me, the most important thing was that shiro methods like SecurityUtils.subject.isPermitted are mapped to the methods you'll find in the realm. By modifying the realm file, you'll be able to do nearly all tricks you need to do (for instance get some permissions through LDAP).
If you could be more specific on what you need to know about shiro in detail, maybe I could give you a better answer :-)
You might check out the nimble plugin (http://www.grails.org/plugin/nimble). It uses Shiro and would probably be a good example.
You can find a sample app on the Grails site you just need to check out.
another one is here and here and some Videos on google
I know I am late but I actually had the same question today and following Ralf answer lead me here: http://shiro.apache.org/10-minute-tutorial.html, which I think is the best place to start
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Closed 9 years ago.
I've been considering experimenting with game development and XNA. I'm already an expert C/C++ programmer. I read through some C# books, but haven't done any development in C# yet.
What's a good resource for learning XNA, from the point of view of someone who's already an expert programmer?
I'll second reimers and the creators.xna.com samples as a good way to get a handle on how to quickly whip things up.
On the other side of the spectrum, I highly recommend Nick Gravelyn's Tile Engine tutorials. It's a different approach, as the entire series is presented in video. It seems like a great place for beginners to get started, though new coders might have a bit of trouble with his pace. Having said that, the section on the Content Pipeline (which is an XNA-specific implementation of the pipeline concept) is a good introduction.
Ziggyware also has a good selection of tutorials, some of which are more advanced.
Shawn Hargreaves, one of the XNA's devs, has a great blog that let's you in on the internals of XNA a little more. Check out the archive if there's a topic that interests you in particular.
This is good: http://www.riemers.net/, just keep in mind that navigation is through the bar on the right. I must have been tired because it took me a while to figure it out :-O
Check out the XNA homepage and the tutorials over there, under Community -> Resources. As an experienced programmer you should be able to take it from there.
For more in-depth infos browse the XNA Team's blogs, also linked from the XNA Creators page.
I would say that a library called XNA Debug Terminal should be of some help to you. It is open source and can be setup in seconds. It allows you to see the value of any variable, invoke any method, watch values changing in real-time, and more by simply typing c# code into a terminal-like display that appears atop your game window. Unlike the normal Visual Studio debugger, you can invoke arbitrary code while your game is running. You can find out more about this at http://www.protohacks.net/xna_debug_terminal . This will greatly help you to avoid a lot of frustration while learning XNA.
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Closed 10 years ago.
I'm interested in studying how an interpreter works, and LOLCODE makes me laugh, so: What's the best OpenSource LOLCODE interpeter? Bonus points for providing a decent REPL.
Depends on your favorite/"best-to-understand" language - for example, here's a Java and a Perl open source interpreter.
My favorite implementation is LOLPython
So, great plus if you're a python fan. :)
And if you wanted to make changes to what's already defined, it's pretty simple. :D
While maybe not the "best" one, I think it's pretty cool that someone from DLR team actually created a LOLCode interpreter based on the DLR, with full access to the .NET Framework.
Added Link from Wayback Machine
Certainly without a definition of "best", there's little way to answer this question with any certainty. I'm writing an LOLCODE interpreter (http://pgfoundry.org/projects/pllolcode/) to support LOLCODE as a language for writing stored procedures in the PostgreSQL database. (Why, you ask? Because I wanted to learn how.) This interpreter is written in C, and uses Bison and Flex for parsing. These seem to be "best" choices in this case because that's what PostgreSQL itself uses. If you're more familiar with, say, Perl, the Perl-based interpreter is probably better.
I know it's not an interpreter, but I've used the Lolcode.net implementation, and it worked rather well for me. It follows the specifications relatively well, except for a few things (like arrays).
Also, I got it to run in Linux using Mono, if Linux compatibility is important to you.