Bellow I have attached the issue.
Unlike other people who have gotten this issue and their code still ran, my code wont even run.
Please offer any suggestions and help. Thank You!
Switch your channel to dev than run
flutter upgrade
Its work for me .
Related
Project on flutter. When I try to open a project and just add new dependencies through xcode, the ide does not see them.I don’t even know where to start looking for a solution to the problem, like I’m doing everything right. Can someone help me? if any additional information can help you, please ask me to show you.
Try building the project. The IDE needs to build all of the pods before it picks them up automatically. Easy mistake to overlook.
Lately I've started to take up a course for learning swift to devolp iOS OS X and Watch OS apps. I'm taking this course on udacity. The first step is to download a project and put it in a folder on your desktop. I had to open the app and then run it, which should've worked. But not for me somehow. I hit run and the following error showed up (this is the complete error log):
Some poeple suggested that I should update my XCode but I already have. I currently have XCode 7.3! I'm quite new to this platform, that's also why I'm doing this course, so I don't really know what I have to do. Can someone please tell me what's going on here?
This is the result of a corrupted swift class. If you encounter a class looking similar to the following code:
Ôæ≠fiÔæ≠fiqcaJÔæ≠fihJ0ç硡ˇ2ç硡ˇ$5y$ġˇˇ% 7.ġˇˇÔæ≠fiÔæ≠fiP‚—ġˇˇfl‚ġˇˇ ˗ġˇˇ∞B‚ġˇˇÄ+€
Try to re-create the class or re-download it. This solved my problem and to me, it would look like the only solution possible for a corrupted class.
Delete derived data.
Windows->Projects->select your project and delete derived data
This worked for me for couple of projects which i downloaded from internet.
I do everything restarts Xcode, rebuild Project, adding toolChains lock unlock them,
so there are two possibilities
first, maybe you install the beta version of Xcode
or try this, this work for me->
I tried to run a project in Xcode12/Swift4, while the project was written on Xcode8/Swift3
so I install Xcode version 11.7 and run this work for me.
if you not done with 11.7 then install another version of Xcode and try the appreciated version
May this help you
I have tried deleting my derived data and restarting Xcode, and it works for a few seconds, until the Indexing is complete and then it's broken again.
Does anyone have any recommendations on how to fix this?
I searched in the apple developer forums and there are a lot of other users having the same issue. They say to go back to a previous version of Xcode 6 but I don't know where to find one, so any advice on that would be much appreciated as well.
I never realized how much I rely on Code Completion, I am pretty much stuck until I get this fixed.
PLEASE HELP!
This issue was resolved by upgrading to Xcode6.1.1
So, I just installed Kobold2d and now I can't seem to even run the example hello world code, can anybody help me?
The error I'm getting is
Command /Applications/Xcode46-DP3.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1
I understand your problem. This problem happened because the last version of Xcode4.6 is not compatible with kobold2d you have right now. So to fix this problem you need to download the last version of kobold2d with the link.
thanks hope this help.
I am currently attempting to port a game I've developed in the Wintermute Lite engine to iOS platforms. My game will compile just fine in XCode (albeit using the armv6 architecture) and will run perfectly on the iOS simulator; however, when I try to deploy it to an iPad, the first thread will halt in XCode with the error "EXC_BAD_ACCESS (code=1, adress=0xfffffff6)", pointing to a non-specific line of assembly code.
First of all, if you guys have any ideas right off the bat as to what might be causing this, I would greatly appreciate some help. The thing is, I'm more than willing to debug this myself, but being a complete noob with Objective-C as well as XCode, I'm not sure how to trace this specific error back to the line of code that's causing it (I apologize if this is a really basic question but I've already attempted to find a command to get the line of code associated with the error, but with no success).
I realize that this is scant on details, but as I said, I'm not sure how to pinpoint the piece of code that's causing this error using XCode, otherwise I'd just debug this myself. If there's any extra information I can provide, let me know.
Thanks in advance for any help!
I got it working. After a lot of messing around with XCode, I realized that I incorrectly configured the project file provided by Wintermute. As far as I can tell, it had something to do with the fact that the project was originally set to build for "iOS Universal" and I changed it to "iPad 5.0," which somehow caused the project to break upon deployment.
Anyway, I started over with a new XCode project file and got it to compile perfectly! Sorry for the bother.
The problem is the fact that it isnt ment to run on iOS. The reason it runs on he simulator is that it is building for a Intel chip set, not ARM. Even though you set it to armv6 it doesn't mean that the code will run on a non-intel device.