I am serving ads using google mobile ads in my Unity game running on iOS and Android. on iOS devices under iOS9, the app crashes on startup. the call stack shows it is crashing in google mobile ads ( [GADApplication runEarlyActivities] )
Anyone had such a problem ?
In case it helps any one, here is what I found:
This crash stopped happening altogether when I built the same app with Unity Pro (I was not using pro before)
dont know why it is related but it is a sure correlation.
Related
I have built an app that I would like to put in the app store. The app is intended to run only on iPhone, not on iPad or iPod touch. However, I have heard about other iPhone only apps being rejected by Apple because they don't run correctly on iPad. I have searched the internet for a solution to this, and found that if you set UIRequiredDeviceCapabilities to include telephony, the app is not available on iPad. However, I would like to find a more legitimate way of telling Apple that my app is iPhone only. I am using react native with expo. Any help would be much appreciated.
I have created a Xamarin.Forms application using .NET standard library. I am trying to run iOS application on my iOS device using Xamarin Live Player application but I am always getting the error
"The type or namespace 'Xamarin' could not be found in global namespace"
I have tried to update Xamarin.Forms as some links suggested but still no fruitful.
Here is the screenshot of error that I am getting.
Please help me with running application on my iOS device. My device is iPhone 6 Plus and iOS version is 11.4.
Thank you in advance.
Unfortunately Xamarin Live Player is not available on iOS, as mentioned here:
Xamarin Live Player
This is one of its limitations.
Limitations There are some limitations on the things Xamarin Live
Player can run, including the items below:
iOS
Live Player is not available for iOS.
We have a WebRTC based solution and have been excited about WebRTC support on ios 11 Safari. However, every WebRTC solution we have tested using iPhone 6 on ios 11.0.3 experiences the same problem:
After a while the remote video freezes and the whole phone crashes requiring force reset. There seems to be no talk about such issues anywhere on Internet. Has somebody been experiencing the same and have you found any solutions?
We have replicated the issue with ios 11.0.2, ios 11.0.3, iPhone 6 iPhone 6+ and the following solutions:
Our own WebRTC solution based on SimpleWebRTC
Talky.io
TokBox Safari Demo
This has been reported to webkit, see either https://bugs.webkit.org/show_bug.cgi?id=175014 or https://bugs.webkit.org/show_bug.cgi?id=176439
I am a teacher who has developed an app that streams video tutorials to mobile devices. The app has been around for a while and was originally built in CS6 using AIR SDK 20. More recently I have moved to CC and published the app using CC and AIR SDK 23 and 24 (including beta 24.0.180).
The app now crashes on IOS first access after installing the app. When you open the app up again, it opens but will crash when pulling up the control centre, pulling down the notification bar, clicking on the home button or minimising the app with a pinch.
I have stripped out the code and have isolated the problem to video streaming within the project. The issue is replicated using the xml and swf file found here: Dropbox -
https://www.dropbox.com/sh/h4rht8ksps2k1gg/AADdlFLst5CALJgl6oUsziIUa?dl=0
(everything has been stripped from the project so I appreciate that no video will play - didn't need it to play to replicate the issue). The app has been installed on iPad Air with IOS10 and iPad Mini 1 IOS9, but my students have also experienced the issue on iPhones running IOS7 +.
Any help with this would be much appreciated as my students would like to use the app without the issues.
Kind regards
Matt
I'm porting my AIR app to iOS. There're numerous articles/tutorials on how to pack an AIR app. Still I can't catch do I need an iPad to debug my app?
You will need an iPad to be able to debug on-device.
However, you should be able to debug your app via the ADL iOS emulator as well.
I must say that care should be taken with this debugging method though.
The iOS emulator does not work very well since there are some features that work on the emulator but not on-device. There is already a feature request in the Adobe jira for this.
Cheers