iPhone app - adding another view - ios

I am working on an iPhone app but found that I require another view / window to get the user to input and save data / information there.
How do I add another view? Do I add it in interface builder and then link it in the main app delegate or will it have its own .h and .m files.
I selected a window view app to start with, do I need to start over with a flip side view app or can this just be added in anyway if I have the correct code there.
manny thanks
Carl

The Window app is perfect for you. In your AppDelegate file, you should have a section like this:
- (void)applicationDidFinishLaunching:(UIApplication *)application {
//instantiate the venue view controller object
YourViewController *yourViewController = [[YourViewController alloc] initWithNibName:#"YourView" bundle:[NSBundle mainBundle]];
// Configure and show the window
[window addSubview:[yourViewController view]];
[window makeKeyAndVisible];
}
This is the part of the code that declares, allocates and adds your custom view to the window. You have a couple choices for how to add the second view. You can either add it in place of this one, or add it after this one using a Navigation Controller. To add the navigation controller, change the above method to look like this:
- (void)applicationDidFinishLaunching:(UIApplication *)application {
//instantiate the venue view controller object
YourViewController *yourViewController = [[YourViewController alloc] initWithNibName:#"YourView" bundle:[NSBundle mainBundle]];
UINavigationController *yourViewControllerWrapper = [[UINavigationController alloc] initWithRootViewController: yourViewController];
// Configure and show the window
[window addSubview:[yourViewControllerWrapper view]];
[window makeKeyAndVisible];
}
There, we create your custom view, then wrap it in a navigation controller. The navigation controller is what gets added to the window. Next the code to switch to the second view would look like this, assuming you switch views on a button press:
-(IBAction)switchViewController{
MySecondViewController *secondViewController = [[MySecondViewController alloc] init];
[self.navigationController pushViewController:secondViewController];
}
Of course, you should replace the line
MySecondViewController *secondViewController = [[MySecondViewController alloc] init];
with the proper way of instantiating your second view controller. This could be from a nib file like above, or programmatically.
As far as creating the view files, you should create a nib in Interface builder for the layout of everything, then create a .h and .m file for the ViewController code itself.

you can also display new frame instead of new view. It is easier sometimes, as you don;t have to pass parameters - you are in one class:
CGRect frame = okresView.frame;
frame.origin.x = frame.size.width;
if ( [okresView superview] == nil )
{
[self.view addSubview:okresView];
}
okresView.frame = frame;
[okresDataTableView reloadData]; // przeładowanie tabeli na subwidoku
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:.5];
frame.origin.x = 0;
okresView.frame = frame;
[UIView commitAnimations];
if you want new subview, you can use a few methods - just download few applications from XCode help and check how they do this. Nice example are in 'Elements' and 'UICatalog' application where you have flipped view and other examples.
// Create and push another view controller.
UIViewController *myViewController = [[UIViewController alloc] init];
myViewController.title = #"My First View";
myViewController.view.backgroundColor = [UIColor redColor];
//to push the UIView.
[self.navigationController pushViewController:myViewController animated:YES];

