What one needs to know as a web developer? - toolbox

List so far ...
xHTML, CSS, XML, XSLT.
JavaScript, Ajax, JSON, jQuery.
A Server Side programming – C#, Asp .Net, MVC, Java, PHP, Ruby.
Silverlight, Flex, RIA tools.
Web server - Apache or IIS
Usability, Security, Accessibility standards, Performance, Privacy.
IDE, Build, Unit Testing, Deployment, Continuous Integration tools,e.g. JUnit, NUnit.
Tools like Fiddler, Firebug, Selenium, Watir, WatiN.
Knowledge of Scrum, Agile, Waterfall Methodologies.
Multiple browsers and O/S for testing.
Please help me to refine this list or provide pointers.

Problem solving skills, ability to communicate with others, HCI, and the ability to debug.

Items missing from your list
A revision control system such a SVN or GIT is essential.
SQL.
Algorithms/problem solving skills.
communication skills.

You'll also need to add:
Database design
Working with databases...connecting to them, etc.
Some flavor of SQL
Search Engine Optimization
Usage tracking/reporting

I wouldn't forcibly put this in but graphics may be something that some people like to use for some web work, more so in terms of design using tools like Photoshop.

Skill (or not even a skill, but just a good habit) to run validating (W3C etc.) against your artifacts.

Related

How to use n-tier application development

I am a .net desktop app developer. I use c# and WPF. I used SQL Server as my database.
Now I want to learn electron, node.js and would like to code in HTML, CSS and Javascript. Also, as everything mentioned above is open-source/free I would change my database as well. Now I will be using MySQL.
In .net we were using n-tier application development. I know that n-tier application development is not specific to .net, so I think it's possible with electron, node.js, HTML, CSS, Javascript using Atom as development tool.
In .net my projects were structured as:
MySolution
|--Entities
| |--Student.cs
| |--Teacher.cs
|--Repositories
| |--RepositoryBase.cs
| |--StudentRepository.cs
| |--TeacherRepository.cs
|--WPFApp
| |--Window.xaml
| |--App.xaml
| |--App.config
The above mentioned structure is just a small demo. In reality we used WCF services and much more. We always have had near about 20 projects for a single Desktop application.
I would like to do same in electron, node.js, HTML, CSS, Javascript and if possible jQuery. Can anyone please guide me about how do they use n-tier applicaiton development in above mentioned app?? If possible can anybody please post a small working demo??
I've known about it for 10 years, I'd imagine, but had never heard of it as being referred to as "n-tier" and had to look it up. The most common multi-tiered pattern in the Node.js world, is "MVC". I am guessing you're used to that pattern, yourself, or the MVVM pattern that I've seen mentioned in .NET circles.
Anyway, I only wanted to make that distinction in hopes of improving your search results; you will probably find better hits with searches for "MVC" than for "n-tier" in places like npmjs.org.
There are several MVC frameworks available and they should be drop-in ready for Electron development. Backbone is rather popular, and the first that comes to mind, but there are also many, many, others.
Analogous to the multi-project structures you're probably used to in .NET, you will find that Node.js development is, also, typically subdivided into multiple "modules". Assuming you want to offer your project as open-source, you will build it as multiple NPM modules and push each to NPM.. then you will use npm install xxxxx in your main project to bring them all in.
If you are not planning to publish your modules as open source, you can also look into npmjs.org's private module service or, like us, host your own using a solution such as "Sinopia".
Migrating to Node.js can be a bit overwhelming and there will be a lot of information to swallow. If I could offer two tips that have been invaluable in my own journey, I would say:
Conform to Node.js and its community, do not try to coerce it to conform to you.
Always try to avoid writing code. Just about anything, generic, that you can think to write has already been written and is available on NPMjs.org. Utility libs, frameworks, etc. It sucks having to learn someone else's code, but it pays dividends, especially in cases where the open-source editions are well support and/or have a large-ish community.
Also, to go one step further on #1 .. you will probably find that NoSQL (especially MongoDB) is often preferred over MySQL in the Node.js circles. Its another mind bender for those of us who grew up on SQL, but you should, at least, carefully consider it.
Best of luck,

