An Erlang written in Ada? - erlang

Another thread had this quote
Erlang VM BEAM and HiPE is written mostly in C.
Linked-in drivers are written mostly in C. (They are plugged to VM
and serves communication with outside
world.)
I've read some opinions that Ada's strong typing, modularity, run-time checking, parallel processing etc. etc. are better than that of C.
Would Erlang compiled using Ada be noticably better or worse than the Erlang made with C?
Just a hypothetical Q.

Normally I'd throw a bunch of weasel-words at you on a topic like this, but it turns out this exact question has been studied (it's a .doc file. Sorry).
Rational had a compiler with a large amount of code in both languages, and a large amount of data compiled over several years on bug rates, fix times, etc. Out of curiosity, one of their engineers crunched the numbers.
The answer was "Development Costs of C Exceed Those of Ada". If you read past the summary title, you'd see that they figured writing the same code in Ada cost them about half what writing it in C cost.
I know that everyone reading this is anxious to poke holes in that conclusion. I was too. But they looked at darn near every angle I could think of in the report.

"Better" in what way? Better as in faster? Better as in less bugs? Better as in more portable? Better as in more readable? Better as in more extensible?
For any suitable definition of "better" arguments can be made either way. However, it is just about sacred writ that no compiled language is more portable than C. Thus, if one of your goals is to make your application highly portable, C is an excellent choice.
More people understand C than Ada. Writing erlang extensions might be much harder if it was written in Ada, simply because fewer people are conversant with the language.
C code can be highly performant, but I am aware of no comparisons between C and Ada w/r to compiler optimizations.
Ada's type checking might be useful, or it could be a real problem. One presumes that a VM does it's own type checking on the pieces that matter to it. The overhead of RTTC in Ada could impose a completely unnecessary burden.

Perhaps, but what language was your Ada compiler written in? Ada? What about the compiler that write your FIRST Ada compiler?
At some point when you are building software, formal semantics and software processes are much more important than what language something was coded in.

Related

How to program FPGA using F#

I usually use F# for writing numerical algorithms. Functional programming constructs in F# helps to express algorithms in a very natural way. I often end up with a succinct and understandable implementation, and may be able to parallelize it quite fast if there is a chance of parallelism.
I wonder there is a way to compile F# programs down to FPGA. In this way, I can still use F# to avoid boilerplate codes in FPGA programming, and make use of high performance computing in FPGA. Is this possible to do so? If yes, could you provide some hints for me to start with?
I've read about (but never used) Avalda's F# to FPGA conversion, but their site is currently returning a completely blank page. I don't know if that's just temporary of if it means they've gone belly-up.
F# should be ideal for this task because it is derived from the ML family of languages that were bred for metaprogramming. However, I am not aware of any work in this area (although I have had the idea of working on it myself).
I would focus on writing a compiler in F# that compiled a DSL to an FPGA, rather than trying to compile general F# code.
Here's a list for HLS tools using C. My experience with one of them in 2006 was not favourable but I expect them to be much better today.
Regarding F#, I doubt this will exist any time soon.

Grammar/own-written parser?

I'm doing some small projects which involve having different syntaxes for something, however sometimes these syntaxes are so easy that using a parser generator might be overkill.
Now, when should I use a hand-made parser, and when should I use a parser generator?
Thanks,
William van Doorn
There is no hard-and-fast answer, other than "use whatever is easiest for the particular situation".
My experience is that parsers tend to get more complicated over their lifetimes, so using a parser generator up front usually pays off. Even if the language doesn't get more complicated, using a generator forces you to create a formal specification of the syntax, which is itself valuable.
The downsides are that other programmers may not know how to use the generator, so it makes it difficult for others to help out, and it makes your project dependent on that generator.
It's worth coding the parser by hand if, and only if, you're super-keen to have it be extremely fast even on a machine of very modest speed. For example, in this article on the history of Turbo Pascal from before it got its name, you can see how and why the prototype impressed the small (then Danish) firm "Borland" to hire the prototype's author (Anders Hejlsberg), fully develop the compiler, and launch it as its main product, and I quote...:
with no great expectations I hit the
compile key - AND THEN I WAS
COMPLETELY FLOORED! My test program,
that took minutes to compile and link
using Digital Research’s Pascal MT+,
was compiled and running before I
could blink an eye! That was a great
WOW moment!
Turbo Pascal's amazing compile speed -- coming first and foremost from a carefully hand-coded and highly tuned recursive descent parser coded in assembly language -- allowed it to use a very different strategy from most compilers: no separate compilation pass generating object files and libraries, and then a linker to put them together, rather, Turbo Pascal 1.0 was a single-pass compiler that directly turned source code into a single executable binary.
I remember just the same amazing experience on the tiny personal computers of that era (when a Z80, 64K or RAM, and two floppies was a lot;-) -- Turbo Pascal, with its amazing parser and the IDE and everything else, fit comfortably in memory together with a substantial program in both source and compiled form -- no floppies were needed, which meant many orders of magnitude of difference in program turnaround time.
If Hejlsberg had stuck to what was already the traditional wisdom at the time -- always use parser generators -- Turbo Pascal would probably never have emerged as a commercial product, and definitely not achieved the dominance in the Pascal world it enjoyed for years.
Of course, on a typical PC of today, such extreme parsing speed would not be needed for most compilers. Possible exceptions include compilers that must run seamlessly as part of an "interpreter-like" environment (the simple compilers for languages such as Perl and Python are typically hand-coded, to substantial extents, for that reason -- that was an implementation choice that made them viable in the '90s, although today it's not clear it's still needed), or compilers that run on very limited hardware resources, such as smartphones or low-end netbooks.
In the vast majority of cases in which you'll be writing a compiler, none of these performance considerations probably apply, and you'll be happier with a parser generator.
Your question title suggests that using a grammar is optional. It really isn't - even if I was going to implement a tiny language, I'd sketch out a grammar on a single sheet of paper.
As for when to use parser generators, this is really personal preference. Many people believe in hand-writing recursive descent parsers, rather than using the table-driven approach, for example. The important thing is to be comfortable in understanding the capabilities of the generator.
And don't be thinking that using parser generators is somehow the more professional, or even the easier approach. Bjarne Stroustrup when writing the first C++ compiler intended to use recursive descent, but got talked out of it by some keen colleagues at Bell Labs, much to his eventual chagrin. See section 3.3.2 of The Design and Evolution of C++ for more details.

