Bad reference to an object already freed - delphi

Is there a way to be sure we hold a useable reference to an object i.e. being sure it has not been already freed leaving that non nil reference dangling.

If you're using FastMM4 as your Memory Manager, you can check that the class is not TFreeObject.
Or, in a more standard case, use a routine that will verify that your object is what it says it is by checking the class VMT.
There have been such ValidateObj functions hannging around for some time (by Ray Lischner and Hallvard Vassbotn: http://hallvards.blogspot.com/2004/06/hack-6checking-for-valid-object.html)
Here's another:
function ValidateObj(Obj: TObject): Pointer;
// see { Virtual method table entries } in System.pas
begin
Result := Obj;
if Assigned(Result) then
try
if Pointer(PPointer(Obj)^) <> Pointer(Pointer(Cardinal(PPointer(Obj)^) + Cardinal(vmtSelfPtr))^) then
// object not valid anymore
Result := nil;
except
Result := nil;
end;
end;
Update: A bit of caution... The above function will ensure that the result is either nil or a valid non nil Object. It does not guarantee that the Obj is still what you think it is, in case where the Memory Manager has already reallocated that previously freed memory.

No. Unless you use something like reference counting or a garbage collector to make sure no object will be freeed before they have zero references.
Delphi can do reference counting for you if you use interfaces. Of course Delphi for .Net has a gargage collector.
As mentioned you could use the knowledege of Delphi or the memory manager internals to check for valid pointers or objects, but they are not the only ones that can give you pointers. So you can't cover all pointers even with those methods. And there also is a chance that your pointer happens to be valid again, but given to somebody else. So it is not the pointer you are looking for. Your design should not rely on them. Use a tool to detect any reference bugs you make.

Standard, no...
That's why VCL components can register themselves to be notified of the destruction of an object, so that they can remove the reference from there internal list of components or just reset their property.
So if you'd want to make sure you haven't got any invalid references their are two options:
Implement a destruction notification handler which every class can subscribe to.
Fix your code in a way that the references aren't spread around trough different object. You could for instance only provide the access to the reference via a property of another object. And instead of copying the reference to a private field you access the property of the other object.

As others have said, no definitive way, but if you manage the ownership well, then the FreeAndNil routine will ensure that your variable is nil if it doesn't point to anything.

It's usually not a good idea to check a reference is valid anyway. If a reference is not valid, your program will crash at the place where it is using the invalid reference. Otherwise the invalid reference might survive longer and debugging becomes harder.
Here are some references to why it's better to crash on an invalid reference. (They talk about pointers in Win32, but the ideas are still relevant):
IsBadXxxPtr should really be called CrashProgramRandomly
Should I check the parameters to my function?

Unfortunately there is no way to 100% guarantee that a pointer to anything is still valid, except by meticolously writing the correct code.

With the usage of interface references (instead of object references) it is possible to avoid these invalid pointer problems because there is no explicit call to Free in your code anymore.

Related

What happens when I free memory that may not exist in Delphi?