Related

Annotation button switches from one mapView to another

I am trying to figure out for a while now, how should I use the annotation button to switch
to another mapView. The app I am working on uses MapBox - maps. I checked the exemples
provided by them, but programmatically switching between two maps is there always achieved
through tab bar (which is not the case I want to use).
I am working with storyboards and I understood it quit well, how the segue should be made
in the Interface builder, but I think I am not managing with the programmatically integrated
buttons on map views. I initiated 'id's in both header files and I proclaimed them in the
Identity Inspector as well.
This is the part of the code, where I implement the RMMMapView with the annotation in the
main View Controller - ViewController and it works perfectly:
- (void)viewDidLoad{
[super viewDidLoad];
RMMapBoxSource *onlineSource = [[RMMapBoxSource alloc] initWithMapID:(([[UIScreen mainScreen] scale] > 1.0) ? kRetinaMapID : kNormalMapID)];
_mapView = [[RMMapView alloc] initWithFrame:self.view.bounds andTilesource:onlineSource];
_mapView.tileSource = [[RMMapBoxSource alloc] initWithMapID:(([[UIScreen mainScreen] scale] > 1.0) ? kRetinaMapID : kNormalMapID)];
_mapView.centerCoordinate = CLLocationCoordinate2DMake(0,0);
_mapView.adjustTilesForRetinaDisplay = YES;
_mapView.zoom = 4;
_mapView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
[self.view addSubview:_mapView];
_mapView.showsUserLocation = YES;
[_mapView setConstraintsSouthWest:[_mapView.tileSource latitudeLongitudeBoundingBox].southWest
northEast:[_mapView.tileSource latitudeLongitudeBoundingBox].northEast];
RMPointAnnotation *annotation = [[RMPointAnnotation alloc] initWithMapView:_mapView
coordinate:_mapView.centerCoordinate andTitle:#"Hello, world!"];
[_mapView addAnnotation:annotation];
}
and this is the part, where I try to call the LowContentMap viewController, from the ViewController - main ViewController:
- (void) prepareForSegue:(UIStoryboardSegue *) segue sender:(id) sender {
if ([segue.identifier isEqualToString:#"Hello, world!"]) {
//LowContentMap *lowContentMap = segue.destinationViewController;
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"MainStoryboard" bundle:[NSBundle mainBundle]];
LowContentMap *lowContentMap = [storyboard instantiateViewControllerWithIdentifier:#"lowContentMap"];
lowContentMap.lcm = _vc;
}}
This is the part of the code, that should be filled in:
- (void)mapView:(RMMapView *)mapView annotationView:(RMPointAnnotation *)annotation calloutAccessoryControlTapped:(UIControl *)control{
[self performSegueWithIdentifier:#"ShowSomeViewController" sender:annotation];
}
It would be really great, if somebody would try to resolve the problem.
I followed the discusion between Noa and Kronos at:
Setting up a detail view controller using a segue
but I still think, the part with the 'id' is something I am doing wrong. Thanks in advance.
1. I think your problem is that you don't know how to display another viewController
You should give the "View Controller Programming Guide" a good read, especially the part "Presenting View Controllers from Other View Controllers"
http://developer.apple.com/library/ios/#featuredarticles/ViewControllerPGforiPhoneOS/Introduction/Introduction.html
I also recommend to check out some of the awesome WWDC videos that show how to use ViewControllers.
2. How to create and display a viewController
There are many ways to do it. E.g. using the storyboard to create and display the viewController, define a protocol in the child controller, override "performSegueWithIdentifier" to set the delegate and implement the protocol to dismiss the vc.
However, in your case, it seems to make sense to do it all programmatically. Thus, you need to:
a) find the right place to add your action
b) alloc and init your view controller:
MyController *myController = [[MyController alloc] init];
// setup as required, there should be at least a delegate (being able to dismiss the view)
myController.delegate = self;
If you have designed your viewController in a storyboard, you might want to use this alloc/init routine instead:
MyController *myController = [[UIStoryboard storyboardWithName:#"Main.storyboard" bundle:nil] instantiateViewControllerWithIdentifier:#"MyController"];
myController.delegate = self;
c) display your new view controller;
this depends on if you have a navigationController:
[self.navigationController pushViewController:myController animated:YES];
...or if you want to present it modally:
[self presentViewController:myController animated:YES completion:NULL];
d) dismiss when done;
when your other controller is done with whatever it does, it should inform its delegate (implement your own protocol!) that it's done and should be dismissed. The delegate is the original viewController that created (alloc'd/inited) the "myController":
// this method should be defined in a protocol and implemented in the vc that created (and owns) the child view controller
// typically, this is the parent view controller
- (void)done {
[self dismissViewControllerAnimated:YES completion:NULL];
}
if you used a navigationController it's not -dismissViewControllerAnimated:, but
[self.navigationController popViewControllerAnimated:YES];
hope this helps to clarify things

