How to judge number of buckets for TBucketList - delphi

I've been using the TBucketList and TObjectBucketList for all my hashing needs, but never experiemented with switching the number of buckets. I vaguely remember what this means from Data Structures class, but could someone elaborated on the nuances of this particular class in Delphi
The following table lists the possible values:
Value Number of buckets
bl2 2
bl4 4
bl8 8
bl16 16
bl32 32
bl64 64
bl128 128
bl256 256

TBucketList and TObjectBucketList store pointers. The hash function they use simply masks out the upper bits of the address. How many bits get masked out depends on how many buckets the object has. If you use bl2, for example, 31 bits get masked out and only one bit of the address determines the bucket. With bl256, an entire byte of the pointer gets used. It's one of the middle two bytes. The trade-off is simply the number of buckets you'll have. A bucket only takes eight bytes, so having 256 of them isn't a huge cost.
Aside from that, TBucketList is just an ordinary hash table like you learned about in your data-structure class.
TIntegerBucketList uses the same hash function as the others. If you want a more sophisticated hash function, write a descendant of TCustomBucketList and override the BucketFor method. In your descendant class, you can also assign the protected BucketCount property to use something other than the counts provided by TBucketList. Note that the class makes no effort to redistribute items due to a change in the bucket count, so don't re-assign BucketCount after items have already been added to the list unless you plan to do the redistribution yourself.

Related

Memory Locations of Variables when Using IA-32 Assembly Language

Quick question on memory locations in IA-32 assembly language that i cannot seem to find the answer for anywhere else.
On IA-32 each memory address is 4 bytes long (e.g. 0x0040120e). Each of these addresses points to a 1 byte value (or in the case of a larger value, the first byte of it). Now look at these two simple IA-32 assembly language statements:
var1 db 2
var2 db 3
This will place var1 and var2 in adjacent memory cells (let's say 0x0040120e and 0f). Now I realize that the define directive db allocates 1 byte to the value. But, in the case above I have two values (2 and 3) that in fact only requires two bits each, to be stored.
Questions:
When using the db directive, do these two values still consume a full byte, even though they are smaller than 1 byte?
Is using a full byte for values that could get away with less, still the common way to go (as we have so much memory that we don't care)?
Does integers 0 to 255 then generally take up 1 byte and integers 256 to (2^16 - 1) take up 2 bytes (a word), etc.?
Thank you,
Magnus
EDIT 1: Made questions more clear (apologies for the back and forth)
EDIT 2: Added a structured reply below, based on other posters' input
yes. the B in DB is for Byte.
You could use a nibble for each, like so:
combined db 0x23
but you'd have to
a) shift the result for 4 bits right if you need the "2".
b) mask the leftmost 4 bits if you need the "3".
Hardly worth the effort these days ;-)
Yes, since the architecture is byte-addressable and cannot address anything smaller than a byte.
This means that data requiring less than one byte will need to share its address with other data.
In practice this means that you're going to have to know which bits in the pointed-out byte are used for this particular value.
For hardware registers this sort of mapping is very common.
EDIT: Ah, you seem to mean "values of the same variable" when you said "2 and 3". I thought you meant 2-bit and 3-bit values. You need to decide how many bits are needed at most for a particular variable, for all the values you need that variable to be able to store. There are variable-length encodings for integers of course, but that's generally rarely used in assembly and not what you'd typically use for some general-purpose variable.
You generally should expect to reserve all bits required for all values that a variable need to hold, up front. Otherwise, if you're worried about "wasting memory", you would need to move all other variables as soon as you get some "vacant bits" somewhere. That would end up costing fantastically much. Also, knowing the size of a variable is constant makes it possible to generate (or write) the proper code to handle it, otherwise you would of course also need to explicitly store somewhere "the size of the value held in variable x is now y bits". That becomes extremely painful very very quickly.
My initial question was a bit unstructured, so for the benefit of other searchers stopping by here I will use the answers received from #unwind and #geert3 to create a structured response. Again, this was my fault due to the initial poor structuring and creds for the answers goes to #unwind and #geert3.
When using the db directive you allocate 1 byte to the variable, and even if the variable takes up less space than 1 byte, it will still consume that full 1-byte address spot. As one might guess, that wastes a few bits of memory, but that is okay as you have enough memory and not too bothered about wasting a couple of bits. The reason you want to use the full 1-byte memory location is that it is easier to reference the variable when it is alone in the address slot (see #geert3's note on how to access it if you use less than a byte), and additionally, in case you want to reuse the variable later, it is great to know you have space for any number up to 255.
Yes, see answer to 1
Yes, you would normally allocate multiples of a byte to a variable, in a byte-addressable system

