As per the Expo documentation https://docs.expo.dev/versions/latest/sdk/audio/#pauseasync
it says that pauseAsync() is only available on Android API version 24 and later.
How to pause the audio play in ios?
Related
Im using MobileVlcKit and I tried to play live videos from fb live_videos api.
When i tried it to play using vlc software on my mac, it play smoothly.
But when I play it using MobileVlcKit, it always stops.
you can try it by making live on FB using OBS software.
then go to this graph API explorer URL.
https://developers.facebook.com/tools/explorer/?method=GET&path=me%2Flive_videos%3Ffields%3Ddash_preview_url%2Chls_preview_url%2Clive_views%2Ccreation_time%2Cstatus%2Ctitle%2Cdescription%2Coverlay_url%2Cvideo%2Cpermalink_url%2Cdash_ingest_url%26limit%3D1&version=v8.0
then get "dash_preview_url"
and use it on VLC ios.
the bug also encounter on the VLC app from App Store.
I am having issues with downloading and playing an HLS URL at the same time.
I have followed WWDC'16 video and also below link.
But either I am able to play the audio or I am only able to download it. I am not able to achieve doing both the tasks at the same time.
And the download is also working only on iOS 11 beta releases, not on iOS 10 devices.
Am I missing something or there is some other way of achieving it?
There are a lot of changes related to HLS and FPS for iOS 11
And there are two examples from Apple for developers:
FairPlay Streaming Server SDK beta - only for XCode 9
FairPlay Streaming Server SDK - for XCode 8
As for me: on iOS 10 I can play and download HLS+FPS without any issues, but the same code for iOS 11 is not working (as I wrote - there a lot of new instances and workflows in it).
I wanted to develop a iOS music player app by using Rdio streaming service.I have gone through rdio sdk documentation and able to understand the audio playback API's. However along with playback, I would also want to add some of the default apple provided audio effects like equalizers etc to audio stream. I could not find any way to do it so.
Is rdio iOS SDK allow us to add audio effects to its pipeline or is there any other alternative?
The Rdio iOS SDK doesn't let you integrate with AUGraph/AudioUnit. The SDK is designed to work like a blackbox, you specify what to play and music comes out the speakers. This is done to prevent developers from accessing and manipulating the audio.
It is documented all over the web that the iOS does not support multiple HTML5 audio. I ran a test and here are the observation:
iOS 5 (iPad1) - can play only one audio at a time.
iOS 6 (iPad2) - can play multiple audio.
iOS 7 (iPad3) - can play multiple audio.
It looks like on iOS 6 & 7, we can play multiple HTML5 audio, but to my surprise i could not find any discussion regarding this over the web, also apple documentation still says "Currently, all devices running iOS are limited to playback of a single audio or video stream at any time"
I am not sure if multiple HTML5 audio will work across all devices which support iOS6 and iOS7, also will apple continue to support this with next version of iOS, does anyone has any idea about this?
I searched over Internet but didn't find any answer.
Question 1# is it possible to use Adobe air application in a native iOS app.??
Let me explain I am going to develop an iOS application in which I have to play flv files. I created a application in adobe air which plays flv files in iOS but I want to play flv within my native app without leaving that native app.
I just want to inform you that if you play adobe AIR FLV file in IOS, it will not play, because IOS not supports FLV, i'm not sure about that if you put FLV in IOS native app and play it, but standalone it will not play, so first test it without native then try to implement it in native.