Delphi doesn't have a garbage collector, so coming from a Java background this is a real pain in the neck.
Usually, to destroy some memory I won't use anymore I'd use:
if (SomeMemory <> nil) then
SomeMemory.Free
What would happen if I don't check for nil before deleting?
Additionally, why someone would want to deal with all this "garbage collecting" by himself? Why among all the compiling options Delphi has, there is no Garbage Collector = true
The code for TObject.Free looks like this :
procedure TObject.Free;
begin
if Self <> nil then
Destroy;
end;
So there is no need to check for nil. You can still get into trouble if you try to free an uninitialized variable, however, as this will result in an AV. Checking for nil (or Assigned) obviously doesn't help you there either. The compiler will warn you if you try to do this, however.
To answer your second question
Why among all the compiling options Delphi has, there is no Garbage Collector = true
The simple answer is that Delphi does not have such a garbage collector. Certain managed types (like strings, dynamic arrays, etc) implement compiler-managed automatic reference counting, and those objects are automatically freed when their reference counts fall to zero. For all other unmanaged objects it is the responsibility of the developer to appropriately clean up object instances when they are no longer needed.
It's not a question of wanting to have to manage your application's memory, it's just a matter of course that you need to.
Checking for nil before Free is redundant. If the reference is nil, then it's already safe to call Free on it. If the reference isn't nil, then the safety of calling Free on it is unchanged and depends entirely on whether the variable contains a valid reference.
For example:
SomeMemory := nil;
SomeMemory.Free; // This is safe.
SomeMemory := TObject.Create;
SomeMemory.Free; // This is safe
Assert(SomeMemory <> nil);
SomeMemory.Free; // This is an error (EInvalidOperation)
In the first block, we don't check whether the variable is null, and yet the call to Free is perfectly safe. It does nothing. In the second block, we see that the variable remains non-null, but calling Free on it yields an exception.
There is a pretty straight-forward way in Delphi to have (something like) garbage collection: use interface pointers. By using variables of a type ultimately derived from IInterface (or IUnknown which is basically the same thing), Delphi will keep close count of the references, and free/destroy/release the instance when the last reference is removed. Using interface pointers, apart from instance creation and a few other things, is almost identical to using object references.
In Nick Hodges' recent work Coding In Delphi, there's quite a bit on this programming technique, and its relations to abstraction, generics, unit testing and dependency injection.
Also new versions of Delphi for other platforms will have ARC (automatic reference counting) on object references as well, operating like interfaces do now. (Obsoleting the Free method, but that's another story.)
You can always consult the documentation in order to answer such a question. Here it is, with my emphasis:
Use Free to destroy an object. Free automatically calls the destructor if the object reference is not nil. Any object instantiated at run time that does not have an owner should be destroyed by a call to Free, so that it can be properly disposed of and its memory released. Unlike Destroy, Free is successful even if the object is nil; if the object was never initialized, Free would not result in an error.
Find a more complete discussion of the issue here: Why should I not use "if Assigned()" before using or freeing things?

What is the alternative to FreeAndNil in Delphi 7?

I have a doubt that whether FreeAndNil is the ideal approach to dispose an object . I have come across codes where something like
StringList1.Free;
StringList1 := Nil;
is used. Is the above line an overkill , or is it a better way to do things ? What is the difference between the two approaches?
Strictly speaking, to dispose of an object you only need to call Destroy. However, if the reference is nil, ie. has not been assigned a pointer to a valid instance of an object, this would cause an access violation, so it's recommended to call Free instead which checks first if the passed reference is nil and does nothing in that case.
FreeAndNil first assigns the passed reference to a temporary local variable, then assigns nil to the passed reference, then calls Free to dispose of the instance. The only difference between FreeAndNil and your sequence obj.Free; obj := nil; is that in the first case the passed reference will be nil even if the destructor raises an exception.
The code in your question is probably written by someone that doesn't know about FreeAndNil. Or perhaps it was originally written before FreeAndNil was added to the RTL. If you want to nil the reference then you may as well use FreeAndNil. Writing it out longhand doesn't help.
The only real difference is that FreeAndNil will set the reference to Nil even if Free raises. But your destructors should never raise anyway so this is not that big a deal in my view.
There is a common trap with FreeAndNil. Because it takes an untyped parameter, you can pass it anything. For example you can pass an interface, a record etc. If you make this mistake then you usually end up with strange runtime errors.
I'm not going to get started on whether or not FreeAndNil is an appropriate design choice. That topic has been covered in some depth elsewhere.

Why should I use Free and not FreeAndNil in a destructor?