Is automated source translation seen as beneficial and/or necessary?

I have recently spent several years translating legacy FORTRAN into Java. Prior to that, I found myself translating FORTRAN into C (for which I wrote a simple translation tool). After all this work, I find myself wondering how many others are doing similar language-to-language translations and whether an automated way of doing so would be beneficial.
I know about F2C, For_C, F2J and others, as well as some of the translation sites, but none seem to be all that successful. Having seen output from For_C, I can see why it just hasn't taken off. While it is technically correct, it is very difficult to maintain.
So, I guess what I am wondering is if there were are tool that produced more maintainable, more grok-able code than the code I have seen, would developers use it? Or are developers as jaded as many posts seem to indicate and unwilling to use generated code as it could never be as good as their manually translated code?
In short, no. Obviously time restraints necessitate it sometimes, but...
Rarely is code written in one language going to translate well to another - every language has certain ways of doing things that are more suited to the constructs available / common libraries / etc.
Consider for example a program written in C as compared to something written in Python - certainly you can write for loops and iterate through things in Python just as easily as you can in C, but it is much simpler to use list comprehensions and take advantage of the features the language provides.
I'd be surprised to see an example of a reasonably sized program written in any language that could be translated into 'correct', well-maintainable code in any other.
This was already covered to some extent in Conversion of Fortran 77 code to C++, but I'll take a stab at it here.
I think there's a lot of time wasted translating legacy code to new languages. It takes a phenomenal amount of time and energy to do, and you introduce new bugs when you do it.
Joel mentioned why rewriting from scratch is a horrible idea in Things you Should Never do Part I, and though I realize that translating something to a new language isn't quite the same as rewriting from scratch, I claim it's close enough:
Automated translation tools aren't wonderful because you don't get anything maintainable out of them. You pretty much have to know the old code to understand the new code, and then what have you gained?
To port something manually, you have to know how the code works to do it well. Rewriting code is seldom done by the original developers, so you seldom get people who understand everything that's going on to do the rewrite. I worked at a company where an outsource team was hired to translate an entire website backend from ColdFusion to JSP. That project kept getting delayed and delayed because the port team didn't know the code at all. Our guys never quite liked their design, and they never quite got it right, so there was constant iteration as everyone worked out all the issues that were solved in the original code. Then, the porting itself took forever.
You also need to be familiar with really technical inconsistencies between languages. People who are very familiar with two languages are rare.
For Fortran specifically, I now work at a place where there are millions of lines of legacy Fortran code, and no one here is about to rewrite it. There's just too much risk. Old bugs would have to be re-fixed, and there are hundreds of man-years that went into working out the math. Nobody wants to introduce those kinds of bugs, and it's probably downright unsafe to do it.
Instead of porting, we have hybrid codes. After all, you can link Fortran and C/C++, and if you make a C interface around your Fortran code, you can call it from Java. Modern codes here have C/C++ components that make calls into old Fortran routines, and if you do it this way you get the added benefit that Fortran compilers are screaming fast, so the old code continues to run as fast as it ever did.
I think the best way to handle this is to do any porting you need to do incrementally. Make a lightweight interface around your old fortran code and call the pieces you need, but only port things as you need them in the new part. There are also component frameworks for integrating multi-language applications that can make this easier, but you can check out Conversion of Fortran 77 code to C++ for more on that.
Since programming is hard, no such tool can really exist.
If it was trivial to change one language into another, the idea of "compiler" would be moot. You'd just map the language you liked into the language of the hardware, press the button and be done.
However, it's never that simple. Each VM, each language, each API library adds nuances that are just impossible to automate.
" I can see why it just hasn't taken off. While it is technically correct, it is very difficult to maintain."
Correct for F2C as well as Fortran to machine language. The object code generated from most compilers can't easily be read by people. Either it's cruddy or it's highly optimized. Either way, it doesn't look a thing like an expert human would write in the assembler language for that hardware.
If only compiling could be reduced to some XSLT-like transformations that preserved the clarity of the old language in the new language. If there was only some universal Lingua Franca of computing that would be the Rosetta Stone of programming.
Until someone invents that Lingua Franca of computing, every language translation job will be hard and will lead to code that's "difficult to maintain" in the new language.
I've used f2c, and I agree with whoever wanted to name it cc2fc instead. It isn't a way of transforming Fortran into anything vaguely usable as C. It's a way of taking a C compiler and making a Fortran compiler out of it.
It did work just fine at taking that Fortran code and turning it (through C) to a Macintosh library I could call from Macintosh Common Lisp. Those were the days.