Sidemenu with tabBarControllers in Storyboard

Hi Fellow iOS Developers, I am a newbie developing a project with 5 tab Views and on the first and second tabs I have slide out menus using Container views from example code by Michael Frederick on his GitHub page Project Link: https://github.com/mikefrederick/MFSideMenu. He is using a nib (.xib) files though I am using Storyboard to achieve the same and struck with defining the container and child views. can kindly some one advice how to modify the below code to accommodate in my storyboard.
the original code in the AppDelegate.m is
- (DemoViewController *)demoController {
return [[DemoViewController alloc] initWithNibName:#"DemoViewController" bundle:nil];
}
- (UINavigationController *)navigationController {
return [[UINavigationController alloc]
initWithRootViewController:[self demoController]];
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
UITabBarController *tabBarController = [[UITabBarController alloc] init];
[tabBarController setViewControllers:[NSArray arrayWithObjects:[self navigationController],
[self navigationController], nil]];
SideMenuViewController *leftSideMenuController = [[SideMenuViewController alloc] init];
SideMenuViewController *rightSideMenuController = [[SideMenuViewController alloc] init];
MFSideMenuContainerViewController *container = [MFSideMenuContainerViewController
containerWithCenterViewController:tabBarController
leftMenuViewController:leftSideMenuController
rightMenuViewController:rightSideMenuController];
self.window.rootViewController = container;
[self.window makeKeyAndVisible];
return YES;
}
#end
how to modify the code to accommodate the container parent view and child views ?
where should i instantiate the code for the parent and child of the 2nd tab view ? in AppDelegate or the View Controller ?
If any other Details are required leave a comment please. Any Help Will be greatly appreciated. thanks in Advance.
I don't know if you still need this, but i had the exactly same problem today, too. What you need to do is:
remove the both methods over your app Delegate
put this in your app Delegate:
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"YOUR_STORYBOARD" bundle:[NSBundle mainBundle]];
MFSideMenuContainerViewController *container = (MFSideMenuContainerViewController *)self.window.rootViewController;
UIViewController *leftSideMenuViewController = [storyboard instantiateViewControllerWithIdentifier:#"THE_IDENTITY_OF_YOUR_SIDEMENU"];
UITabBarController *centerViewController = [storyboard instantiateViewControllerWithIdentifier:#"IDENTITY_OF_YOUR_TABBARCONTROLLER"];
[container setCenterViewController:centerViewController];
[container setLeftMenuViewController:leftSideMenuViewController]; //for the right Side, its the same way...
[container setPanMode:MFSideMenuPanModeNone]; //remove this line, if you need the pan mode
return YES;
In your Storyboard you have to put a ViewController as a subclass from "MFSideMenuContainerViewController". Mark this View as the "Initial View Controller" in the Attribute Inspector. Now use a Segue from your new Initial View Controller and let it "push" to your TabBarController. To avoid a Warning rename the Segue.
After you have done this, you can add a UIBarButtonItem to every View, you like to add the SideMenu. In the Action Method of this UIBarButtomItem you only need to do this:
[self.menuContainerViewController toggleLeftSideMenuCompletion:^{}];
finally make sure you have a UIViewController or a UITableViewController, that is your "SideMenu" and set the right Storyboard ID.
if you are still need help, comment this...
and sorry for my english :)
You can use https://github.com/ozcanakbulut/VoovilSideMenu. It's easy to embed in a tabBarController. It uses Storyboard and Arc.

UIViewController transparent background

I am creating a viewcontroller in this way:
UIStoryboard *sb = [UIStoryboard storyboardWithName:#"PhotoViewControlleriPhone" bundle:nil];
UIViewController *vc = [sb instantiateInitialViewController];
vc.view.backgroundColor = [UIColor clearColor];
self.modalPresentationStyle = UIModalPresentationCurrentContext;
[self presentModalViewController:vc animated:NO];
vc.view.frame = CGRectMake(imageView.frame.origin.x, imageView.frame.origin.y + 64, imageView.frame.size.width, 200.000000);
vc.view.layer.cornerRadius = 10; // this value vary as per your desire
vc.view.clipsToBounds = YES;
The viewcontroller is not full screen, so you can still see the previous one. I want to be able to see it, but lock it. Just like when you use ios facebook sharing, you see the background, but it becomes darker and you can't interact with it. How can I do this?
I believe the problem is that you’re displaying it using -presentModalViewController:animated:. Using that method carries with it some assumptions about the view controller you’re hosting; one of the assumptions it makes (on iPhone-type devices, at least) is that the view controller takes up the entire screen and is opaque.
To get around this, try adding the modal view controller’s view to the current view controller’s view manually. You’ll need to set the view controller hierarchy up to match the view hierarchy, so your code would look like this:
[self addChildViewController:vc];
[self.view addSubview:vc.view];
You’ll need to adjust the incoming view’s frame to position it within its new superview, but that should allow you more freedom.
My workaround is to take a screenshot with code, pass the UIImage as a parameter to the new UIViewController, and display it as a background image. In that way it appears transparent, and the you don't have to disable the underlying controls that might be reachable/accessible.
iOS8+
You can use below code snippet for iOS8+, its worked for me
SecondViewController *secondViewController = [[SecondViewController alloc] init];
secondViewController.modalPresentationStyle = UIModalPresentationOverCurrentContext;
[self presentViewController:secondViewController animated:YES completion:nil];

