I am using Twilio video calling program in my project. When i click on start button of video call it give me error.
"Local tracks not define".
How i resolve this one. I am attaching the error screen shot please review and let me know if anyone can help me in this.
Thanks
Zain
Related
GADAppOpenAd automatically play video after loading the ads, although not yet call present function.
and will give an error in the console after disabling the ads:
-[AVPlayerViewController exitFullScreenAnimated:completionHandler:] failed with error View needs to be loaded before you can call
-[AVPlayerViewController (0x10a878a00) exitFullScreenAnimated:completionHandler:]!
I can't do anything next.
Has anyone encountered a similar situation, I just met a few days ago.
I'm trying to upload a video using the API. I can successfully authenticate, upload and create a video and receive a video id. But when I query the processing status using https://api.dailymotion.com/video/{VideoId}?fields=status%2Ctitle%2Cpublishing_progress URL, it keeps returning "publishing_progress": 7 no matter how long I wait.
If I try to upload the same video using the website directly it will process it just fine.
I wonder if anyone else has encountered this issue and know how to solve it.
I think there is an issue with the source URL you associated to the video.
Have you correctly filled the URL field at the video creation (STEP 4.) with the URL returned by the API when you uploaded your video (on STEP 3.)?
If so, you would encourage you to contact our support with more details to dig further into possible issues
When i use Quiclblox for(App To App Audio and Video Calling) and twilio for(App to Mobile Audio Calling) both in my application then i faced the problem, EXE_BAD_ACCESS(code=1, address=0*4) in IOS(xcode).
But if i use only Quickblox in my application then it works fine,also when i only use twilio then it's also work fine in my app.
But problem comes when i use both third party liabraies(QuickBlox and Twilio) then it shows me:- EXE_BAD_ACCESS(code=1, address=0*4)
error: memory read failed for 0x0
I don't know about this please help me.
I use Zombie to solve this and try to work on instrument to solve this but didn't get anything.
I successfully integrate nextpeer into my cocos 2d game.
Now i want to show other people playing online using nextpeer.
The problem is i dont know how to do that.The documentation for it is not opening and i even mail nextpeer and they have not respond more than 24 hrs have gone.Can someone give me some advice the steps involve in it.
Here is the link of an app showing it
https://itunes.apple.com/us/app/chasing-yello/id508314901?mt=8
The nextpeer link which is not opening -
http://developers.nextpeer.com/documentation/docs?page=iOS+Guide#PlayertoPlayerCommunication
Nextpeer document is moved to : https://developers.nextpeer.com/docs/view/ios
Scroll down for PlayertoPlayerCommunication.
These are the two active links for player to player communication now.
https://developers.nextpeer.com/docs/view/ios#PlayertoPlayerCommunication and https://developers.nextpeer.com/docs/view/bestpractice#PlayertoPlayercommunication(P2P).
If you have anymore specific question, feel free to email me directly at alexander#nextpeer.com.
Sorry for the confusion.
My game need to show ADs in specificed sense,so I call Flurry's Api displayAdForSpace ,when exit this sense,I need to close AD banner,I called removeAdFromSpace ,banner disappear.but when I call displayAdForSpace ,AD cannot show . so anyone can help me about this , Thank you!
Thanks for sending across this issue to support#flurry.com. Someone will shortly revert back on your request.
(Full disclosure: I work in the Support team at Flurry)