Delphi Application over the web

Possible Duplicate:
What Web Application Framework for Delphi is recommended?
We have a Delphi 2007 desktop application which we have hosted using Citrix. Now we want to get rid of Citrix and somehow web-enable it.
I have done bit of research and found that it is possible by using the uniGUI.
http://www.unigui.com
Conclusion: Can be done, but would require a re-write and only a subset of components are supported. Serious questions remain are the monolithic application structure in a web environment.
There are two more options morfik and atozed and they also require a re-write.
I want to know if there is any other option which requires a very less re-write work and how fragile is it?
How fragile it is, is based on the quality of your code. If you have a good structured application, with business logic and data access fully separated from the GUI, it will be pretty safe, although you still have to rewrite mostly all your GUI.
If there's logic in your forms, and the code that talks to the GUI components is intwined with the code that checks your input and stores the data, then you have a big problem.
In that case, this is a great opportunity to refactor large portions of your app and do it better this time. ;)
Since there is no "silver bullet" here, it doesn't matter much which product you use. You have the same challenges with any of them. I would recommend spending a few days on a Proof-of-Concept (PoC) re-write of 2-3 typical screens. Implement the POC for each "finalist" product, and see how it works out. Keep track of how long it took for each one, things that were easier/harder, and how the end result appears to the end-user (performance, good/funny-looking, robustness, "feel").
As for the actual re-write, I would recommend the following:
Re-factor existing application to remove business logic from the UI.
Full Regression testing, and push that into production.
NOW proceed with conversion to one of the web tools.
Oops - I left out a step. Step 0: FREEZE all features/fixes. If fixes are needed to current production, they'll need to be done in a separate branch, and then rolled-up into this project later.
Note that this type of work lends itself nicely to outsourcing, as the work is straightforward and the requirements are simple. Especially if it can be delivered one form at a time, so progress, timelines, and $$$ can be measured in small chunks.
Another preliminary step is to develop a "cook book" for stripping the business logic from the existing GUI layer. It should identify naming conventions, common libraries (for code that should have been shared all along but wasn't), and should describe the conversion methodology.
AFAIK, there's not tool will convert your desktop application to web application without requiring rewrite for most of GUI Parts.
as Golez said, you will have to refactor your application, try to separate your business logic from the GUI, then you can use some tools like Intraweb to develop the GUI as web and reusing the existing business logic with it.
Another option by converting your application to n-tiers technology and warp your business logic as web services or any open technology and make your web part by any web languages such as ASP.Net or PHP.
Depending on how 'Web enabled' you want the App to be.. I use Cybele Software's (https://www.cybelesoft.com/) Thinfinity UI to extend Apps to the Web, including Database Apps.
It only requires the installation of their ThinFinity Server and one line of code added to the Proj source and you are in business.
The Apps all run on your PC.
Well perhaps I simplified it a little, but worth a look.
HTH.
Regards,
Ian

mono or RoR for new application run on linux?