Linked List in OpenCL

I have 1000 float datas in an array. I want to separate into different classes, lets say 4 classes. Their sizes are unpredictable. I could easily hold them in a linked list in a CPU implementation, but in OpenCL kernel, is there an opportunity like that? In my mind there are 3 solution to this problem.
First, arrays with length 1000 constructed in number of classes, which is memory costly.
Second, I allocate an array with length 1000 and separate them into parts. However, I may transport the values from and index into different index, becuase I don't know the size of each classes and they may exceed the size which I provided for each.
Third, and better in my opinion, I get two different array with same length. One of them stores data, the other one stores pointers. For example, in i-th index of data array, the value is stored which belongs to 2nd class. Additionally in i-th index of pointer to the next data which belongs to 2nd class. But this is good for just atomic type (like int, float, char etc) linked lists.
I am new in OpenCL. I haven't known lots of features of it yet. If there is a better way, please don't share with me and others.
Using pointers on GPU is usually very bad idea. Major amount of data resides in global memory, and to fetch it quickly the access should be coalesced. Using pointers breaks the access pattern totally, making it essentially random. It's not very good on CPUs too since it cause a lot of cache misses, but CPUs have larger caches and "smarter" internal logic, so it's usually not so important, but sometimes cache-aware memory access pattern can increase CPU application's speed by nearly order of magnitude. On GPUs coalesced global memory access is one of most important optimizations, and pointers can't provide it.
If you are not extremely short on memory, I'd suggest to use first way and preallocate arrays large enough to hold all data. If you are really short on memory, you could use textures to store your data and pointer arrays, but it depends on the algorithm whether it would provide any benefits or not.

"Smart" / Economical Data Storage Techniques?

I would like to store millions of data lines that looks like this:
key, value
key is an integer in the range of (0 to 5,000,000); all values are unique;
value is an unsigned int16 value (0 to 65535)
the key is to store the data while taking the LEAST AMOUNT OF DISK SPACE, and yet, be able to query the data. can you think of any algorithms / smart schemes for data storage that would be helpful?
just in case it matters, I use Linux.
One option would be, if the key values are not important data but rather just index data to utilize a flat file of bits ( with a descriptive header ). Every 16 bits is a value and the nth value would then be (n - 1) * 16 bits from the end of the header.
Additionally, if the key value does matter, a set flat file of about 10MB would allow for the entire key space to be stored without storing actual keys. The 16 bits that are at the (n - 1) * 16 offset would be that key's value.
That would probably be the least space intensive method for storage, as it would be only the data that is literally required. ( Though, if you are only interested in say 100k values and one has a key of 5 million you do end up with a lot of wasted space, which wouldn't be there with an actual key,value addressing system. So this methodology only achieves a minimum disk storage for sets of tightly grouped values or many many numbers (over about the 2 million mark ).
how do you plan to use stored data? with random or sequential access? for sequential access you can use any archiving algorithm, e.g. LZMA. Random access doesn't leave you a lot of space for improvements.
can you see any patterns of this data? e.g. if the difference between adjacent keys/values are often small you can store only packed differences. and million of other possible approaches.
[EDIT] also you can check techniques used for data compression in network communication
[EDIT1] and you can check this Google Code Integer Array Compression project
This depend upon the operation and data. I would first recommend "just using a database" (a simple key-value store such as BDB/EhCache [read: Key Value store], for instance :-)
Mimisbrunnr also has a good answer if all the keys are used.
If the keys are near constant/read-only and only a relatively small percent of the keys are used, consider the use of a (disk-based) Heap data-structure (very similar to an Array-based Heap; Heaps need not be Array-based). Robert Sedgewick had a good book from the late 80's that had a very lean implementation, but I forget the name. A Heap will be more beneficial when compared to a flat index with a smaller proportion of used keys and at full-load will have worse storage requirements.
(If abstracted, the used method could be switched and/or a hybrid heap with indexed/sequenced leaf-node values could be used [along with Huffman encoding or whatnot], but that is just adding far more complications. Keep it simple ... hence first suggestion of an existing key/value store ;-)
Happy coding.
Have you considered using a database designed for mobile devices such as SQL Server Compact, or another similar database? These will have a small footprint on the disk, while still providing the full search power you need.
Another example of a compact database engine is KeyDB for linux:
http://3d2f.com/programs/11-989-keydb-download.shtml