Is it possible that F# will be optimized more than other .Net languages in the future?

Is it possible that Microsoft will be able to make F# programs, either at VM execution time, or more likely at compile time, detect that a program was built with a functional language and automatically parallelize it better?
Right now I believe there is no such effort to try and execute a program that was built as single threaded program as a multi threaded program automatically.
That is to say, the developer would code a single threaded program. And the compiler would spit out a compiled program that is multi-threaded complete with mutexes and synchronization where needed.
Would these optimizations be visible in task manager in the process thread count, or would it be lower level than that?
I think this is unlikely in the near future. And if it does happen, I think it would be more likely at the IL level (assembly rewriting) rather than language level (e.g. something specific to F#/compiler). It's an interesting question, and I expect that some fine minds have been looking at this and will continue to look at this for a while, but in the near-term, I think the focus will be on making it easier for humans to direct the threading/parallelization of programs, rather than just having it all happen as if by magic.
(Language features like F# async workflows, and libraries like the task-parallel library and others, are good examples of near-term progress here; they can do most of the heavy lifting for you, especially when your program is more declarative than imperative, but they still require the programmer to opt-in, do analysis for correctness/meaningfulness, and probably make slight alterations to the structure of the code to make it all work.)
Anyway, that's all speculation; who can say what the future will bring? I look forward to finding out (and hopefully making some of it happen). :)
Being that F# is derived from Ocaml and Ocaml compilers can optimize your programs far better than other compilers, it probably could be done.
I don't believe it is possible to autovectorize code in a generally-useful way and the functional programming facet of F# is essentially irrelevant in this context.
The hardest problem is not detecting when you can perform subcomputations in parallel, it is determining when that will not degrade performance, i.e. when the subtasks will take sufficiently long to compute that it is worth taking the performance hit of a parallel spawn.
We have researched this in detail in the context of scientific computing and we have adopted a hybrid approach in our F# for Numerics library. Our parallel algorithms, built upon Microsoft's Task Parallel Library, require an additional parameter that is a function giving the estimated computational complexity of a subtask. This allows our implementation to avoid excessive subdivision and ensure optimal performance. Moreover, this solution is ideal for the F# programming language because the function parameter describing the complexity is typically an anonymous first-class function.
Cheers,
Jon Harrop.
I think the question misses the point of the .NET architecture-- F#, C# and VB (etc.) all get compiled to IL, which then gets compiled to machine code via the JIT compiler. The fact that a program was written in a functional language isn't relevant-- if there are optimizations (like tail recursion, etc.) available to the JIT compiler from the IL, the compiler should take advantage of it.
Naturally, this doesn't mean that writing functional code is irrelevant-- obviously, there are ways to write IL which will parallelize better-- but many of these techniques could be used in any .NET language.
So, there's no need to flag the IL as coming from F# in order to examine it for potential parallelism, nor would such a thing be desirable.
There's active research for autoparallelization and auto vectorization for a variety of languages. And one could hope (since I really like F#) that they would concive a way to determine if a "pure" side-effect free subset was used and then parallelize that.
Also since Simon Peyton-Jones the father of Haskell is working at Microsoft I have a hard time not beliving there's some fantastic stuff comming.
It's possible but unlikely. Microsoft spends most of it's time supporting and implementing features requested by their biggest clients. That usually means C#, VB.Net, and C++ (not necessarily in that order). F# doesn't seem like it's high on the list of priorities.
Microsoft is currently developing 2 avenues for parallelisation of code: PLINQ (Pararllel Linq, which owes much to functional languages) and the Task Parallel Library (TPL) which was originally part of Robotics Studio. A beta of PLINQ is available here.
I would put my money on PLINQ becoming the norm for auto-parallelisation of .NET code.

Textual versus Graphical Programming Languages [closed]

