The ad does not appear in the published app - ios

A few days ago, my app was published on the app store. At the development stage, I added an advertisement in the form of a regular banner. With the test identifier, the test ad was displayed successfully. But with a real identifier, the app was showing a blank banner. I read that in iOS apps with real identifiers , Ads are not shown until publication in App Store. But even a few days after the publication, the advertisement is still not shown. How to fix it?enter image description here

Google Admob was having some trouble lately, but normally it must take around 1~2 days for the ads to be provided and it always depending on the user location, and check in the phone settings if the Ad limitations are disabled.

Until you link the app from the AppStore in the app settings within abmob, the ads will not be shown. Normally Google takes about 7-10 days from the publication in the AppStore, to allow you to select the app from the AppStore within the admob settings, but in my case, with my last application it has already been 2 weeks and it still does not appear.

Take a look at https://developers.google.com/admob/ios/ios14.
You may need to add SKAdNetworkItems key to your app's .plist.

Related

iOS In-App-Purchases auto-renewing subscription incorrect display on Manage Subscription page

I am building an iOS app with In-App-Purchases (subscription based) and I am facing the issue when my app subscription manager appearance is different from the one that apple provides in their documentation.
We can see that 1. app name, 2. subscription group display name are missing despite the fact I have entered this information on appstoreconnect.com.
I wonder how can I fix it?
Note:
App is not released yet, so neither application nor in-app-purchase have been reviewed. However, I know that even when app gets distributed - this issue would not get solved.
All of the entered information is being saved.
Actual problem on screenshot
appstoreconnect.com subscription group settings
Update:
Problem got solved when app became available on the App Store.

Not able to link iOS App with Google AdMob

I have published my app on the App Store 2 days ago but, on the Google AdMob I can't link my App as it says it will take a few days before it is showed up on the the list at Google AdMob. I wanted to ask whether I can still distribute my app to people and still see the ad analytics. Or will it affect the my ad earnings if I don't link it with my iOS app? Also it won't lead to blocking of my Google AdMob account right? Thanks for the help!
New iOS apps will not show Google ads until they’re listed in the Apple App Store. Link. I've received the error "No ad to show from all configured ad networks" before my app was linked. To link your iOS app:
Login to AdMob
Click your app
Navigate to App Settings
Click 'Add' on App Store
Search for your published app and select
In some cases, the newly added app will take a couple of days before Google has crawled the app store and added it to the list of published apps to select. Be patient!
In my case, my iOS app had been released about 4 weeks and still I couldn't link the app to my AdMob account. I have to contact the Google Mobile Ads SDK Developers group and they quickly fixed the issue for me. Now everything works!
Tip: If you didn't find your app by the name, try the following options:
the app's AppStore URL, for example: https://apps.apple.com/us/app/spotify-discover-new-music/id324684580
the app's store ID, for example: id324684580
the publisher name, for example: Spotify Ltd.

no real iAd content displayed in app

I've integrated and activated iAd within my app. Apple' sample iad is diplaying while running app in simulator and on device.
App has already been uploaded via itunesconnect as a build for testing.
How can "real" ad be displayed in my app before submitting app to official app store in order to check which kind of ad is displayed?
How can you choose which content / type of ad should be displayed in your app?
Testing real iad content would be very helpful.
Thanks for any feedback.
Regards.
Simon
There will only be real iAds displayed, after your App is live on the app store.
But yes, you can restrict and exclude ads from specific competitors or unwanted advertisers. You can set it in your itunesconnect preferences in the iAd module.
Real iAds are only displayed in apps which are live on the App Store. You can potentially make your own iAd via iAd maker and test it that way in your app. But other than that, you will only see proper iAds in your app when it is live.
Its also worth taking into account that when your app goes live, it takes Apple a few days before they activate your app for iAds. So you won't see any iAds in your live app for the first few days.

In-app purchase "Sign-In Required"alert issue iOS

I have created an iOS sample app implementing the In-App Purchase. The functionality is to display the retina images if the user purchases the HD Subscription. Here, I am getting some issue as follow:
I launch the app and purchase the HD Subscription
It asks for signing in, I sign in using the test account created for testing
Purchase successful
View updated to retina images with all the parameters set inside the code
Now, I go to settings and sign out from the iTunes and App Store
At this point i am getting the issue. The issue is that I get the alert saying "Sign-In Required","Tap continue and sign in to check for downloads. [Environment: Sandbox]". Every time I cancel, I immediately get the alert back and not able to proceed with the app.
Kindly suggest what can be the issue or where can i get the detailed description about the issue and it's solution.
Thanks in advance.
Don't worry, its a issue in iOS 7/8. I also have faced this irritating illogical issue but this alert will not appear in live app. My app is in appstore now and earning well.
The reason behind this is, conflict between live app installed in your device with sandbox mode apps. To get rid of the issue you need to reset your device then run your app. Issue will not appear again until you again install apps from app store.
Here you can read more about this:
Tap continue and sign in to check for downloads. [Sandbox]

Ready for sale iOS app cannot able to find in appstore

I uploaded an iOS app to appstore and now the app got released and the release date is showing as 3 August 2012 and yesterday the status (ready for sale) changed. In the uploading process we had specified some places like France, Luxembourg, Switzerland, Belgium in "Select the App Stores where your app will be sold" section.
We tried to get the app in the appstore (US) but we are getting a message as the app is not currently available in US appstore, we are now in India and also we tried to view the app by clicking the view in appstore link in the iTunes connect app page but the above given message is being shown (the app is not currently available in US appstore).
Is this a problem with the selected place for appstore?
In the uploading process we had specified some places like France, Luxembourg, Switzerland, Belgium in "Select the App Stores where your app will be sold" section.
Did those "some places" include the US? If not, I can't imagine why you'd expect the app to be available in the US app store.
Make sure that you have set the Availability date prior to current date. Check in Your App --> Rights & Pricing -> Availability date.
Hope this helps.
For starters, your app is not set as being available to be sold in the US App Store so you will not be able to find your app listed in the US App Store there.
To view the app, you will need an Apple ID that is set up for one of the countries in which the app is available e.g. France.
Log into iTunes/App Store using that Apple ID and you will be able to search the apps for that country.
If you are setting up a new Apple ID just for testing, then I recommend you follow the steps for setting up an Apple ID without a credit card (http://support.apple.com/kb/ht2534). Otherwise, you're going to have the extra hassle of having to enter credit card details for a credit card before you'll be able to access the App Store/iTunes Store.
Note: it does take time (i.e. numerous hours) for an app to appear in the app store once you've released it.

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