I searched over Internet but didn't find any answer.
Question 1# is it possible to use Adobe air application in a native iOS app.??
Let me explain I am going to develop an iOS application in which I have to play flv files. I created a application in adobe air which plays flv files in iOS but I want to play flv within my native app without leaving that native app.
I just want to inform you that if you play adobe AIR FLV file in IOS, it will not play, because IOS not supports FLV, i'm not sure about that if you put FLV in IOS native app and play it, but standalone it will not play, so first test it without native then try to implement it in native.
Related
I have a PhoneGap application that is working on Android. The app accesses mp3 audios from a server and plays for the user. It also uses HTML5 download feature to download any audio.
I am now compiling this for iPhone and I have been told that one cannot download stuff like MP3 audios on iPhone hence this HTML5 download won't work.
I am seeking confirmation if and how the download facility works on iPhone? I am totally new to iPhone.
I want to develop a Flash Live Stream Player on iOS. As you known, Flash does not supported on iOS platform. I searched Google, but all results are about the ANE (Air Native Extensions).
Is there any way that building Xcode usable component/control/library/framework from Flash/Flex/AIR? Or any other solutions that playing flash on iOS?
Any advice would be grateful, thanks.
I am tasked with creating a video recording app for mobile devices (iPhone, iPad, Android) where the users are asked to record a short clip using their phones/tablets.
The video is then uploded to a server (either within the same app or a secondary app/site or via email)
Is it possible for an AIR app to record and save quality video and audio to the camera roll/gallery, or alternatively open the built-in video recorder app from the AIR app?
I am stuck between attempting this using Flash CS5.5 and deploy to iOS and Android using one code base, or building native apps and possibly duplicating my workload.
If I attempt the AIR route, will I hit problems with quality/resolution/usability etc? Or should I stick to building a native app? Time is of the essence too :)
I've done lots of research and not really found anything to swing my decision.
Thank in advance.
P
Is it possible to play the iOS default sounds from an Adobe Air app?
Of course I could always find the sound files (somehow) and import them into the Air app, but that's not what I'm asking.
I have been investigating into native extensions, but couldn't find any that does just that.
Is there a way of writing a native extension for iOS using the MediaCaptureViewController to play video from local device storage on the iPhone/iPad (prerecorded or after it has been recorded) on StageVideo within the Air-App. The native Air SDK only contains browseForImage() but not browseForVideo() so does that mean its technically not possible or that it just hasn't been implemented yet? Are there any existing native extensions to solve this issue?