TStringList, Dynamic Array or Linked List in Delphi?

I have a choice.
I have a number of already ordered strings that I need to store and access. It looks like I can choose between using:
A TStringList
A Dynamic Array of strings, and
A Linked List of strings (singly linked)
and Alan in his comment suggested I also add to the choices:
TList<string>
In what circumstances is each of these better than the others?
Which is best for small lists (under 10 items)?
Which is best for large lists (over 1000 items)?
Which is best for huge lists (over 1,000,000 items)?
Which is best to minimize memory use?
Which is best to minimize loading time to add extra items on the end?
Which is best to minimize access time for accessing the entire list from first to last?
On this basis (or any others), which data structure would be preferable?
For reference, I am using Delphi 2009.
Dimitry in a comment said:
Describe your task and data access pattern, then it will be possible to give you an exact answer
Okay. I've got a genealogy program with lots of data.
For each person I have a number of events and attributes. I am storing them as short text strings but there are many of them for each person, ranging from 0 to a few hundred. And I've got thousands of people. I don't need random access to them. I only need them associated as a number of strings in a known order attached to each person. This is my case of thousands of "small lists". They take time to load and use memory, and take time to access if I need them all (e.g. to export the entire generated report).
Then I have a few larger lists, e.g. all the names of the sections of my "virtual" treeview, which can have hundreds of thousands of names. Again I only need a list that I can access by index. These are stored separately from the treeview for efficiency, and the treeview retrieves them only as needed. This takes a while to load and is very expensive memory-wise for my program. But I don't have to worry about access time, because only a few are accessed at a time.
Hopefully this gives you an idea of what I'm trying to accomplish.
p.s. I've posted a lot of questions about optimizing Delphi here at StackOverflow. My program reads 25 MB files with 100,000 people and creates data structures and a report and treeview for them in 8 seconds but uses 175 MB of RAM to do so. I'm working to reduce that because I'm aiming to load files with several million people in 32-bit Windows.
I've just found some excellent suggestions for optimizing a TList at this StackOverflow question:
Is there a faster TList implementation?
Unless you have special needs, a TStringList is hard to beat because it provides the TStrings interface that many components can use directly. With TStringList.Sorted := True, binary search will be used which means that search will be very quick. You also get object mapping for free, each item can also be associated with a pointer, and you get all the existing methods for marshalling, stream interfaces, comma-text, delimited-text, and so on.
On the other hand, for special needs purposes, if you need to do many inserts and deletions, then something more approaching a linked list would be better. But then search becomes slower, and it is a rare collection of strings indeed that never needs searching. In such situations, some type of hash is often used where a hash is created out of, say, the first 2 bytes of a string (preallocate an array with length 65536, and the first 2 bytes of a string is converted directly into a hash index within that range), and then at that hash location, a linked list is stored with each item key consisting of the remaining bytes in the strings (to save space---the hash index already contains the first two bytes). Then, the initial hash lookup is O(1), and the subsequent insertions and deletions are linked-list-fast. This is a trade-off that can be manipulated, and the levers should be clear.
A TStringList. Pros: has extended functionality, allowing to dynamically grow, sort, save, load, search, etc. Cons: on large amount of access to the items by the index, Strings[Index] is introducing sensible performance lost (few percents), comparing to access to an array, memory overhead for each item cell.
A Dynamic Array of strings. Pros: combines ability to dynamically grow, as a TStrings, with the fastest access by the index, minimal memory usage from others. Cons: limited standard "string list" functionality.
