"Redmi Note 11 Pro" not supported ? in "Services Google Play pour RA" - arcore

I bought a "Redmi Note 11 Pro" and it is not supported by "Google Play Services for AR". In the list of supported devices in "Google Play Services for RA", we can see:
Xiaomi Redmi Note 10 Pro Max (Supports Depth API)
Xiaomi Redmi Note 11 (Supports Depth API)
Xiaomi Redmi Note 11 Pro 5G (Supports Depth API)
Xiaomi Redmi Note 11 Pro+ 5G (Supports Depth API)
We can see "Redmi Note 11 Pro 5G" in the list but not "Redmi Note 11 Pro"...
What does this have to do with 5G?
Why there is not "Redmi Note 11 Pro" ? (but "Redmi Note 11 Pro 5G" is in the list...)
To be sure it works, what phone should I buy to do AR on the redmi?
Thanks.
On the Google play store, my phone "Redmi Note 11 Pro" can't install "Google Play Services for AR".
I also tried to install the latest apk for "Google Play Services for AR", but it doesn't work.

Related

NFC tag reader error message "Feature not supported" in iOS objective c [duplicate]

Does Core NFC works on iPad?
To sum up, iPad does have NFC chips, but the Core NFC documentation does not say it support it.
Note
Reading NFC NDEF tags is supported on iPhone 7 and iPhone 7 Plus.
running this iOS11-NFC-Example on emulator will always get Feature not supported on all devices.
No ! for now Core NFC don't support iPads and iPhone lesser than iPhone 7.
iPhone Series of 7, 8 and iPhone X only supported by Core NFC.
and
if you want to identify in your code that the device your app is running on supports Core NFC or not can be done by this
if (NFCNDEFReaderSession.readingAvailable)
{
NSLog(#"NFC is Available");
}
else
{
NSLog(#"NFC is not Available");
}
As in WWDC 2017
Apple doc
NFC tag reading is available for iPhone 7 & iPhone 7 plus.
May be in future release they make them available.

Is ARCore will be compatible with Samsung SM-N950W?

I have tried Google ARCore for "unsupported" Android devices, and it's just crash ...
Is ARCore will be compatible with Samsung SM-N950W (Note 8)?
Thanks.
Samsung recently announced that they will be supporting ARCore for more of their devices(scroll to the "Leadership in Augmented Reality" section), which includes the Galaxy Note 8.
The current developer preview, however, is still only supported by three devices: Pixel, Pixel XL, and Samsung Galaxy S8.

Requiring A9 for 6DOF tracking in ARKit

I'm developing an iOS game using ARKit. The game concept only works if 6DOF tracking is available, which means that an A9 chip or newer is available.
I don't want users to install the game on older devices like an iPhone 6 - on these devices ARKit would fallback to 3DOF tracking, which doesn't make sense for my game concept (I need translation tracking).
How can I enforce this restriction, that the app can only be installed on devices supporting 6DOF (which, to my knowledge is equivalent to iPhone 6S or newer or iPad Pro or newer, or A9 or newer)?
I checked the iOS Device Compatibility Documentation and the UIRequiredDeviceCapabilities Reference but did not find anything suitable.
It doesn't seem to be in the UIRequiredDeviceCapabilities Reference yet, but as mentioned in the WWDC talk on ARKit there is a UIRequiredDeviceCapabilities key: using arkit in there ensures that your app is offered only to devices with 6DOF support.
Also, to clarify your list: 6DOF supported devices, aka A9 (and better) devices include...
iPhone 6s and later
iPhone SE
any iPad Pro
iPad 5th gen (just "iPad", but the one introduced April 2017)

How to restrict iOS devices which are not support airdrop feature?

I want to install my iOS application only on devices with the airdrop feature.
How can I restrict devices without the airdrop feature?
There isn't any public API that tells you whether a device supports AirDrop. To use AirDrop, the device needs to be one of the following or newer models:
iPhone 5 or later
iPad (4th generation)
iPad mini
iPod touch (5th
generation)
You could check the device model directly using UIDevice: https://developer.apple.com/documentation/uikit/uidevice
But an easier way would be to just change your app's minimum deployment target to be at least iOS 10 or higher as devices earlier than those in the list don't support iOS 10+.
https://www.avanderlee.com/workflow/minimum-ios-version/

Is h265 is supported in iOS8

I'm read that new codec h265 is supported by iPhone 6. I'm wondering if this support is avaiable only in iPhones 6 or maybe in iPhone 5 with lastest iOS8?
No. On mobile devices it's the hardware that does the decoding. if iPhone 6 can decode h265 it's their A8 chip or another embedded chip that does the job. On iPhone 5s and lower, no decoding chip is available.
iPhone 6 don't have any hardware H265 support. It uses software H265 codec and that too only available for FaceTime on cellular network. No H265 video files playing and recording available yet.

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