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I am part of a high school robotics team, and there is some debate about which language to use to program our robot. We are choosing between C (or maybe C++) and LabVIEW. There are pros for each language.
C(++):
Widely used
Good preparation for the future (most programming positions require text-based programmers.)
We can expand upon our C codebase from last year
Allows us to better understand what our robot is doing.
LabVIEW
Easier to visualize program flow (blocks and wires, instead of lines of code)
Easier to teach (Supposedly...)
"The future of programming is graphical." (Think so?)
Closer to the Robolab background that some new members may have.
Don't need to intimately know what's going on. Simply tell the module to find the red ball, don't need to know how.
This is a very difficult decision for us, and we've been debating for a while. Based on those pros for each language, and on the experience you've got, what do you think the better option is? Keep in mind that we aren't necessarily going for pure efficiency. We also hope to prepare our programmers for a future in programming.
Also:
Do you think that graphical languages such as LabVEIW are the future of programming?
Is a graphical language easier to learn than a textual language? I think that they should be about equally challenging to learn.
Seeing as we are partailly rooted in helping people learn, how much should we rely on prewritten modules, and how much should we try to write on our own? ("Good programmers write good code, great programmers copy great code." But isn't it worth being a good programmer, first?)
Thanks for the advice!
Edit:
I'd like to emphasize this question more:
The team captain thinks that LabVIEW is better for its ease of learning and teaching. Is that true? I think that C could be taught just as easily, and beginner-level tasks would still be around with C. I'd really like to hear your opinions. Is there any reason that typing while{} should be any more difficult than creating a "while box?" Isn't it just as intuitive that program flows line by line, only modified by ifs and loops, as it is intuitive that the program flows through the wire, only modified by ifs and loops!?
Thanks again!
Edit:
I just realized that this falls under the topic of "language debate." I hope it's okay, because it's about what's best for a specific branch of programming, with certain goals. If it's not... I'm sorry...
Before I arrived, our group (PhD scientists, with little programming background) had been trying to implement a LabVIEW application on-and-off for nearly a year. The code was untidy, too complex (front and back-end) and most importantly, did not work. I am a keen programmer but had never used LabVIEW. With a little help from a LabVIEW guru who could help translate the textual progamming paradigms I knew into LabVIEW concepts it was possible to code the app in a week. The point here is that the basic coding concepts still have to be learnt, the language, even one like LabVIEW, is just a different way of expressing them.
LabVIEW is great to use for what it was originally designed for. i.e. to take data from DAQ cards and display it on-screen perhaps with some minor manipulations in-between. However, programming algorithms is no easier and I would even suggest that it is more difficult. For example, in most procedural languages execution order is generally followed line by line, using pseudo mathematical notation (i.e. y = x*x + x + 1) whereas LabVIEW would implement this using a series of VI's which don't necessarily follow from each other (i.e. left-to-right) on the canvas.
Moreover programming as a career is more than knowing the technicalities of coding. Being able to effectively ask for help/search for answers, write readable code and work with legacy code are all key skills which are undeniably more difficult in a graphical language such as LabVIEW.
I believe some aspects of graphical programming may become mainstream - the use of sub-VIs perfectly embodies the 'black-box' principal of programming and is also used in other language abstractions such as Yahoo Pipes and the Apple Automator - and perhaps some future graphical language will revolutionise the way we program but LabVIEW itself is not a massive paradigm shift in language design, we still have while, for, if flow control, typecasting, event driven programming, even objects. If the future really will be written in LabVIEW, C++ programmer won't have much trouble crossing over.
As a postcript I'd say that C/C++ is more suited to robotics since the students will no doubt have to deal with embedded systems and FPGAs at some point. Low level programming knowledge (bits, registers etc.) would be invaluable for this kind of thing.
#mendicant Actually LabVIEW is used a lot in industry, especially for control systems. Granted NASA unlikely use it for on-board satellite systems but then software developement for space-systems is a whole different ball game...
I've encountered a somewhat similar situation in the research group I'm currently working in. It's a biophysics group, and we're using LabVIEW all over the place to control our instruments. That works absolutely great: it's easy to assemble a UI to control all aspects of your instruments, to view its status and to save your data.
And now I have to stop myself from writing a 5 page rant, because for me LabVIEW has been a nightmare. Let me instead try to summarize some pros and cons:
Disclaimer I'm not a LabVIEW expert, I might say things that are biased, out-of-date or just plain wrong :)
LabVIEW pros
Yes, it's easy to learn. Many PhD's in our group seem to have acquired enough skills to hack away within a few weeks, or even less.
Libraries. This is a major point. You'd have to carefully investigate this for your own situation (I don't know what you need, if there are good LabVIEW libraries for it, or if there are alternatives in other languages). In my case, finding, e.g., a good, fast charting library in Python has been a major problem, that has prevented me from rewriting some of our programs in Python.
Your school may already have it installed and running.
LabVIEW cons
It's perhaps too easy to learn. In any case, it seems no one really bothers to learn best practices, so programs quickly become a complete, irreparable mess. Sure, that's also bound to happen with text-based languages if you're not careful, but IMO it's much more difficult to do things right in LabVIEW.
There tend to be major issues in LabVIEW with finding sub-VIs (even up to version 8.2, I think). LabVIEW has its own way of knowing where to find libraries and sub-VIs, which makes it very easy to completely break your software. This makes large projects a pain if you don't have someone around who knows how to handle this.
Getting LabVIEW to work with version control is a pain. Sure, it can be done, but in any case I'd refrain from using the built-in VC. Check out LVDiff for a LabVIEW diff tool, but don't even think about merging.
(The last two points make working in a team on one project difficult. That's probably important in your case)