A Linked List of strings (singly linked). Pros: the linear speed of addition of an item to the list end. Cons: slowest access by the index and searching, limited standard "string list" functionality, memory overhead for "next item" pointer, spead overhead for each item memory allocation.
TList< string >. As above.
TStringBuilder. I does not have a good idea, how to use TStringBuilder as a storage for multiple strings.
Actually, there are much more approaches:
linked list of dynamic arrays
hash tables
databases
binary trees
etc
The best approach will depend on the task.
Which is best for small lists (under
10 items)?
Anyone, may be even static array with total items count variable.
Which is best for large lists (over 1000 items)?
Which is best for huge lists (over 1,000,000 items)?
For large lists I will choose:
- dynamic array, if I need a lot of access by the index or search for specific item
- hash table, if I need to search by the key
- linked list of dynamic arrays, if I need many item appends and no access by the index
Which is best to minimize memory use?
dynamic array will eat less memory. But the question is not about overhead, but about on which number of items this overhead become sensible. And then how to properly handle this number of items.
Which is best to minimize loading time to add extra items on the end?
dynamic array may dynamically grow, but on really large number of items, memory manager may not found a continous memory area. While linked list will work until there is a memory for at least a cell, but for cost of memory allocation for each item. The mixed approach - linked list of dynamic arrays should work.
Which is best to minimize access time for accessing the entire list from first to last?
dynamic array.
On this basis (or any others), which data structure would be preferable?
For which task ?
If your stated goal is to improve your program to the point that it can load genealogy files with millions of persons in it, then deciding between the four data structures in your question isn't really going to get you there.
Do the math - you are currently loading a 25 MB file with about 100000 persons in it, which causes your application to consume 175 MB of memory. If you wish to load files with several millions of persons in it you can estimate that without drastic changes to your program you will need to multiply your memory needs by n * 10 as well. There's no way to do that in a 32 bit process while keeping everything in memory the way you currently do.
You basically have two options:
Not keeping everything in memory at once, instead using a database, or a file-based solution which you load data from when you need it. I remember you had other questions about this already, and probably decided against it, so I'll leave it at that.
Keep everything in memory, but in the most space-efficient way possible. As long as there is no 64 bit Delphi this should allow for a few million persons, depending on how much data there will be for each person. Recompiling this for 64 bit will do away with that limit as well.
If you go for the second option then you need to minimize memory consumption much more aggressively:
Use string interning. Every loaded data element in your program that contains the same data but is contained in different strings is basically wasted memory. I understand that your program is a viewer, not an editor, so you can probably get away with only ever adding strings to your pool of interned strings. Doing string interning with millions of string is still difficult, the "Optimizing Memory Consumption with String Pools" blog postings on the SmartInspect blog may give you some good ideas. These guys deal regularly with huge data files and had to make it work with the same constraints you are facing.
This should also connect this answer to your question - if you use string interning you would not need to keep lists of strings in your data structures, but lists of string pool indexes.
It may also be beneficial to use multiple string pools, like one for names, but a different one for locations like cities or countries. This should speed up insertion into the pools.
Use the string encoding that gives the smallest in-memory representation. Storing everything as a native Windows Unicode string will probably consume much more space than storing strings in UTF-8, unless you deal regularly with strings that contain mostly characters which need three or more bytes in the UTF-8 encoding.
