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I have some websites on a server Windows 2016 (IIS 10) based on Plesk Obsidian 18.0.33.
All websites are OK on Windows, Linux and Android systems, but on newer version of iOS, both desktop and mobile version, these websites raise the timeout error.
I tried to compare trace routes on all devices and they are the same, so I think it could be a wrong configuration, that I can't find.
Any suggestions?
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There is no (0, 0) LatLng. I changed the podfile and info file too.
I created the same API for both. Then I created a specific API for the iOS side and restricted it, again nothing changed. My app sends requests to the Google developers' API but does not show any traffic. I assume there is a problem, however, I could not fix it.
I appreciate your help. Thanks in advance.
This is the Traffic
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I have used Selenium for making python projects and now I want to try similar projects in Swift with Xcode using Selenium. Unfortunately, I quickly found out Selenium is not for Swift or iOS apps.
I have been spending the last two days researching on a Selenium alternatives for mobile but have not been able to find anything. Everything I have found so far seems to be outdated. Is there any alternative that is for the current version of Swift and Xcode?
The ONLY option available for automating iOS devices is with Appium and the XCUITest driver.
(Unless there are other drivers recently made that utilize XCUITest, which is an apple tool set).
XCUITest-driver can be found here
Luckily, many of the driver commands will be the same as, say, the UIAutomator2 driver for android. They inherit the same base classes/interfaces after all.
You will need to run these tests on your Mac laptop or desktop, as it is not possible to interact with an iOS device as a developer on non apple products.
Here is a set of server bash and python scripts that I used to launch a video game on to iOS (and android devices). This is not identical to what you need, but it should provide a lot of help that you might need.
Github server files (python and bash)
Wiki explaining how to implement and get this working
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I've been doing iOS dev work for a year or two now, along with some Xamarin work on Windows and I'm looking for an ultimate dev configuration that allows me to get rid of my two machines and just use a Macbook with Parallels. However, I have a few questions that are still unanswered:
1) Use a real keyboard/mouse (I find working on Mac keyboard/mouse not quite as productive)
2) Have a Thunderbolt Ethernet connection (our wifi is not always the best)
3) Have an output to two additional monitors, which could show both Windows OS, both Mac OS, or one of each.
Is this too much to ask? Anyone else have this configuration? If so is there anything I should be aware of?
Thanks in advance for your advice.
James
This is a question that is probably better suited to the Xamarin Forums. However, the set up you describe is one of the arrangements I use myself. The only difference is that I use a Mac keyboard. You should be able to use a PC keyboard perfectly fine but you may choose to remap some keys in the Mac preferences.
The only thing I can think of to be aware of is that while you can use nested virtualisation to run an emulator inside the Windows VM it will be significantly slower than running it on your Mac natively. As such, if you intend to code for Android, I would suggest running the AVDs on your Mac and connecting to them remotely from Windows.
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I have created an application that works on Mac Os X that displays an HTML5 program in JQuery Mobile that I programmed using Fluid. I would like to program another version of this application that works on iPhone and, if possible, other iOS devices. I am trying to download Xcode, but the file is so large that my browser first says that it is going to take 14 days, then it just says "Cancled." And yes, I have tryed it with a stronger WiFi conection, the same thing happened. I heard that Apple start-up discs have Xcode on them, but I can't find any of them. Is there a substitution for Xcode that you can use to program iOS devices?
There is no substitute. Have you tried downloading it via the App Store?
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I want to learn iOS, but unfortunately I do have only windows machine.
The tutorial I am watching is based on mac operating system.
Is there any way to practice or run iOS simulator in my windows pc. If yes then
how to do that ?
Anything is possible if you set your mind to it. But the simple answer is no. Xcode will not run in Windows and nor will the iOS Simulator. There are other projects out there that offer iOS Dev from a Windows based machine. For example:
http://phonegap.com
Also ManicDev has a blog entry on this subject:
http://maniacdev.com/2010/01/iphone-development-windows-options-available
Bottom line though: If you're serious about developing for iOS - get a Mac. Life will be much easier. Promise. :)
The Apple iOS simulator only works on OS X..
You could use a service like macincloud.com they give you access to a Mac server with the xcode tools installed. It can be a good way to start without making the huge investment.
You could also try Xamarin Studio which also you to use C# to build Android and iOS apps. Could be worth a look.