This is personal, but I find that many algorithms just don't work when programmed visually. It's a mess.
One example is stuff that is strictly sequential; that gets cumbersome pretty quickly.
It's difficult to have an overview of the code.
If you use sub-VI's for small tasks (just like it's a good practice to make functions that perform a small task, and that fit on one screen), you can't just give them names, but you have to draw icons for each of them. That gets very annoying and cumbersome within only a few minutes, so you become very tempted not to put stuff in a sub-VI. It's just too much of a hassle. Btw: making a really good icon can take a professional hours. Go try to make a unique, immediately understandable, recognizable icon for every sub-VI you write :)
You'll have carpal tunnel within a week. Guaranteed.
#Brendan: hear, hear!
Concluding remarks
As for your "should I write my own modules" question: I'm not sure. Depends on your time constraints. Don't spend time on reinventing the wheel if you don't have to. It's too easy to spend days on writing low-level code and then realize you've run out of time. If that means you choose LabVIEW, go for it.
If there'd be easy ways to combine LabVIEW and, e.g., C++, I'd love to hear about it: that may give you the best of both worlds, but I doubt there are.
But make sure you and your team spend time on learning best practices. Looking at each other's code. Learning from each other. Writing usable, understandable code. And having fun!
And please forgive me for sounding edgy and perhaps somewhat pedantic. It's just that LabVIEW has been a real nightmare for me :)
I think the choice of LabVIEW or not comes down to whether you want to learn to program in a commonly used language as a marketable skill, or just want to get stuff done. LabVIEW enables you to Get Stuff Done very quickly and productively. As others have observed, it doesn't magically free you from having to understand what you're doing, and it's quite possible to create an unholy mess if you don't - although anecdotally, the worst examples of bad coding style in LabVIEW are generally perpetrated by people who are experienced in a text language and refuse to adapt to how LabVIEW works because they 'already know how to program, dammit!'
That's not to imply that LabVIEW programming isn't a marketable skill, of course; just that it's not as mass-market as C++.
LabVIEW makes it extremely easy to manage different things going on in parallel, which you may well have in a robot control situation. Race conditions in code that should be sequential shouldn't be a problem either (i.e. if they are, you're doing it wrong): there are simple techniques for making sure that stuff happens in the right order where necessary - chaining subVI's using the error wire or other data, using notifiers or queues, building a state machine structure, even using LabVIEW's sequence structure if necessary. Again, this is simply a case of taking the time to understand the tools available in LabVIEW and how they work. I don't think the gripe about having to make subVI icons is very well directed; you can very quickly create one containing a few words of text, maybe with a background colour, and that will be fine for most purposes.
'Are graphical languages the way of the future' is a red herring based on a false dichotomy. Some things are well suited to graphical languages (parallel code, for instance); other things suit text languages much better. I don't expect LabVIEW and graphical programming to either go away, or take over the world.
Incidentally, I would be very surprised if NASA didn't use LabVIEW in the space program. Someone recently described on the Info-LabVIEW mailing list how they had used LabVIEW to develop and test the closed loop control of flight surfaces actuated by electric motors on the Boeing 787, and gave the impression that LabVIEW was used extensively in the plane's development. It's also used for real-time control in the Large Hadron Collider!
The most active place currently for getting further information and help with LabVIEW, apart from National Instruments' own site and forums, seems to be LAVA.
This doesn't answer you question directly, but you may want to consider a third option of mixing in an interpreted language. Lua, for example, is already used in the robotics field. It's fast, light-weight and can be configured to run with fixed-point numbers instead of floating-point since most microcontrollers don't have an FPU. Forth is another alternative with similar usage.
It should be pretty easy to write a thin interface layer in C and then let the students loose with interpreted scripts. You could even set it up to allow code to be loaded dynamically without recompiling and flashing a chip. This should reduce the iteration cycle and allow students to learn better by seeing results more quickly.
I'm biased against using visual tools like LabVIEW. I always seem to hit something that doesn't or won't work quite like I want it to do. So, I prefer the absolute control you get with textual code.
LabVIEW's other strength (besides libraries) is concurrency. It's a dataflow language, which means that the runtime can handle concurrency for you. So if you're doing something highly concurrent and don't want to have to do traditional synchronization, LabVIEW can help you there.
The future doesn't belong to graphical languages as they stand today. It belongs to whoever can come up with a representation of dataflow (or another concurrency-friendly type of programming) that's as straightforward as the graphical approach is, but is also parsable by the programmer's own tools.
There is a published study of the topic hosted by National Instruments:
A Study of Graphical vs. Textual Programming for Teaching DSP
It specifically looks at LabVIEW versus MATLAB (as opposed to C).
I think that graphical languages wil always be limited in expressivity compared to textual ones. Compare trying to communicate in visual symbols (e.g., REBUS or sign language) to communicating using words.
For simple tasks, using a graphical language is usually easier but for more intricate logic, I find that graphical languages get in the way.
Another debate implied in this argument, though, is declarative programming vs. imperative. Declarative is usually better for anything where you really don't need the fine-grained control over how something is done. You can use C++ in a declarative way but you would need more work up front to make it so, whereas LABView is designed as a declarative language.
A picture is worth a thousand words but if a picture represents a thousand words that you don't need and you can't change that, then in that case a picture is worthless. Whereas, you can create thousands of pictures using words, specifying every detail and even leading the viewer's focus explicitly.
LabVIEW lets you get started quickly, and (as others have already said) has a massive library of code for doing various test, measurement & control related things.
The single biggest downfall of LabVIEW, though, is that you lose all the tools that programmers write for themselves.