I have little experience with ruby itself. I am going to hire somebody to write a web based application and I wanted it to be written in RoR but I was recommend mono. I guess because they like mono and because they think the RoR is slow.
The whole application would be some kind of social media meta management tool. There will be front end web based part and then back end doing the 'real stuff'.
I have no experience with mono at all and I am not experienced enough to comfortably say that RoR is the best choice.
I understood that if RoR is configured properly it could be pretty fast. I read that RoR has some troubles with scalability. I will start the application small and if it's successful I need to scale it up.
What would you recommend?
in the light of
performance
scalability
easiness to test
easiness to maintain, develop code/project
( I like ruby but I am not going to be the developer myself. I prefer to choose the 'better' option if there is such answer to that question)
please feel free to suggest anything else ...
If you are not going to write it yourself, you may want to go with what the person who will write it is most comfortable with.
Full disclosure: I have developed several sites now using Mono and I love it. I have used Ruby-on-Rails but not for anything nearly as big as what I have done in Mono. Keep that in mind.
Quick answer: In the greater scheme of things, Ruby-on-Rails and ASP.NET MVC have more in common than not. My choice would be ASP.NET MVC on Mono but I doubt you would regret choosing either.
Architecture: If you want one way of doing it out of the box, choose Ruby-on-Rails. If you want to be able to choose what you feel are the best-of-the-best technologies from a range of choices, choose .NET (Mono).
Ruby-on-Rails is more of a turn-key solution in that it provides a standard way of doing pretty much everything you need out of the box. .NET (Mono) offers a lot more power (my opinion let's say) but there are a lot of different pieces to choose from and you have to choose a technology stack yourself. As an example, RoR has a standard way of accessing databases while .NET Mono let/force you to choose from a dozen different ways to do that.
Mono and .NET generally have a little better separation of concerns so the purist in you might like that. If not, you actually find the roll-up-your sleeves and get it done attitude of Ruby more to your liking.
Performance and Scalability: This should clearly go to .NET and Mono. In fact, I believe the fastest way to run Ruby-on-Rails is to use IronRuby to run it on .NET. StackOverflow is written in ASP.NET MVC and, given the amount of traffic, it obviously performs great. Proof is in the pudding. That said, the performance bottleneck will probably not be your choice of framework.
Testing: Old style ASP.NET (now called WebForms) is considered pretty hard to test. The newer ASP.NET MVC was designed to be easy to test and is similar to RoR. One major factor is that in Mono you will probably be using a statically typed language (like C#) while Ruby is of course a dynamically typed language. You have to write more tests in a dynamic language (because the compiler/interpreter will not catch type problems) but it can also be easier to write tests if you are not fighting the compiler. I think it is a matter of taste and style (I like static) but this is a major factor in answering this question.
Of course, since .NET/Mono is a multi-language platform, you could always write your ASP.NET MVC tests in a dynamic language. You could even do it in Ruby (IronRuby). Perhaps that would be the best of both worlds (static checking on your real code and flexible dynamism in your tests). I have considered doing this myself using IronPython for tests.
Maintenance and development: This is a tough one. It depends what you are writing, what third-party libraries you might need, and what tools you are going to use. I would say that RoR is probably the more advanced MVC framework. My own thoughts are that Ruby-on-Rails is probably a shade easier to write but a little bit harder to maintain.
Community: I like the Ruby community more than the .NET one but I think I like the Mono one the best. That makes it a little confusing. The core Mono guys (like Michael Hutchinson that answered here) are simply awesome. I really like MonoDevelop as a tool (IDE) as well. It just keeps getting better and better. Michael, thank you for Git support if you had anything to do with that. :-)
Tools: If you are writing for Mono you can use the whole universe of .NET tools (VisualStudio, ReSharper, Reflector, etc) so that is pretty hard to beat. That is assuming you develop on Windows of course. On Linux or Mac the tool of choice for Mono would be MonoDevelop. It supports version control, a software debugger, and NUnit tests right in the IDE and is completely cross-platform.
It seems like a lot of Ruby folks just use a simple text editor. This may just be because an IDE just does not have as much to offer a dynamic language as it does a static one. Here is a SO question on what people like for Ruby:
What Ruby IDE do you prefer?
EDIT: Just to make things confusing...there is another MVC framework for .NET/Mono that is even more like Ruby-on-Rails; MonoRail even has an implementation of ActiveRecord. MonoRail has actually been around longer than ASP.NET MVC but I would stick with ASP.NET MVC these days as that is where the future lies. ASP.NET MVC is open source by the way and ships with Mono out of the box (the actual Microsoft code).
I can speak more to Rails than Mono. RoR is pretty scalable these days with all of the cloud hosting services available. Web applications query data and render web pages using that data, which really isn't that big of a deal. Most performance issues are caused by database and schema design issues, not the web framework. Typically, database response times dwarf other portions of server processing. RoR is also very easy to test. Testing is a more natural part of development than in other languages that I use. When I started RoR programming I was used to the much more structured world of Java, and the more dynamic Rails won me over for web development.
Firstly, I work on MonoDevelop, a crossplatform IDE for Mono (including ASP.NET & ASP.NET MVC), so feel free to consider my answer biased, but hopefully it will be helpful anyway.
Performance: a decent JIT compiler (Mono) should be much faster than an interpreter (Ruby). But it depends on the programmer's skill too - well-written Ruby could be faster than really badly written C#. The libraries and database and caching mechanisms you use will be a big factor too, but these aren't fundamental to the languages/frameworks.
Scalability: AFAIK there is no magic bullet for web app scalability, and although I don't have practical experience in this field, here's some info I've picked up. It really depends on your database usage, how your session state is stored, and how caching is implemented. This isn't really fundamental to either framework - once you start scaling to multiple machines, you'll probably have many machines/processes for database servers, cache servers, message queues, frontends, servers for static content, etc. Likely only the frontends will be ASP.NET or ROR, and if they're stateless, you can simply clone them and handle the scalability problems on the backend.
Testing: I can't speak for Ruby, but ASP.NET MVC (but not vanilla ASP.NET) was designed to be easily testable using .NET testing tools such as NUnit (Mono's own unit tests use NUnit).
Maintenance and development: Again, I can't really speak for Ruby, but it's pretty much a given that it will be easiest to develop (at least initially) in the language & framework that the developer already has experience with. Also, .NET has some amazing development tools on Windows - Visual Studio, ReSharper, etc. - and there's a huge pool of experienced C# and ASP.NET developers you can hire, though few of them will know Linux/Mono.
Also, StackOverflow uses ASP.NET MVC :)
To introduce a little levity...
How about DOS on Dope: the last MVC web framework you will ever need?
There are of course a dizzying array of choices but another nice alternative is Django.
It is basically Ruby-on-Rails for Python so most of the comparisons of RoR vs. ASP.NET MVC would apply. Depending on what kind of site you are building, the really interesting feature of Django is the automatic admin interface.
If you need to be up and running quickly, I would go for RoR. Scaling rails is becoming easier with time and you have a big range of ruby runtime environments to choose from MRI 1.8, 1.9, REE 1.8, JRuby (run on java VM), Rubinius.
ASP.NET MVC is nice, but I still think it has some way to go before it offers the same speed of development as RoR.

