Problem integrating firebase sdk with ruby app. No documentation found - ruby-on-rails

I'm trying to send push notifications using Firebase cloud messaging but I'm having issue adding firebase SDK and initializing app. I've searched almost everything about this but there's no documentation for integrating Firebase SDK with Ruby.
Any help would be much appreciated. Thanks
I've searched almost everything about this but there's no documentation for integrating Firebase SDK with Ruby.

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Unity - Google Ads for iOS game- use of Firebase?

So, I have developed and released a iOS (and Android) game developed on Unity. Now I was trying to use google ads to increase installs of my game. I was able to create an add campaign for android but facing a hurdle for iOS.
Google Ads require me to use a "conversion tracker" for iOS Add campaign. There are various app analytics but the one which i was thinking of using is google Firebase.
I am not able to find what exactly does Firebase does which is different to unity analytics as I have enabled unity analytics in my game. But unity analytics is not an option to use for google add campaign.
Could anyone here help me understand the process of google add campaign for iOS game/app using Firebase?
Also, is it safe to add Firebase SDK to the published game or it may cause some errors/re-coding?
Tried to find article which explains the link between Unity + Google Ads + Firebase for iOS Game/App but couldn't find any. I am new at developing games and apart from finding my feet in coding, this marketing/ads stuff is totally going above my head with some many different systems needing to make money from games development.
Many thanks for your time and help!
Mr A
P.S Googled but still confused about it!
Here is a relevant tutorial with step by step instructions and context/explanation of the various components: Measure Google Ads conversions from your iOS app campaigns
As for what Firebase Analytics does vs Unity Analytics, Firebase Analytics is built on top of Google Analytics and gives your app access to Google Analytics' robust tooling, data export and integration with other services (such as crash reporting, config rollouts and A/B testing).
More information also available in Get started with Google Analytics for Unity. Additionally, to use Google analytics or other services that do tracking on iOS you should also look over Prepare for iOS 14+
Finally here are some other general resources for using Firebase:
Firebase Documentation for Unity
Example Projects
Example/ Tutorial of Integrating Analytics with Crash Reporting
Example/ Tutorial of Integrating Analytics with A/B Testing

iOS swift quickblox integration

I am implementing social media application in which i want to add chat feature. So I have decided to use quickblox sdk. I am implementing ios application in swift language. For integration i have followed same steps which is mentioned in quickblox document. But still shows me so many errors. (http://quickblox.com/developers/IOS-how-to-connect-Quickblox-framework)
Can you please help me on this.
Thanks In advance
QM services has been deprecated and removed from current version of Quickblox samples.
QuickBlox chat sample in Swift is available here. Please check it as a reference, and here is the iOS SDK documentation that covers the setup process.

How to integrate Batch with Firebase in my ios App

I'm using Firebase as a backend for my ios app and i want to use push notifications, so i did a little research and i found out that Batch can be integrated with firebase to resolve the issu of push notifications, can anybody help me to integrate Batch to Firebase or advise me to a better alternatives to use for my App ?
Thanks

iOS Integrate PlaceILive to replace Google Maps SDK

After allot of searching and googling, still can't find any reliable docs or support on how to integrate the PlaceILive(beta) on iOS App. Is there any SDK or framework for it?
PlaceiLive is not yet provided any sdk to integrate in ios , but they have some api that you can use

Testing google analytics integration in iOS app

I have successfully uploaded my app in iTunes store. Now, I want to include Google Analytics in my app.
I have integrated the Google Analytics framework and have written the code for required functionality. Now I want to test if Google Analytics integration works correctly, before releasing updated app to Appstore.
How can I test Google Analytics functionality?
Try this tutorial Google Analytics - Ray Wenderlich
This will help you to setup all you need for development.

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