Your code is stored as VIs. These are opaque, binary files. This means that your code really isn't yours, it's LabVIEW's. You can't write your own parser, you can't write a code generator, you can't do automated changes via macros or scripts.
This sucks when you have a 5000 VI app that needs some minor tweak applied universally. Your only option is to go through every VI manually, and heaven help you if you miss a change in one VI off in a corner somewhere.
And yes, since it's binary, you can't do diff/merge/patch like you can with textual languages. This does indeed make working with more than one version of the code a horrific nightmare of maintainability.
By all means, use LabVIEW if you're doing something simple, or need to prototype, or don't plan to maintain your code.
If you want to do real, maintainable programming, use a textual language. You might be slower getting started, but you'll be faster in the long run.
(Oh, and if you need DAQ libraries, NI's got C++ and .Net versions of those, too.)
My first post here :) be gentle ...
I come from an embedded background in the automotive industry and now i'm in the defense industry. I can tell you from experience that C/C++ and LabVIEW are really different beasts with different purposes in mind. C/C++ was always used for the embedded work on microcontrollers because it was compact and compilers/tools were easy to come by. LabVIEW on the other hand was used to drive the test system (along with test stand as a sequencer). Most of the test equipment we used were from NI so LabVIEW provided an environment where we had the tools and the drivers required for the job, along with the support we wanted ..
In terms of ease of learning, there are many many resources out there for C/C++ and many websites that lay out design considerations and example algorithms on pretty much anything you're after freely available. For LabVIEW, the user community's probably not as diverse as C/C++, and it takes a little bit more effort to inspect and compare example code (have to have the right version of LabVIEW etc) ... I found LabVIEW pretty easy to pick up and learn, but there a nuisances as some have mentioned here to do with parallelism and various other things that require a bit of experience before you become aware of them.
So the conclusion after all that? I'd say that BOTH languages are worthwhile in learning because they really do represent two different styles of programming and it is certainly worthwhile to be aware and proficient at both.
Oh my God, the answer is so simple. Use LabView.
I have programmed embedded systems for 10 years, and I can say that without at least a couple months of infrastructure (very careful infrastructure!), you will not be as productive as you are on day 1 with LabView.
If you are designing a robot to be sold and used for the military, go ahead and start with C - it's a good call.
Otherwise, use the system that allows you to try out the most variety in the shortest amount of time. That's LabView.
I love LabVIEW. I would highly recommend it especially if the other remembers have used something similar. It takes a while for normal programmers to get used to it, but the result's are much better if you already know how to program.
C/C++ equals manage your own memory. You'll be swimming in memory links and worrying about them. Go with LabVIEW and make sure you read the documentation that comes with LabVIEW and watch out for race conditions.
Learning a language is easy. Learning how to program is not. This doesn't change even if it's a graphical language. The advantage of Graphical languages is that it is easier to visual what the code will do rather than sit there and decipher a bunch of text.
The important thing is not the language but the programming concepts. It shouldn't matter what language you learn to program in, because with a little effort you should be able to program well in any language. Languages come and go.
Disclaimer: I've not witnessed LabVIEW, but I have used a few other graphical languages including WebMethods Flow and Modeller, dynamic simulation languages at university and, er, MIT's Scratch :).
My experience is that graphical languages can do a good job of the 'plumbing' part of programming, but the ones I've used actively get in the way of algorithmics. If your algorithms are very simple, that might be OK.
On the other hand, I don't think C++ is great for your situation either. You'll spend more time tracking down pointer and memory management issues than you do in useful work.
If your robot can be controlled using a scripting language (Python, Ruby, Perl, whatever), then I think that would be a much better choice.
Then there's hybrid options:
If there's no scripting option for your robot, and you have a C++ geek on your team, then consider having that geek write bindings to map your C++ library to a scripting language. This would allow people with other specialities to program the robot more easily. The bindings would make a good gift to the community.
If LabVIEW allows it, use its graphical language to plumb together modules written in a textual language.
I think that graphical languages might be the language of the future..... for all those adhoc MS Access developers out there. There will always be a spot for the purely textual coders.
Personally, I've got to ask what is the real fun of building a robot if it's all done for you? If you just drop a 'find the red ball' module in there and watch it go? What sense of pride will you have for your accomplishment? Personally, I wouldn't have much. Plus, what will it teach you of coding, or of the (very important) aspect of the software/hardware interface that is critical in robotics?
I don't claim to be an expert in the field, but ask yourself one thing: Do you think that NASA used LabVIEW to code the Mars Rovers? Do you think that anyone truly prominent in robotics is using LabView?
Really, if you ask me, the only thing using cookie cutter things like LabVIEW to build this is going to prepare you for is to be some backyard robot builder and nothing more. If you want something that will give you something more like industry experience, build your own 'LabVIEW'-type system. Build your own find-the-ball module, or your own 'follow-the-line' module. It will be far more difficult, but it will also be way more cool too. :D
You're in High School. How much time do you have to work on this program? How many people are in your group? Do they know C++ or LabView already?
From your question, I see that you know C++ and most of the group does not. I also suspect that the group leader is perceptive enough to notice that some members of the team may be intimidated by a text based programming language. This is acceptable, you're in high school, and these people are normies. I feel as though normal high schoolers will be able to understand LabView more intuitively than C++. I'm guessing most high school students, like the population in general, are scared of a command line. For you there is much less of a difference, but for them, it is night and day.
You are correct that the same concepts may be applied to LabView as C++. Each has its strengths and weaknesses. The key is selecting the right tool for the job. LabView was designed for this kind of application. C++ is much more generic and can be applied to many other kinds of problems.