Web development for a Computer Scientist [closed]

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I have BS in Computer Science, and thus have experience developing software that runs at the command line or with a basic GUI. However, I have no experience making real, functional, websites. It has become apparent to me that I need to expand my skills to encompass web development. I have been using Ruby to develop applications, but I am aware that it is quite popular for web development. I want to use my skills as a programmer to assist me in developing a personal website for a band.
I have experience with HTML, but very little with CSS. I want to leverage my skills with programming languages to create a website containing pictures, audio clips, a dynamic calendar, a scheduling request tool, and other features common to band websites.
What kind of resources are available for a competent desktop programmer to learn the entire process for developing a website? Is it best to use free CSS templates and WordPress as a foundation for my site or make it from scratch? Should I use GUI tools or write it all in Vim/Emacs? Is Ruby on Rails sufficient for my personal website, or should I consider a more mature development platform?
My main goal for this project is to come up to speed on current web design technology, and actually understand the entire process for building a website.
I think one really important thing to understand in web development is HTTP. HTML and CSS are important, but I think it's more critical to understand the stateless nature of the web, and how each of the HTTP verbs work, and what they can/can't do.
http://www.freeprogrammingresources.com/http.html
A good tool for seeing how HTTP works is Fiddler.
If it's as much a learning exercise as anything then take an iterative approach. Build revise. Build revise. My (very) rough guideline below:
Client
Start with the structure of a website and concentrate on the client.
Use notepad and build a bunch of static pages for your band. i.e. Hand code initially. Try to build all your pages with CSS. No table markup. Then play around with some Javascript to bring things to life. (Navigational menu\ Calendar selections\etc). Learn about how to import and link to Javascript and CSS files.... and how these files are treated re:caching etc.
Try to learn up to the limits of what you can do on the client (generally). Factor in the nuances of 3-4 browsers (Firefox/IE6/IE8/Chrome) re:DOM and client side eventing.
Server
Then start looking for what you might want to change across pages/sessions. i.e. what needs to be manipulated server side. And pick a server side technology.
Start with basic post-back processing. Forget databases at this point. Learn how your framework of choice maintains state..... not just the name of the technology but the real nuts and bolts of it. One of your single greatest assets as a web developer is understanding the state model(s) of the technology you're using.
Then go for a deep dive on the web server technology of choice (and in general). Understand the full request pipeline from client to server and back. This will teach you forms, http and its verbs, web server, filters and modules, server to framework hand off, page and control life cycles, back to the client.
Now start working on dynamic content injection and the like. How to make and use reusable components in your web pages.
Databases, caching, performance and diagnostics.
Then get into into all the fun stuff like ajax, etc. Replace your javascript with jQuery, etc.
Then you got the whole Webservices\XML\JSON\etc side of things to discover.
Resources
Well the web obviously. For client side stuff, going to the sites of companies who make third party web controls can be quite interesting. Asking how the hell they did that? Viewsource is your friend. Look at how they structure and build their pages. Pick a couple of good web designer sites, and you find a plethora of rants about browser wars etc that will give you good (under the hood) info.
Once you hit server side, I'd go for white paper type learning from your vendor of choice for your technologies.i.e. webservers/frameworks/etc. Again find a 3rd party howto/evangelist site (I used to use a lot of "4 guys from Rolla" for example) that will demonstrate how to do various things. Language learning is ongoing. Basically just do the best you can till you find a better way.... and always be on the lookout for a better way.
You really need to understand html, forms and css to get anywhere. I say forms as this will give you the round trip needed to understanding the stateless nature of web dev.
To further labour the point, I have interviewed many people who think you can only have one form on a page and can only have one submit button per form. This is all down to a lack of foundation knowledge.
So for that I'd recommend starting with htmldog.com.
After that, a lot of web development is done with frameworks. Gone are the days where you do it yourself (well mostly) but my above point still stands. You do need to be able to peep under the hood with some confidence.
I've been doing web development for 12 years and started out with Perl on Solaris and Linux. Since then I've also done Java and more recently ASP.NET. However, I'm slowly falling for Django in my private projects.
