My game need to show ADs in specificed sense,so I call Flurry's Api displayAdForSpace ,when exit this sense,I need to close AD banner,I called removeAdFromSpace ,banner disappear.but when I call displayAdForSpace ,AD cannot show . so anyone can help me about this , Thank you!
Thanks for sending across this issue to support#flurry.com. Someone will shortly revert back on your request.
(Full disclosure: I work in the Support team at Flurry)
Related
I am using Twilio video calling program in my project. When i click on start button of video call it give me error.
"Local tracks not define".
How i resolve this one. I am attaching the error screen shot please review and let me know if anyone can help me in this.
Thanks
Zain
I am using below url scheme for redirect to particular users chat screen
skype://UserId?chat
Before skype new version it was working perfect but now after new release of skype its stop working
Please help! Thanks in advance!
As per official documentation:-
skype:skype.test.user.1?chat
Above syntax breakup:-
skype:participant1?chat[&topic=topicString]
I have tried like below in my app delegate. Can you please tell me what's going wrong here:
Flurry.setDebugLogEnabled(true)
Flurry.setLogLevel(FlurryLogLevelDebug)
Flurry.setEventLoggingEnabled(true)
Flurry.setBackgroundSessionEnabled(true)
Flurry.setCrashReportingEnabled(true)
Flurry.setShowErrorInLogEnabled(true)
Flurry.startSession("KEY")
As stated in this post please check with the support from Flurry first, to make sure that this isn't normal behaviour. The post also states that it can take up to 8 hours for a crash to appear in the dashboard.
Flurry support page : https://developer.yahoo.com/flurry/support.html
Make sure to include your API-key in the email, so they can actually check on your problem.
I successfully integrate nextpeer into my cocos 2d game.
Now i want to show other people playing online using nextpeer.
The problem is i dont know how to do that.The documentation for it is not opening and i even mail nextpeer and they have not respond more than 24 hrs have gone.Can someone give me some advice the steps involve in it.
Here is the link of an app showing it
https://itunes.apple.com/us/app/chasing-yello/id508314901?mt=8
The nextpeer link which is not opening -
http://developers.nextpeer.com/documentation/docs?page=iOS+Guide#PlayertoPlayerCommunication
Nextpeer document is moved to : https://developers.nextpeer.com/docs/view/ios
Scroll down for PlayertoPlayerCommunication.
These are the two active links for player to player communication now.
https://developers.nextpeer.com/docs/view/ios#PlayertoPlayerCommunication and https://developers.nextpeer.com/docs/view/bestpractice#PlayertoPlayercommunication(P2P).
If you have anymore specific question, feel free to email me directly at alexander#nextpeer.com.
Sorry for the confusion.
I am using twitter_api_me-1.8.1 to integrate twitter in my blackberry application. Everything goes fine but the login page content is not displayed properly. (Displays squares and dots on the page. 9700). Any one faced this problem and has the solution, please help me.
Only black squares appearing.
Also on 9800 it is showing in english. After successfully login it's giving some pin number and asking to enter this pin number somewhere to complete your authorisation process. But not getting where to enter the same.
I have downloaded sample project from http://kenai.com/projects/twitterapime/downloads/directory/Miscellaneous
And jar files from here:
https://dev.twitter.com/discussions/2735#comment-form
Please help.
Thanks in advance.
If the login page content is not displayed properly. In BlackBerry
Then plz follow this link.
Please, use BrowserFieldOAuthDialogWrapper in place of BrowserContentManagerOAuthDialogWrapper class. It works fine for me.
http://kenai.com/projects/twitterapime/forums/forum/topics/523812-A-test-for-invalid-characters-on-Blackberry#p571144
I got this success by the help of #ernandesmjr Ernandes Mourao Jr
If any find any issue. please let me know.
Thanks Ernandes