I am going to recommend LabView. Given the right hardware, you can be up and running almost out-of-the-box. Your team can spend more time getting the robot to do what you want, which is what the focus of this activity should be.
Graphical Languages are not the future of programming; they have been one of the choices available, created to solve certain types of problems, for many years. The future of programming is layer upon layer of abstraction away from machine code. In the future, we'll be wondering why we wasted all this time programming "semantics" over and over.
how much should we rely on prewritten modules, and how much should we try to write on our own?
You shouldn't waste time reinventing the wheel. If there are device drivers available in Labview, use them. You can learn a lot by copying code that is similar in function and tailoring it to your needs - you get to see how other people solved similar problems, and have to interpret their solution before you can properly apply it to your problem. If you blindly copy code, chances of getting it to work are slim. You have to be good, even if you copy code.
Best of luck!
I would suggest you use LabVIEW as you can get down to making the robot what you want to do faster and easier. LabVIEW has been designed with this mind. OfCourse C(++) are great languages, but LabVIEW does what it is supposed to do better than anything else.
People can write really good software in LabVIEW as it provides ample scope and support for that.
There is one huge thing I found negative in using LabVIEW for my applications: Organize design complexity. As a physisist I find Labview great for prototyping, instrument control and mathematical analysis. There is no language in which you get faster and better a result then in LabVIEW. I used LabView since 1997. Since 2005 I switched completely to the .NET framework, since it is easier to design and maintain.
In LabVIEW a simple 'if' structure has to be drawn and uses a lot of space on your graphical design. I just found out that many of our commercial applications were hard to maintain. The more complex the application became, the more difficult it was to read.
I now use text laguages and I am much better in maintaining everything. If you would compare C++ to LabVIEW I would use LabVIEW, but compared to C# it does not win
As allways, it depends.
I am using LabVIEW since about 20 years now and did quite a large kind of jobs, from simple DAQ to very complex visualization, from device controls to test sequencers. If it was not good enough, I for sure would have switched. That said, I started coding Fortran with punchcards and used a whole lot of programming languages on 8-bit 'machines', starting with Z80-based ones. The languages ranged from Assembler to BASIC, from Turbo-Pascal to C.
LabVIEW was a major improvement because of its extensive libraries for data acqusition and analysis. One has, however, to learn a different paradigma. And you definitely need a trackball ;-))
I don't anything about LabView (or much about C/C++), but..
Do you think that graphical languages such as LabVEIW are the future of programming?
No...
Is a graphical language easier to learn than a textual language? I think that they should be about equally challenging to learn.
Easier to learn? No, but they are easier to explain and understand.
To explain a programming language you have to explain what a variable is (which is surprisingly difficult). This isn't a problem with flowgraph/nodal coding tools, like the LEGO Mindstroms programming interface, or Quartz Composer..
For example, in this is a fairly complicated LEGO Mindstroms program - it's very easy to understand what is going in... but what if you want the robot to run the INCREASEJITTER block 5 times, then drive forward for 10 seconds, then try the INCREASEJITTER loop again? Things start getting messy very quickly..
Quartz Composer is a great exmaple of this, and why I don't think graphical languages will ever "be the future"
It makes it very easy to really cool stuff (3D particle effects, with a camera controlled by the average brightness of pixels from a webcam).. but incredibly difficult to do easy things, like iterate over the elements from an XML file, or store that average pixel value into a file.
Seeing as we are partailly rooted in helping people learn, how much should we rely on prewritten modules, and how much should we try to write on our own? ("Good programmers write good code, great programmers copy great code." But isn't it worth being a good programmer, first?)
For learning, it's so much easier to both explain and understand a graphical language..
That said, I would recommend a specialised text-based language language as a progression. For example, for graphics something like Processing or NodeBox. They are "normal" languages (Processing is Java, NodeBox is Python) with very specialised, easy to use (but absurdly powerful) frameworks ingrained into them..
Importantly, they are very interactive languages, you don't have to write hundreds of lines just to get a circle onscreen.. You just type oval(100, 200, 10, 10) and press the run button, and it appears! This also makes them very easy to demonstrate and explain.
More robotics-related, even something like LOGO would be a good introduction - you type "FORWARD 1" and the turtle drives forward one box.. Type "LEFT 90" and it turns 90 degrees.. This relates to reality very simply. You can visualise what each instruction will do, then try it out and confirm it really works that way.
Show them shiney looking things, they will pickup the useful stuff they'd learn from C along the way, if they are interested or progress to the point where they need a "real" language, they'll have all that knowledge, rather than run into the syntax-error and compiling brick-wall..
It seems that if you are trying to prepare our team for a future in programming that C(++) ma be the better route. The promise of general programming languages that are built with visual building blocks has never seemed to materialize and I am beginning to wonder if they ever will. It seems that while it can be done for specific problem domains, once you get into trying to solve many general problems a text based programming language is hard to beat.
At one time I had sort of bought into the idea of executable UML but it seems that once you get past the object relationships and some of the process flows UML would be a pretty miserable way to build an app. Imagine trying to wire it all up to a GUI. I wouldn't mind being proven wrong but so far it seems unlikely we'll be point and click programming anytime soon.
I started with LabVIEW about 2 years ago and now use it all the time so may be biased but find it ideal for applications where data acquisition and control are involved.
We use LabVIEW mainly for testing where we take continuous measurements and control gas valves and ATE enclosures. This involves both digital and analogue input and outputs with signal analysis routines and process control all running from a GUI. By breaking down each part into subVIs we are able to reconfigure the tests with the click and drag of the mouse.