Due to the necessary character set conversion your program will need more CPU cycles for displaying strings, but with that amount of data it's a worthy trade-off, as memory access will be the bottleneck, and smaller data size helps with decreasing memory access load.
One question: How do you query: do you match the strings or query on an ID or position in the list?
Best for small # strings:
Whatever makes your program easy to understand. Program readability is very important and you should only sacrifice it in real hotspots in your application for speed.
Best for memory (if that is the largest constrained) and load times:
Keep all strings in a single memory buffer (or memory mapped file) and only keep pointers to the strings (or offsets). Whenever you need a string you can clip-out a string using two pointers and return it as a Delphi string. This way you avoid the overhead of the string structure itself (refcount, length int, codepage int and the memory manager structures for each string allocation.
This only works fine if the strings are static and don't change.
TList, TList<>, array of string and the solution above have a "list" overhead of one pointer per string. A linked list has an overhead of at least 2 pointers (single linked list) or 3 pointers (double linked list). The linked list solution does not have fast random access but allows for O(1) resizes where trhe other options have O(lgN) (using a factor for resize) or O(N) using a fixed resize.
What I would do:
If < 1000 items and performance is not utmost important: use TStringList or a dyn array whatever is easiest for you.
else if static: use the trick above. This will give you O(lgN) query time, least used memory and very fast load times (just gulp it in or use a memory mapped file)
All mentioned structures in your question will fail when using large amounts of data 1M+ strings that needs to be dynamically chaned in code. At that Time I would use a balances binary tree or a hash table depending on the type of queries I need to maken.
From your description, I'm not entirely sure if it could fit in your design but one way you could improve on memory usage without suffering a huge performance penalty is by using a trie.
Advantages relative to binary search tree
The following are the main advantages
of tries over binary search trees
(BSTs):
Looking up keys is faster. Looking up a key of length m takes worst case
O(m) time. A BST performs O(log(n))
comparisons of keys, where n is the
number of elements in the tree,
because lookups depend on the depth of
the tree, which is logarithmic in the
number of keys if the tree is
balanced. Hence in the worst case, a
BST takes O(m log n) time. Moreover,
in the worst case log(n) will approach
m. Also, the simple operations tries
use during lookup, such as array
indexing using a character, are fast
on real machines.
Tries can require less space when they contain a large number of short
strings, because the keys are not
stored explicitly and nodes are shared
between keys with common initial
subsequences.
Tries facilitate longest-prefix matching, helping to find the key
sharing the longest possible prefix of
characters all unique.
Possible alternative:
I've recently discovered SynBigTable (http://blog.synopse.info/post/2010/03/16/Synopse-Big-Table) which has a TSynBigTableString class for storing large amounts of data using a string index.
Very simple, single layer bigtable implementation, and it mainly uses disc storage, to consumes a lot less memory than expected when storing hundreds of thousands of records.
As simple as:
aId := UTF8String(Format('%s.%s', [name, surname]));
bigtable.Add(data, aId)
and
bigtable.Get(aId, data)
One catch, indexes must be unique, and the cost of update is a bit high (first delete, then re-insert)
TStringList stores an array of pointer to (string, TObject) records.
TList stores an array of pointers.
TStringBuilder cannot store a collection of strings. It is similar to .NET's StringBuilder and should only be used to concatenate (many) strings.
Resizing dynamic arrays is slow, so do not even consider it as an option.
I would use Delphi's generic TList<string> in all your scenarios. It stores an array of strings (not string pointers). It should have faster access in all cases due to no (un)boxing.
You may be able to find or implement a slightly better linked-list solution if you only want sequential access. See Delphi Algorithms and Data Structures.
Delphi promotes its TList and TList<>. The internal array implementation is highly optimized and I have never experienced performance/memory issues when using it. See Efficiency of TList and TStringList

