where are the official directx forums? - directx

I have been checking around MSDN and Microsoft.com but i can only find Archived forums. Are there any microsoft run forums for DirectX anymore?

It's here:
http://forums.xna.com/forums/
You will find everything related to XNA, D3D, D3D10, D3D11 etc.

There's also the DirectX-Dev mailing list; go to http://discussms.hosting.lsoft.com/SCRIPTS/WA-MSD.EXE?A0=DIRECTXDEV to subscribe or browse the archives. It's pretty specific to D3D, but if that's what you're interested in there's quite a few experienced and helpful people on the list.

Check out the DirectX Developer Center community page:
http://msdn.microsoft.com/en-us/directx/bb896725.aspx

Related

how useful is Cling C++ JIT interpreter developed at CERN?

I recently watched great google talks speech about Cling - C++ language interpreter. But I wonder if anyone except people at CERN (where it is developed) are using Cling, and how good it is from non-collider-physics-scientist point of view, can you write desktop apps with it?
There are some videos of uses cases different from the High Energy Physics: http://www.youtube.com/results?search_query=cling+c%2B%2B (I think first couple are the relevant ones)
It has the potential to be very useful, but it is very young. There is no documentation that I could find, no dedicated mailing list, no online tutorials. I was able to get small toy code to run, but couldn't figure out how to use it productively on a large library yet.
Cling project is well established one. You can find more information in their official website cling. They also have a forum
Thanks

Indy documentation

I think to start using Indy to replace the old and deprecated TSocket delphi component.
Indy seems to be a very rich collection of components but I have found no good documentation about it.
The only docs I found are both old or empty template without usefull info .
Can someone tell me where can I found some good documentation abou Indy 10 ?
Regards, Enzo
the documentation for Indy is all here: http://www.indyproject.org/sockets/docs/index.en.aspx
in some cases it's less than detailed enough, but developers of indy do answer questions on stackoverflow ;-)
I tried this myself some time ago - I still use TServerSocket and TClientSocket although you have to install them yourself. I struggled to find documentation also, but I did come across a lot of info for Indy sockets (enough to convince me to stick with TSockets anyway) on the embarcadero developer forums when considering the same path that you are now intending to take (I am assuming you have access to these if you are using c++Builder-XE like myself, so maybe try there if you have no luck here).

Unity 2.0: How does it work?

I'm using Unity and would love to read a good explanation about its internal works - mostly how it builds up objects.
I am aware of this nice MSDN article - Getting to Know the Unity Application Block, and it has a great drawing of the proccess, but I'm looking for a more technical and detailed explanation.
Can anyone direct me to such an article? I couldn't find one myself.
Thanks!
While I'm not aware of a technical article that covers what you are asking for, you can take a look at the source code - it's open source.
Orbifold has a helpful two-part series on Unity & ObjectBuilder, which is a core component of Unity. The articles are from October 2008, and cover Unity 1.1, but much of the detail here should be applicable to Unity 2.0, as I don't believe that some of the core concepts/implementation have changed in Unity 2.0.
http://visualizationtools.net/default/unity-objectbuilder-part-i/
http://visualizationtools.net/default/unity-objectbuilder-part-ii/
Chris Tavares, developer on the Enterprise Library team, has an article, also from 2008, that goes into some detail on ObjectBuilder.
http://tavaresstudios.com/Blog/post/Deconstructing-ObjectBuilder-What-Is-ObjectBuilder.aspx

Where can I find the documentation for IdocScript for Stellent/Oracle UCM?

Where can I find the documentation for IdocScript for Stellent/Oracle UCM? I just got assigned to do maintenance on a page that uses it, and have no prior experience with either Stellent or the script. My specific problem has to do with string manipulation, but I can hardly find any documentation online at all, odd for a programming-related topic.
If you are after a book, there is the one by Brian Huff (Bex - http://bexhuff.com/) linked below.
Actually it is the only one. Written before Oracle bought Stellent and may be a missing some IDOC changes.
As a resourse tho it is very handy to have around as it touches on all things UCM (including a decent chunk on IDOC).
The Definitive Guide to Stellent Content Server Development
~ Brian Huff
Of course I answered my own question 15 minutes after I asked it. Oracle has a guide buried deep in its documentation website. It's available as a PDF or in HTML format (thanks, Raystorm).

How to get started with game programming on the Zune

My zune just updated to 3.0 (didn't even realize they were releasing something new!) and the update came with two games, but the Zune marketplace does not have games.
Where do I go to get started, and what are the capabilities of the Zune in terms of games/apps?
Well, first, you must download the Microsoft XNA 3.0 CTP. Read the documentation, which will explain the capabilities. But, from memory:
No hardware accelerated 3d (obviously, you can create a software 3d engine and then render the result to a 2d sprite, but... Don't expect much in terms of performance ;))
No XACT, you must use a new sound API
Just an update but note that XNA 3.0 has been released. It requires some flavor of Visual Studio 2008.
I downloaded it and coded & deployed "hello world" to my Zune in no time at all. Very easy.
You should check out the blog of Rob Miles. He has a few chapters of his book on his site. Great place to start.
I was hoping someone here would have better resources, but as this seems to be a new area of development, here's one resource that appears to give all the steps for a newbie to get started (too many assume you already have Visual studio, etc).
I'm really interested in a better in-depth overview of the capabilities as well, though.
-Adam

Resources