Moving between XIBs iOS

I have a view-based application with three xib files, each with its own view controllers. How do I change from one to another? I use this to move from xib 1 to xib 2, but when I use the same code to move from xib 2 to xib 1, i get a EXC_BAD_ACCESS on the [self presentModal....] line.
MapView *controller = [[MapView alloc] initWithNibName:#"MapView" bundle:nil];
controller.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
[self presentModalViewController:controller animated:YES];
How can I freely move from one xib to another?
What I think you are trying to do is is present a modal view and then dismiss it, right? If that is the case then you put the code below in the method that you use to dismiss it(e.g. -(IBAction)dissmissModalView)
[self.parentViewController dismissModalViewControllerAnimated:YES];
Hopefully that works. Let me know.
initWithNibName isn't really necessary... you can change that to nil.
So, here is the correct code (without animation):
MapView *mapView = [[MapView alloc] initWithNibName:nil bundle:nil];
[self presentModalViewController:mapView animated:NO];
You should not be receiving EXC_BAD_ACCESS when trying to go back to view 1 using present. If you cannot resolve it, just use this instead:
[self dismissModalViewControllerAnimated:YES];
The second view controller will disappear and the first view controller will be visible again.
Note that presenting modal view controllers like the other answers here will mean that you have an ever-accumulating stack of view controllers. Use the application long enough and it will crash.
Instead, you can swap out the view from the application's window. Here's one way of doing that:
Add a data member to your app delegate to store the current view:
#class MyAppDelegate : NSObject <...>
{
UIViewController* currentVC;
}
and add a message there to swap VCs:
-(void)setCurrentVC:(UIViewController*)newVC
{
if (newVC==currentVC) return;
if (currentVC!=nil)
[currentVC.view removeFromSuperview];
currentVC = newVC;
if (newVC!=nil)
[self.window addSubview:newVC.view];
}
and to swap from one screen to another:
MapView* mapView = [[MapView alloc] init];
[[[UIApplication shared] delegate] setCurrentVC:mapView];

How to create a multiple windows/views on the iPhone?

Is it possible to create multiple view or window in a (Window based) iPhone app?
Yes kind of possible. Just create a new view using a view controller and create an instance of that view in your class. Then in an ibaction you could do some removing and adding subviews. That's just a quick and easy way tho, you can get into a lot more detail with how you would manage each view, etc.
Edit on Request:
In your class, you would create an instance of it in the interface like so:
MyClass *myClass; (make sure to alloc and init in the init or awakeFromNib method)
Then make an instance of the app delegate in the ibaction like this:
MyAppDelegate *myAppDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate];
And then you can do this to switch from one view to another:
[self removeFromSuperView]; (or self.view in case this is a view controller)
[[myAppDelegate window] addSubview:myClass];
You can do something like the following to add a view programatically:
//If you create controllers via XCode, just link them in the .h file with IBOutlet
UIViewController *aViewController = [[UIViewController alloc] initWithNibName:#"YourNibName" bundle:[NSBundle mainBundle]];
self.viewController = aViewController;
[aViewController release];
// Add the view controller's view as a subview of the window
UIView *controllersView = [viewController view];
[window addSubview:controllersView];
[window makeKeyAndVisible];

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