I have read A case against FreeAndNil but still don't understand why I cannot use this method in a class destructor ? Can anyone explain.
Update: I think the comment from Eric Grange was most useful for me. The link show that this is not obvious how to deal with it and it is mainly a matter of taste. Also the method FreeAndInvalidate was useful.
The problem with that is that many
seem to use FreeAndNil as some magic
bullet that will slay that mysterious
crash dragon. If using FreeAndNil() in
the destructor seems to solve a crash
or other memory corruption problems,
then you should be digging deeper into
the real cause. When I see this, the
first question I ask is, why is the
instance field being accessed after
that instance was destroyed? That
typically points to a design problem.
It argues that it hides the real problem you have. It must mean your code is accessing properties/fields/methods of an object that is already destroyed (the destructor is called). So instead of hiding the real problem with FreeAndNil you should really be solving the underlying problem.
This code below would not crash if you would use FreeAndNil PropertyA in the destructor of SomeObject. But it hides the real problem that SomeObject is used after it is destroyed. It is better to solve this design problem (accessing destroyed objects) instead of hiding it.
SomeObject.Free; // Destructor called
if Assigned(SomeObject.PropertyA) then // SomeObject is destroyed, but still used
SomeObject.PropertyA.Method1;
EDIT
On the other case, one could argue that if FreeAndNil is not used, the code would not crash either. Since even though the object is destroyed, the memory might not be reused and all structures might be in tact. The code above might even run without problems if Free is used to destroy PropertyA instead of FreeAndNil.
And if FreeAndNil was used to destroy SomeObject, you would also see the real problem no matter what the code in the destructor is.
So although I agree with the argument that it could hide the real design flaw and personally do not use FreeAndNil in destructors, it is not some magic bullet to discover such design flaws.
The issue is fairly easy to explain, and the contention around this issue is more subjective than objective. The use of FreeAndNil is simply unnecessary if the variable reference to the object being freed will go out of scope:
procedure Test;
var
LObj: TObject;
begin
LObj := TObject.Create;
try
{...Do work...}
finally
//The LObj variable is going out of scope here,
// so don't bother nilling it. No other code can access LObj.
//FreeAndNil(LObj);
LObj.Free;
end;
end;
In the above code snippet, nilling the LObj variable would be pointless, for the reason given. However, if an object variable can be instantiated and freed several times during the lifetime of an app, then it becomes necessary to check whether the object is indeed instantiated or not. The easy way to check this is whether the object reference has been set to nil. In order to facilitate that setting to nil, the FreeAndNil() method will both free the resources, and set nil for you. Then, in code you can check to see whether the object is instantiated with either LObj = nil or Assigned(LObj).
The case of whether to use .Free or FreeAndNil() in object destructors is a grey area, but for the most part, .Free should be safe, and nilling the references to sub-objects in the destructor should be unnecessary. There are various arguments around how to deal with exceptions in constructors and destructors.
Now pay attention: if you prefer to pick and choose whether to use .Free or FreeAndNil() depending on the specific circumstances outlined above, that's fine, but note that the cost of a bug due to not nilling a freed object reference that is subsequently accessed can be very high. If the pointer is subsequently accessed (object freed but reference not set to nil), it can happen that you are unlucky and the detection of memory corruption occurs many lines of code away from the access to the freed-but-unnilled object reference. This kind of bug can take a very long time to fix, and yes, I know how to use FastMM.
Therefore for some people, including me, it has become habit (a lazy one, perhaps) to simply nil all object pointers when they're freed, even when the nilling is not strictly necessary.
I tended to use FreeAndNil fairly often (for whatever reason) but not anymore. What made me stop doing this is not related to whether the variable needs to be nil afterwards or not. It is related to code changes, especially type changes of variables.
I got bitten several times after changing the type of a variable from TSomething to an interface type ISomething. FreeAndNil doesn't complain and happily continues doing its job on the interface variable. This sometimes lead to mysterious crashes which could not be immediately followed back to the place where it happened and took some time to find.
So I switched back to calling Free. And when I deem it necessary I set the variable to nil afterwards explicitly.
i hunted down a stackoverflow question talking about FreeAndNil and FreeAndInvalidate to mention that the Microsoft Security Development Lifecycle now recommends something similar to FreeAndInvalidate:
In light of the SDL recommendation above – and a number of real bugs related to reuse of stale references to deleted C++ objects...
The obvious choice of sanitization value is NULL. However there are downsides to that: we know that a large number of application crashes are due to NULL pointer dereferences. Choosing NULL as a sanitization value would mean that new crashes introduced by this feature may be less likely to stand out to a developer as needing a proper solution – i.e. proper management of C++ object lifetimes – rather than just a NULL check that suppresses the immediate symptom.
Also checks for NULL are a common code construct meaning that an existing check for NULL combined with using NULL as a sanitization value could fortuitously hide a genuine memory safety issue whose root cause really does needs addressing.
For this reason we have chosen 0x8123 as a sanitization value – from an operating system perspective this is in the same memory page as the zero address (NULL), but an access violation at 0x8123 will better stand out to the developer as needing more detailed attention.
So basically:
procedure FreeAndInvalidate(var obj);
var
temp : TObject;
const
INVALID_ADDRESS = $8123; //address on same page as zero address (nil)
begin
//Note: Code is public domain. No attribution required.
temp := TObject(obj);
Pointer(obj) := Pointer(INVALID_ADDRESS);
temp.Free;
end;