Lookup table size reduction

I have an application in which I have to store a couple of millions of integers, I have to store them in a Look up table, obviously I cannot store such amount of data in memory and in my requirements I am very limited I have to store the data in an embebedded system so I am very limited in the space, so I would like to ask you about recommended methods that I can use for the reduction of the look up table. I cannot use function approximation such as neural networks, the values needs to be in a table. The range of the integers is not known at the moment. When I say integers I mean a 32 bit value.
Basically the idea is use some copmpression method to reduce the amount of memory but without losing many precision. This thing needs to run in hardware so the computation overhead cannot be very high.
In my algorithm I have to access to one value of the table do some operations with it and after update the value. In the end what I should have is a function which I pass an index to it and then I get a value, and after I have to use another function to write a value in the table.
I found one called tile coding , this one is based on several look up tables, does anyone know any other method?.
Thanks.
I'd look at the types of numbers you need to store and pull out the information that's common for many of them. For example, if they're tightly clustered, you can take the mean, store it, and store the offsets. The offsets will have fewer bits than the original numbers. Or, if they're more or less uniformly distributed, you can store the first number and then store the offset to the next number.
It would help to know what your key is to look up the numbers.
I need more detail on the problem. If you cannot store the real value of the integers but instead an approximation, that means you are going to reduce (throw away) some of the data (detail), correct? I think you are looking for a hash, which can be an artform in itself. For example say you have 32 bit values, one hash would be to take the 4 bytes and xor them together, this would result in a single 8 bit value, reducing your storage by a factor of 4 but also reducing the real value of original data. Typically you could/would go further and perhaps and only use a few of those 8 bits , say the lower 4 and reduce the value further.
I think my real problem is either you need the data or you dont, if you need the data you need to compress it or find more memory to store it. If you dont, then use a hash of some sort to reduce the number of bits until you reach the amount of memory you have for storage.
Read http://www.cs.ualberta.ca/~sutton/RL-FAQ.html
"Function approximation" refers to the
use of a parameterized functional form
to represent the value function
(and/or the policy), as opposed to a
simple table."
Perhaps that applies. Also, update your question with additional facts -- don't merely answer in the comments.
Edit.
A bit array can easily store a bit for each of your millions of numbers. Let's say you have numbers in the range of 1 to 8 million. In a single megabyte of storage you can have a 1 bit for each number in your set and a 0 for each number not in your set.
If you have numbers in the range of 1 to 32 million, you'll require 4Mb of memory for a big table of all 32M distinct numbers.
See my answer to Modern, high performance bloom filter in Python? for a Python implementation of a bit array of unlimited size.
If you are merely looking for the presence of the number in question a bloom filter, might be what you are looking for. Honestly though your question is fairly vague and confusing. It would help to explain what Q values are, and what you do with them once you find them in the table.
If your set of integers is homongenous, then you could try a hash table, because there is a trick you can use to cut the size of the stored integers, in your case, in half.
Assume the integer, n, because its set is homogenous can be the hash. Assume you have 0x10000 (16k) buckets. Each bucket index, iBucket = n&FFFF. Each item in a bucket need only store 16 bits, since the first 16 bits are the bucket index. The other thing you have to do to keep the data small is to put the count of items in the bucket, and use an array to hold the items in the bucket. Using a linked list will be too large and slow. When you iterate the array looking for a match, remember you only need to compare the 16 bits that are stored.
So assuming a bucket is a pointer to the array and a count. On a 32 bit system, this is 64 bits max. If the number of ints was small enough we might be able to do some fancy things and use 32 bits for a bucket. 16k * 8 bytes = 524k, 2 million shorts = 4mb. So this gets you a method to lookup the ints and about 40% compression.

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