What I've found over the years is that the inherent problems - cookies, javascript, presentation, state, authentication are all the same but just handled differently. So ultimately its down to you and your language preference. Plus a little of enlightened self interest when it comes to potential employment.
Programming aside, you should also become familiar with web servers (Apache and IIS spring to mind), Http codes and headers, Mime types and encoding and FTP. As well as Javascript (mentioned already), plugins, browser platforms and good development practises such as using Firebug, Fiddler and so on. It also wouldn't hurt to have a good idea of the image formats available, image optimisation, CSS sprites, content compression, caching and the like.
All depends on where you want to start!
For a newbie, I'd pick Django and (obviously) Python. Good, clean language with cheap startup options, low cost IDEs (ie free) and hosting your sites is very affordable.
But that's just a subjective opinion.
If your goal is to
My main goal for this project is to
come up to speed on current web design
technology, and actually understand
the entire process for building a
website.
Then start from scratch in Ruby, PHP, Java, ASP.NET, etc...
When you run into a design problem or just want to know how others have approached something, then look at the frameworks.
Once your up to speed, and your website is starting to grow, then segway into a framework, to get up to speed on the frameworks.
I agree with John on this one.
As you know from your own experience in pursuing your BSc, understanding the basics of any language is what makes you even more capable in expanding that knowledge or specializing.
With that in mind, it would be best to understand the basics of HTML and CSS.
Understanding the syntax and overall language will help in the future when you want to pursue large projects using frameworks like Django and Rails. The basics will also especially help with tweaking CMS' like Wordpress to be more customizable to your needs.
One thing in particular that I'd like to mention is that web programming, like many other forms of programming has its own special structure and "proper" way of doing things.http://www.w3.org is a great way to ensure that your work is passing general web design standards, most sites don't follow this because it is tedious, but from a learning perspective it ensures that you get a nice strong foundation.
www.w3schools.com is also a great resource for detailed help on web programming. Lastly, I like colourful code, so I like using basic text editors such as notepad++ or notepad2 or gedit to do my web coding. GUIs like dreamweaver may tend to fill up your code with extra junk and spaces, so I don't recommend them, but they are still great tools.
Don't bother with Rails yet -- write CGI scripts in Ruby. It will be very similar to what you have done for class.
After you have about thirty of those under your belt, you'll know what you want out of a web framework.
I'm a Computer Scientist and a web programmer and I would suggest you learn both HTTP and CGI:
CGI Made Really Easy
HTTP Made Really Easy
As the titles of the above tutorials claim, they made the concepts "really easy" for me.
Once you've got CGI and HTTP down pat, I'd suggest checking out following sites that provide a wealth of articles and references for web programming:
webmonkey
w3schools
Mozilla Developer Center
Assuming you want to concentrate on writing web apps, then Perl, PHP, Python and Ruby are all fine choices (I myself use Perl predominantly) and I'd suggest doing some research into the popular web frameworks available for each language.
Most importantly, pick something simple as your first web app, e.g. a form and a page that shows the results of submitting that form. Some good examples (using Perl's CGI module) can be found here:
CGI.pm - a Perl5 CGI Library -- see the first set of links on this page.
When you want to start writing web apps that use a database, read up on SQL and popular libraries/modules in your chosen language for database manipulation, especially ORM (Object-Relational-Mapping) interfaces that allow you to deal with records in an Object-Oriented fashion.
Good luck with it! Being a web programmer is fun because your audience is teh intarwebz! :)
If you are starting from scratch as per John MacIntyre's suggestion, you may lean towards PHP. With all of its shortcomings, it does have one really good user manual. It is also easy to get started with and is installed on pretty much every host and goes well with Apache.
Also, w3 schools is good to begin learning about CSS and XHTML but don't forget to check out the specs at W3C.
Also, please read this Stack Overflow question & answers.
For what you're describing, Rails or Django might be slight overkill but it wouldn't hurt to learn them. Django, in particular, might be good because of the notion of a project containing multiple apps (e.g. calendar).
Whether you use a framework or write everything yourself, though, you'll need to know HTML and CSS. CSS is extremely simple if you have a BS in CS...you could read a tutorial and know it in five minutes.