Delphi Memory Management

I haven't been able to find the answers to a couple of my Delphi memory management questions. I could test different scenarios (which I did to find out what breaks the FreeAndNil method), but its takes too long and its hard! But seriously, I would also like to know how you all (Delphi developers) handle these memory management issues.
My Questions (Feel free to pose your own I'm sure the answers to them will help me too):
Does FreeAndNil work for COM objects? My thoughts are I don't need it, but if all I need to do is set it to nil than why not stay consistent in my finally block and use FreeAndNil for everything?
Whats the proper way to clean up static arrays (myArr : Array[0..5] of TObject). I can't FreeAndNil it, so is it good enough to just set it to nil (do I need to do that after I've FreeAnNil'd each object?)?
Thanks Guys!
COM objects are referenced via Interfaces, which you don't need to do anything to free. The compiler takes care of the necessary reference-counting logic to make sure the COM object will be disposed of at the right time.
As for static arrays, (or dynamic arrays, for that matter,) they don't need to be freed by you either. If they contain objects then the objects have to be freed at the appropriate time, but the arrays don't.
Also, never use FreeAndNil on anything that's not an object reference. Using it with interfaces or other variables can corrupt memory. It's best to never use it (use Free instead) unless you're dealing with an object that you need to free and then reuse later.
First, in most situation, FreeAndNil is a bit of overkill. It's handy when you free and object's field outside it's destructor, or on a global(ugly) variable. But most of the time, just calling free is enough.
As you should know, an object variable is actually a pointer to the object's data. When you call Free, that buffer is freed (after the destructor is ran, of course), but the Object variable still points to the memory position that was just freed. It's called a "Dangling pointer". Having a dangling pointer is not a problem as long as you KNOW it's dangling in that context. For exemple:
Procedure Myproc;
var vString : TStringList;
begin
//Here, vString is "dangling"
vString := TStringList.Create;
//Here, vString is valid
try
//Do some stuff
finally
vString.Free;
end;
//Here, vString is "dangling"... But who care, it's about to go out of scope and we won't use it again.
end;
Calling FreeAndNil makes more sense on global variable where you don't know exactly when or how the variable can be freed. With that being said, there is nothing wrong in calling FreeAndNil all the time (except in very tight loops where you try to get every oz of performance).
Now, for the COM objects... Like Mason stated, they are reference counted. So if you hold the only reference to that interface, calling MyInterface := nil; will free it. But when/if the variable goes out of scope, the compiler take care of adding cleanup code to make sure the interface reference is decremented. So if you are trying to keep the memory requirement to a minimum, set the interface to nil. Otherwise, it doesn't matter that much.
As for your array... You can just call Free on every items in the list... Optionnaly set them to nil after.
Regarding static arrays, if you created the contents of the array, just free those objects you created. You don't need to do anything special to clean up the space used by myArr itself.
COM objects are automatically reference counted; as soon as variable goes out of scope or the object that has the interface pointer as a field is deleted Delphi will call _Release and the object will delete itself. You don't need to set anything to nil explicitly.
For static arrays you need to loop over them and free each object explicitly.

What's supposed to happen when using an object after FreeAndNil?

