Testing google analytics integration in iOS app - ios

I have successfully uploaded my app in iTunes store. Now, I want to include Google Analytics in my app.
I have integrated the Google Analytics framework and have written the code for required functionality. Now I want to test if Google Analytics integration works correctly, before releasing updated app to Appstore.
How can I test Google Analytics functionality?

Try this tutorial Google Analytics - Ray Wenderlich
This will help you to setup all you need for development.

Related

Unity - Google Ads for iOS game- use of Firebase?

So, I have developed and released a iOS (and Android) game developed on Unity. Now I was trying to use google ads to increase installs of my game. I was able to create an add campaign for android but facing a hurdle for iOS.
Google Ads require me to use a "conversion tracker" for iOS Add campaign. There are various app analytics but the one which i was thinking of using is google Firebase.
I am not able to find what exactly does Firebase does which is different to unity analytics as I have enabled unity analytics in my game. But unity analytics is not an option to use for google add campaign.
Could anyone here help me understand the process of google add campaign for iOS game/app using Firebase?
Also, is it safe to add Firebase SDK to the published game or it may cause some errors/re-coding?
Tried to find article which explains the link between Unity + Google Ads + Firebase for iOS Game/App but couldn't find any. I am new at developing games and apart from finding my feet in coding, this marketing/ads stuff is totally going above my head with some many different systems needing to make money from games development.
Many thanks for your time and help!
Mr A
P.S Googled but still confused about it!
Here is a relevant tutorial with step by step instructions and context/explanation of the various components: Measure Google Ads conversions from your iOS app campaigns
As for what Firebase Analytics does vs Unity Analytics, Firebase Analytics is built on top of Google Analytics and gives your app access to Google Analytics' robust tooling, data export and integration with other services (such as crash reporting, config rollouts and A/B testing).
More information also available in Get started with Google Analytics for Unity. Additionally, to use Google analytics or other services that do tracking on iOS you should also look over Prepare for iOS 14+
Finally here are some other general resources for using Firebase:
Firebase Documentation for Unity
Example Projects
Example/ Tutorial of Integrating Analytics with Crash Reporting
Example/ Tutorial of Integrating Analytics with A/B Testing

Does Google Map supporting Apple Watch in iOS Development?

I want to add Google Map into Apple Watch. I am running one app which has already integrated Google Map. I want to integrate some functionality with the Apple Watch kit.
Is there any way to do that? Please share your thought if you have any.
There is no Google Maps SDK for watchOS at the moment, but you can use the Google Maps REST API from watchOS.

Google Analytics for iOS App shows sessions from android device

I have distributed an app outside the apple app store.
To distribute the app, i have taken help from the following link.
https://stackoverflow.com/a/23561783/4549304
I have also integrated Google analytics into my app which shows 1 session started on an android device.
I have following questions
How is this possible, Is this google analytics bug, or something else?
Is there any way to prevent this?

Multiple Google Analytic accounts integration into single iOS project

I have successfully integrated Google Analytics in my swift app. I'm using cocoapods as outlined on google's site ->
Add Analytics to Your iOS App
My problem arises with integrating it independently into an SDK that has been integrated into my host app.
I have a separate GoogleService-Info.plist file for the SDK.
I'm also not allowed to add another Objective-C Bridging Header to the SDK target.
So, how does one integrate Google Analytics from one's own Google Analytic account into a distributed SDK regardless of the host app's Google Analytic integration?

Proper Way to use Admob in Phonegap app for iOS

I have built an iOS app with Phonegap (Cordova 1.8.1),and now I'm trying to add admob ads to my app.As you know that AdMob is now not allowing to chose "smartphone web", so can I just simply implementing JavaScript code in the index.html or do I need to using Admob iOS SDK?(OR JUST USING Google AdSense??)
note:
We are simplifying our suite of products by transitioning AdMob mobile web publishers to Google AdSense. Starting May 1, 2012 support for mobile web sites on AdMob will be discontinued and you must have a Google AdSense account to monetize mobile web sites. More information is available here.
I believe that according to their terms of service you'll have to integrate the iOS SDK since you're still releasing a native application.
It's pretty easy to integrate an AdMob ad using the iOS SDK. In (void)webViewDidFinishLoad:(UIWebView *)theWebView, you can add a GADBannerView and follow the integration instructions outlined here.
An important caveat to remember is that you'll have to decrease the size of the UIWebView to make room for the advertisement. Make sure the MainViewController is your RootViewController.

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