Workspace apps does not always appear for gmail IOS - google-workspace-add-ons

It is not clear why sometimes it appears and sometimes it doesn’t.

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TestFlight vs Live - app crashing on load when Live but not in TestFlight

I have a strange problem with a number of my app users that I’m struggling to figure out.
I’ve had reports from a small portion of my app users that their app starts to crash when they open it. It shows the splash screen but as soon as it is about to engage the main form it crashes back to the home screen of the phone.
The strange thing is that the exact same build prior to submitting to Apple, if installed through TestFlight opens fine. As soon as an affected user then installs the exact same build from the Live Store over it, the app crashes on load again 100%
I’d like to understand what happens technically to an app binary when it transitions from TestFlight to Production in the Apple App Store and wonder if anyone knows?
This may be a red herring and no doubt it’s a bug in my code but I’m suspicious that TestFlight builds behave differently and I’d like to determine if it’s related.

Released app crashes several days after install

I have developed an app and have it successfully released on App Store. I have downloaded it from the App Store onto my device. At first everything worked perfectly, until after a few days, when some parts of (not all of) the app stops working properly, specifically, the device returns to its home screen when certain buttons are clicked.I have received reports from users about this issue as well.
After using XCode to build and run the app on my device, everything goes back to normal. Since this only happens after several days have passed, I cannot recreate this problem right now, hence apologies for not having error messages to show. Any ideas on possible reasons of this issue?

Why is Remote Debugging for Safari Mobile so inconsistent?

I've been developing JavaScript for many years with OSX and Mobile Safari, and I've noticed Remote Debugging has ALWAYS been extremely inconsistent.
Currently, I am running Safari 10.0 on El Capitan 10.11.6, and iOS 10.0.2 (the latest), and I'm not getting it to work AT ALL. I actually hadn't attempted to use this feature for several months before recently, so not sure if maybe the feature is just completely broken now.
In the past, if you quit Safari Mobile, and quit Safari (desktop) both, then started them back up, sometimes it would begin working, and then sometimes continue to not work (shows "No Inspectable Applications", or device doesn't show in menu). I am NOT changing any settings between these steps, and I know they are what they should be according to documentation, and tips I've read.
Develop menu is on. Web Inspector is enabled. Fraudulent Website Warnings is off (someone suggested this has something to do with it). iOS is open, and on a web page.
I know other people who've encountered this exact problem again and again. It seems that it is clearly a bug that Apple needs to resolve. I know how to use weinre, and this is a great workaround; however, it is highly irritating to waste my time trying to get this to work several (many) times, and then have to give up, and go set up weinre every time (it happens a lot).
So! I've read through several StackOverflow topics on this (can't find them ATM), but none of them that I've seen specifically address the spottiness of this issue, or how to solve it once and for all.

App won't reopen after closing

I'm developing an iOS app.
I have placed it in a workspace with other targets (frameworks) that I use in the app. I can run the app fine, but once double tap the home button and I close it completely, I can't run it again.
I tap on the icon, and sometimes it launches the app then quits immediately, or sometimes it simply doesn't open it.
Is there a way to fix it or to find what is causing this problem?
PD: the reason why I'm doing this is to test wether reopening the app from a local notification loads the correct data for the notification that has been opened. Trying to open by tapping on the notification doesn't work either.
Neither the debugger or the console are printing anything out.
This happens when you use frameworks in your project that were not customized to work properly in the simulator. Basically, the iOS simulator uses i383 (for 32-bit) and x86_64 architectures, rather than the arm and arm64 architectures that the real devices use. For some reason, when you create a framework, Xcode doesn't set it up to retain the compiled i386/x86_64 architecture code after the app is quit. It will, however, retain the compiled arm/arm64 code, so you can be sure that the app will function normally on real devices.
I personally get around this issue by using real devices when I need to test features that rely on quitting and relaunching, but there are ways to write custom build schemes on your framework to fully support the simulator. I'm not going to put a link here, though, because the specific workarounds are very diverse and I myself have not tested any of them.

User suddenly can't get past launch image screen

A user has reported that my app suddenly won't launch on their device. They sent me a video, and they launch the app, the launch image screen shows for a split second, but then crashes back to the iOS home screen.
The user tried deleting and reinstalling the app with no benefit.
I use Crashlytics, and am not getting any reports of crashes from them (or any other user- although I've seen them in prior versions so I know it's working correctly). I'm also not seeing any crashes in iTunes connect.
I asked the user to send me any crash reports in the Settings Diagnostics section and they said there are none listed for my app.
I have confirmed that their iOS version is supported by my app. (iOS 8.4).
I'm not sure where to go next, and would appreciate any pointers. Sorry for the vague question but I have posted everything that I know about the situation.
Just wanted to provide some closure on this. The user ended up wiping and restoring their device, and it solved the problem. It seems extreme to me but it was their own suggestion and didn't take them long to do. So I'm not sure what caused this but that's one (albeit brute force) way to fix it.

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