In my Delphi7 this code
var MStr: TMemoryStream;
...
FreeAndNil(MStr);
MStr.Size:=0;
generates an AV: Access violation at address 0041D6D1 in module 'Project1.exe'. Read of address 00000000.
But somebody insists that it should not raise any exception, no matter what. He also says that his Delphi 5 indeed raises no exceptions. He calls this a “stale pointer bug”.
In other words he says that FreeAndNil cannot be used as debugger to detect a double attempt to free an object or to use a freed object.
Can anybody enlighten me? Should this raise and error (always/randomly) or the program should run over this bug without problems?
Thanks
I ask this because I believe I have a "double free object" or "free and re-access" bug in my program. How can I fill the memory allocated to an object with zeros AFTER I freed the object? I want this way to detect where the bug is, by getting and AV.
Initially, I hoped that if I set the object to FreeAndNil, I will ALWAYS get an AV when trying to re-access it.
It's always wrong to use methods or properties of a null reference, even if it appears to work sometimes.
FreeAndNil indeed cannot be used to detect double frees. It is safe to call FreeAndNil on an already-nil variable. Since it's safe, it doesn't help you detect anything.
This is not a stale-pointer bug. This is a null-reference bug. A stale-pointer bug is when you have freed an object but not cleared all variables that referenced it. Then the variable still holds the old address of the object. Those are very hard to detect. You can get such a bug like this:
MStr := TMemoryStream.Create;
MStr.Free;
MStr.Size := 0;
You can also get one like this:
MStr := TMemoryStream.Create;
OtherStr := MStr;
FreeAndNil(MStr);
OtherStr.Size := 0;
Using MStr.Size after you have freed the object MStr referenced is an error, and it should raise an exception. Whether it does raise an exception depends on the implementation. Maybe it will, and maybe it won't. It's not random, though.
If you're searching for a double-free bug, you can use the debugging aides that FastMM provides, as others have suggested as well. It works by not actually releasing the memory back to the operating system, or even back to Delphi's internal free-memory pool. Instead, it writes known-bad data into the object's memory space, so when you see those values, you'll know you're reading from something that you already freed. It also modifies the object's VMT so that the next time you call a virtual method on that object reference, you'll get a predictable exception, and it will even tell you which supposedly freed object you tried to use. When you attempt to free the object again, it can tell you not only that you already freed it, but also where it was freed the first time (with a stack trace), and where it was allocated. It also collects that information to report about memory leaks, where you freed an object less than one time instead of more.
There are also habits you can use to avoid the issue for future code:
Reduce the use of global variables. A global variable could be modified by any code throughout the program, forcing you to wonder whenever you use it, "Is this variable's value still valid, or did some other code free it already?" When you limit the scope of a variable, you reduce the amount of code you have to consider in your program when looking for reasons a variable doesn't have the value you expect.
Be clear about who owns an object. When there are two pieces of code that have access to the same object, you need to know which of those pieces of code owns the object. They might each have a different variable for referencing the object, but there's still just one object there. If one piece of code calls FreeAndNil on its variable, that still leave's the other code's variable unchanged. If that other code thinks it owns the object, then you're in trouble. (This concept of owner is not necessarily tied to the TComponent.Owner property. There doesn't need to be an object that owns it; it could be a general subsystem of your program.)
Don't keep persistent references to objects you don't own. If you don't keep long-lived references to an object, then you don't have to worry about whether those references are still valid. The only persistent reference should be in the code that owns the object. Any other code that needs to use that object should receive a reference as an input parameter, use the object, and then discard the reference when it returns its result.
From what I am seeing, this code should always result in an error. FreeAndNil explicitly sets that passed value to Nil (aka 0), so you should absolutely get an access violation when trying to dereference the object.
Just to complicate the issue:
If the method you call is a static (not virtual) method and it does not call any virtual methods itself nor does it access any fields of the object, you will not get an access violation even if the object reference has been set to NIL.
The reason for this is that the access violation is caused by dereferencing the self pointer (in this case NIL), but that only happens when accessing a field or the object's VMT for calling a virtual method.
This is just an exception to the rule that you cannot call methods of an NIL object reference that I'd like to mention here.
If you set a pointer to nil, you shouldn't be able to use it any more. But if you have another pointer to the same object, you can use it without getting an AV, because this pointer still points to the object address and not to nil.
Moreover, freeing an object do not clear the memory used by the that object. It just marks it as not in use. Thats the reason you want get an AV. If the freed memory is allocated for another object, you will get a AV, because it no longer contains data that seems valid.
FastMM4 has some settings that you can use while debugging, that will detect such conditions. From the FsatMM4Options.inc:
{Set the following option to do extensive checking of all memory blocks. All
blocks are padded with both a header and trailer that are used to verify the
integrity of the heap. Freed blocks are also cleared to to ensure that they
cannot be reused after being freed. This option slows down memory operations
dramatically and should only be used to debug an application that is
overwriting memory or reusing freed pointers. Setting this option
automatically enables CheckHeapForCorruption and disables ASMVersion.
Very important: If you enable this option your application will require the
FastMM_FullDebugMode.dll library. If this library is not available you will
get an error on startup.}
{$define FullDebugMode}
Another quote from the same file:
FastMM always catches attempts to free the same memory block twice...
As delphi uses FastMM from Delphi 2007 (2006 ?), you should get an error if you try to doublefree an object.
Thomas Mueller: have you tried virtual class methods? A constructor is sort of a virtual method but you call it against the type - not the instance. This means that even some specific virtual methods will not cause AV on a null-reference :D
Vegar: You couldn't be more right! FastMM is the best ever ever ever tool that helped me tracking down this kind of bugs.
The EurekaLog Blog had a great post on this in April 2009:
Why should you always use FreeAndNil instead of Free.

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