Not exactly the same as C/C++ but a similar implementation of measurement, control and analysis using Visual BASIC appears complex and hard to maintain by comparision.
I think the process of programming is more important than the actual coding language and you should follow the style guidelines for a graphical programming language. LabVIEW block diagrams show the flow of data (Dataflow programming) so it should be easy to see potential race conditions although I've never had any problems. If you have a C codebase then building it into a dll will allow LabVIEW to call it directly.
There are definitely merits to both choices; however, since your domain is an educational experience I think a C/C++ solution would most benefit the students. Graphical programming will always be an option but simply does not provide the functionality in an elegant manner that would make it more efficient to use than textual programming for low-level programming. This is not a bad thing - the whole point of abstraction is to allow a new understanding and view of a problem domain. The reason I believe many may be disappointed with graphical programming though is that, for any particular program, the incremental gain in going from programming in C to graphical is not nearly the same as going from assembly to C.
Knowledge of graphical programming would benefit any future programmer for sure. There will probably be opportunities in the future that only require knowledge of graphical programming and perhaps some of your students could benefit from some early experience with it. On the other hand, a solid foundation in fundamental programming concepts afforded by a textual approach will benefit all of your students and surely must be the better answer.
The team captain thinks that LabVIEW
is better for its ease of learning and
teaching. Is that true?
I doubt that would be true for any single language, or paradigm. LabView could surely be easier for people with electronics engineering background; making programs in it is "simply" drawing wires. Then again, such people might already be exposed to programming, as well.
One essential difference - apart from from the graphic - is that LV is demand based (flow) programming. You start from the outcome and tell, what is needed to get to it. Traditional programming tends to be imperative (going the other way round).
Some languages can provide the both. I crafted a multithreading library for Lua recently (Lanes) and it can be used for demand-based programming in an otherwise imperative environment. I know there are successful robots run mostly in Lua out there (Crazy Ivan at Lua Oh Six).
Have you had a look at the Microsoft Robotics Studio?
http://msdn.microsoft.com/en-us/robotics/default.aspx
It allows for visual programming (VPL):
http://msdn.microsoft.com/en-us/library/bb483047.aspx
as well as modern languages such as C#.
I encourage you to at least take a look at the tutorials.
My gripe against Labview (and Matlab in this respect) is that if you plan on embedding the code in anything other than x86 (and Labview has tools to put Labview VIs on ARMs) then you'll have to throw as much horsepower at the problem as you can because it's inefficient.
Labview is a great prototyping tool: lots of libraries, easy to string together blocks, maybe a little difficult to do advanced algorithms but there's probably a block for what you want to do. You can get functionality done quickly. But if you think you can take that VI and just put it on a device you're wrong. For instance, if you make an adder block in Labview you have two inputs and one output. What is the memory usage for that? Three variables worth of data? Two? In C or C++ you know, because you can either write z=x+y or x+=y and you know exactly what your code is doing and what the memory situation is. Memory usage can spike quickly especially because (as others have pointed out) Labview is highly parallel. So be prepared to throw more RAM than you thought at the problem. And more processing power.
In short, Labview is great for rapid prototyping but you lose too much control in other situations. If you're working with large amounts of data or limited memory/processing power then use a text-based programming language so you can control what goes on.
People always compare labview with C++ and day "oh labview is high level and it has so much built in functionality try acquiring data doing a dfft and displaying the data its so easy in labview try it in C++".
Myth 1: It's hard to get anything done with C++ its because its so low level and labview has many things already implemented.
The problem is if you are developing a robotic system in C++ you MUST use libraries like opencv , pcl .. ect and you would be even more smarter if you use a software framework designed for building robotic systems like ROS (robot operating system). Therefore you need to use a full set of tools. Infact there are more high level tools available when you use, ROS + python/c++ with libraries such as opencv and pcl. I have used labview robotics and frankly commonly used algorithms like ICP are not there and its not like you can use other libraries easily now.
Myth2: Is it easier to understand graphical programming languages
It depends on the situation. When you are coding a complicated algorithm the graphical elements will take up valuable screen space and it will be difficult to understand the method. To understand labview code you have to read over an area that is O(n^2) complexity in code you just read top to bottom.
What if you have parallel systems. ROS implements a graph based architecture based on subcriber/publisher messages implemented using callback and its pretty easy to have multiple programs running and communicating. Having individual parallel components separated makes it easier to debug. For instance stepping through parallel labview code is a nightmare because control flow jumps form one place to another. In ROS you don't explicitly 'draw out your archietecture like in labview, however you can still see it my running the command ros run rqt_graph ( which will show all connected nodes)
"The future of programming is graphical." (Think so?)
I hope not, the current implementation of labview does not allow coding using text-based methods and graphical methods. ( there is mathscript , however this is incredibly slow)
Its hard to debug because you cant hide the parallelism easily.
Its hard to read labview code because there you have to look over so much area.
Labview is great for data aq and signal processing but not experimental robotics, because most of the high level components like SLAM (simultaneous localisation and mapping), point cloud registration, point cloud processing ect are missing. Even if they do add these components and they are easy to integrate like in ROS, because labview is proprietary and expensive they will never keep up with the open source community.
In summary if labview is the future for mechatronics i am changing my career path to investment banking... If i can't enjoy my work i may as well make some money and retire early...

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