React Native Lottie Splash Screen in Xcode 13 - ios

We are trying to use a Lottie file on the Splash Screen of an iOS React Native project. We are trying to use react-native-lottie-splash-screen but instructions on how to add the Lottie file to Xcode are minimal.
After installing react-native-lottie-splash-screen, I'm wondering how we place the Lottie file into Xcode to show in the app splash screen?
Note: there are few tickets asking roughly the same question but are sparse on the details when describing how to deal with the Xcode part of the problem.

Coulde you see this issue in react-native-lottie-splash-screen repo?
It seems same question. (https://github.com/HwangTaehyun/react-native-lottie-splash-screen/issues/25)
You simply drag your lottie file in Xcode's file explorer (left side) and lottie file's name should be loding.json.
Thank you!

Related

SceneKit Will not fill the screen in Xcode 12

I am trying to make practice with SceneKit and making IOS games. In Xcode 12 Beta 5, but the SceneView will not fill up the screen no matter what I do, this with the default code when starting a game with SceneKit. When I use Xcode 11 it fills up the screen, but I am unable to open sin files in Xcode 11.
enter image description here
I was able to fix the issue by adding a Launch screen storyboard and adding it to the plist, you can also add your main storyboard as the launch screen.
edit:
The best way to fix this is select your project and under General->App icons and launch images->Launch Screen File = Main

LaunchScreen IOS Xamarin Forms Not Showing

I followed some tutorials on how to display my launch screen on ios. but it is still not showing. what I am missing?. All I see is the default blue screen.
https://learn.microsoft.com/en-us/xamarin/ios/app-fundamentals/images-icons/launch-screens?tabs=macos
This is what I have
What you did is enough to change the LaunchScreen of a Xamarin.iOS app. The steps are:
1.Create a new LaunchScreen1.Storyboard and add your custom view there.
2.Change the Launch Screen option in info.plist as you did in the screenshot in the question.
I would suggest you to clean and rebuild your project, and then run it again. Also you can try to uninstall the app in your simulator first and then run your new project.
I uploaded a sample project here and you can check it.

Launch Screen illegal Configuration XCode 6.4

I have been trying to fix the compilation issues for the open source project https://github.com/gontovnik/DGRunkeeperSwitch with XCode6.4. I seem to have fixed all the issues but unsure of how to fix the following errors:
DGRunkeeperSwitch/DGRunkeeperSwitchExample/Base.lproj/LaunchScreen.storyboard: Launch screens may not use instances of IBUISceneExitPlaceholder.,
DGRunkeeperSwitch/DGRunkeeperSwitchExample/Base.lproj/LaunchScreen.storyboard: Launch screens may only have one top level object, which must be a UIView or a kind of UIViewController.
and
DGRunkeeperSwitch/DGRunkeeperSwitchExample/Base.lproj/LaunchScreen.storyboard: Launch screens may not use instances of IBUIStoryboardEntryPointIndicator.
Can someone please provide some pointers on how to go about fixing these errors?
Delete Your file LaunchScreen.StoryBoard, and then clear "LaunchScreen" in Lauch Screen File as photo. Done. Or you can add file LauchScreen.xib to your project, and then chose it in Launch Screen File as photo
"Requirements: Xcode 7-beta or higher." There's likely something new in the LaunchScreen.storyboard that trips up Xcode 6.
Since the launch screen is not a critical/essential part of the sample code, the easiest fix is to delete the existing launch screen, then create a new one in Xcode 6.
Update:
A launch screen is a splash screen that appears while your app launches. It doesn't have its own view controller, and is not the entry point for an app.
The example's navigation controller is the app's initial scene.
Update 2:
It's not that it's not fixable. Someone with the time and skill could rewrite it to remove the dependencies. Yet it does work as is with Xcode 7, so it's not really practical to fork it.
The error messages really are self-descriptive, but you may have introduced some of the problems by making some inadvertent/unintentional changes that broke it.
You could upgrade your tools and project to Xcode 7, find a different third-party component to replace this one, find someone who will fix it for you, or brush up on your skills and rewrite it yourself.
first you delete your launch screen and then delete UItests, you can find uitests in your project build settings under target files

how to set an ios app icon with Qt framework

I use Qt sdk (https://www.qt.io/blog/2013/03/05/qt-for-ios-preview) to write an iPhone app.
I can't figure out how to set the application icon.
I drag and dropped a 57*57 png file named Icon.png in the Xcode target->summary->App icon but nothing seems to happened. Same is for Launch images.
Do someone achieve to set the app icon using Xcode project generated by qmake?
I had to put
QMAKE_BUNDLE_DATA += icons
in the pro file.
https://bugreports.qt-project.org/browse/QTBUG-34624
Your Code Snippet did not work for me.

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hello i am using Aviary sdk in ios. I want to change Navigation bar color in aviary sdk.can anybody know about it.
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Included in the SDK folder is an Aviary Customizer ... you can edit quite a bit that way.
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