hello i am using Aviary sdk in ios. I want to change Navigation bar color in aviary sdk.can anybody know about it.
Thanks.
Included in the SDK folder is an Aviary Customizer ... you can edit quite a bit that way.
(it's an app that runs on your desk top, and allows customization. Then, you save it to your xcode project and all drawing happens automatically!)
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We are trying to use a Lottie file on the Splash Screen of an iOS React Native project. We are trying to use react-native-lottie-splash-screen but instructions on how to add the Lottie file to Xcode are minimal.
After installing react-native-lottie-splash-screen, I'm wondering how we place the Lottie file into Xcode to show in the app splash screen?
Note: there are few tickets asking roughly the same question but are sparse on the details when describing how to deal with the Xcode part of the problem.
Coulde you see this issue in react-native-lottie-splash-screen repo?
It seems same question. (https://github.com/HwangTaehyun/react-native-lottie-splash-screen/issues/25)
You simply drag your lottie file in Xcode's file explorer (left side) and lottie file's name should be loding.json.
Thank you!
I have added iOS platform with ionic.
New XCode iOS projects comes with base internationalization but ionic iOS project (Ionic CLI v1.7.16) is not coming with base internationalization:
When I want to add base localization, I cannot be successfull because there is no localization resource:
In fact, there is MainViewController.xib in classes folder but no effect.
How can I use base internationalization with ionic iOS project?
First, you need to go to your storyboard file, open the bar on the right side, and go to Show the File Inspector, the furthest tab to the left. Then, scroll down and click localize. After this, when you check Use Base Localization, you should see the storyboard appear.
I have the Unity Plus account which says in it's checklist that one of the things you can do is customise or remove the splash screen but I can't for the life of me find out how.
removing iOS splash screen from unity build
The animated image below will show you steps on how to remove it completely. You can also put a custom one from the-same place.
hi,I want to transition an an older project to support Slide Over and Split View of iOS 9,but I find all the demo projects I found was written by storyboard or xib, but my older project's UI is written by code, can any one suggest, thanks!
Just FYI.
I was not able to adopt Split View until disabled this setting in Project settings->Deployment Info->(Switch iPad)->Status Bar Style->Requires full screen.
I would suggest switching to storyboards to make your life easy.
I would highly recommend you watch the following WWDC videos and then think about what exactly you need to do in order to support multi tasking.
Mysteries of Auto Layout, Part 1
What's New in Storyboards
Implementing UI Designs in Interface Builder
Getting Started with Multitasking on iPad in iOS 9
Optimizing Your App for Multitasking on iPad in iOS
Just add LaunchScreen storyboard and set it as LaunchScreen from the General settings of your project. You can keep everything else as the code.
I'm a bit confused by how the UI compatibility model is setup in iOS.
It seems you can force iOS6 look & feel while running the app in iOS7 by changing the storyboard/interface builder settings. But when you set it for iOS7 UI, iOS6 devices are unable to install the app.
Is it possible for the app to be rendered with the new flat look in iOS7 and still maintain compatible w/ iOS6 devices rendering the old glossy UI ?
have you tried one of the following?
setting the min version of iOS that will run your app
changing the build for tab under the IB section
For the first one, just go to your project settings, and find
then you can just change the 7.0 to whatever version you're running..
For the second one, just open the right panel in IB, and do
and see if that helps you any.
Hope this helps!