Metamodelling tools

What tools are available for metamodelling?
Especially for developing diagram editors, at the moment trying out Eclipse GMF
Wondering what other options are out there?
Any comparison available?
Your question is simply too broad for a single answer - due to many aspects.
First, meta-modelling is not a set term, but rather a very fuzzy thing, including modelling models of models and reaching out to terms like MDA.
Second, there are numerous options to developing diagram editors - going the Eclipse way is surely a nice option.
To get you at least started in the Eclipse department:
have a look at MOF, that is architecture for "meta-modelling" from the OMG (the guys, that maintain UML)
from there approach EMOF, a sub set which is supported by the Eclipse Modelling Framework in the incarnation of Ecore.
building something on top of GMF might be indeed a good idea, because that's the way existing diagram editors for the Eclipse platform take (e.g. Omondo's EclipseUML)
there are a lot of tools existing in the Eclipse environment, that can utilize Ecore - I simply hope, that GMF builts on top of Ecore itself.
Dia has an API for this - I was able to fairly trivially frig their UML editor into a basic ER modelling tool by changing the arrow styles. With a DB reversengineering tool I found in sourceforge (took the schema and spat out dia files) you could use this to document databases. While what I did was fairly trivial, the API was quite straightforward and it didn't take me that long to work out how to make the change.
If you're of a mind to try out Smalltalk There used to be a Smalltalk meta-case framework called DOME which does this sort of thing. If you download VisualWorks, DOME is one of the contributed packages.
GMF is a nice example. At the core of this sits EMF/Ecore, like computerkram sais. Ecore is also used for the base of Eclipse's UML2 . The prestige use case and proof of concept for GMF is certainly UML2 Tools.
Although generally a UML tool, I would look at StarUML. It supports additional modules beyond what are already built in. If it doesn't have what you need built in or as a module, I supposed you could make your own, but I don't know how difficult that is.
Meta-modeling is mostly done in Smalltalk.
You might want to take a look at MOOSE (http://moose.unibe.ch). There are a lot of tools being developed for program understanding. Most are Smalltalk based. There is also some java and c++ work.
Two of the most impressive tools are CodeCity and Mondrian. CodeCity can visualize code development over time, Mondrian provides scriptable visualization technology.
And of course there is the classic HotDraw, which is also available in java.
For web development there is also Magritte, providing meta-descriptions for Seaside.
I would strongly recommend you look into DSM (Domain Specific Modeling) as a general topic, meta-modeling is directly related. There are eclipse based tools like GMF that currently require java coding, but integrate nicely with other eclipse tools and UML. However there are two other classes out there.
MetaCase which I will call a pure DSM tool as it focuses on allowing a developer/modeler with out nearly as much coding create a usable graphical model. Additionally it can be easily deployed for others to use. GMF and Microsoft's Beta software factory/DSM tool fall into this category.
Pure Meta-modeling tools which are not intended for DSM tooling, code generation, and the like. I do not follow these tools as closely as I am interested in applications that generate tooling for SMEs, Domain Experts, and others to use and contribute value to an active project not modeling for models sake, or just documentation and theory.
If you want to learn more about number 1, the tooling applications for DSMs/Meta-modeling, then check out my post "DSMForum.org great resources, worth a look." or just navigate directly to the DSMForum.org
In case you are interested in something that is related to modelling and not generation of code, have a look at adoxx.org. As a metamodelling platform it does provide functionalities and mechanisms to quickly develop your own DSL and allows you to focus on the models needs (business requirements, conceptual level design/specification). There is an active community from academia and practice involved developing prototypical as well as commercial application based on the platform. Could be interesting ...

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