So, I have developed and released a iOS (and Android) game developed on Unity. Now I was trying to use google ads to increase installs of my game. I was able to create an add campaign for android but facing a hurdle for iOS.
Google Ads require me to use a "conversion tracker" for iOS Add campaign. There are various app analytics but the one which i was thinking of using is google Firebase.
I am not able to find what exactly does Firebase does which is different to unity analytics as I have enabled unity analytics in my game. But unity analytics is not an option to use for google add campaign.
Could anyone here help me understand the process of google add campaign for iOS game/app using Firebase?
Also, is it safe to add Firebase SDK to the published game or it may cause some errors/re-coding?
Tried to find article which explains the link between Unity + Google Ads + Firebase for iOS Game/App but couldn't find any. I am new at developing games and apart from finding my feet in coding, this marketing/ads stuff is totally going above my head with some many different systems needing to make money from games development.
Many thanks for your time and help!
Mr A
P.S Googled but still confused about it!
Here is a relevant tutorial with step by step instructions and context/explanation of the various components: Measure Google Ads conversions from your iOS app campaigns
As for what Firebase Analytics does vs Unity Analytics, Firebase Analytics is built on top of Google Analytics and gives your app access to Google Analytics' robust tooling, data export and integration with other services (such as crash reporting, config rollouts and A/B testing).
More information also available in Get started with Google Analytics for Unity. Additionally, to use Google analytics or other services that do tracking on iOS you should also look over Prepare for iOS 14+
Finally here are some other general resources for using Firebase:
Firebase Documentation for Unity
Example Projects
Example/ Tutorial of Integrating Analytics with Crash Reporting
Example/ Tutorial of Integrating Analytics with A/B Testing
Related
I want to collect very simple analytics about my app (session count, monthly active users, maybe a list of events corresponding to each screen open), but the systems I've found all require integrating an opaque binary library into my project.
Does anyone know of any iOS analytics systems that don't have this shortcoming?
You can use Google Analytics with an os library: https://github.com/ksmandersen/GoogleReporter
Easily integrate Google Analytics into your iOS, macOS, and tvOS app without downloading any of the Google SDKs.
Mixpanel is also open-source and doesn't include any static libraries.
https://github.com/mixpanel/mixpanel-iphone
When started reading Google VR developer docs, I found that there seemingly exist two API sets for supporting iOS audience
API for iOS;
"Unity Cardboard on iOS" support.
Can someone elaborate what's the difference between them? e.g.,if I want to target my VR apps to iOS users, which API set shall I use?
If the above question is too general, let me further ask a more specific one. Say, if my app is just a VR video watching app (think of videos shot by GoPro Omni), will both API sets give me the same result?
Is there a way by which we can test if the install tracking gets fired on Google Analytics for IOS ? I have followed this link for attributing instals for iOS but even this does not detail out on how to test this.
Any pointers would be really helpful.
I have successfully uploaded my app in iTunes store. Now, I want to include Google Analytics in my app.
I have integrated the Google Analytics framework and have written the code for required functionality. Now I want to test if Google Analytics integration works correctly, before releasing updated app to Appstore.
How can I test Google Analytics functionality?
Try this tutorial Google Analytics - Ray Wenderlich
This will help you to setup all you need for development.
After reading over the Adsense SDK for iOS docs I'd like to actually download the SDK. Where can I find it?
After some searching I came across some sample projects from Google. However they all seem to use the AdMob SDK which I'd rather not use since it adds 10+ Mb to the size of my app.
Adsense SDK moved. It's now called Google AdMob Ads SDK. Here is the downloads page.