I made an app for my family that lives in other city and I have a huge problem, I am without the computer with my app and my react native app is crashing when I open on ios. The app load the react native splash screen but crashes. How I can solve this problem? I need to show this app to my family
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I'm using react-native-beacons-manager (https://github.com/MacKentoch/react-native-beacons-manager to scan beacons nearby using my react native app. It works perfectly but the issue is in iOS, it asks for bluetooth permission right when the app launches. But i only use this package in a screen where it's not loaded on app launch. In Android however it works as expected. It asks for permission only when i visit that screen.
What could be the reason for this and how can i fix this issue?
Can anyone point me to how to deploy a Vue Native app on the iOS app store? I have seen a couple of articles explaining how to do this for the Play store, but nothing for iOS.
React Native usually has an iOS build folder which you can open from XCode and deploy your app. But I don't see anything like that for Vue Native.
That is because vue-native runs on Expo, releasing your app to iOS app store can be accomplished through the Expo Docs
I have built an angular 6 app with a splash screen with Cordova and deployed successfully to the android play store, however I get the following rejection from the IOS app store when I submit the same web code in a cordova app:
Your app did not include iOS features. App Store apps should use native iOS buttons and include iOS features other than just web views, push notifications, or sharing.
It appears it won't pass the review process as a webview only app, however I thought this is what Cordova is for! Is there anything else I can do to make it pass the app store review? Add other native plugins?
I don't want to move off Cordova as it looks great technology.
Google play app : https://play.google.com/store/apps/details?id=io.footballmatcher.app
Any help on this would be very much appreciated.
Thanks
Steve
I have developed the react native ios app and my client want to know the size of app to be displayed inside the app.so how can i get the size of app after installing in ipad.I tried react native app-info and device-info but those can be used to get the device info only
I am serving ads using google mobile ads in my Unity game running on iOS and Android. on iOS devices under iOS9, the app crashes on startup. the call stack shows it is crashing in google mobile ads ( [GADApplication runEarlyActivities] )
Anyone had such a problem ?
In case it helps any one, here is what I found:
This crash stopped happening altogether when I built the same app with Unity Pro (I was not using pro before)
dont know why it is related but it is a sure correlation.